AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by Netzoko
What exactly has changed?
90% of those people that played last some 7 months ago still think the game is the same. Of course there is reason to be upset and whatnot but they can't tell you what has changed properly without fully experiencing it. If your dubious, and there is reason to be from which history has shown, then simply wait for the trials which I am sure will come by within the next couple of months - or pick up the game cheap again?
Other than that here are a few changes:
In summing up a few that have happened and are coming:
Half a dozen re-vamped solo and group instances / dungeons in the 20 - 60 range.
Several Dozen new quests to help fill in blanks.
Over 40 quests received Voice Over additions and re-vamped rewards.
Biggest addition was Ymirs Pass zone, large, variation of terrain (bit of everything) makes it quite different to other zones.
2 new high end Dungeons and 1 mid level Dungeon will be released next patch (prob early feb)
Crafting received a boost with Cultural Armor designs, fixes in City Requirement resources and costs.
Continued optimization of game engine to the point where minimal bugs exist.
Fast travel and additional travel points has been added making it easier to get around making area travel free flowing from one to another.
PvP update in that the new Consequence System came in along with PvP levels and PvP armor and new sections called shanty towns for murderer's.
Raid content continued to be worked on, several issues addressed and some bugs still exist but quite minimal at this point in time T1 and T2 bosses are all ok. Itemisation changes in drops in quality and unique appearance.
Combination attacks has changed making it more accessible for melee classes.
PvP resources will now drop in the Border Kingdoms opening up an otherwise semi used area, which will promote PvP, crafted specific's, tactical processes in GvG wars.
Sever Merges is a big change which will be happening over a 2 week period in January now, cutting back on some 50 servers which all are not needed.
Some significant changes and improvements to crafting will be happening most likely in the next patch after the current one goes out live.
Another new zone aimed at players around 75-80 will also be out in the next few months (Tarantia Commons) further instilling new players with a sense that endgame is seriously being looked at.
DX10 is on the test server right now and being implemented in parts till its live release, it looks awesome, it adds more immersion and feeling within the game world, many people are experiencing less CPU usage without a big hit on FPS as things cross over and continued optimization happens. Some have some issues - overall shaping up good though!
lots has happened and the roadmap for the next few months looks really good. In short the fundamental situation with zones won't change, this is the core of the game world. The quality of those zones has changed with new content and updates and continues to do so.
I think I'll check the game out again. Are the server populations pretty balanced? Or is there one that stands out as very populated?
Again, much appreciated.
-------------------------
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by Netzoko
Thank you for the informative reply, Avery. I think I'll check the game out again. Are the server populations pretty balanced? Or is there one that stands out as very populated? Again, much appreciated.
Bit hard to say right now as the merges just happened. But I am sure FC pulled the relevant pop on each and detirmined whats best
I see your Dutch as is half my family lol. So I can't really say to be honest about the EU servers.
The list is for EU is:
English Servers
Crom (PVE)
* Ymir
* Bori
* Bloodbrand (Ahriman)
* Dagon
Hyrkania (PVE-RP)
Fury (PvP)
* Battlescar
* Wildsoul
* Soulstorm
* Twilight
Aquilonia (PvP-RP)
* Corinthia
German Servers
Mitra (PvE)
* Ibis
* Asura
Aries (PvP)
* Titus
Asgard (PvP-RP)
French Servers
Ishtar (PvE)
Ferox (PvP)
* Strix
Stygia (PvP-RP)
Spanish Servers
Zingara (PvE)
Indomitus (PvP)
Then you have to decide if what ruleset to go with I guess. You should know that Crom is experiencing some Tech difficulties after the merge and there is a downtime Monday to fix them.
Crom is really busy with people everywhere and of all level's and the global chat is really good with very little drama going on.
I have also came back to have another look and I am very pleasantly suprised,I am going to write a longer post about my AoC return when I have had more time in the game,Though if you are thinking of returning at this point I would say it would be a wise choice .
If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"
-Merges are not a solutiion to the real problems in the game, and the real indication of the games health will happen after transfers-not mergers. I expect many will leave after transfers because many guilds will have to start from scratch, and this game isn't fun enough to restart 7 months of work for most people. (that is if these guild manage to get a BK slot-which most won't)
-FC is still untrustworthy as a company, and no they don't get credibility back over night, and still fail to meet their own deadlines.
-Sieges are still buggy, but improved.
-The class balance issues are still all over the place, more of a PvP problem. Famine (FC Damage control on US servers) will feed you a long drawn out speech about how it's an on going evolution, but that's BS. You just have to ask anyone who owns a DT since launch.
-Some instances don't function properly, yet FC wants to introduce new instances instead of fixing the existing ones. Plus the instances are rather boring, most of which take no real tactics to defeat bosses and their drops are redundant for 3 or 4 classes, usually left to rot.
-The overall game health is failing. This is seen with the population which is still thin considering all the servers merged into 5 servers.
-The community are still rather unrealistic in their praise for an unsuccessful game. (Most of which comes from FC volunteers, Norwegians, and people who really, really like their guilldies)
-The DX10 introduction won't be dramatic enough to make a big difference (for DX10 it doesn't look that great, but in fairness they are still tinkering with it on PTR). I find it strange people want this in, since the graphics are the one and only area this game has a edge in. They need to concentrate on core issues-like game mechanics.
-Social instances-I despise them (that`s personal to me though) but waiting for another group to kill a boss and waiting for it to respawn is cheap and takes away from the experience.
-PvP has loads of environmental problems, Lowbies exploting guards, Camping rez pads,. (This is based on US servers--Uk may not be so bad).
-There is still a lack in the variety of amour choice, so be prepared to look like everybody else.
-There is still nothing to really do at 80, although the mini games are hopping since mergers, but I would never recommend subing for that, not until they balance the classes.
-Aoc is a one trick pony--all graphics.
All in all there have been mild improvements, but going on month 9, which soon will be a year; the improvement to time ratio is unacceptable If you have never tried the game I may say try it just to fool around in Tortage, because that is still the best part of the game. Any other mmorpg "need" you have can be better served elsewhere by a landslide. Im just happy I can watch someone else play-without experiencing her constant frustration and boredom.
Hey if they fix these problems I'll be the first to resub. Alas this game (at this point) has a shared fate with Tabula Rasa. This is why people feel the need to recurit you, which won`t save the game, but may prolong it`s life span.
I am far from an AoC fanboi but the game really has improved since I quit back in July.
The game has been much more stable and the last few glitches I ran into were quickly fixed with the help of the Technical Support forum.
The game performance is about 80% better, I can run the game on High and still get 50-60 fps on average ( Quad Q6600, 4gig, GTX280 ).
The additional quests smooth out levelling quite a bit and I don't feel like I have to grind to level anymore, although I don't know what will happen at 70+.
The new PvP system is good and helps to mix things up a bit with guards on rez pads, and I hope they finally add the item drop functionality.
The recent server merges are no big surprise, since launch people complained there were too many servers and that some had very low population, combined with the scaled back subscribers it only made things worse. The new servers are packed and very active and they even released a couple fresh start servers for folks that wanted to start over without a horde of 80's running around and all the Keeps already owned.
Now onto some of the not so good things,
The crafting situation is a mess, it works but needs a serious revamp.
Class balance is an ongoing thing but Dark Templars seem to have been left behind and you hear the cries for nerfs on Bear Shaman alot.
Some Raid content is still broken after 6 months.
If you enjoy a more open PvP game with a little EQ1 feel then AoC is worth a try.
The proclamations of AoC's demise seem a bit permature, heck there are other games that have been happily running for 5+ years with a lower population.
The proclamations of AoC's demise seem a bit permature, heck there are other games that have been happily running for 5+ years with a lower population.
