I know I did, but it won't matter. I guarantee he'll still keep parroting that there are no GMs, just like Wildcat continues to insist that one-year subscriptions are no longer available when they are.
So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.
I know I did, but it won't matter. I guarantee he'll still keep parroting that there are no GMs, just like Wildcat continues to insist that one-year subscriptions are no longer available when they are.
I know I did, but it won't matter. I guarantee he'll still keep parroting that there are no GMs, just like Wildcat continues to insist that one-year subscriptions are no longer available when they are.
That's because you didn't post an "i-win" button. Those posts are for unpaid internships.
Prove it.
So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.
I know I did, but it won't matter. I guarantee he'll still keep parroting that there are no GMs, just like Wildcat continues to insist that one-year subscriptions are no longer available when they are.
As SWG is extremely buggy I see no real difference between the bugs in pre-cu or the bugs now. Pre-Cu was a lot of fun, but for me it was really the community in pre-cu that did it for me. I thought the combat was buggy, the professions unbalanced, and the PvP just bland. Just sitting in a Catina or your player house for hours was a good experience, and of course I can still get that now.
Is the combat better now then pre-cu…mmm no not really. Is it faster yea, and easier to learn. Is there more depth in SWG now? Well maybe. I do feel like pre-cu swg didn’t have a lot to offer. For me all I did was grind in a squill cave, once you mastered TK monk you just sit in death watch or pvp.
But of course NGE has a ton load of flaws, but if I was a “vet” who was a “jedi” and all these class changes happened I guess I’d have my period to.
In reality SWG is a decent game, even with all the bugs and crap. Population wise there aren’t a lot of servers that have a decent populations maybe about 5-6, but the ones that do still bring a fun experience. I have played a lot of MMO’s out there, but still can’t stray away from SWG.
Is the combat better now then pre-cu…mmm no not really. Is it faster yea,
This is an important distinction. I think a lot of simple-minded people equate "fast" with "better" so they think the NGE combat is better than it was in the pre-CU game.
I know I did, but it won't matter. I guarantee he'll still keep parroting that there are no GMs, just like Wildcat continues to insist that one-year subscriptions are no longer available when they are.
That's because you didn't post an "i-win" button. Those posts are for unpaid internships.
Prove it.
The proof is that SWG has no paid GMs or CSRs. Therefore, if they are looking for somebody to do those jobs they are unpaid interns. Simple.
That's not proof.
Give me one shred of evidence that SWG has no paid GMs/CSRs. ONE.
So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.
The funny thing is, it was the disgruntled “vets” that wanted me to play so bad. Listening to them cry and cry about the game for some reason wanted me to play it again. And I like it.
I think one of the biggest problems with SWG was the sparse population, and now hopefully with the free character transfers that is something that will be rectified.
The other thing that bugs me is the UI. I hate it. I've tried the add on that makes it more like precu swg, but it is just a band aid fix to make it barely tolerable to some. For me it is just horrible.
Those two things alone are hard to get beyond. But after that I'd have to say the classes I played are gone. I could make new friends, but the guild, city, and friends list I had are obsolete. People I tried talking to last time I joined were unfriendly.
I think one of the biggest problems with SWG was the sparse population, and now hopefully with the free character transfers that is something that will be rectified.
The other thing that bugs me is the UI. I hate it. I've tried the add on that makes it more like precu swg, but it is just a band aid fix to make it barely tolerable to some. For me it is just horrible.
Those two things alone are hard to get beyond. But after that I'd have to say the classes I played are gone. I could make new friends, but the guild, city, and friends list I had are obsolete. People I tried talking to last time I joined were unfriendly.
I will agree that, of all the things that piss me off about the actual construct of the game itself, the UI is the worst. I don't like it. I'm just too lazy to use a mod.
So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.
As someone who never played SWG until last year I can whats wrong with it.
1: The respawn time on mobs, way too fast IMO.
2: Classes except for Bounty Hunter, Jedi, and Commando just don't seem that much fun.
3: the sparse population does not help either!
