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Will you play the game if its a total gankfest?

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Comments

  • popinjaypopinjay Member Posts: 6,539

    I would probably try this one at least once.

    I've read enough on it that it does sound good to me for some things, especially after reading The Noob's author.

    By the time it hits the US (I wouldn't do a beta) it would either be doing really well or really poorly, so there's plenty of time. There seems to be a lot of interesting things regarding the true open world as its reported. I also liked things like the inventory bag I saw in a video on Youtube where it was just a jumble of items, kind of like how a real fighter would have his things, not all neat in a row. The video didn't look too bad, reminded me of Oblivion.

    But if the "ganking" was too ridiculous and there wasn't enough factions (guilds) that hated each other to divert and distract attention AWAY from me as a soloist until I found a decent guild for protection, I'd only stick around if the PvE content and crafting was good. because that's all that would be left.

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by SupderD

    Originally posted by Guillermo197

    Originally posted by Briansho


    Gotta leave the newbie area sometime, unless you try to play the game entirely from the safe zones. If you aren't into ganking then why drop the money down to play the game for 5 minutes and cancel?
    Why so carebear?

     

    You don't know what you talk about and appearently have no clue either. This has nothing to do with being carebear at all.

    Protected newbie areas are nessessary to give new players a chance to learn to play, skill up a bit, before they start entering the big bad world out there.

    If newbie areas aren't well protected, all new players joining later on will be relentlessly ganked 24/7 (read griefing) and quit the game out of frustration shortly after. Pretty much killing the game and thus company profit.

    EVE Online created secure Empire Space for a reason you know.

    If they hadn't EVE Online wouldn't even be around anymore today and be that successful as it is today.

    Cheers



     

    I really hate when people just make stuff up and call it fact.. Hell, by your logic  There would never be any new players in games like counter-strike. 

     

    Wow, what a bad comparison. Of course counter strike doesnt have safe zones. You dont have to develop your character there to stand a chance like in a MMO. Furthermore with most FPS'es you have random spawn points to prevent spawncamping. So even in FPS games where you dont even need to develop a character, they took measures to prevent some funkilling ganking.

    Im in favour of mechanisms to prevent griefing. With griefers I mean the players on a FFA server that avoid any kind of challenge and only fight if odds are way in their favour (lowby ganking, spawnpoints ganking etc).

    I mean whats the point in getting killed over and over again on your way to the bank, trying to get your spare sword so you can actually fight back.

    You'll never see these kind of 'hardcore' pvpers in arena based pvp like for example Guild Wars. Those griefers cant handle tough competition.

  • NightbladeX1NightbladeX1 Member Posts: 201

    I really hate when people just make stuff up and call it fact.. Hell, by your logic There would never be any new players in games like counter-strike.

    ************************************



    This is quite possibly, the dumbest thing ever uttered on these forums.

     

    It's so stupid, that I don't even have to explain why.

  • CopWatchCopWatch Member Posts: 134
    Originally posted by ProfRed



    Yes I will play any MMORPG that gives me freedom.  People have forgotten how nice that is.  They are like mindless quest grinding zombies.  Worse than zombies because they aren't near as cool and don't eat brains.

     

    Freedom to do what?

     

     

  • thinktank001thinktank001 Member UncommonPosts: 2,144

    I thought Tasos stated that new players are not PvP able for the first 2 hours, or unless they attacked someone........ maybe that was  a different game.

  • BlodplsBlodpls Member Posts: 1,454

    I think that there is a very large gap between what peoples idea of a gankfest is. 

    For me it would require a mmorpg to be similar to an FPS shooter like Call of Duty in terms of number of deaths per gaming session in order for me to describe it as gankfest.  For someone else it might be mean getting killed once during a gaming session.  If you read the opinions regarding different games it is clear there is that much difference between peoples idea of what a gankfest is. 

    For this reason I suspect that there will be a large number of complaints that Darkfall is a gankfest upon release and a lot of people will wonder wtf other people are complaining about.  For instance people say AoC was a gankfest and this makes me think "what the hell are you talking about?" as I never experienced this despite playing it for a month.

