The only imbalance I see is casters being overpowered. But not cuz they are better classes by default, HELL NO, but simply because the lag @ sieges is terrible.
It's dying. I should have listened to those who said it at release day that this game would fail. Wasted 3 months myselfe...
So, you tried AOC at launch and cancelled in August? Don't you think you should update yourself on current events before commenting on them?
To nihce: I've heard that TOS's and Necros can be a pain. Patch 5 may very well address some of those issues as the stats and itemisation gets a makeover.
I agree with AA with regards to VG: You cannot compare the two. VG was created by a company who went down the pan immediately after launch, sold to Sony who, because the product wasn't theres, refused to put any of their resources on it. Consquently VG's development has been floundering. But to their credit, the VG team have been nonetheless trying their best.
On the other hand, AOC is still owned by the company who built and launched it, has a bigger development team and more resources to hand. There are more content additions and fixes occured in AOC than the first 6 months after VG's launch.
To Blackwell: The fact that guilds wouldn't be refunded their cities if they transferred was a well documented fact BEFORE the merges took place.
Building a Tier 1 and 2 city is very quick. Tier 3 takes a lot longer I agree. I know this because I helped create a guild 5 weeks ago, and we're now (in between heavily recruiting a LOT of new people who are trying the game out and veterans who are returning) at the stage where ALL walls, Keep and Alchemy Tower are Tier 2, the rest are Tier 1.
"All I know is if its good enough to draw players back, FC will offer free trials with free client downloads."
Actually they ARE doing so. Some are betting that it will be after patch 5.
This is not a game where dueling is primary objective. I was talking about battles of bigger scale. Where everyone is very much needed if funcom manages to fix that unbelievable lag
This is not a game where dueling is primary objective. I was talking about battles of bigger scale. Where everyone is very much needed if funcom manages to fix that unbelievable lag
If by "lag" you are referring to low fps caused by excessive graphics being drawn on the screen, then it is caused by the over use of "particle effects". Especially when PoM's cast their heals on a whole raid including the necro's, each with 8 pets. This also happens in large raids too. Turn your particle effects down to the "My Group" or "Myself" setting and you will see the difference.
Hehe no, its the server lag I am talking about. 48 vs48 is unplayable as it is right now.
I've noticed that people on the Fury EU server are experiencing some latency issues. No doubt it will get sorted very soon considering that the server merges and the effects thereof are under a lot of focus atm.
Actually they ARE doing so. Some are betting that it will be after patch 5.
So when you say some are betting it will be... despite saying the are doing so, what you actually mean is they are not doing so NOW. Why are people betting? Hasn't FC communicated its plans to its playerbase? lol
HhusskCity of Heroes CorrespondentMemberPosts: 219
I have a solution. If you don't like the game, don't play.
----------------------------- Blog -Transcendent''s Tomb - Reviews, Polls, and tortured opinions from the minions of MMORPGS
Its hard to judge now after the merge how many new players there is as you see a lot of new faces you did not saw before.
Maybe after 3 months it would be a bit easier especially cause people are not so scattered among countless servers.
Current activity is really really high on server I play ( Fury EU ) but I guess there is also plenty of people that came just to check it out in 3 months time things will settle.
Actually they ARE doing so. Some are betting that it will be after patch 5.
So when you say some are betting it will be... despite saying the are doing so, what you actually mean is they are not doing so NOW. Why are people betting? Hasn't FC communicated its plans to its playerbase? lol
It makes logical sense to launch trial accounts after dealing with some of the major the issues that caused a sizeable portion to leave in the first place i.e. nothing to do at level 80 and very little progression in the game.
Keeping things "under wraps" is nothing new really for ANY mmo. All MMO companies prefer to give actual details when its nearer the time to launch the changes onto test or live. It's hardly worth getting your knickers in a twist over.
Its hard to judge now after the merge how many new players there is as you see a lot of new faces you did not saw before. Maybe after 3 months it would be a bit easier especially cause people are not so scattered among countless servers. Current activity is really really high on server I play ( Fury EU ) but I guess there is also plenty of people that came just to check it out in 3 months time things will settle.
Very true. Just like any other MMO. Only time will tell how things are in the long term. But for now, I can personally vouch that new MMO players are coming to AOC and veterans are returning to try it out again.
well i know the "looking for group" function still doesnt work but if you don't check the box off that says "looking for group" under your options tab you wont come up in a search.
Hmm odd. Never tried it myself, I always just announce it in Global.
Listen I get what some supporters are doing here. It is a vicious cycle, and if people think Age of Conan is dying they won't play, and the problem gets worse. So they try and stop the spread of that information by recruiting, thereby being solutions to the problem.
And I agree with that philosophy and I agree that that is a good way to approach things...to a point.
But what I do not like is blatant lying about the situation. And that is what I see on these boards sometimes...people lying about how busy AoC is. Or things like "the population is increasing". I've seen absolutely nothing to indicate that. I mean, how can anyone seriously say that with a a straight face when they merged and got rid of 70% of their US servers over the last two weeks???
Just be honest or at worst, not forthcoming about details.
Listen I get what some supporters are doing here. It is a vicious cycle, and if people think Age of Conan is dying they won't play, and the problem gets worse. So they try and stop the spread of that information by recruiting, thereby being solutions to the problem. And I agree with that philosophy and I agree that that is a good way to approach things...to a point.