Noble and true, you are the hero other heroes aspire to be. You are a natural leader, selfless and kind, who will put the lives of others above your own, and are steadfast in your pursuit of justice. Take the quiz!
Give me one shred of evidence that SWG has no paid GMs/CSRs. ONE.
Trust me. If I say it then that's proof enough.
That's beside the point anyway, the argument was that issues in game could not be resolved because SWG had no GM's. That claim has been refuted. Whether the GM's are paid interns or not isn't even relevant.
As someone who never played SWG until last year I can whats wrong with it.
1: The respawn time on mobs, way too fast IMO.
2: Classes except for Bounty Hunter, Jedi, and Commando just don't seem that much fun. 3: the sparse population does not help either!
They are pretty fast, but it's not nearly as annoying as it is in Warhammer online...I would literally kill a dozen mobs in a row before i could run away from the spawn enough to not get aggroed anymore...it was the most annoying thing ever when I just wanted to kill one or two for a drop.
It can, however, be extremely annoying when I'm doing a mission and I hit a lair of some creature, only to have four spawn at once and completely own me, this happens the most with the spiders on Endor...those things have incapped me at least a dozen times.
Oh and the space missions are way too freaking long, at least the Storm Squadron Imperial missions are...I do them because I want to get a KSE firespray ( Boba Fett's ship model) so it's a labor of pain with the goal of satisfying my Boba Fett wannabe urges, but damn, some of those missions literally had me pulling me hair out (or trying, I have short hair) Space combat is still fun though, it's what I do when I'm out of xp bonus missions.
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
For me the thing that makes this game "wrong" is it's stuck in mediocrity. It's not a great game IMO, and it feels too much like every other game out there. The only things that make this game stand out are the few remnants left over from it's early days like crafting, player housing, and entertainers - and those things feel like they've been nearly forgotten by the dev team.
Perhaps my expectations are too high for a game, but I really want more out of an MMO. And I think a strong IP like Star Wars really deserves more!
and first I will state that I do like the game...(well technically 3 but not sure so 3 will be in the form of a question)
1) NGE destoryed my musician for me, I used to be a musician and a sniper
2) Why in the nine hells is tattooine the hardest back water planet where people get slaughtered in bars.....the newbie zone, and naboo the empire controlled ritzy rich ass person town the place where I get powned by mobs 2 steps out of the main city? That's what I missed most about pre NGE is the fact taht the 3-4 main planets um tat, naboo, corelia, and I forget the last one but the main starting planets were all balanced newbie to bad ass. Now it devolves in okay I'm level 20 now time to goto the next planet and I keep doing that pattern for a while.
3) question cause I didn't notice, are camps still in the game and which class makes and or uses them?
I really only have to problems with this game and first I will state that I do like the game...(well technically 3 but not sure so 3 will be in the form of a question)
1) NGE destoryed my musician for me, I used to be a musician and a sniper 2) Why in the nine hells is tattooine the hardest back water planet where people get slaughtered in bars.....the newbie zone, and naboo the empire controlled ritzy rich ass person town the place where I get powned by mobs 2 steps out of the main city? That's what I missed most about pre NGE is the fact taht the 3-4 main planets um tat, naboo, corelia, and I forget the last one but the main starting planets were all balanced newbie to bad ass. Now it devolves in okay I'm level 20 now time to goto the next planet and I keep doing that pattern for a while.
3) question cause I didn't notice, are camps still in the game and which class makes and or uses them?
I have a Combat Entertainer that has all the combat specials and decent buffing ability from expertise. I even PvP with her on occasion, then break out the Mandoviol, jam for my troops and buff them all.
Camps are certainly still in game, and available to everyone. Structures traders make these, my favourite is the "Luxury Camp" with shuttleport as you can drop these in the wild then get your group to shuttle in to it. Check out the feature: Star Wars Galaxies - Gone Camping!
What's even cooler is that you can teleport your group to your camp if you have one other group member with you. Click here for the feature on the "Group pickup" ability.
Using camps with a shuttle module in conjunction with group pickup is fantastic for getting your whole group to your position ASAP.
I want to answer the original question as simply as possible.
