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Opening movie cinematic is misleading

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  • Kieth75Kieth75 Member Posts: 51
    Originally posted by popinjay


     

    Originally posted by Kieth75

    Jay is on all forum but then admits he doesn't play those games but thinks many things about them.

     

    Not all, but quite a few. I like to discuss the games in-depth for sure. I think you know what I mean, Kieth.

     

    I mean after all, you've got a whole 24 posts spread out over 7 different game forums (But you really LOVE the Wow one).

    Guess we are just two of a kind, right brother?

    I cannot help it the wow one has the most of the crazy forums, it is like circus.

    And I play many games, even boring Eve, but go to sleep alot on it.

  • IsokonariIsokonari Member Posts: 58
    Originally posted by popinjay


     

    Originally posted by Isokonari


    Originally posted by popinjay
     
     

     

    This is quite different from a class portrayed as "dual wield". It 'looks' like a Witch hunter is a dual wielder because he has a flintlock pistol and a rapier, but that doesn't make him a dual wielder. Any more than it makes a caster who holds a focus type trinket or book for stats in one hand and a wand in the other.

    All they are doing is holding another object in their hand for graphical presentation, they aren't 'weilding' it around like their main hand weapon, nor are their any skills associated with it. Sure he's "dual wielding" when you look at it, but in no way is he dual wielding in a combat sense.





     

    Sorry, but this makes it rather obvious that you know nothing about witch hunters.

    The offhand pistol is not just a graphical presentation, it has its own damage stats and it does indeed have skills associated with it, like "absolution" or "dragon gun". These require you to have a pistol in your offhand (it's rather hard to use skills desribed as gunshots without a gun).

    Either get yourself informed first or don't comment on things you seemingly have no knowledge of.

    Then again maybe you just mistyped Wtich Hunter instead of Warrior Priest, rapier instead of hammer and flintlock pistol instead of tome. Such things happen.

     



    They do, but I'm not an "expert" on Witch Hunters as you say. I'm more interested in the title of the thread.

    Err...I am not an "expert" on Witch Hunters either. But I have seen them fight ingame and it took me 20 seconds to look up their skills after you wrote that rubbish.

    It's ok to not know about things, but then don't pretend you do. You just made an idiot of yourself.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Isokonari
    Originally posted by popinjay  

    Originally posted by Isokonari

    Originally posted by popinjay
     
     
     
    This is quite different from a class portrayed as "dual wield". It 'looks' like a Witch hunter is a dual wielder because he has a flintlock pistol and a rapier, but that doesn't make him a dual wielder. Any more than it makes a caster who holds a focus type trinket or book for stats in one hand and a wand in the other.
    All they are doing is holding another object in their hand for graphical presentation, they aren't 'weilding' it around like their main hand weapon, nor are their any skills associated with it. Sure he's "dual wielding" when you look at it, but in no way is he dual wielding in a combat sense.
     
    Sorry, but this makes it rather obvious that you know nothing about witch hunters.
    The offhand pistol is not just a graphical presentation, it has its own damage stats and it does indeed have skills associated with it, like "absolution" or "dragon gun". These require you to have a pistol in your offhand (it's rather hard to use skills desribed as gunshots without a gun).
    Either get yourself informed first or don't comment on things you seemingly have no knowledge of.
    Then again maybe you just mistyped Wtich Hunter instead of Warrior Priest, rapier instead of hammer and flintlock pistol instead of tome. Such things happen.


     

    They do, but I'm not an "expert" on Witch Hunters as you say. I'm more interested in the title of the thread.



    Err...I am not an "expert" on Witch Hunters either. But I have seen them fight ingame and it took me 20 seconds to look up their skills after you wrote that rubbish.
    It's ok to not know about things, but then don't pretend you do. You just made an idiot of yourself.

    It's okay. You don't have to address the topic of whether the "Opening movie cinematic is misleading" or not either.

    You can make a new topic called 'Witch Hunters:' Dual Wielders or not?' Or.. hijack this one.. WEEEEEEEE!


  • Raiz1Raiz1 Member Posts: 177
    Originally posted by Ascension08


    I guess, OP, that you're referring to the original cinimatic back in 2006...because I didn't see any flying Orcs in the new 5-minute one, the one that plays when you load the game. There is an area in the Greenskin starting area where you can launch yourself from a catapult, but it's PvE. However, the newer cinematic, which is the one popin is deciding to troll upon, has one mislead along with the "Shadow Warriors can't dual-wield!" thing: It showed the fights as 1 vs. 1. Now I know that most people don't really notice it, and would not think that the game is built around 1 vs. 1 PvP just from the opening cinematic, but the game is meant for group warfare. I would've much preferred to see a huge Order army meeting the Destro force outside the city gates.
    Oh well



     

    Holy hell, it took 3 pages for someone to actually notice this.