But what I do not like is blatant lying about the situation. And that is what I see on these boards sometimes...people lying about how busy AoC is. Or things like "the population is increasing". I've seen absolutely nothing to indicate that. I mean, how can anyone seriously say that with a a straight face when they merged and got rid of 70% of their US servers over the last two weeks??? Just be honest or at worst, not forthcoming about details.
You DO realise that the population decline that forced the server merges didn't just occur overnight don't you? In fact it started way back just after launch. Therefore, after a while it makes common sense to merge the servers. Especially if the official figures show a slow down in the rate of people leaving.
However, just because the servers were merged DOESN'T mean that people aren't returning to the game, both BECAUSE of the server merges or because of other reasons.
If you don't believe me, speak to ANYONE on what used to be on the Ymir EU server and ask them about "Inner Sanctum" guild. We didn't exist before mid-December. And in 5 weeks I had recruited about 30 players who were unguilded (both returning vets AND brand new starters to AOC or MMO's in general). Now we have over 100 characters in the guild in just 5 weeks.
We've actually had to turn people AWAY because we now have enough of the different classes to raid. And those aren't all alts either, I know that for a fact!
NOW tell me that I'm lying, and I'll tell you that YOUR viewpoint is biased. After all, you wouldn't have created a thread entitled "Its been fun while it lasted, but this game is on its last legs" if you have a balanced viewpoint would you?
recruiting random people out the starter areas really does not constitute a solid player base.. there's people who come and go all the time. don't be surprised if half or more of those "100 people" are gone within a month.
i know people never like to admit their MMO is failing, but i'm surprised this game is still going.
recruiting random people out the starter areas really does not constitute a solid player base.. there's people who come and go all the time. don't be surprised if half or more of those "100 people" are gone within a month. i know people never like to admit their MMO is failing, but i'm surprised this game is still going.
And you would be correct in your first statement. But that's the case with ALL mmos. Only tell will tell the truth. But to counter your argument, there's no guarantee that they WILL leave either. In fact, a lot have expressed their liking for the game and have no inclination of moving to another right now.
Btw, I wasn't just recruiting from the starter areas. I was recruiting ALL levels based on our needs and the needs of those in our guild.
Maybe you are surprised by the game is still going because its got a stronger foundation than what some people give it credit. Sure its not in the WoW league in the popularity stakes. But, if time and fate is on its side, AOC's popularity CAN grow again. There's nothing in AOC which cannot be somewhat repaired, given the right conditions.
Since the server merge Fury has loads of people on it, and if you're starting a new cahracter you cant even level due to the constant ganking and people wanting to pvp. They should of merged more servers and not had the fresh start ones. Come to Fury if you want action lol.
Listen I get what some supporters are doing here. It is a vicious cycle, and if people think Age of Conan is dying they won't play, and the problem gets worse. So they try and stop the spread of that information by recruiting, thereby being solutions to the problem. And I agree with that philosophy and I agree that that is a good way to approach things...to a point.
But what I do not like is blatant lying about the situation. And that is what I see on these boards sometimes...people lying about how busy AoC is. Or things like "the population is increasing". I've seen absolutely nothing to indicate that. I mean, how can anyone seriously say that with a a straight face when they merged and got rid of 70% of their US servers over the last two weeks??? Just be honest or at worst, not forthcoming about details.
You DO realise that the population decline that forced the server merges didn't just occur overnight don't you? In fact it started way back just after launch. Therefore, after a while it makes common sense to merge the servers. Especially if the official figures show a slow down in the rate of people leaving.
However, just because the servers were merged DOESN'T mean that people aren't returning to the game, both BECAUSE of the server merges or because of other reasons.
If you don't believe me, speak to ANYONE on what used to be on the Ymir EU server and ask them about "Inner Sanctum" guild. We didn't exist before mid-December. And in 5 weeks I had recruited about 30 players who were unguilded (both returning vets AND brand new starters to AOC or MMO's in general). Now we have over 100 characters in the guild in just 5 weeks.
We've actually had to turn people AWAY because we now have enough of the different classes to raid. And those aren't all alts either, I know that for a fact!
NOW tell me that I'm lying, and I'll tell you that YOUR viewpoint is biased. After all, you wouldn't have created a thread entitled "Its been fun while it lasted, but this game is on its last legs" if you have a balanced viewpoint would you?
Percentage wise I do not know if the game has slowed down the attrition rate. Some claim it has even stopped. That remains to be seen.
And of course some people are going to be new and some people are going to be re-subscribers. But the key question is: does that make up for those who are leaving because of lost resources/new environment/general upheaval? Doubtful.
And sorry, what one guild has nothing to do with the population of the game. People regularly move from inactive to active guilds with an active heavily recruiting leader. Especially because of the merges...there are tons of people looking for a new start.
But you stealing people from other guilds and catching the few new people to the game doesn't change the direction Age of Conan is heading. You say you have these new people...who have never played before...and you are counting on them to be the core of your raids 2 months down the road when you finally hit 80?
Sorry man, you sound like a Tortage spam guild. And we all know how long those last.
Here is the evidence that Age of Conan is indeed dying:
#1: Search numbers: Imperfect they may be, but they show a gradual trend downwards.
#2: Instances of Khesh: These can now be used to measure the activity in the game. They are heading downwards.