The game is an average game, nice but nothing special, as opposed to being a very unique and more compelling game, which was before the NGE
It is really that simple.
The game has nothing wrong, but doesn't stands out from any other MMORP, except for the fact that is played in the SW world.
Same as EQ2, it is a nice game but nowhere near the way it used to be.
First, apart from the skillsystem, nothing unique has been taken away (I dont consider decay unique).I also agree that if you only look at characterdevelopment and combat (PVE and PVP) SWG is maybe at best mediocre.
However, crafting, playercities, entertainers, storytellingsystem, beastmaster/engineering system and spacecombat in combination with a groundbased game are still unique features.
Actually I find that the groundbased combat is only a small part of the features that SWG offers. As opposed to in other MMO's where it makes up most of the features.
But current MMO market maybe shows that only a minority of the playerbase is interested in these noncombat features.
I want to answer the original question as simply as possible.
The game is an average game, nice but nothing special, as opposed to being a very unique and more compelling game, which was before the NGE
It is really that simple.
The game has nothing wrong, but doesn't stands out from any other MMORP, except for the fact that is played in the SW world.
Same as EQ2, it is a nice game but nowhere near the way it used to be.
First, apart from the skillsystem, nothing unique has been taken away (I dont consider decay unique).I also agree that if you only look at characterdevelopment and combat (PVE and PVP) SWG is maybe at best mediocre.
However, crafting (more than half the craftable items are useless, as opposed to when they were new and everything had a purpose, and the TCG is the way new items make it into the game now, at the expense of crafters), playercities (used to have a purpose, now mostly empty and dead.), entertainers (fountain of particle effects, barely useful) , storytellingsystem (crap, a waste of time and next to no one uses it), beastmaster/engineering system (a poor hybrid of CH and bioengineer and it gimps the expertise of the class using it) and spacecombat (Devs are too stupid to know how to screw with it, so it is actually no worse than ever, and what else in SWG can you say that about?) in combination with a groundbased game are still unique features.
Actually I find that the groundbased combat (which now sux) is only a small part of the (broken) features that SWG offers. As opposed to in other MMO's where it makes up most of the features.
But current MMO market maybe shows that only a minority of the playerbase is interested in these noncombat working features.
Actually I find that the groundbased combat is only a small part of the features that SWG offers. As opposed to in other MMO's where it makes up most of the features.
Then why does the current dev team focus only on the ground game?
Comments
Kobie just pressed the "iwin" button.
Which Final Fantasy Character Are You?
Final Fantasy 7
Kobie just pressed the "iwin" button.
I know I did, but it won't matter. I guarantee he'll still keep parroting that there are no GMs, just like Wildcat continues to insist that one-year subscriptions are no longer available when they are.
http://i60.photobucket.com/albums/h30/kobie173/1yearsub.jpg
So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.
Kobie just pressed the "iwin" button.
I know I did, but it won't matter. I guarantee he'll still keep parroting that there are no GMs, just like Wildcat continues to insist that one-year subscriptions are no longer available when they are.
http://i60.photobucket.com/albums/h30/kobie173/1yearsub.jpg
That's because you didn't post an "i-win" button. Those posts are for unpaid internships.
Want to know if you're reading the work of a viral marketer?
lol.... "vets".....
Kobie just pressed the "iwin" button.
I know I did, but it won't matter. I guarantee he'll still keep parroting that there are no GMs, just like Wildcat continues to insist that one-year subscriptions are no longer available when they are.
http://i60.photobucket.com/albums/h30/kobie173/1yearsub.jpg
That's because you didn't post an "i-win" button. Those posts are for unpaid internships.
Prove it.
So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.
Kobie just pressed the "iwin" button.
I know I did, but it won't matter. I guarantee he'll still keep parroting that there are no GMs, just like Wildcat continues to insist that one-year subscriptions are no longer available when they are.
http://i60.photobucket.com/albums/h30/kobie173/1yearsub.jpg
That's because you didn't post an "i-win" button. Those posts are for unpaid internships.
Prove it.
The proof is that SWG has no paid GMs or CSRs. Therefore, if they are looking for somebody to do those jobs they are unpaid interns. Simple.