Out of curiosity what games would that be? Who has a lower population than AoC?
Exactly what has to happen before you'll be convinced that Funcom is destined to announcing the closure of all servers?-- For example, would FC have to reduce the server count to 1?
Im not trolling, but when i read this I'm just curious what you think the "canary in the coal mine" is? if it isn't what we are seeing up to this point in time?
I'm asking as politely as I can, because im interested where people are getting this source of hope from. Convince me and maybe i'll resub-who knows.
Originally posted by Blackwell99 Out of curiosity what games would that be? Who has a lower population than AoC? Exactly what has to happen before you'll be convinced that Funcom is destined to announcing the closure of all servers?-- For example, would FC have to reduce the server count to 1? Im not trolling, but when i read this I'm just curious what you think the "canary in the coal mine" is? if it isn't what we are seeing up to this point in time? I'm asking as politely as I can, because im interested where people are getting this source of hope from. Convince me and maybe i'll resub-who knows.
http://www.mmogchart.com/Chart3.html <-- There you'll find a whole bunch of MMORPGs/MMOGs with a population under 100 000. Included, but not limited to, Second Life, Vanguard, Pirates of the Burning Sea, A Tale in the Desert, Pirates of the Caribbean Online, etc. Not to mention Funcom's other MMOG, Anarchy Online.
Ultima Online's not on that particular list, but a generous guesstimate of it's population seems to be between 70k and 100k.
Even if AoC's population was as low as for the ones I mentioned above (which I doubt), I don't see how you can justify placing AoC in the same spot as Tabula Rasa. The average player's opinion of Tabula Rasa was "Well, it's not THAT bad", and people had no strong opinions about it, neither for or against, while there are a large number of players (no matter if you call it "failed" or not) who actually like AoC and enjoy playing it. *shrug*
Originally posted by Blackwell99 Out of curiosity what games would that be? Who has a lower population than AoC? Exactly what has to happen before you'll be convinced that Funcom is destined to announcing the closure of all servers?-- For example, would FC have to reduce the server count to 1? Im not trolling, but when i read this I'm just curious what you think the "canary in the coal mine" is? if it isn't what we are seeing up to this point in time? I'm asking as politely as I can, because im interested where people are getting this source of hope from. Convince me and maybe i'll resub-who knows.
http://www.mmogchart.com/Chart3.html <-- There you'll find a whole bunch of MMORPGs/MMOGs with a population under 100 000. Included, but not limited to, Second Life, Vanguard, Pirates of the Burning Sea, A Tale in the Desert, Pirates of the Caribbean Online, etc. Not to mention Funcom's other MMOG, Anarchy Online.
Ultima Online's not on that particular list, but a generous guesstimate of it's population seems to be between 70k and 100k.
Even if AoC's population was as low as for the ones I mentioned above (which I doubt), I don't see how you can justify placing AoC in the same spot as Tabula Rasa. The average player's opinion of Tabula Rasa was "Well, it's not THAT bad", and people had no strong opinions about it, neither for or against, while there are a large number of players (no matter if you call it "failed" or not) who actually like AoC and enjoy playing it. *shrug*
Name one of those that costs 60m to make or any of those that such mmo was the only source of income. Now dont go sayin that AoC isnt the only source of income for Funcon but as we all know thats pretty much all they got. They have done sold off all their equity in other projects they were workin on. Funcon is doomed and I cant wait to see it happen.
The proclamations of AoC's demise seem a bit permature, heck there are other games that have been happily running for 5+ years with a lower population.
Out of curiosity what games would that be? Who has a lower population than AoC?
Exactly what has to happen before you'll be convinced that Funcom is destined to announcing the closure of all servers?-- For example, would FC have to reduce the server count to 1?
Im not trolling, but when i read this I'm just curious what you think the "canary in the coal mine" is? if it isn't what we are seeing up to this point in time?
I'm asking as politely as I can, because im interested where people are getting this source of hope from. Convince me and maybe i'll resub-who knows.
90% of those people that played last some 7 months ago still think the game is the same. Of course there is reason to be upset and whatnot but they can't tell you what has changed properly without fully experiencing it. If your dubious, and there is reason to be from which history has shown, then simply wait for the trials which I am sure will come by within the next couple of months - or pick up the game cheap again?
Other than that here are a few changes:
In summing up a few that have happened and are coming:
Half a dozen re-vamped solo and group instances / dungeons in the 20 - 60 range.
Several Dozen new quests to help fill in blanks.
Over 40 quests received Voice Over additions and re-vamped rewards.
Biggest addition was Ymirs Pass zone, large, variation of terrain (bit of everything) makes it quite different to other zones.
2 new high end Dungeons and 1 mid level Dungeon will be released next patch (prob early feb)
Crafting received a boost with Cultural Armor designs, fixes in City Requirement resources and costs.
Continued optimization of game engine to the point where minimal bugs exist.
Fast travel and additional travel points has been added making it easier to get around making area travel free flowing from one to another.
PvP update in that the new Consequence System came in along with PvP levels and PvP armor and new sections called shanty towns for murderer's.
Raid content continued to be worked on, several issues addressed and some bugs still exist but quite minimal at this point in time T1 and T2 bosses are all ok. Itemisation changes in drops in quality and unique appearance.
Combination attacks has changed making it more accessible for melee classes.
PvP resources will now drop in the Border Kingdoms opening up an otherwise semi used area, which will promote PvP, crafted specific's, tactical processes in GvG wars.
Sever Merges is a big change which will be happening over a 2 week period in January now, cutting back on some 50 servers which all are not needed.
Some significant changes and improvements to crafting will be happening most likely in the next patch after the current one goes out live.
Another new zone aimed at players around 75-80 will also be out in the next few months (Tarantia Commons) further instilling new players with a sense that endgame is seriously being looked at.
DX10 is on the test server right now and being implemented in parts till its live release, it looks awesome, it adds more immersion and feeling within the game world, many people are experiencing less CPU usage without a big hit on FPS as things cross over and continued optimization happens. Some have some issues - overall shaping up good though!
lots has happened and the roadmap for the next few months looks really good. In short the fundamental situation with zones won't change, this is the core of the game world. The quality of those zones has changed with new content and updates and continues to do so.
While I agree with this list that shows a lot has been done to this game since launch, its still the same style of game as it was before. Its a quest-grinder game. That sounds like a negative comment, but I don't mean it to be..... ....unless one doesn't like quest-grinder games.
While I haven't played in a few months, from what I can judge by these forums, the game seems much more stable, polished, content gaps filled, and general playability increased. All good things. Not to mention the server mergers will probably enhance the community aspect of this game.
But as to OP's question of "what exactly has changed?" I'm interperting that question more like "This game launched as a quest-grinder, does it offer me anything else now than it did back in May?" In my personal opinion - No.
I don't want to rip on a game just cause its a quest-grinder cause some people really dig that - and that's cool. Just cause I got a bit tired on doing quest after quest after quest, doesn't mean there aren't any people out there that totally get off on that sort of thing. But if you are asking "Has anything changed in this game to not make it a quest-grinder?" I'd say no, nothing really has changed. Its the same game as it was before. It does play a lot better due to the reasons Avery mentions.
The proclamations of AoC's demise seem a bit permature, heck there are other games that have been happily running for 5+ years with a lower population.
Out of curiosity what games would that be? Who has a lower population than AoC?
Exactly what has to happen before you'll be convinced that Funcom is destined to announcing the closure of all servers?-- For example, would FC have to reduce the server count to 1?
Im not trolling, but when i read this I'm just curious what you think the "canary in the coal mine" is? if it isn't what we are seeing up to this point in time?