    In terms of my own idea of what a gankfest is I am not expecting Darkfall to be anywhere near this level, at least after a couple of days it won't be imo.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by thinktank001
    I thought Tasos stated that new players are not PvP able for the first 2 hours, or unless they attacked someone........ maybe that was  a different game.

    oO..

    Where did you see that?

  • ZtyXZtyX Member UncommonPosts: 368

    Yes I will play no matter what.. I will play Darkfall untill it closes. Darkfall is the last game...

  • TibbzTibbz Member UncommonPosts: 613

    The servers will be total chaos for the first month or 2.

    1.  those who wan to kill everyone in sight will be on

    2. Old School MMOs will be attempting to .. "Grind" up skills

    3. Greifers and gankers will be unchecked (no against this, just saying)

     

    Until the game begins to evolve, as in guilds begin to lay down the law and policies it will be chaos.  Do not expect much for the first month or so lol.  After a while the game will begin to merge towards equilibrium once people get situated.  The whinners, "gankers" and unsocial players will begin to fade by then. 

    By no means do i think this game will have the subscriber base that WoW (ugh ) has, but after a while, if this game is stable and good, the player base should be top notche.  At least once people realize this is not for everyone lol

    image
  • FlarinstarFlarinstar Member Posts: 84

     absolutely! You gank me, I gank you harder!

    Looking for a new game to play

  • indiramournindiramourn Member UncommonPosts: 884
    Originally posted by SupderD


    To make an assumption that a game will fail because there are NO safe zones..  is stupid. Plain and simple.



     

    Actually, all previous games that had no safe zones added them later because they wanted to attract more customers.   I'm not sure what your idea of "failure" is, but history says to assume a game without safe zones will succeed is stupid.

    But I get the impression that the hardest core Darkfall fans want a game just for them and maybe a few hundred other like-minded people.  They want Darkfall to be an ultra-niche game.  I suppose if the producers are willing to fork out the cash to support that without profit being a deciding factor, then that is just fine.

  • safwdsafwd Member Posts: 879

    If i start the game as a Dwarf, walk out the gate and run into nothing but Dwarf on Dwarf Gank Love then i probably wont stay long.

    If i start as a Dwarf and every Orc who sees me attempts to kill me then i have no problem at all and will stay around.

  • Death1942Death1942 Member UncommonPosts: 2,587

    there will be ganking.  As long as i can get through the gank blockade (if there is one) with less than 5 deaths i will be happy.

     

    as for the game itself, as another poster stated.  Unless this game has huge (and i mean huge) lands where i can get lost/loose other people then i wont be playing for very long anyway.

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • XenkoriuXenkoriu Member Posts: 9

    Yes, there will be a lot of ganking, but there will also be those who will uphold order and peace to a certain extent.

    image

  • AramanuAramanu Member Posts: 157

    The players make the safe zones. end of

    capitals will be relitvely safe as well, you CAN kill someone but it will be bolt hard to get away with it apprently.

  • BintoweBintowe Member UncommonPosts: 47

    But doesn't the reputation system screw over any idea of people going around upholding some kind of law?  I mean, no one is going to risk losing all their rep just to save some noob...what's the point, really?  The only reason anything like that worked in AC DT server is because there was no kind of rep system...no penalties for death, other than losing loot...and only a few of them, so people got used to dragging trash loot with them so they don't lose their good stuff, if they didn't have binds already...

    I imagine this will be a huge gank fest, in fact, and most of the ones sitting here arguing most against this are going to be the ones doing the ganking.

  • SlampigSlampig Member UncommonPosts: 2,342

    It depends on what you consider a "gankfest".

    Gangs of "hardcore wolves" jacking players here and there...well more than that of course, will make it suck for sure. And it seems that is the crowd this game is going to bring to the table.

     

    I have my hopes, and this game, if it is real, seems like the answer.  I don't think the gank squads will last...oops, I mean the "wolves"...

    If this game hits and is all it says it will be, I see after a few months of turmoil, the servers settling down and then guild wars and politics taking over. Of course you will have the assbags...I mean "wolves"...but hey nothing is perfect...

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • tryptacontryptacon Member Posts: 7

    as I see it there is only to ways to play...

    1.) pure solo dont trust anyone and avoid player groups in game of more than 2.

