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http://www.tentonhammer.com/node/61490
So much for the fps style combat system. Its just a random genereated swing and nothign more, its not players kill based at all, its just a version of aoc combat system, lol. jesus they were hyping ti up as an fps style combat system, where you had to aim and stuff. So much for the revolutinary game that is Darkfail.
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Do you even know how to read? They said the DIRECTION you swing is random, not the swing itself. Anyway it's not an FPS in melee. Only in ranged and magic, and I don't think you "swing" in either of those.
Do you have any CLUE what it is you are asking for? Do you realize just how horrible that would play out if they implemented such a thing?
Here's a clue, to help you along. If I had to physically direct my swing each time, not just aim my screen and fire, lag would DESTROY any hope of this game being fun at all. People who lived near the server location, or had insanely good connection speeds, would be counterattacking you before you even got to see your swing follow through.
I'm glad that you live in imagination land, where everyone lives next door to the server cluster and runs on the best broadband available. Oh, and that technology is even able to deal with it instantaneously THEN.
It would be cool if it was like DMoMM with controlled directional swings.
But a 100vs100 battle wouldn't work out well then,now would it?
But don't mind me, i guess you can tap into the universal well of knowledge and predict how a game would fare without ever trying it. You should find a job as a game journalist with that amazing ability.
To fight the horde, singing and crying: Valhalla, I am coming!
On we sweep with threshing oar, our only goal will be the western shore."
LOL, now peopel chnage their tune. The combat in this game was always touted as being fps style combat whether it be from a 3rd person perspexctive or fps. now all of a sudden its a ridculous idea????
The fanbois were going on about the greta skill it will take, and the combat was going to be like oblivions fps mechanics, and now we get the fanbois changing their tune. Just bloody bizzare tbh.
The combat is Obilivion-like, but what's your asking is simply impossible for today's MMOs. Darkfall's combat is still fps.
I said the same a pair of months ago, I stated that FPS combat wouldn't work in a massive enviroment, then someone quoted me and replied calling me dumb troll, with a Tasos quote saying that they were creating some new technology and that FPS combat was possible in DF.
Where is he now? Want to laugh at him a bit.
On topic, it was easy to foresee that it would have to be a gimp FPS system, technologies nowadays aren't ready for what you're asking for OP, I, with an i7 OCd at 3,8 ghz and a 4870x2, would probably be better than you, but just because of my computer. (I'm assuming you haven't spent 2,3k euros recently on a computer).
Dunno of FPS with directional hits (have you seen directional hits with a gun ? ) assuming the 'S' in FPS stands for shooter ..lol ..silly OP ..
But if you stand 100- 200 yards away from someone shooting with a bow on you the arrow will come from above your head to hit you head..so its directional i that case ..
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$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Endgame melee havent been played yet, by anyone. What type of skill it will have in endgame is to be seen. What special attacks and how skillful it will be is also to be seen.
Magic and archery is all aim and of course put a high demand on skills.
You idiot for months and years, we were told by fanbois, that everythign would be aimed, from arrows, to spells, to melle attacks, and now you peopelc hange your tune. Its a bloody joke. Do you even know what fps style combat I am talking about? Im talking about oblivion type combat, not FPS shooter, you bloody idiot.
In the interview, we are now told hey everything is random form the swings, and the only thing directional is the button you take for a swing. This is just aco combat mechancis, and takes no skill at all. jesus the fanbois on this site just change their tune, from hour to hour.
Education must have failed on you taking your language ..but regarding oblivion attack ..preview and quotes and leaks state the combat style is more close to oblivion then anything else ..
You have to aim and you have to time you attack and you can directional block attacks.. Because you seemingly has low understanding about the difference between a single player game and and a MMO i leave it that ...
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Maybe I am wrong, but combat did not change, it still the same. Only thing he said that you can not pick the direction you swing comes from. That is all, does not change the combat system at all. It is still from a first person perspective if I am not mistaken. Also I do not know if Tasos ever claimed that you would decide from with side you would swing you sword.
You still have to aim you swing! Direction would have been nice, but it can not happen. Why make such a fuss just becouse a fanboy can accept the realism of online gaming? What you asking is flying cars, technoligy we are not there yet, we can not produce it yet.
The combat in this game still looks promising and more based around player skill then anything out there. I will just wait till release/beta to see whatever this is what I am personly looking for.
AoC has a directional system, but clearly that system would not work in DF at all.
Oh dear, somebody was even nice enough to point out the OP's failure to correctly read/understand the information in that interview.
Well, he's fair game now folks!
The combat system from what information we have is supposed to be suprisingly similar to Oblivion.
Which Final Fantasy Character Are You?
Final Fantasy 7
Yes, it's got to the point where any sort of game release will be vaunted by the fanboys as a great success. The fact the game will be complete dross, if it's even playable, seems to no longer matter.
Endgame melee havent been played yet, by anyone. What type of skill it will have in endgame is to be seen. What special attacks and how skillful it will be is also to be seen.
Magic and archery is all aim and of course put a high demand on skills.
Endgame melee? Why are you using the word "endgame"? No-one is talking about endgame content in this thread. Whats that got to do with anything......especially in a game which doesnt have any endgame content as its not a story driven themepark game. Weird
Im not syre what the OP talk about. Darkfall features real time combat, such as a FPS. Noone have ever stated DF is a FPS. hmm, when i think about it, Magic and ranged combat is FPS....right?
Anyway, its still a lightyear away from the comon combat system all other MMOs are using right now (WoW) so it would be really pointless co complain about it.
I know AoC also have a kind of real time combat, but you get my point.
.....and yes as everyone has already pointed out to you the combat system in Darkfall IS a FPS system. Nothing has changed about that and no the "fanboys" are not changing their tune. You're just over-reacting to something which you have imagined in your own head because you have completely misunderstood the description of the combat system. No matter what weapon or spell you are using, you still have to aim at your opponent to have any chance of hitting. You dont highlight your opponent and hit an auto-attack button like in other games. Your attack goes wherever you point your cross-hairs and if your opponent happens to be in those cross-hairs when you make your attack then there is a chance of you hitting them based on your character skill (thats the rpg part of the game). Get it now?
People refer to Spellborns gameplay style as FPS too,although it actually isnt. A better description would be 'manual combat',as in you have to aim your attacks without being able to target them.
Anyway,although im sceptical about many of Aventurines claims with DF,Im very happy to see another game that is using this combat system. Anyone whos played TCOS will tell you that the combat is the best thing about it. If AV could get anywhere close to TCOS combat for smoothness and responsivness,it can only be a good thing.
OP - Play Age of Chivalry mod or to a lesser extent, Oblivion if you are having trouble understanding the combat system.
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.