I'm asking as politely as I can, because im interested where people are getting this source of hope from. Convince me and maybe i'll resub-who knows.
To add to the previous list of low population MMOs that are still going strong:
Out of curiosity what games would that be? Who has a lower population than AoC?
Exactly what has to happen before you'll be convinced that Funcom is destined to announcing the closure of all servers?-- For example, would FC have to reduce the server count to 1?
Im not trolling, but when i read this I'm just curious what you think the "canary in the coal mine" is? if it isn't what we are seeing up to this point in time?
I'm asking as politely as I can, because im interested where people are getting this source of hope from. Convince me and maybe i'll resub-who knows.
http://www.mmogchart.com/Chart3.html <-- There you'll find a whole bunch of MMORPGs/MMOGs with a population under 100 000. Included, but not limited to, Second Life, Vanguard, Pirates of the Burning Sea, A Tale in the Desert, Pirates of the Caribbean Online, etc. Not to mention Funcom's other MMOG, Anarchy Online.
Ultima Online's not on that particular list, but a generous guesstimate of it's population seems to be between 70k and 100k.
Even if AoC's population was as low as for the ones I mentioned above (which I doubt), I don't see how you can justify placing AoC in the same spot as Tabula Rasa. The average player's opinion of Tabula Rasa was "Well, it's not THAT bad", and people had no strong opinions about it, neither for or against, while there are a large number of players (no matter if you call it "failed" or not) who actually like AoC and enjoy playing it. *shrug*
Speaking from the US side a couple of points of interest here to note:
I find it interesting that FC releases their population numbers for AO, and not for AoC? Why do you think that is?
I also want to put the population into perspective, as I see it, since FC is so secretive.
Lets say they do have 100k in subscriptions
-50K --on the UK
-50k-on the US (although i suspect this game does better in Europe)
on the US there are really only 4 main servers now (1 for every style)
that is:
Cimmeria (Rp-PvP)
Wiccana (Rp-PvE unofficial)
Tyranny (PvP)
Set (PvE)
After transfers it's fairly safe to say that most players will end up on one of these servers. Yes there will be Fresh start servers--but most players will roll Alts, and as far as I know you can not transfer mains there.
Now at 50k of active players, that would mean 12.5k per server.
There is no way that there are that many people on any of these servers. Even on Tyranny which is agreed to be the highest populated servers on the US side. If there were 3k of active players I'd still have a hard time believing that, and i see this game being played everyday at all times. If there were 1k in active players (on Tyranny)--I may buy into that under great duress. Mini games may be hopping--but they aren't that hopping. So maybe the real number lies in between, who knows. But i think it's very low, and if FC told their customers (the people who have a RIGHT to know) what the real number is, i think it would be a mass exodus. Because who wants to be investing their time (a non renewable resource) into a game the won't give back?
Out of curiosity what games would that be? Who has a lower population than AoC?
Exactly what has to happen before you'll be convinced that Funcom is destined to announcing the closure of all servers?-- For example, would FC have to reduce the server count to 1?
Im not trolling, but when i read this I'm just curious what you think the "canary in the coal mine" is? if it isn't what we are seeing up to this point in time?
I'm asking as politely as I can, because im interested where people are getting this source of hope from. Convince me and maybe i'll resub-who knows.
http://www.mmogchart.com/Chart3.html <-- There you'll find a whole bunch of MMORPGs/MMOGs with a population under 100 000. Included, but not limited to, Second Life, Vanguard, Pirates of the Burning Sea, A Tale in the Desert, Pirates of the Caribbean Online, etc. Not to mention Funcom's other MMOG, Anarchy Online.
Ultima Online's not on that particular list, but a generous guesstimate of it's population seems to be between 70k and 100k.
Even if AoC's population was as low as for the ones I mentioned above (which I doubt), I don't see how you can justify placing AoC in the same spot as Tabula Rasa. The average player's opinion of Tabula Rasa was "Well, it's not THAT bad", and people had no strong opinions about it, neither for or against, while there are a large number of players (no matter if you call it "failed" or not) who actually like AoC and enjoy playing it. *shrug*
Speaking from the US side a couple of points of interest here to note:
I find it interesting that FC releases their population numbers for AO, and not for AoC? Why do you think that is?
I also want to put the population into perspective, as I see it, since FC is so secretive.
Lets say they do have 100k in subscriptions
-50K --on the UK
-50k-on the US (although i suspect this game does better in Europe)
on the US there are really only 4 main servers now (1 for every style)
that is:
Cimmeria (Rp-PvP)
Wiccana (Rp-PvE unofficial)
Tyranny (PvP)
Set (PvE)
After transfers it's fairly safe to say that most players will end up on one of these servers. Yes there will be Fresh start servers--but most players will roll Alts, and as far as I know you can not transfer mains there.
Now at 50k of active players, that would mean 12.5k per server.
There is no way that there are that many people on any of these servers. Even on Tyranny which is agreed to be the highest populated servers on the US side. If there were 3k of active players I'd still have a hard time believing that, and i see this game being played everyday at all times. If there were 1k in active players (on Tyranny)--I may buy into that under great duress. Mini games may be hopping--but they aren't that hopping. So maybe the real number lies in between, who knows. But i think it's very low, and if FC told their customers (the people who have a RIGHT to know) what the real number is, i think it would be a mass exodus. Because who wants to be investing their time (a non renewable resource) into a game the won't give back?
Why do you bother even to write that much text when you are going to be that much off the facts dude. You can simply ignore the 2 freshstart servers in US and the 2 freshstart in EU. These servers are doing very alright in fact. And more importantly, 2/3's of population in AoC is in EU (look to server numbers). AoC has easily 250 000 players on 22 servers.
Last night again was crazy packed ingame. Xfire suggest the same
Originally posted by OrionMan Originally posted by Blackwell99 Originally posted by Leotello
Originally posted by Blackwell99 Out of curiosity what games would that be? Who has a lower population than AoC? Exactly what has to happen before you'll be convinced that Funcom is destined to announcing the closure of all servers?-- For example, would FC have to reduce the server count to 1? Im not trolling, but when i read this I'm just curious what you think the "canary in the coal mine" is? if it isn't what we are seeing up to this point in time? I'm asking as politely as I can, because im interested where people are getting this source of hope from. Convince me and maybe i'll resub-who knows.
http://www.mmogchart.com/Chart3.html <-- There you'll find a whole bunch of MMORPGs/MMOGs with a population under 100 000. Included, but not limited to, Second Life, Vanguard, Pirates of the Burning Sea, A Tale in the Desert, Pirates of the Caribbean Online, etc. Not to mention Funcom's other MMOG, Anarchy Online.
Ultima Online's not on that particular list, but a generous guesstimate of it's population seems to be between 70k and 100k. Even if AoC's population was as low as for the ones I mentioned above (which I doubt), I don't see how you can justify placing AoC in the same spot as Tabula Rasa. The average player's opinion of Tabula Rasa was "Well, it's not THAT bad", and people had no strong opinions about it, neither for or against, while there are a large number of players (no matter if you call it "failed" or not) who actually like AoC and enjoy playing it. *shrug*
Speaking from the US side a couple of points of interest here to note: I find it interesting that FC releases their population numbers for AO, and not for AoC? Why do you think that is?
I also want to put the population into perspective, as I see it, since FC is so secretive.