Want to know if you're reading the work of a viral marketer?
As SWG is extremely buggy I see no real difference between the bugs in pre-cu or the bugs now. Pre-Cu was a lot of fun, but for me it was really the community in pre-cu that did it for me. I thought the combat was buggy, the professions unbalanced, and the PvP just bland. Just sitting in a Catina or your player house for hours was a good experience, and of course I can still get that now.
Is the combat better now then pre-cu…mmm no not really. Is it faster yea, and easier to learn. Is there more depth in SWG now? Well maybe. I do feel like pre-cu swg didn’t have a lot to offer. For me all I did was grind in a squill cave, once you mastered TK monk you just sit in death watch or pvp.
But of course NGE has a ton load of flaws, but if I was a “vet” who was a “jedi” and all these class changes happened I guess I’d have my period to.
In reality SWG is a decent game, even with all the bugs and crap. Population wise there aren’t a lot of servers that have a decent populations maybe about 5-6, but the ones that do still bring a fun experience. I have played a lot of MMO’s out there, but still can’t stray away from SWG.
Will see what SWToR brings….
This is an important distinction. I think a lot of simple-minded people equate "fast" with "better" so they think the NGE combat is better than it was in the pre-CU game.
Want to know if you're reading the work of a viral marketer?
Kobie just pressed the "iwin" button.
I know I did, but it won't matter. I guarantee he'll still keep parroting that there are no GMs, just like Wildcat continues to insist that one-year subscriptions are no longer available when they are.
http://i60.photobucket.com/albums/h30/kobie173/1yearsub.jpg
That's because you didn't post an "i-win" button. Those posts are for unpaid internships.
Prove it.
The proof is that SWG has no paid GMs or CSRs. Therefore, if they are looking for somebody to do those jobs they are unpaid interns. Simple.
That's not proof.
Give me one shred of evidence that SWG has no paid GMs/CSRs. ONE.
So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.
The funny thing is, it was the disgruntled “vets” that wanted me to play so bad. Listening to them cry and cry about the game for some reason wanted me to play it again. And I like it.
I think one of the biggest problems with SWG was the sparse population, and now hopefully with the free character transfers that is something that will be rectified.
The other thing that bugs me is the UI. I hate it. I've tried the add on that makes it more like precu swg, but it is just a band aid fix to make it barely tolerable to some. For me it is just horrible.
Those two things alone are hard to get beyond. But after that I'd have to say the classes I played are gone. I could make new friends, but the guild, city, and friends list I had are obsolete. People I tried talking to last time I joined were unfriendly.
I will agree that, of all the things that piss me off about the actual construct of the game itself, the UI is the worst. I don't like it. I'm just too lazy to use a mod.
So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.
As someone who never played SWG until last year I can whats wrong with it.
1: The respawn time on mobs, way too fast IMO.
2: Classes except for Bounty Hunter, Jedi, and Commando just don't seem that much fun.
3: the sparse population does not help either!
Noble and true, you are the hero other heroes aspire to be. You are a natural leader, selfless and kind, who will put the lives of others above your own, and are steadfast in your pursuit of justice.
Take the quiz!
Trust me. If I say it then that's proof enough.
That's beside the point anyway, the argument was that issues in game could not be resolved because SWG had no GM's. That claim has been refuted. Whether the GM's are paid interns or not isn't even relevant.
Which Final Fantasy Character Are You?
Final Fantasy 7
They are pretty fast, but it's not nearly as annoying as it is in Warhammer online...I would literally kill a dozen mobs in a row before i could run away from the spawn enough to not get aggroed anymore...it was the most annoying thing ever when I just wanted to kill one or two for a drop.
It can, however, be extremely annoying when I'm doing a mission and I hit a lair of some creature, only to have four spawn at once and completely own me, this happens the most with the spiders on Endor...those things have incapped me at least a dozen times.