#3: The fresh start servers: Perhaps the most damning evidence. They are dead. No one is starting on these servers in a amount that will make them viable long-term. In North America, of the two new servers, no one has made a new post in over TWO DAYS. Heck, even games on death's door that opened up a new server saw a bunch of activity for at least a few weeks (DAOC, AC, etc.). People on the server itself, half the discussion in global is about if there will be enough people to keep from being merged.
Listen I get what some supporters are doing here. It is a vicious cycle, and if people think Age of Conan is dying they won't play, and the problem gets worse. So they try and stop the spread of that information by recruiting, thereby being solutions to the problem. And I agree with that philosophy and I agree that that is a good way to approach things...to a point.
But what I do not like is blatant lying about the situation. And that is what I see on these boards sometimes...people lying about how busy AoC is. Or things like "the population is increasing". I've seen absolutely nothing to indicate that. I mean, how can anyone seriously say that with a a straight face when they merged and got rid of 70% of their US servers over the last two weeks??? Just be honest or at worst, not forthcoming about details.
You DO realise that the population decline that forced the server merges didn't just occur overnight don't you? In fact it started way back just after launch. Therefore, after a while it makes common sense to merge the servers. Especially if the official figures show a slow down in the rate of people leaving.
However, just because the servers were merged DOESN'T mean that people aren't returning to the game, both BECAUSE of the server merges or because of other reasons.
If you don't believe me, speak to ANYONE on what used to be on the Ymir EU server and ask them about "Inner Sanctum" guild. We didn't exist before mid-December. And in 5 weeks I had recruited about 30 players who were unguilded (both returning vets AND brand new starters to AOC or MMO's in general). Now we have over 100 characters in the guild in just 5 weeks.
We've actually had to turn people AWAY because we now have enough of the different classes to raid. And those aren't all alts either, I know that for a fact!
NOW tell me that I'm lying, and I'll tell you that YOUR viewpoint is biased. After all, you wouldn't have created a thread entitled "Its been fun while it lasted, but this game is on its last legs" if you have a balanced viewpoint would you?
Percentage wise I do not know if the game has slowed down the attrition rate. Some claim it has even stopped. That remains to be seen.
And of course some people are going to be new and some people are going to be re-subscribers. But the key question is: does that make up for those who are leaving because of lost resources/new environment/general upheaval? Doubtful.
And sorry, what one guild has nothing to do with the population of the game. People regularly move from inactive to active guilds with an active heavily recruiting leader. Especially because of the merges...there are tons of people looking for a new start.
But you stealing people from other guilds and catching the few new people to the game doesn't change the direction Age of Conan is heading. You say you have these new people...who have never played before...and you are counting on them to be the core of your raids 2 months down the road when you finally hit 80?
Sorry man, you sound like a Tortage spam guild. And we all know how long those last.
Here is the evidence that Age of Conan is indeed dying:
#1: Search numbers: Imperfect they may be, but they show a gradual trend downwards.
#2: Instances of Khesh: These can now be used to measure the activity in the game. They are heading downwards.
#3: The fresh start servers: Perhaps the most damning evidence. They are dead. No one is starting on these servers in a amount that will make them viable long-term. In North America, of the two new servers, no one has made a new post in over TWO DAYS. Heck, even games on death's door that opened up a new server saw a bunch of activity for at least a few weeks (DAOC, AC, etc.). People on the server itself, half the discussion in global is about if there will be enough people to keep from being merged.
Does the influx offset those who are leaving? Neither you nor I know the answer to that question.
Who said I was stealing members from other guilds? Who said I was only recruiting from Tortage? No one. As I said, I recruit based on the guilds needs. A lot of the people I recruited were at the time about L35ish. Who have since reached about L60 and are still in the guild. And its not just the guild that I am in who are seeing new faces to the game appearing.
You suggest "search numbers", what numbers? Xfire? HAHAHA please. When 85% of forum users on the EU forums either don't use it or don't even know what Xfire is, then you can hardly use that as damning evidence. It can only show a trend on those who actually use Xfire. Not on the overall populations of the game.
Instances of kesh? That's interesting considering that people are claiming that Kesh is so full they can't move very far without being attacked on the PVP servers. And, as AA said previously, what does it matter how many instances there are of Kesh when you cannot be in them all at the same time? The fact that there's more than just 1 is better than what it was before the merges.
Fresh Start servers? I personally don't want to move to a new start server because my guild doesnt want to. Have you ever thought that the reason no one wants to move is because they are enjoying the higher population on the merged servers? The lack of interest in fresh start servers is hardly damning if the merged servers are brimming now is it? Use a little common sense.
Ask yourself: What ARE the reasons why someone would want to play on the new start servers when they know that the populations on those will be less than the populations on the merged servers? People screamed for higher populations and now they got them. They're hardly going to switch to a low population server again so soon after the merges are they?
As for forum activity, I check BOTH US and EU forums and I see activity there everyday and I noticed that people are reguarly posting. Besides, as everyone knows, there is no correlation between forum activity and activity in an MMO.
You can believe me or not, it doesn't matter. Fact is I'm witnessing the influx of new faces into the game. People who actually say that they are new in Global chat and are loving it. Its a shame that some on this forum create assumptions and reach incorrect conclusions based on out of date evidence.