    I was beginning to wonder if anyone in this forum actually played the game or payed attention.

    I comepletely agree that WAR is about group gameplay from 2 players all the way up to several hundred working in coordination.

    Where I will seperate my logic from yours is that superb individual performance can change the tide of a battle. There is plenty of individual accomplishment to be had in the game, but most if not all of it really makes little difference in the actual fight.

    I'll take 1v1 or wb v wb; either way I expect to not only win but have an effect on my opponents.

  • IsokonariIsokonari Member Posts: 58
    Originally posted by popinjay


     

    Originally posted by Isokonari


    Originally posted by popinjay
     
     





    Originally posted by Isokonari




    Originally posted by popinjay

     

     

     

    This is quite different from a class portrayed as "dual wield". It 'looks' like a Witch hunter is a dual wielder because he has a flintlock pistol and a rapier, but that doesn't make him a dual wielder. Any more than it makes a caster who holds a focus type trinket or book for stats in one hand and a wand in the other.

    All they are doing is holding another object in their hand for graphical presentation, they aren't 'weilding' it around like their main hand weapon, nor are their any skills associated with it. Sure he's "dual wielding" when you look at it, but in no way is he dual wielding in a combat sense.

     






     

    Sorry, but this makes it rather obvious that you know nothing about witch hunters.

    The offhand pistol is not just a graphical presentation, it has its own damage stats and it does indeed have skills associated with it, like "absolution" or "dragon gun". These require you to have a pistol in your offhand (it's rather hard to use skills desribed as gunshots without a gun).

    Either get yourself informed first or don't comment on things you seemingly have no knowledge of.

    Then again maybe you just mistyped Wtich Hunter instead of Warrior Priest, rapier instead of hammer and flintlock pistol instead of tome. Such things happen.





     

     

    They do, but I'm not an "expert" on Witch Hunters as you say. I'm more interested in the title of the thread.





    Err...I am not an "expert" on Witch Hunters either. But I have seen them fight ingame and it took me 20 seconds to look up their skills after you wrote that rubbish.

    It's ok to not know about things, but then don't pretend you do. You just made an idiot of yourself.

     

    It's okay. You don't have to address the topic of whether the "Opening movie cinematic is misleading" or not either.

    You can make a new topic called 'Witch Hunters:' Dual Wielders or not?' Or.. hijack this one.. WEEEEEEEE!

     

     

    Yes I probably could, but I am not interested in that topic. I was simply amazed that you could so blatantly lie and then try to avoid the subject when someone calls you on it.

    Due to popular request, something on topic:  The opening cinemtaic showed something that does not exist ingame, big deal. Bright Wizards can't remove sorc roots with their staffs either.

    A cinematic is usually worked on long before the release of the game; maybe at some point dual wielding for shadow warriors was intended but then dropped. Changing it afterwards is just money thrown away. You don't normally use cinematics as a reference for ingame mechanics anyway, they are just there for entertainment and setting the mood.

    About the orcapult: I'd think it's quite hard to make it work in a way that does not suck. If you hurl your people one by one you can be sure they are as good as dead before they even reach the ground. If you hurl half your army is leaves the question why you'd have walls to begin with. So I'd rather have it that they actually make pick lock work, as Raiz already said.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Isokonari: A cinematic is usually worked on long before the release of the game; maybe at some point dual wielding for shadow warriors was intended but then dropped. Changing it afterwards is just money thrown away. You don't normally use cinematics as a reference for ingame mechanics anyway, they are just there for entertainment and setting the mood.

    There ya go, OP. You now have the reason why the "Opening movie cinematic is misleading". You can now request to close your "jesting" thread. Good post.

    Next up: "Peace in the Middle East. Just a pipe dream... or a pipe BOMB?"