Lets say they do have 100k in subscriptions -50K --on the UK -50k-on the US (although i suspect this game does better in Europe)
on the US there are really only 4 main servers now (1 for every style) that is:
Cimmeria (Rp-PvP) Wiccana (Rp-PvE unofficial) Tyranny (PvP) Set (PvE) After transfers it's fairly safe to say that most players will end up on one of these servers. Yes there will be Fresh start servers--but most players will roll Alts, and as far as I know you can not transfer mains there. Now at 50k of active players, that would mean 12.5k per server. There is no way that there are that many people on any of these servers. Even on Tyranny which is agreed to be the highest populated servers on the US side. If there were 3k of active players I'd still have a hard time believing that, and i see this game being played everyday at all times. If there were 1k in active players (on Tyranny)--I may buy into that under great duress. Mini games may be hopping--but they aren't that hopping. So maybe the real number lies in between, who knows. But i think it's very low, and if FC told their customers (the people who have a RIGHT to know) what the real number is, i think it would be a mass exodus. Because who wants to be investing their time (a non renewable resource) into a game the won't give back?
Why do you bother even to write that much text when you are going to be that much off the facts dude. You can simply ignore the 2 freshstart servers in US and the 2 freshstart in EU. These servers are doing very alright in fact. And more importantly, 2/3's of population in AoC is in EU (look to server numbers). AoC has easily 250 000 players on 22 servers. Last night again was crazy packed ingame. Xfire suggest the same http://www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/
Very alright??? LOL
AoC has a population of around 50-60k thats it right now. It will go up for a month, maybe two but it in 6 months it will be worse that it was right before Christmas.
While I agree with this list that shows a lot has been done to this game since launch, its still the same style of game as it was before. Its a quest-grinder game. That sounds like a negative comment, but I don't mean it to be..... ....unless one doesn't like quest-grinder games.
While I haven't played in a few months, from what I can judge by these forums, the game seems much more stable, polished, content gaps filled, and general playability increased. All good things. Not to mention the server mergers will probably enhance the community aspect of this game.
But as to OP's question of "what exactly has changed?" I'm interperting that question more like "This game launched as a quest-grinder, does it offer me anything else now than it did back in May?" In my personal opinion - No.
I don't want to rip on a game just cause its a quest-grinder cause some people really dig that - and that's cool. Just cause I got a bit tired on doing quest after quest after quest, doesn't mean there aren't any people out there that totally get off on that sort of thing. But if you are asking "Has anything changed in this game to not make it a quest-grinder?" I'd say no, nothing really has changed. Its the same game as it was before. It does play a lot better due to the reasons Avery mentions.
I agree this game is a quest grinder game.
But so are pretty much all the other MMO's out there, like: EverQuest 1&2, World of Warcraft, Lord of the Rings Online, City of Heroes / City of Villians, Guild Wars, etc, etc.
So what's your point? Or the OP for that matter?
All MMO's these days offer these kind of gameplay, as it's more fun and engaging then just grind mobs day in, day out to level up / skill up.
Cheers
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by Hamrtime2
Originally posted by OrionMan
Originally posted by Blackwell99
Originally posted by Leotello
Originally posted by Blackwell99
Out of curiosity what games would that be? Who has a lower population than AoC?
Exactly what has to happen before you'll be convinced that Funcom is destined to announcing the closure of all servers?-- For example, would FC have to reduce the server count to 1?
Im not trolling, but when i read this I'm just curious what you think the "canary in the coal mine" is? if it isn't what we are seeing up to this point in time?
I'm asking as politely as I can, because im interested where people are getting this source of hope from. Convince me and maybe i'll resub-who knows.
http://www.mmogchart.com/Chart3.html <-- There you'll find a whole bunch of MMORPGs/MMOGs with a population under 100 000. Included, but not limited to, Second Life, Vanguard, Pirates of the Burning Sea, A Tale in the Desert, Pirates of the Caribbean Online, etc. Not to mention Funcom's other MMOG, Anarchy Online.
Ultima Online's not on that particular list, but a generous guesstimate of it's population seems to be between 70k and 100k.
Even if AoC's population was as low as for the ones I mentioned above (which I doubt), I don't see how you can justify placing AoC in the same spot as Tabula Rasa. The average player's opinion of Tabula Rasa was "Well, it's not THAT bad", and people had no strong opinions about it, neither for or against, while there are a large number of players (no matter if you call it "failed" or not) who actually like AoC and enjoy playing it. *shrug*
Speaking from the US side a couple of points of interest here to note:
I find it interesting that FC releases their population numbers for AO, and not for AoC? Why do you think that is?
I also want to put the population into perspective, as I see it, since FC is so secretive.
Lets say they do have 100k in subscriptions
-50K --on the UK
-50k-on the US (although i suspect this game does better in Europe)
on the US there are really only 4 main servers now (1 for every style)
that is:
Cimmeria (Rp-PvP)
Wiccana (Rp-PvE unofficial)
Tyranny (PvP)
Set (PvE)
After transfers it's fairly safe to say that most players will end up on one of these servers. Yes there will be Fresh start servers--but most players will roll Alts, and as far as I know you can not transfer mains there.
Now at 50k of active players, that would mean 12.5k per server.
There is no way that there are that many people on any of these servers. Even on Tyranny which is agreed to be the highest populated servers on the US side. If there were 3k of active players I'd still have a hard time believing that, and i see this game being played everyday at all times. If there were 1k in active players (on Tyranny)--I may buy into that under great duress. Mini games may be hopping--but they aren't that hopping. So maybe the real number lies in between, who knows. But i think it's very low, and if FC told their customers (the people who have a RIGHT to know) what the real number is, i think it would be a mass exodus. Because who wants to be investing their time (a non renewable resource) into a game the won't give back?
Why do you bother even to write that much text when you are going to be that much off the facts dude. You can simply ignore the 2 freshstart servers in US and the 2 freshstart in EU. These servers are doing very alright in fact. And more importantly, 2/3's of population in AoC is in EU (look to server numbers). AoC has easily 250 000 players on 22 servers.
Last night again was crazy packed ingame. Xfire suggest the same
AoC has a population of around 50-60k thats it right now. It will go up for a month, maybe two but it in 6 months it will be worse that it was right before Christmas.
Didn't you say that 6 months ago and here we are 6 months on. So determined to show that AoC has a low pop without playing it for such a long time - I would wash my hands.
I really can't see the problem about it being a quest grinder either. If you don't want to run quests you are free to grind any mob you want. You have both options. For a game that is not quest driven, you only have one of the options. It is a known fact that those that don't want to quest grind or are on their 7th alt, just go to DM camps in Khesh to grind mobs to max lvl. What I would like to see though, is small xp rewards for crafting. It does not have to be much, but enough to give very crafting oriented people an option to level through resourcing and crafting.
90% of those people that played last some 7 months ago still think the game is the same. Of course there is reason to be upset and whatnot but they can't tell you what has changed properly without fully experiencing it. If your dubious, and there is reason to be from which history has shown, then simply wait for the trials which I am sure will come by within the next couple of months - or pick up the game cheap again?
Other than that here are a few changes:
In summing up a few that have happened and are coming:
Half a dozen re-vamped solo and group instances / dungeons in the 20 - 60 range.
Several Dozen new quests to help fill in blanks.
Over 40 quests received Voice Over additions and re-vamped rewards.
Biggest addition was Ymirs Pass zone, large, variation of terrain (bit of everything) makes it quite different to other zones.
2 new high end Dungeons and 1 mid level Dungeon will be released next patch (prob early feb)
Crafting received a boost with Cultural Armor designs, fixes in City Requirement resources and costs.
Continued optimization of game engine to the point where minimal bugs exist.
Fast travel and additional travel points has been added making it easier to get around making area travel free flowing from one to another.
PvP update in that the new Consequence System came in along with PvP levels and PvP armor and new sections called shanty towns for murderer's.
Raid content continued to be worked on, several issues addressed and some bugs still exist but quite minimal at this point in time T1 and T2 bosses are all ok. Itemisation changes in drops in quality and unique appearance.