Listen I get what some supporters are doing here. It is a vicious cycle, and if people think Age of Conan is dying they won't play, and the problem gets worse. So they try and stop the spread of that information by recruiting, thereby being solutions to the problem. And I agree with that philosophy and I agree that that is a good way to approach things...to a point.
But what I do not like is blatant lying about the situation. And that is what I see on these boards sometimes...people lying about how busy AoC is. Or things like "the population is increasing". I've seen absolutely nothing to indicate that. I mean, how can anyone seriously say that with a a straight face when they merged and got rid of 70% of their US servers over the last two weeks??? Just be honest or at worst, not forthcoming about details.
You DO realise that the population decline that forced the server merges didn't just occur overnight don't you? In fact it started way back just after launch. Therefore, after a while it makes common sense to merge the servers. Especially if the official figures show a slow down in the rate of people leaving.
However, just because the servers were merged DOESN'T mean that people aren't returning to the game, both BECAUSE of the server merges or because of other reasons.
If you don't believe me, speak to ANYONE on what used to be on the Ymir EU server and ask them about "Inner Sanctum" guild. We didn't exist before mid-December. And in 5 weeks I had recruited about 30 players who were unguilded (both returning vets AND brand new starters to AOC or MMO's in general). Now we have over 100 characters in the guild in just 5 weeks.
We've actually had to turn people AWAY because we now have enough of the different classes to raid. And those aren't all alts either, I know that for a fact!
NOW tell me that I'm lying, and I'll tell you that YOUR viewpoint is biased. After all, you wouldn't have created a thread entitled "Its been fun while it lasted, but this game is on its last legs" if you have a balanced viewpoint would you?
Percentage wise I do not know if the game has slowed down the attrition rate. Some claim it has even stopped. That remains to be seen.
And of course some people are going to be new and some people are going to be re-subscribers. But the key question is: does that make up for those who are leaving because of lost resources/new environment/general upheaval? Doubtful.
And sorry, what one guild has nothing to do with the population of the game. People regularly move from inactive to active guilds with an active heavily recruiting leader. Especially because of the merges...there are tons of people looking for a new start.
But you stealing people from other guilds and catching the few new people to the game doesn't change the direction Age of Conan is heading. You say you have these new people...who have never played before...and you are counting on them to be the core of your raids 2 months down the road when you finally hit 80?
Sorry man, you sound like a Tortage spam guild. And we all know how long those last.
Here is the evidence that Age of Conan is indeed dying:
#1: Search numbers: Imperfect they may be, but they show a gradual trend downwards.
#2: Instances of Khesh: These can now be used to measure the activity in the game. They are heading downwards.
#3: The fresh start servers: Perhaps the most damning evidence. They are dead. No one is starting on these servers in a amount that will make them viable long-term. In North America, of the two new servers, no one has made a new post in over TWO DAYS. Heck, even games on death's door that opened up a new server saw a bunch of activity for at least a few weeks (DAOC, AC, etc.). People on the server itself, half the discussion in global is about if there will be enough people to keep from being merged.
Does the influx offset those who are leaving? Neither you nor I know the answer to that question.
Who said I was stealing members from other guilds? Who said I was only recruiting from Tortage? No one. As I said, I recruit based on the guilds needs. A lot of the people I recruited were at the time about L35ish. Who have since reached about L60 and are still in the guild. And its not just the guild that I am in who are seeing new faces to the game appearing.
You suggest "search numbers", what numbers? Xfire? HAHAHA please. When 85% of forum users on the EU forums either don't use it or don't even know what Xfire is, then you can hardly use that as damning evidence. It can only show a trend on those who actually use Xfire. Not on the overall populations of the game.
Instances of kesh? That's interesting considering that people are claiming that Kesh is so full they can't move very far without being attacked on the PVP servers. And, as AA said previously, what does it matter how many instances there are of Kesh when you cannot be in them all at the same time? The fact that there's more than just 1 is better than what it was before the merges.
Fresh Start servers? I personally don't want to move to a new start server because my guild doesnt want to. Have you ever thought that the reason no one wants to move is because they are enjoying the higher population on the merged servers? The lack of interest in fresh start servers is hardly damning if the merged servers are brimming now is it? Use a little common sense.
Ask yourself: What ARE the reasons why someone would want to play on the new start servers when they know that the populations on those will be less than the populations on the merged servers? People screamed for higher populations and now they got them. They're hardly going to switch to a low population server again so soon after the merges are they?
As for forum activity, I check BOTH US and EU forums and I see activity there everyday and I noticed that people are reguarly posting. Besides, as everyone knows, there is no correlation between forum activity and activity in an MMO.
You can believe me or not, it doesn't matter. Fact is I'm witnessing the influx of new faces into the game. People who actually say that they are new in Global chat and are loving it. Its a shame that some on this forum create assumptions and reach incorrect conclusions based on out of date evidence.
You keep on talking about your personal experiences and what you would do as opposed to what happens during certain events with a busy game as compared to a dying game.
For whatever reason people are changing to your guild (guild change, guildless, etc.) that does not say anything about the game's population. And if you are arguing that they are new players and new subscriptions, at some point they stop being a new subscription. If they are truly new players, they should be pretty darn close to coming from tortage...or how can you classify them as fresh blood?
People complaining about Khesh? Sure, now that you have...gasp...full instances of Khesh instead of 20 people they are going to complain. That does not make it busy. Age of Conan doesn't exactly give you lots of room to move or level...the instances in this game are small and confined due to the inability to navigate terrain. It creates an artificial feeling of population...even if there are only 50 people in a zone.