  • Raiz1Raiz1 Member Posts: 177
    Originally posted by Isokonari


     
    Yes I probably could, but I am not interested in that topic. I was simply amazed that you could so blatantly lie and then try to avoid the subject when someone calls you on it.
    Due to popular request, something on topic:  The opening cinemtaic showed something that does not exist ingame, big deal. Bright Wizards can't remove sorc roots with their staffs either.
    A cinematic is usually worked on long before the release of the game; maybe at some point dual wielding for shadow warriors was intended but then dropped. Changing it afterwards is just money thrown away. You don't normally use cinematics as a reference for ingame mechanics anyway, they are just there for entertainment and setting the mood.
    About the orcapult: I'd think it's quite hard to make it work in a way that does not suck. If you hurl your people one by one you can be sure they are as good as dead before they even reach the ground. If you hurl half your army is leaves the question why you'd have walls to begin with. So I'd rather have it that they actually make pick lock work, as Raiz already said.



     

    Ignore Jay. He's a conversationalist at heart. It doesn't help that he lacks working knowledge of the game, but at least he's articulate.

    As for the orcapult: One person at a time means that you have to make a conscious decision as to whether or not it makes sense for you to even go. If you're and archmage....probably not. If you're a IB, there's some sense in using yourself to create a diversion.

    Hurling multiple people or even allowing one at a time with no elapsed time between uses does make having walls redundant. I'm talking about one solid player being hurled into almost certain death and allowing him/her to say.....attack the person dropping the oil, or draw some ranged fire even for a few seconds. There is no harm in this.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Raiz1
     
    Ignore Jay. He's a conversationalist at heart. It doesn't help that he lacks working knowledge of the game, but at least he's articulate.
    As for the orcapult: One person at a time means that you have to make a conscious decision as to whether or not it makes sense for you to even go. If you're and archmage....probably not. If you're a IB, there's some sense in using yourself to create a diversion.
    Hurling multiple people or even allowing one at a time with no elapsed time between uses does make having walls redundant. I'm talking about one solid player being hurled into almost certain death and allowing him/her to say.....attack the person dropping the oil, or draw some ranged fire even for a few seconds. There is no harm in this.


    Not really.. how long would an IB last without some healing while landing in the middle of a Destro pack? You can go log onto Dark Crag now and see how well that is going.

    There is no "solid" player that can last. Unless they up the IB's dps so he can kill someone in 5 seconds, this is just giving the guy a free ride back to the warcamp to run back again. I guess the orcapult would be good if you needed to get back and sell some stuff to the NPC really fast to clear space, otherwise this is really a cutting room floor idea. This idea would just draw unnecessary resources, manpower and funds away from developing and fixing more criti.. sayyyyyy....

    Have you passed it onto Mythic? Now that I think about it, they just "might" incorporate it.

  • MoriarttyMoriartty Member Posts: 3

    If you want this feature in the game you can add it and make it slightly useful. You make it a piece of siege equipment you purchase. It is the catapult you see in the video. It does not though laugh players. Instead it launches every 30 seconds or so a Greenskin mob of appropriate level for the castle being sieged. The mob lands somewhere in the keep from which he runs around attacking whoever he sees until either dead or he runs into the Keep Lords chamber and gets squished really fast.

    It would be a bit entertaining to watch, would not give the defenders free Realm Points, and would not imbalance things at all.

  • noblotnoblot Member Posts: 287

    Presumable it would be relatively easy to have "special" ammunition to a catapult of a chopper orc that could run around inside being irratating; although Order would complain that this caused an imbalance :)

    Anyway back to the videos - they were works of art (IMHO). I take your point about duel welding shadow warriors - and Lord knows they need some loving (and that's from a Destro Shamam, they never trouble me at all, unlike WH which if I don't do something about them quick - I'm toast).

    Is the opening cinematic misleading? I'm afriad so. Everyone I have shown the video to has said; "Wow great graphics, the game must me fantastic". So I have to point out that - sorry the game doesn't actually look like that - sadly. But do we actually need a caption saying that this is not representive of actual game footage? I don't think any of us are that thick are they?

    On the whole, the video (represental as it is) is broadly accurate, and I forgive its sins, if only for the, er joy, the Dark Elf sorcess brings :)

  • sanedorsanedor Member Posts: 485

    add that in a lot of the pictures shows a human priest using a hammer and a shield.. o no made one shield is not one of the things they get .. killed the priest for me..

  • FarragoFarrago Member UncommonPosts: 3

    I don't normally post here but I want to clarify something.

    In the T1 Gates of Ekrund scenario there are several catapults to the right of the destruction starting area that you can use to catapult to the top of the gates.  This is a great way to start the scenario btw (except when you occasionally hit the wall!).

    I'm surprised so few people know about this.

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