    2.) clan... only group with clan peers... never go out with less than 3 members

    as a rule of thumb avoid player groups unless you know the players and can count them as friends.... dont want to be ganked by 2 groupies after you get the cool armor now do ya

    [

  • TrikkyMakkTrikkyMakk Member Posts: 61
    Originally posted by Lizard_SF

    Originally posted by SupderD


    Asheron's Call
    UO pre-trammel
    From what I remember of Lineage 2..
    And.. just because you CAN kill someone, doesn't mean everyone will.

     

    UO Pre-trammel most assuredly had newbie protected areas. I played from launch. Barring the countless bugs and eploits (muhgawd, was that game a piece of crap at launch, but we had nothing really to compare it to), if you attacked anyone in, or near, a town, the guards would magically teleport and kill you, leaving your corpse to be looted by the person you attacked and any other nearby vultures. (Thus leading to players tricking newbs into attacking them so they could be looted.)

    The moongates were also guarded, to prevent people from ganking anyone who had just teleported in and might still be lagging. The Abbey at Yew was guarded, as well. (Yew was so spread out that it was a great place for newbies -- almost all of it was guarded, but it was large enough you could hunt, farm, chop wood, etc.)

    ***********

    Not sure why this doesn't seem to be quoting properly but:

    I don't agree with this. The perimeter in UO was just outside of town in almost all towns and the moongate perimeters were very very small. I played the game and never leveled in Yew or felt that I needed to.  UO was big enough that a player could go to a lot of places and not really see any pks. Of course there were hotspots (like dungeons) but for the most part life was not as bad as some people are trying to make out. They also had the hiding skill which helped as well and you could see other player's names nearby before they actually got onto you screen.

     

     

  • Lizard_SFLizard_SF Member Posts: 348
    Originally posted by TrikkyMakk

    Originally posted by Lizard_SF

    Originally posted by SupderD


    Asheron's Call
    UO pre-trammel
    From what I remember of Lineage 2..
    And.. just because you CAN kill someone, doesn't mean everyone will.

     

    UO Pre-trammel most assuredly had newbie protected areas. I played from launch. Barring the countless bugs and eploits (muhgawd, was that game a piece of crap at launch, but we had nothing really to compare it to), if you attacked anyone in, or near, a town, the guards would magically teleport and kill you, leaving your corpse to be looted by the person you attacked and any other nearby vultures. (Thus leading to players tricking newbs into attacking them so they could be looted.)

    The moongates were also guarded, to prevent people from ganking anyone who had just teleported in and might still be lagging. The Abbey at Yew was guarded, as well. (Yew was so spread out that it was a great place for newbies -- almost all of it was guarded, but it was large enough you could hunt, farm, chop wood, etc.)

    ***********

    Not sure why this doesn't seem to be quoting properly but:

    I don't agree with this. The perimeter in UO was just outside of town in almost all towns and the moongate perimeters were very very small. I played the game and never leveled in Yew or felt that I needed to.  UO was big enough that a player could go to a lot of places and not really see any pks. Of course there were hotspots (like dungeons) but for the most part life was not as bad as some people are trying to make out. They also had the hiding skill which helped as well and you could see other player's names nearby before they actually got onto you screen.

     

     

    So, are those rose-colored glasses prescription, or off-the-shelf?

    UO was not big; it was tiny. There were only a few places WORTH going to, and they were usually filled with either "red names" or their Blue buddies who'd learned to exploit the brain-dead "Virtue" mechanics to gank without consequence. The town 'safe zones' were actually pretty large -- almost all of the Lycaem area (sorry, can't remember the island name) was 'safe', and it was a short run from the places which weren't. Most PKs would stand on the borders of zones (invisible, but there was a noticable lag when you crossed the line) and gank people who were still lagging. (Dungeon entraces were like that, too -- I remember stripping naked to go into a dungeon and 'scout', handing my stuff to a trusted friend (and people you could trust were pretty damn rare, too).

    Shall we also mention how no one would stand still and talk in town, because if you stopped moving, you'd be pickpocketed?

    Anyway, the main point is: Any claim that UO lacked newbie safe zones is a lie, plain and simple.

     

     

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