And who cares if you didn't want to transfer to a new server? Plenty of people usually do. The fact that they are so dead speaks volumes about a) either the population or b) the desirability to get a fresh start. It speaks badly about one of those...and I don't know which is worse.
And of course forum activity is correlated to game activity. It is not a perfect correlation, but it gives you an empirical impression of activity
How in god's name did you level up something as boring as the ToS? I couldn't do it past lvl 40. The spellcasting in this game is horrible, monotonous and unvaried. All I did is hit the same 3-4 buttons over and over again. Your tolerance for a boring grind is more than most.
FYI to anyone interested in this game, AoC is melee-centric. It is quite good for melee too, but if you like casting, healing and etc., it is a dreadful bore.
How in god's name did you level up something as boring as the ToS? I couldn't do it past lvl 40. The spellcasting in this game is horrible, monotonous and unvaried. All I did is hit the same 3-4 buttons over and over again. Your tolerance for a boring grind is more than most.
FYI to anyone interested in this game, AoC is melee-centric. It is quite good for melee too, but if you like casting, healing and etc., it is a dreadful bore.
I agree that casting could use the same combo style as rangers (there's probably not much difference in the mechanics too), but it's no different to other MMO's.
I have 65, and low level I pvp with (30's) and all people do now on Tyranny is guard hump. Age of conan is a fine game, its the players who only want to pvp when they can kill you for sure, and then guard hump all day long when they can't that ruined it.
I don't even bother getting to 70+ because I don't want to go into the whole which zerg can out zerg my zerg for leveling spots type game. I had more fun on the reroll server, where I was getting jumped by a 34 sin, and 24 ranger on my 24 barb cause at least they stood toe to toe and fought, I don't mind dying.
besides those two gankers, the ONLY fights I have been in where I didn't track down my target and wait for them to leave combat with the mob they were fighting, were from people who would stand just out of range of guards then run to them if they started losing the fight.
Honestly, there should be no guards and I would be happy. Add a little more post 70 content (which is coming, I know) and I would be happy. I am no ganker, but I think guards just help the loser gankers who can't fight one on one even if they get the jump.
The people that are trying to make the world worse never take a day off , why should I. Light up the darkness Bob Marley
Comments
The only imbalance I see is casters being overpowered. But not cuz they are better classes by default, HELL NO, but simply because the lag @ sieges is terrible.
So, you tried AOC at launch and cancelled in August? Don't you think you should update yourself on current events before commenting on them?
To nihce: I've heard that TOS's and Necros can be a pain. Patch 5 may very well address some of those issues as the stats and itemisation gets a makeover.
I agree with AA with regards to VG: You cannot compare the two. VG was created by a company who went down the pan immediately after launch, sold to Sony who, because the product wasn't theres, refused to put any of their resources on it. Consquently VG's development has been floundering. But to their credit, the VG team have been nonetheless trying their best.
On the other hand, AOC is still owned by the company who built and launched it, has a bigger development team and more resources to hand. There are more content additions and fixes occured in AOC than the first 6 months after VG's launch.
To Blackwell: The fact that guilds wouldn't be refunded their cities if they transferred was a well documented fact BEFORE the merges took place.
Building a Tier 1 and 2 city is very quick. Tier 3 takes a lot longer I agree. I know this because I helped create a guild 5 weeks ago, and we're now (in between heavily recruiting a LOT of new people who are trying the game out and veterans who are returning) at the stage where ALL walls, Keep and Alchemy Tower are Tier 2, the rest are Tier 1.
"All I know is if its good enough to draw players back, FC will offer free trials with free client downloads."
Actually they ARE doing so. Some are betting that it will be after patch 5.
Top 10 Most Misused Words in MMO's
This is not a game where dueling is primary objective. I was talking about battles of bigger scale. Where everyone is very much needed if funcom manages to fix that unbelievable lag
If by "lag" you are referring to low fps caused by excessive graphics being drawn on the screen, then it is caused by the over use of "particle effects". Especially when PoM's cast their heals on a whole raid including the necro's, each with 8 pets. This also happens in large raids too. Turn your particle effects down to the "My Group" or "Myself" setting and you will see the difference.
Top 10 Most Misused Words in MMO's
Hehe no, its the server lag I am talking about. 48 vs48 is unplayable as it is right now.
I've noticed that people on the Fury EU server are experiencing some latency issues. No doubt it will get sorted very soon considering that the server merges and the effects thereof are under a lot of focus atm.
Top 10 Most Misused Words in MMO's
As much as I like the game that isnt something i would call some latency issues.
1kms+ ...
So when you say some are betting it will be... despite saying the are doing so, what you actually mean is they are not doing so NOW. Why are people betting? Hasn't FC communicated its plans to its playerbase? lol
I have a solution. If you don't like the game, don't play.
-----------------------------
Blog -Transcendent''s Tomb - Reviews, Polls, and tortured opinions from the minions of MMORPGS
http://www.mmorpg.com/blogs/Hhussk
Its hard to judge now after the merge how many new players there is as you see a lot of new faces you did not saw before.
Maybe after 3 months it would be a bit easier especially cause people are not so scattered among countless servers.
Current activity is really really high on server I play ( Fury EU ) but I guess there is also plenty of people that came just to check it out in 3 months time things will settle.