Combination attacks has changed making it more accessible for melee classes.
PvP resources will now drop in the Border Kingdoms opening up an otherwise semi used area, which will promote PvP, crafted specific's, tactical processes in GvG wars.
Sever Merges is a big change which will be happening over a 2 week period in January now, cutting back on some 50 servers which all are not needed.
Some significant changes and improvements to crafting will be happening most likely in the next patch after the current one goes out live.
Another new zone aimed at players around 75-80 will also be out in the next few months (Tarantia Commons) further instilling new players with a sense that endgame is seriously being looked at.
DX10 is on the test server right now and being implemented in parts till its live release, it looks awesome, it adds more immersion and feeling within the game world, many people are experiencing less CPU usage without a big hit on FPS as things cross over and continued optimization happens. Some have some issues - overall shaping up good though!
lots has happened and the roadmap for the next few months looks really good. In short the fundamental situation with zones won't change, this is the core of the game world. The quality of those zones has changed with new content and updates and continues to do so.
No disrespect intended, but the question was what has changed, and about 1/2 your answer is stuff that is still coming -- some of which has been coming since release or before.
I resubbed to the game last month to see what all the talk was about. The game is more stable, has fewer bugs, takes less swings in melee to do damage, and has YMir's pass. Other than that, I really did not notice any large changes to the game.
Out of curiosity what games would that be? Who has a lower population than AoC?
Exactly what has to happen before you'll be convinced that Funcom is destined to announcing the closure of all servers?-- For example, would FC have to reduce the server count to 1?
Im not trolling, but when i read this I'm just curious what you think the "canary in the coal mine" is? if it isn't what we are seeing up to this point in time?
I'm asking as politely as I can, because im interested where people are getting this source of hope from. Convince me and maybe i'll resub-who knows.
http://www.mmogchart.com/Chart3.html <-- There you'll find a whole bunch of MMORPGs/MMOGs with a population under 100 000. Included, but not limited to, Second Life, Vanguard, Pirates of the Burning Sea, A Tale in the Desert, Pirates of the Caribbean Online, etc. Not to mention Funcom's other MMOG, Anarchy Online.
Ultima Online's not on that particular list, but a generous guesstimate of it's population seems to be between 70k and 100k.
Even if AoC's population was as low as for the ones I mentioned above (which I doubt), I don't see how you can justify placing AoC in the same spot as Tabula Rasa. The average player's opinion of Tabula Rasa was "Well, it's not THAT bad", and people had no strong opinions about it, neither for or against, while there are a large number of players (no matter if you call it "failed" or not) who actually like AoC and enjoy playing it. *shrug*
Speaking from the US side a couple of points of interest here to note:
I find it interesting that FC releases their population numbers for AO, and not for AoC? Why do you think that is?
I also want to put the population into perspective, as I see it, since FC is so secretive.
Lets say they do have 100k in subscriptions
-50K --on the UK
-50k-on the US (although i suspect this game does better in Europe)
on the US there are really only 4 main servers now (1 for every style)
that is:
Cimmeria (Rp-PvP)
Wiccana (Rp-PvE unofficial)
Tyranny (PvP)
Set (PvE)
After transfers it's fairly safe to say that most players will end up on one of these servers. Yes there will be Fresh start servers--but most players will roll Alts, and as far as I know you can not transfer mains there.
Now at 50k of active players, that would mean 12.5k per server.
There is no way that there are that many people on any of these servers. Even on Tyranny which is agreed to be the highest populated servers on the US side. If there were 3k of active players I'd still have a hard time believing that, and i see this game being played everyday at all times. If there were 1k in active players (on Tyranny)--I may buy into that under great duress. Mini games may be hopping--but they aren't that hopping. So maybe the real number lies in between, who knows. But i think it's very low, and if FC told their customers (the people who have a RIGHT to know) what the real number is, i think it would be a mass exodus. Because who wants to be investing their time (a non renewable resource) into a game the won't give back?
Why do you bother even to write that much text when you are going to be that much off the facts dude. You can simply ignore the 2 freshstart servers in US and the 2 freshstart in EU. These servers are doing very alright in fact. And more importantly, 2/3's of population in AoC is in EU (look to server numbers). AoC has easily 250 000 players on 22 servers.
Last night again was crazy packed ingame. Xfire suggest the same
and AoC dropped from 4th to 44th (50th yesterday, you know as in on a weekend, post mergers)
What's your point? ....Im right?
EDIT: are you saying that the fresh-start servers that are "very alright" are new subscriptions? Or is it more likely they are existing subs just rolling alts for the heck of it?
and AoC dropped from 4th to 44th (50th yesterday, you know as in on a weekend, post mergers)
What's your point? ....Im right?
EDIT: are you saying that the fresh-start servers that are "very alright" are new sunscriptions? Or is it more likely they are existing subs just rolling alts for the heck of it?
Lord of the Rings has still around 250k subscribers these days.
On XFire LOTRO has around 3k XFire users playing per day average.
So that means that Age of Conan still has roughly 100k subscribers, doing some simple maths here.
Originally posted by Guillermo197 Lord of the Rings has still around 250k subscribers these days. On XFire LOTRO has around 3k XFire users playing per day average. So that means that Age of Conan still has roughly 100k subscribers, doing some simple maths here. Cheers
You cant compare Xfire stats to determine how many subscribers game have.
Whats with people and Xfire, all you can see is how game is trendy for Xfire users and nothing else.
Comments
90% of the players left.
90% of those people that played last some 7 months ago still think the game is the same. Of course there is reason to be upset and whatnot but they can't tell you what has changed properly without fully experiencing it. If your dubious, and there is reason to be from which history has shown, then simply wait for the trials which I am sure will come by within the next couple of months - or pick up the game cheap again?
Other than that here are a few changes:
In summing up a few that have happened and are coming:
lots has happened and the roadmap for the next few months looks really good. In short the fundamental situation with zones won't change, this is the core of the game world. The quality of those zones has changed with new content and updates and continues to do so.
Thank you for the informative reply, Avery.
I think I'll check the game out again. Are the server populations pretty balanced? Or is there one that stands out as very populated?
Again, much appreciated.
-------------------------
Bit hard to say right now as the merges just happened. But I am sure FC pulled the relevant pop on each and detirmined whats best
I see your Dutch as is half my family lol. So I can't really say to be honest about the EU servers.
The list is for EU is:
English Servers
Crom (PVE)
* Ymir
* Bori
* Bloodbrand (Ahriman)
* Dagon
Hyrkania (PVE-RP)
Fury (PvP)
* Battlescar
* Wildsoul
* Soulstorm
* Twilight
Aquilonia (PvP-RP)
* Corinthia
German Servers
Mitra (PvE)
* Ibis
* Asura
Aries (PvP)
* Titus
Asgard (PvP-RP)
French Servers
Ishtar (PvE)
Ferox (PvP)
* Strix
Stygia (PvP-RP)
Spanish Servers
Zingara (PvE)
Indomitus (PvP)
Then you have to decide if what ruleset to go with I guess. You should know that Crom is experiencing some Tech difficulties after the merge and there is a downtime Monday to fix them.
Crom is really busy with people everywhere and of all level's and the global chat is really good with very little drama going on.
I have also came back to have another look and I am very pleasantly suprised,I am going to write a longer post about my AoC return when I have had more time in the game,Though if you are thinking of returning at this point I would say it would be a wise choice .
If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"
http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8
For me, not enough has changed.
