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MMORPG Subscription Numbers

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  • AzrileAzrile Member Posts: 2,582
    Originally posted by donjn


    I made an adjustment to the subscription numbers because 11 million as a base for WoW is too high as we should only use the 7 million from the US and Europe.
    These numbers look better:
    Guild Wars: 600k

    Eve Online: 400k

    SilkRoad Online: 320k

    Warhammer Online: 275k

    Lord of the Rings Online: 200k

    Age of Conan: 100k

    Runescape: 40k

    Everquest II: 30k
    I already mentioned that I threw Guild Wars in there for fun.
     

    I think your numbers are very accurate.  There were two big 'problems' with particular games.   First being that EVE actively promotes it's players to use Xfire... the second being the EQ2 players really have to jump through hoops to get Xfire to work. ( so EVE is too high, EQ2 is too low).    The big games, I think you are right on

    Warhammer = 250,000 - 300,000

    LotRO = 200,000

    AOC =  75,000-100,000

    AOC is slightly skewed also because of two reasons.  First, the box has recently been drastically reduced.  You can get it easily for $2 for the past month.  The second reason is that, like EVE, AOC has been actively encouraging people to use xfire to boost it's ratings.  AOC's numbers have 'jumped' by about 25% the last month mostly because of those two reasons.  Expect AOC's numbers to level back off after the $2 people are done their free month.

  • Calind0rCalind0r Member Posts: 735

    Lineage 2 and Lineage 1 each have ~1 million subscribers...and Aion has gone over the 500k mark, and although no official stats yet, there was a report of 220k people concurrently playing Aion at Internet Cafe's alone, which would likely bring the total subscriptions to the ~1 million mark.

  • DreamagramDreamagram Member Posts: 798

    Numbers! :-) Interesting calculations here, and great to see people actually contribute with constructive comments rather than say XFire has root in reality. I guess the trolls didn't wake up yet. :-p

    One thing that I've debated with some friends is whether one ought to make some adjustments based on the game style, considering the XFire crowd has grown predominantly from a competitive FPS and RTS community. This means they'd drift more than the "average MMOG gamer" towards competitive games supporting progress in short stints (WAR, WoW) and not so much towards story-heavy games where longer sessions are more typical (LotRO).

    Any thoughts from people here on that?

  • TrissaTrissa Member Posts: 251
    Originally posted by donjn


    I made an adjustment to the subscription numbers because 11 million as a base for WoW is too high as we should only use the 7 million from the US and Europe.
    These numbers look better:
    Guild Wars: 600k

    Eve Online: 400k

    SilkRoad Online: 320k

    Warhammer Online: 275k

    Lord of the Rings Online: 200k

    Age of Conan: 100k

    Runescape: 40k

    Everquest II: 30k
    I already mentioned that I threw Guild Wars in there for fun.
     

    You will need to adjust again your numbers. Subscribers of WoW in the west market (US/Europe) are around 5 mill (published by Blizzard).

     

    Unfortunately we don't have any reliable and up to date global source of information.  Only few companies publish data about subscribers in a regular maner.

    Really i think XFire is far from being accurate and mmogchart.com is getting old (April 2008 last update).

    Anyway if not the numbers i think the ranks could be or some interest. Althought you forgot some games like LIneage II or FFXI clearly above of Age of Conan in the XFire rank.

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