Futilez[Do You Have What It Takes ?]
So when you say some are betting it will be... despite saying the are doing so, what you actually mean is they are not doing so NOW. Why are people betting? Hasn't FC communicated its plans to its playerbase? lol
It makes logical sense to launch trial accounts after dealing with some of the major the issues that caused a sizeable portion to leave in the first place i.e. nothing to do at level 80 and very little progression in the game.
Keeping things "under wraps" is nothing new really for ANY mmo. All MMO companies prefer to give actual details when its nearer the time to launch the changes onto test or live. It's hardly worth getting your knickers in a twist over.
Top 10 Most Misused Words in MMO's
Very true. Just like any other MMO. Only time will tell how things are in the long term. But for now, I can personally vouch that new MMO players are coming to AOC and veterans are returning to try it out again.
Top 10 Most Misused Words in MMO's
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Hmm odd. Never tried it myself, I always just announce it in Global.
Top 10 Most Misused Words in MMO's
Listen I get what some supporters are doing here. It is a vicious cycle, and if people think Age of Conan is dying they won't play, and the problem gets worse. So they try and stop the spread of that information by recruiting, thereby being solutions to the problem.
And I agree with that philosophy and I agree that that is a good way to approach things...to a point.
But what I do not like is blatant lying about the situation. And that is what I see on these boards sometimes...people lying about how busy AoC is. Or things like "the population is increasing". I've seen absolutely nothing to indicate that. I mean, how can anyone seriously say that with a a straight face when they merged and got rid of 70% of their US servers over the last two weeks???
Just be honest or at worst, not forthcoming about details.
You DO realise that the population decline that forced the server merges didn't just occur overnight don't you? In fact it started way back just after launch. Therefore, after a while it makes common sense to merge the servers. Especially if the official figures show a slow down in the rate of people leaving.
However, just because the servers were merged DOESN'T mean that people aren't returning to the game, both BECAUSE of the server merges or because of other reasons.
If you don't believe me, speak to ANYONE on what used to be on the Ymir EU server and ask them about "Inner Sanctum" guild. We didn't exist before mid-December. And in 5 weeks I had recruited about 30 players who were unguilded (both returning vets AND brand new starters to AOC or MMO's in general). Now we have over 100 characters in the guild in just 5 weeks.
We've actually had to turn people AWAY because we now have enough of the different classes to raid. And those aren't all alts either, I know that for a fact!
NOW tell me that I'm lying, and I'll tell you that YOUR viewpoint is biased. After all, you wouldn't have created a thread entitled "Its been fun while it lasted, but this game is on its last legs" if you have a balanced viewpoint would you?
Top 10 Most Misused Words in MMO's
recruiting random people out the starter areas really does not constitute a solid player base.. there's people who come and go all the time. don't be surprised if half or more of those "100 people" are gone within a month.
i know people never like to admit their MMO is failing, but i'm surprised this game is still going.
And you would be correct in your first statement. But that's the case with ALL mmos. Only tell will tell the truth. But to counter your argument, there's no guarantee that they WILL leave either. In fact, a lot have expressed their liking for the game and have no inclination of moving to another right now.
Btw, I wasn't just recruiting from the starter areas. I was recruiting ALL levels based on our needs and the needs of those in our guild.
Maybe you are surprised by the game is still going because its got a stronger foundation than what some people give it credit. Sure its not in the WoW league in the popularity stakes. But, if time and fate is on its side, AOC's popularity CAN grow again. There's nothing in AOC which cannot be somewhat repaired, given the right conditions.
Top 10 Most Misused Words in MMO's
Since the server merge Fury has loads of people on it, and if you're starting a new cahracter you cant even level due to the constant ganking and people wanting to pvp. They should of merged more servers and not had the fresh start ones. Come to Fury if you want action lol.
You DO realise that the population decline that forced the server merges didn't just occur overnight don't you? In fact it started way back just after launch. Therefore, after a while it makes common sense to merge the servers. Especially if the official figures show a slow down in the rate of people leaving.
However, just because the servers were merged DOESN'T mean that people aren't returning to the game, both BECAUSE of the server merges or because of other reasons.
If you don't believe me, speak to ANYONE on what used to be on the Ymir EU server and ask them about "Inner Sanctum" guild. We didn't exist before mid-December. And in 5 weeks I had recruited about 30 players who were unguilded (both returning vets AND brand new starters to AOC or MMO's in general). Now we have over 100 characters in the guild in just 5 weeks.
We've actually had to turn people AWAY because we now have enough of the different classes to raid. And those aren't all alts either, I know that for a fact!
NOW tell me that I'm lying, and I'll tell you that YOUR viewpoint is biased. After all, you wouldn't have created a thread entitled "Its been fun while it lasted, but this game is on its last legs" if you have a balanced viewpoint would you?
Percentage wise I do not know if the game has slowed down the attrition rate. Some claim it has even stopped. That remains to be seen.
And of course some people are going to be new and some people are going to be re-subscribers. But the key question is: does that make up for those who are leaving because of lost resources/new environment/general upheaval? Doubtful.
And sorry, what one guild has nothing to do with the population of the game. People regularly move from inactive to active guilds with an active heavily recruiting leader. Especially because of the merges...there are tons of people looking for a new start.