-Merges are not a solutiion to the real problems in the game, and the real indication of the games health will happen after transfers-not mergers. I expect many will leave after transfers because many guilds will have to start from scratch, and this game isn't fun enough to restart 7 months of work for most people. (that is if these guild manage to get a BK slot-which most won't)
-FC is still untrustworthy as a company, and no they don't get credibility back over night, and still fail to meet their own deadlines.
-Sieges are still buggy, but improved.
-The class balance issues are still all over the place, more of a PvP problem. Famine (FC Damage control on US servers) will feed you a long drawn out speech about how it's an on going evolution, but that's BS. You just have to ask anyone who owns a DT since launch.
-Some instances don't function properly, yet FC wants to introduce new instances instead of fixing the existing ones. Plus the instances are rather boring, most of which take no real tactics to defeat bosses and their drops are redundant for 3 or 4 classes, usually left to rot.
-The overall game health is failing. This is seen with the population which is still thin considering all the servers merged into 5 servers.
-The community are still rather unrealistic in their praise for an unsuccessful game. (Most of which comes from FC volunteers, Norwegians, and people who really, really like their guilldies)
-The DX10 introduction won't be dramatic enough to make a big difference (for DX10 it doesn't look that great, but in fairness they are still tinkering with it on PTR). I find it strange people want this in, since the graphics are the one and only area this game has a edge in. They need to concentrate on core issues-like game mechanics.
-Social instances-I despise them (that`s personal to me though) but waiting for another group to kill a boss and waiting for it to respawn is cheap and takes away from the experience.
-PvP has loads of environmental problems, Lowbies exploting guards, Camping rez pads,. (This is based on US servers--Uk may not be so bad).
-There is still a lack in the variety of amour choice, so be prepared to look like everybody else.
-There is still nothing to really do at 80, although the mini games are hopping since mergers, but I would never recommend subing for that, not until they balance the classes.
-Aoc is a one trick pony--all graphics.
All in all there have been mild improvements, but going on month 9, which soon will be a year; the improvement to time ratio is unacceptable If you have never tried the game I may say try it just to fool around in Tortage, because that is still the best part of the game. Any other mmorpg "need" you have can be better served elsewhere by a landslide. Im just happy I can watch someone else play-without experiencing her constant frustration and boredom.
Hey if they fix these problems I'll be the first to resub. Alas this game (at this point) has a shared fate with Tabula Rasa. This is why people feel the need to recurit you, which won`t save the game, but may prolong it`s life span.
I am far from an AoC fanboi but the game really has improved since I quit back in July.
The game has been much more stable and the last few glitches I ran into were quickly fixed with the help of the Technical Support forum.
The game performance is about 80% better, I can run the game on High and still get 50-60 fps on average ( Quad Q6600, 4gig, GTX280 ).
The additional quests smooth out levelling quite a bit and I don't feel like I have to grind to level anymore, although I don't know what will happen at 70+.
The new PvP system is good and helps to mix things up a bit with guards on rez pads, and I hope they finally add the item drop functionality.
The recent server merges are no big surprise, since launch people complained there were too many servers and that some had very low population, combined with the scaled back subscribers it only made things worse. The new servers are packed and very active and they even released a couple fresh start servers for folks that wanted to start over without a horde of 80's running around and all the Keeps already owned.
Now onto some of the not so good things,
The crafting situation is a mess, it works but needs a serious revamp.
Class balance is an ongoing thing but Dark Templars seem to have been left behind and you hear the cries for nerfs on Bear Shaman alot.
Some Raid content is still broken after 6 months.
If you enjoy a more open PvP game with a little EQ1 feel then AoC is worth a try.
The proclamations of AoC's demise seem a bit permature, heck there are other games that have been happily running for 5+ years with a lower population.
Out of curiosity what games would that be? Who has a lower population than AoC?
Exactly what has to happen before you'll be convinced that Funcom is destined to announcing the closure of all servers?-- For example, would FC have to reduce the server count to 1?
Im not trolling, but when i read this I'm just curious what you think the "canary in the coal mine" is? if it isn't what we are seeing up to this point in time?
I'm asking as politely as I can, because im interested where people are getting this source of hope from. Convince me and maybe i'll resub-who knows.
Exactly why I can't wait for my copy of Age of Conan to come in the mail. Dang, it's going to be so fun the second time through, something worth wild.
Ultima Online's not on that particular list, but a generous guesstimate of it's population seems to be between 70k and 100k.
Even if AoC's population was as low as for the ones I mentioned above (which I doubt), I don't see how you can justify placing AoC in the same spot as Tabula Rasa. The average player's opinion of Tabula Rasa was "Well, it's not THAT bad", and people had no strong opinions about it, neither for or against, while there are a large number of players (no matter if you call it "failed" or not) who actually like AoC and enjoy playing it. *shrug*
Name one of those that costs 60m to make or any of those that such mmo was the only source of income. Now dont go sayin that AoC isnt the only source of income for Funcon but as we all know thats pretty much all they got. They have done sold off all their equity in other projects they were workin on. Funcon is doomed and I cant wait to see it happen.
Out of curiosity what games would that be? Who has a lower population than AoC?
Exactly what has to happen before you'll be convinced that Funcom is destined to announcing the closure of all servers?-- For example, would FC have to reduce the server count to 1?
Im not trolling, but when i read this I'm just curious what you think the "canary in the coal mine" is? if it isn't what we are seeing up to this point in time?
I'm asking as politely as I can, because im interested where people are getting this source of hope from. Convince me and maybe i'll resub-who knows.
Vanguard is one game that comes to mind
90% of those people that played last some 7 months ago still think the game is the same. Of course there is reason to be upset and whatnot but they can't tell you what has changed properly without fully experiencing it. If your dubious, and there is reason to be from which history has shown, then simply wait for the trials which I am sure will come by within the next couple of months - or pick up the game cheap again?
Other than that here are a few changes:
In summing up a few that have happened and are coming:
lots has happened and the roadmap for the next few months looks really good. In short the fundamental situation with zones won't change, this is the core of the game world. The quality of those zones has changed with new content and updates and continues to do so.
While I agree with this list that shows a lot has been done to this game since launch, its still the same style of game as it was before. Its a quest-grinder game. That sounds like a negative comment, but I don't mean it to be..... ....unless one doesn't like quest-grinder games.
While I haven't played in a few months, from what I can judge by these forums, the game seems much more stable, polished, content gaps filled, and general playability increased. All good things. Not to mention the server mergers will probably enhance the community aspect of this game.
But as to OP's question of "what exactly has changed?" I'm interperting that question more like "This game launched as a quest-grinder, does it offer me anything else now than it did back in May?" In my personal opinion - No.
I don't want to rip on a game just cause its a quest-grinder cause some people really dig that - and that's cool. Just cause I got a bit tired on doing quest after quest after quest, doesn't mean there aren't any people out there that totally get off on that sort of thing. But if you are asking "Has anything changed in this game to not make it a quest-grinder?" I'd say no, nothing really has changed. Its the same game as it was before. It does play a lot better due to the reasons Avery mentions.
I'm not creative enough to have a signature
Out of curiosity what games would that be? Who has a lower population than AoC?
Exactly what has to happen before you'll be convinced that Funcom is destined to announcing the closure of all servers?-- For example, would FC have to reduce the server count to 1?
Im not trolling, but when i read this I'm just curious what you think the "canary in the coal mine" is? if it isn't what we are seeing up to this point in time?
I'm asking as politely as I can, because im interested where people are getting this source of hope from. Convince me and maybe i'll resub-who knows.
To add to the previous list of low population MMOs that are still going strong:
Asheron's Call
Dungeons and Dragon's online
Dark Age of Camelot
Ultima Online's not on that particular list, but a generous guesstimate of it's population seems to be between 70k and 100k.