Oh and the space missions are way too freaking long, at least the Storm Squadron Imperial missions are...I do them because I want to get a KSE firespray ( Boba Fett's ship model) so it's a labor of pain with the goal of satisfying my Boba Fett wannabe urges, but damn, some of those missions literally had me pulling me hair out (or trying, I have short hair) Space combat is still fun though, it's what I do when I'm out of xp bonus missions.
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
For me the thing that makes this game "wrong" is it's stuck in mediocrity. It's not a great game IMO, and it feels too much like every other game out there. The only things that make this game stand out are the few remnants left over from it's early days like crafting, player housing, and entertainers - and those things feel like they've been nearly forgotten by the dev team.
Perhaps my expectations are too high for a game, but I really want more out of an MMO. And I think a strong IP like Star Wars really deserves more!
I want to answer the original question as simply as possible.
The game is an average game, nice but nothing special, as opposed to being a very unique and more compelling game, which was before the NGE
It is really that simple.
The game has nothing wrong, but doesn't stands out from any other MMORP, except for the fact that is played in the SW world.
Same as EQ2, it is a nice game but nowhere near the way it used to be.
I really only have to problems with this game
and first I will state that I do like the game...(well technically 3 but not sure so 3 will be in the form of a question)
1) NGE destoryed my musician for me, I used to be a musician and a sniper
2) Why in the nine hells is tattooine the hardest back water planet where people get slaughtered in bars.....the newbie zone, and naboo the empire controlled ritzy rich ass person town the place where I get powned by mobs 2 steps out of the main city? That's what I missed most about pre NGE is the fact taht the 3-4 main planets um tat, naboo, corelia, and I forget the last one but the main starting planets were all balanced newbie to bad ass. Now it devolves in okay I'm level 20 now time to goto the next planet and I keep doing that pattern for a while.
3) question cause I didn't notice, are camps still in the game and which class makes and or uses them?
I have a Combat Entertainer that has all the combat specials and decent buffing ability from expertise. I even PvP with her on occasion, then break out the Mandoviol, jam for my troops and buff them all.
For info on level ranges and planets, look here: Star Wars Galaxies - A Hunters Maps
Camps are certainly still in game, and available to everyone. Structures traders make these, my favourite is the "Luxury Camp" with shuttleport as you can drop these in the wild then get your group to shuttle in to it. Check out the feature: Star Wars Galaxies - Gone Camping!
What's even cooler is that you can teleport your group to your camp if you have one other group member with you. Click here for the feature on the "Group pickup" ability.
Using camps with a shuttle module in conjunction with group pickup is fantastic for getting your whole group to your position ASAP.
First, apart from the skillsystem, nothing unique has been taken away (I dont consider decay unique).I also agree that if you only look at characterdevelopment and combat (PVE and PVP) SWG is maybe at best mediocre.
However, crafting, playercities, entertainers, storytellingsystem, beastmaster/engineering system and spacecombat in combination with a groundbased game are still unique features.
Actually I find that the groundbased combat is only a small part of the features that SWG offers. As opposed to in other MMO's where it makes up most of the features.
But current MMO market maybe shows that only a minority of the playerbase is interested in these noncombat features.
First, apart from the skillsystem, nothing unique has been taken away (I dont consider decay unique).I also agree that if you only look at characterdevelopment and combat (PVE and PVP) SWG is maybe at best mediocre.
However, crafting (more than half the craftable items are useless, as opposed to when they were new and everything had a purpose, and the TCG is the way new items make it into the game now, at the expense of crafters), playercities (used to have a purpose, now mostly empty and dead.), entertainers (fountain of particle effects, barely useful) , storytellingsystem (crap, a waste of time and next to no one uses it), beastmaster/engineering system (a poor hybrid of CH and bioengineer and it gimps the expertise of the class using it) and spacecombat (Devs are too stupid to know how to screw with it, so it is actually no worse than ever, and what else in SWG can you say that about?) in combination with a groundbased game are still unique features.
Actually I find that the groundbased combat (which now sux) is only a small part of the (broken) features that SWG offers. As opposed to in other MMO's where it makes up most of the features.
But current MMO market maybe shows that only a minority of the playerbase is interested in these noncombat working features.
Fixed
Then why does the current dev team focus only on the ground game?