But you stealing people from other guilds and catching the few new people to the game doesn't change the direction Age of Conan is heading. You say you have these new people...who have never played before...and you are counting on them to be the core of your raids 2 months down the road when you finally hit 80?
Sorry man, you sound like a Tortage spam guild. And we all know how long those last.
Here is the evidence that Age of Conan is indeed dying:
#1: Search numbers: Imperfect they may be, but they show a gradual trend downwards.
#2: Instances of Khesh: These can now be used to measure the activity in the game. They are heading downwards.
#3: The fresh start servers: Perhaps the most damning evidence. They are dead. No one is starting on these servers in a amount that will make them viable long-term. In North America, of the two new servers, no one has made a new post in over TWO DAYS. Heck, even games on death's door that opened up a new server saw a bunch of activity for at least a few weeks (DAOC, AC, etc.). People on the server itself, half the discussion in global is about if there will be enough people to keep from being merged.
You DO realise that the population decline that forced the server merges didn't just occur overnight don't you? In fact it started way back just after launch. Therefore, after a while it makes common sense to merge the servers. Especially if the official figures show a slow down in the rate of people leaving.
However, just because the servers were merged DOESN'T mean that people aren't returning to the game, both BECAUSE of the server merges or because of other reasons.
If you don't believe me, speak to ANYONE on what used to be on the Ymir EU server and ask them about "Inner Sanctum" guild. We didn't exist before mid-December. And in 5 weeks I had recruited about 30 players who were unguilded (both returning vets AND brand new starters to AOC or MMO's in general). Now we have over 100 characters in the guild in just 5 weeks.
We've actually had to turn people AWAY because we now have enough of the different classes to raid. And those aren't all alts either, I know that for a fact!
NOW tell me that I'm lying, and I'll tell you that YOUR viewpoint is biased. After all, you wouldn't have created a thread entitled "Its been fun while it lasted, but this game is on its last legs" if you have a balanced viewpoint would you?
Percentage wise I do not know if the game has slowed down the attrition rate. Some claim it has even stopped. That remains to be seen.
And of course some people are going to be new and some people are going to be re-subscribers. But the key question is: does that make up for those who are leaving because of lost resources/new environment/general upheaval? Doubtful.
And sorry, what one guild has nothing to do with the population of the game. People regularly move from inactive to active guilds with an active heavily recruiting leader. Especially because of the merges...there are tons of people looking for a new start.
But you stealing people from other guilds and catching the few new people to the game doesn't change the direction Age of Conan is heading. You say you have these new people...who have never played before...and you are counting on them to be the core of your raids 2 months down the road when you finally hit 80?
Sorry man, you sound like a Tortage spam guild. And we all know how long those last.
Here is the evidence that Age of Conan is indeed dying:
#1: Search numbers: Imperfect they may be, but they show a gradual trend downwards.
#2: Instances of Khesh: These can now be used to measure the activity in the game. They are heading downwards.
#3: The fresh start servers: Perhaps the most damning evidence. They are dead. No one is starting on these servers in a amount that will make them viable long-term. In North America, of the two new servers, no one has made a new post in over TWO DAYS. Heck, even games on death's door that opened up a new server saw a bunch of activity for at least a few weeks (DAOC, AC, etc.). People on the server itself, half the discussion in global is about if there will be enough people to keep from being merged.
Does the influx offset those who are leaving? Neither you nor I know the answer to that question.
Who said I was stealing members from other guilds? Who said I was only recruiting from Tortage? No one. As I said, I recruit based on the guilds needs. A lot of the people I recruited were at the time about L35ish. Who have since reached about L60 and are still in the guild. And its not just the guild that I am in who are seeing new faces to the game appearing.
You suggest "search numbers", what numbers? Xfire? HAHAHA please. When 85% of forum users on the EU forums either don't use it or don't even know what Xfire is, then you can hardly use that as damning evidence. It can only show a trend on those who actually use Xfire. Not on the overall populations of the game.
Instances of kesh? That's interesting considering that people are claiming that Kesh is so full they can't move very far without being attacked on the PVP servers. And, as AA said previously, what does it matter how many instances there are of Kesh when you cannot be in them all at the same time? The fact that there's more than just 1 is better than what it was before the merges.
Fresh Start servers? I personally don't want to move to a new start server because my guild doesnt want to. Have you ever thought that the reason no one wants to move is because they are enjoying the higher population on the merged servers? The lack of interest in fresh start servers is hardly damning if the merged servers are brimming now is it? Use a little common sense.
Ask yourself: What ARE the reasons why someone would want to play on the new start servers when they know that the populations on those will be less than the populations on the merged servers? People screamed for higher populations and now they got them. They're hardly going to switch to a low population server again so soon after the merges are they?
As for forum activity, I check BOTH US and EU forums and I see activity there everyday and I noticed that people are reguarly posting. Besides, as everyone knows, there is no correlation between forum activity and activity in an MMO.
You can believe me or not, it doesn't matter. Fact is I'm witnessing the influx of new faces into the game. People who actually say that they are new in Global chat and are loving it. Its a shame that some on this forum create assumptions and reach incorrect conclusions based on out of date evidence.
Top 10 Most Misused Words in MMO's
You DO realise that the population decline that forced the server merges didn't just occur overnight don't you? In fact it started way back just after launch. Therefore, after a while it makes common sense to merge the servers. Especially if the official figures show a slow down in the rate of people leaving.