Even if AoC's population was as low as for the ones I mentioned above (which I doubt), I don't see how you can justify placing AoC in the same spot as Tabula Rasa. The average player's opinion of Tabula Rasa was "Well, it's not THAT bad", and people had no strong opinions about it, neither for or against, while there are a large number of players (no matter if you call it "failed" or not) who actually like AoC and enjoy playing it. *shrug*
Speaking from the US side a couple of points of interest here to note:
I find it interesting that FC releases their population numbers for AO, and not for AoC? Why do you think that is?
I also want to put the population into perspective, as I see it, since FC is so secretive.
Lets say they do have 100k in subscriptions
-50K --on the UK
-50k-on the US (although i suspect this game does better in Europe)
on the US there are really only 4 main servers now (1 for every style)
that is:
Cimmeria (Rp-PvP)
Wiccana (Rp-PvE unofficial)
Tyranny (PvP)
Set (PvE)
After transfers it's fairly safe to say that most players will end up on one of these servers. Yes there will be Fresh start servers--but most players will roll Alts, and as far as I know you can not transfer mains there.
Now at 50k of active players, that would mean 12.5k per server.
There is no way that there are that many people on any of these servers. Even on Tyranny which is agreed to be the highest populated servers on the US side. If there were 3k of active players I'd still have a hard time believing that, and i see this game being played everyday at all times. If there were 1k in active players (on Tyranny)--I may buy into that under great duress. Mini games may be hopping--but they aren't that hopping. So maybe the real number lies in between, who knows. But i think it's very low, and if FC told their customers (the people who have a RIGHT to know) what the real number is, i think it would be a mass exodus. Because who wants to be investing their time (a non renewable resource) into a game the won't give back?
Ultima Online's not on that particular list, but a generous guesstimate of it's population seems to be between 70k and 100k.
Even if AoC's population was as low as for the ones I mentioned above (which I doubt), I don't see how you can justify placing AoC in the same spot as Tabula Rasa. The average player's opinion of Tabula Rasa was "Well, it's not THAT bad", and people had no strong opinions about it, neither for or against, while there are a large number of players (no matter if you call it "failed" or not) who actually like AoC and enjoy playing it. *shrug*
Speaking from the US side a couple of points of interest here to note:
I find it interesting that FC releases their population numbers for AO, and not for AoC? Why do you think that is?
I also want to put the population into perspective, as I see it, since FC is so secretive.
Lets say they do have 100k in subscriptions
-50K --on the UK
-50k-on the US (although i suspect this game does better in Europe)
on the US there are really only 4 main servers now (1 for every style)
that is:
Cimmeria (Rp-PvP)
Wiccana (Rp-PvE unofficial)
Tyranny (PvP)
Set (PvE)
After transfers it's fairly safe to say that most players will end up on one of these servers. Yes there will be Fresh start servers--but most players will roll Alts, and as far as I know you can not transfer mains there.
Now at 50k of active players, that would mean 12.5k per server.
There is no way that there are that many people on any of these servers. Even on Tyranny which is agreed to be the highest populated servers on the US side. If there were 3k of active players I'd still have a hard time believing that, and i see this game being played everyday at all times. If there were 1k in active players (on Tyranny)--I may buy into that under great duress. Mini games may be hopping--but they aren't that hopping. So maybe the real number lies in between, who knows. But i think it's very low, and if FC told their customers (the people who have a RIGHT to know) what the real number is, i think it would be a mass exodus. Because who wants to be investing their time (a non renewable resource) into a game the won't give back?
Why do you bother even to write that much text when you are going to be that much off the facts dude. You can simply ignore the 2 freshstart servers in US and the 2 freshstart in EU. These servers are doing very alright in fact. And more importantly, 2/3's of population in AoC is in EU (look to server numbers). AoC has easily 250 000 players on 22 servers.
Last night again was crazy packed ingame. Xfire suggest the same
http://www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/
Ultima Online's not on that particular list, but a generous guesstimate of it's population seems to be between 70k and 100k.
Even if AoC's population was as low as for the ones I mentioned above (which I doubt), I don't see how you can justify placing AoC in the same spot as Tabula Rasa. The average player's opinion of Tabula Rasa was "Well, it's not THAT bad", and people had no strong opinions about it, neither for or against, while there are a large number of players (no matter if you call it "failed" or not) who actually like AoC and enjoy playing it. *shrug*
Speaking from the US side a couple of points of interest here to note:
I find it interesting that FC releases their population numbers for AO, and not for AoC? Why do you think that is?
I also want to put the population into perspective, as I see it, since FC is so secretive.
Lets say they do have 100k in subscriptions
-50K --on the UK
-50k-on the US (although i suspect this game does better in Europe)
on the US there are really only 4 main servers now (1 for every style)
that is:
Cimmeria (Rp-PvP)
Wiccana (Rp-PvE unofficial)
Tyranny (PvP)
Set (PvE)
After transfers it's fairly safe to say that most players will end up on one of these servers. Yes there will be Fresh start servers--but most players will roll Alts, and as far as I know you can not transfer mains there.
Now at 50k of active players, that would mean 12.5k per server.
There is no way that there are that many people on any of these servers. Even on Tyranny which is agreed to be the highest populated servers on the US side. If there were 3k of active players I'd still have a hard time believing that, and i see this game being played everyday at all times. If there were 1k in active players (on Tyranny)--I may buy into that under great duress. Mini games may be hopping--but they aren't that hopping. So maybe the real number lies in between, who knows. But i think it's very low, and if FC told their customers (the people who have a RIGHT to know) what the real number is, i think it would be a mass exodus. Because who wants to be investing their time (a non renewable resource) into a game the won't give back?
Why do you bother even to write that much text when you are going to be that much off the facts dude. You can simply ignore the 2 freshstart servers in US and the 2 freshstart in EU. These servers are doing very alright in fact. And more importantly, 2/3's of population in AoC is in EU (look to server numbers). AoC has easily 250 000 players on 22 servers.
Last night again was crazy packed ingame. Xfire suggest the same
http://www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/
Very alright??? LOL
AoC has a population of around 50-60k thats it right now. It will go up for a month, maybe two but it in 6 months it will be worse that it was right before Christmas.
While I agree with this list that shows a lot has been done to this game since launch, its still the same style of game as it was before. Its a quest-grinder game. That sounds like a negative comment, but I don't mean it to be..... ....unless one doesn't like quest-grinder games.
While I haven't played in a few months, from what I can judge by these forums, the game seems much more stable, polished, content gaps filled, and general playability increased. All good things. Not to mention the server mergers will probably enhance the community aspect of this game.
But as to OP's question of "what exactly has changed?" I'm interperting that question more like "This game launched as a quest-grinder, does it offer me anything else now than it did back in May?" In my personal opinion - No.
I don't want to rip on a game just cause its a quest-grinder cause some people really dig that - and that's cool. Just cause I got a bit tired on doing quest after quest after quest, doesn't mean there aren't any people out there that totally get off on that sort of thing. But if you are asking "Has anything changed in this game to not make it a quest-grinder?" I'd say no, nothing really has changed. Its the same game as it was before. It does play a lot better due to the reasons Avery mentions.
I agree this game is a quest grinder game.
But so are pretty much all the other MMO's out there, like: EverQuest 1&2, World of Warcraft, Lord of the Rings Online, City of Heroes / City of Villians, Guild Wars, etc, etc.
So what's your point? Or the OP for that matter?
All MMO's these days offer these kind of gameplay, as it's more fun and engaging then just grind mobs day in, day out to level up / skill up.
Cheers
Ultima Online's not on that particular list, but a generous guesstimate of it's population seems to be between 70k and 100k.
Even if AoC's population was as low as for the ones I mentioned above (which I doubt), I don't see how you can justify placing AoC in the same spot as Tabula Rasa. The average player's opinion of Tabula Rasa was "Well, it's not THAT bad", and people had no strong opinions about it, neither for or against, while there are a large number of players (no matter if you call it "failed" or not) who actually like AoC and enjoy playing it. *shrug*
Speaking from the US side a couple of points of interest here to note:
I find it interesting that FC releases their population numbers for AO, and not for AoC? Why do you think that is?
I also want to put the population into perspective, as I see it, since FC is so secretive.
Lets say they do have 100k in subscriptions
-50K --on the UK
-50k-on the US (although i suspect this game does better in Europe)
on the US there are really only 4 main servers now (1 for every style)
that is:
Cimmeria (Rp-PvP)
Wiccana (Rp-PvE unofficial)
Tyranny (PvP)
Set (PvE)
After transfers it's fairly safe to say that most players will end up on one of these servers. Yes there will be Fresh start servers--but most players will roll Alts, and as far as I know you can not transfer mains there.
Now at 50k of active players, that would mean 12.5k per server.
There is no way that there are that many people on any of these servers. Even on Tyranny which is agreed to be the highest populated servers on the US side. If there were 3k of active players I'd still have a hard time believing that, and i see this game being played everyday at all times. If there were 1k in active players (on Tyranny)--I may buy into that under great duress. Mini games may be hopping--but they aren't that hopping. So maybe the real number lies in between, who knows. But i think it's very low, and if FC told their customers (the people who have a RIGHT to know) what the real number is, i think it would be a mass exodus. Because who wants to be investing their time (a non renewable resource) into a game the won't give back?
Why do you bother even to write that much text when you are going to be that much off the facts dude. You can simply ignore the 2 freshstart servers in US and the 2 freshstart in EU. These servers are doing very alright in fact. And more importantly, 2/3's of population in AoC is in EU (look to server numbers). AoC has easily 250 000 players on 22 servers.
Last night again was crazy packed ingame. Xfire suggest the same
http://www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/
Very alright??? LOL
AoC has a population of around 50-60k thats it right now. It will go up for a month, maybe two but it in 6 months it will be worse that it was right before Christmas.
Didn't you say that 6 months ago and here we are 6 months on. So determined to show that AoC has a low pop without playing it for such a long time - I would wash my hands.
I really can't see the problem about it being a quest grinder either. If you don't want to run quests you are free to grind any mob you want. You have both options. For a game that is not quest driven, you only have one of the options. It is a known fact that those that don't want to quest grind or are on their 7th alt, just go to DM camps in Khesh to grind mobs to max lvl. What I would like to see though, is small xp rewards for crafting. It does not have to be much, but enough to give very crafting oriented people an option to level through resourcing and crafting.
90% of those people that played last some 7 months ago still think the game is the same. Of course there is reason to be upset and whatnot but they can't tell you what has changed properly without fully experiencing it. If your dubious, and there is reason to be from which history has shown, then simply wait for the trials which I am sure will come by within the next couple of months - or pick up the game cheap again?
Other than that here are a few changes:
In summing up a few that have happened and are coming:
lots has happened and the roadmap for the next few months looks really good. In short the fundamental situation with zones won't change, this is the core of the game world. The quality of those zones has changed with new content and updates and continues to do so.
No disrespect intended, but the question was what has changed, and about 1/2 your answer is stuff that is still coming -- some of which has been coming since release or before.
I resubbed to the game last month to see what all the talk was about. The game is more stable, has fewer bugs, takes less swings in melee to do damage, and has YMir's pass. Other than that, I really did not notice any large changes to the game.
Ultima Online's not on that particular list, but a generous guesstimate of it's population seems to be between 70k and 100k.
Even if AoC's population was as low as for the ones I mentioned above (which I doubt), I don't see how you can justify placing AoC in the same spot as Tabula Rasa. The average player's opinion of Tabula Rasa was "Well, it's not THAT bad", and people had no strong opinions about it, neither for or against, while there are a large number of players (no matter if you call it "failed" or not) who actually like AoC and enjoy playing it. *shrug*
Speaking from the US side a couple of points of interest here to note:
I find it interesting that FC releases their population numbers for AO, and not for AoC? Why do you think that is?
I also want to put the population into perspective, as I see it, since FC is so secretive.
Lets say they do have 100k in subscriptions
-50K --on the UK
-50k-on the US (although i suspect this game does better in Europe)
on the US there are really only 4 main servers now (1 for every style)
that is:
Cimmeria (Rp-PvP)
Wiccana (Rp-PvE unofficial)
Tyranny (PvP)
Set (PvE)
After transfers it's fairly safe to say that most players will end up on one of these servers. Yes there will be Fresh start servers--but most players will roll Alts, and as far as I know you can not transfer mains there.
Now at 50k of active players, that would mean 12.5k per server.
There is no way that there are that many people on any of these servers. Even on Tyranny which is agreed to be the highest populated servers on the US side. If there were 3k of active players I'd still have a hard time believing that, and i see this game being played everyday at all times. If there were 1k in active players (on Tyranny)--I may buy into that under great duress. Mini games may be hopping--but they aren't that hopping. So maybe the real number lies in between, who knows. But i think it's very low, and if FC told their customers (the people who have a RIGHT to know) what the real number is, i think it would be a mass exodus. Because who wants to be investing their time (a non renewable resource) into a game the won't give back?
Why do you bother even to write that much text when you are going to be that much off the facts dude. You can simply ignore the 2 freshstart servers in US and the 2 freshstart in EU. These servers are doing very alright in fact. And more importantly, 2/3's of population in AoC is in EU (look to server numbers). AoC has easily 250 000 players on 22 servers.
Last night again was crazy packed ingame. Xfire suggest the same
http://www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/
Its says you have 1400 people playing per day.
and AoC dropped from 4th to 44th (50th yesterday, you know as in on a weekend, post mergers)
What's your point? ....Im right?
EDIT: are you saying that the fresh-start servers that are "very alright" are new subscriptions? Or is it more likely they are existing subs just rolling alts for the heck of it?
Its says you have 1400 people playing per day.
and AoC dropped from 4th to 44th (50th yesterday, you know as in on a weekend, post mergers)
What's your point? ....Im right?
EDIT: are you saying that the fresh-start servers that are "very alright" are new sunscriptions? Or is it more likely they are existing subs just rolling alts for the heck of it?
Lord of the Rings has still around 250k subscribers these days.
On XFire LOTRO has around 3k XFire users playing per day average.
So that means that Age of Conan still has roughly 100k subscribers, doing some simple maths here.
Cheers
You cant compare Xfire stats to determine how many subscribers game have.
Whats with people and Xfire, all you can see is how game is trendy for Xfire users and nothing else.
Really getting sick of posting same thing over and over again but lets see Dofus is claiming they have over 10m players and 1.5m subscribers and Xfire rank is #71 with 1524 player
So lets do the math:
1.524 Xfire players X 1000 = 1.524.000 subscribers
Lol at calculating subscribers based on Xfire stats.
Who the f*ck cares you either enjoy the game or not, with the merges that happen there are no ghost servers and population is great.
Ask yourself would you love/hate AoC more if it had 10.000.000 subscribers.
I guess Alicia Keys with her album "As I Am" is the best singer ever as its top selling album in 2008 so even if you dont like it you are WRONG pfft.
Only d*mb as*es would decide if they wanna play XXX game based on how many subscribers it had.
The valid question before server merges was if xx server have decent population.
Futilez[Do You Have What It Takes ?]
Excuse me guys, but is it possible that atleast one tread on theese boards can be a discussion about something ELSE then X-fire numbers?