However, just because the servers were merged DOESN'T mean that people aren't returning to the game, both BECAUSE of the server merges or because of other reasons.
If you don't believe me, speak to ANYONE on what used to be on the Ymir EU server and ask them about "Inner Sanctum" guild. We didn't exist before mid-December. And in 5 weeks I had recruited about 30 players who were unguilded (both returning vets AND brand new starters to AOC or MMO's in general). Now we have over 100 characters in the guild in just 5 weeks.
We've actually had to turn people AWAY because we now have enough of the different classes to raid. And those aren't all alts either, I know that for a fact!
NOW tell me that I'm lying, and I'll tell you that YOUR viewpoint is biased. After all, you wouldn't have created a thread entitled "Its been fun while it lasted, but this game is on its last legs" if you have a balanced viewpoint would you?
Percentage wise I do not know if the game has slowed down the attrition rate. Some claim it has even stopped. That remains to be seen.
And of course some people are going to be new and some people are going to be re-subscribers. But the key question is: does that make up for those who are leaving because of lost resources/new environment/general upheaval? Doubtful.
And sorry, what one guild has nothing to do with the population of the game. People regularly move from inactive to active guilds with an active heavily recruiting leader. Especially because of the merges...there are tons of people looking for a new start.
But you stealing people from other guilds and catching the few new people to the game doesn't change the direction Age of Conan is heading. You say you have these new people...who have never played before...and you are counting on them to be the core of your raids 2 months down the road when you finally hit 80?
Sorry man, you sound like a Tortage spam guild. And we all know how long those last.
Here is the evidence that Age of Conan is indeed dying:
#1: Search numbers: Imperfect they may be, but they show a gradual trend downwards.
#2: Instances of Khesh: These can now be used to measure the activity in the game. They are heading downwards.
#3: The fresh start servers: Perhaps the most damning evidence. They are dead. No one is starting on these servers in a amount that will make them viable long-term. In North America, of the two new servers, no one has made a new post in over TWO DAYS. Heck, even games on death's door that opened up a new server saw a bunch of activity for at least a few weeks (DAOC, AC, etc.). People on the server itself, half the discussion in global is about if there will be enough people to keep from being merged.
Does the influx offset those who are leaving? Neither you nor I know the answer to that question.
Who said I was stealing members from other guilds? Who said I was only recruiting from Tortage? No one. As I said, I recruit based on the guilds needs. A lot of the people I recruited were at the time about L35ish. Who have since reached about L60 and are still in the guild. And its not just the guild that I am in who are seeing new faces to the game appearing.
You suggest "search numbers", what numbers? Xfire? HAHAHA please. When 85% of forum users on the EU forums either don't use it or don't even know what Xfire is, then you can hardly use that as damning evidence. It can only show a trend on those who actually use Xfire. Not on the overall populations of the game.
Instances of kesh? That's interesting considering that people are claiming that Kesh is so full they can't move very far without being attacked on the PVP servers. And, as AA said previously, what does it matter how many instances there are of Kesh when you cannot be in them all at the same time? The fact that there's more than just 1 is better than what it was before the merges.
Fresh Start servers? I personally don't want to move to a new start server because my guild doesnt want to. Have you ever thought that the reason no one wants to move is because they are enjoying the higher population on the merged servers? The lack of interest in fresh start servers is hardly damning if the merged servers are brimming now is it? Use a little common sense.
Ask yourself: What ARE the reasons why someone would want to play on the new start servers when they know that the populations on those will be less than the populations on the merged servers? People screamed for higher populations and now they got them. They're hardly going to switch to a low population server again so soon after the merges are they?
As for forum activity, I check BOTH US and EU forums and I see activity there everyday and I noticed that people are reguarly posting. Besides, as everyone knows, there is no correlation between forum activity and activity in an MMO.
You can believe me or not, it doesn't matter. Fact is I'm witnessing the influx of new faces into the game. People who actually say that they are new in Global chat and are loving it. Its a shame that some on this forum create assumptions and reach incorrect conclusions based on out of date evidence.
You keep on talking about your personal experiences and what you would do as opposed to what happens during certain events with a busy game as compared to a dying game.
For whatever reason people are changing to your guild (guild change, guildless, etc.) that does not say anything about the game's population. And if you are arguing that they are new players and new subscriptions, at some point they stop being a new subscription. If they are truly new players, they should be pretty darn close to coming from tortage...or how can you classify them as fresh blood?
People complaining about Khesh? Sure, now that you have...gasp...full instances of Khesh instead of 20 people they are going to complain. That does not make it busy. Age of Conan doesn't exactly give you lots of room to move or level...the instances in this game are small and confined due to the inability to navigate terrain. It creates an artificial feeling of population...even if there are only 50 people in a zone.
And who cares if you didn't want to transfer to a new server? Plenty of people usually do. The fact that they are so dead speaks volumes about a) either the population or b) the desirability to get a fresh start. It speaks badly about one of those...and I don't know which is worse.
And of course forum activity is correlated to game activity. It is not a perfect correlation, but it gives you an empirical impression of activity
How in god's name did you level up something as boring as the ToS? I couldn't do it past lvl 40. The spellcasting in this game is horrible, monotonous and unvaried. All I did is hit the same 3-4 buttons over and over again. Your tolerance for a boring grind is more than most.
FYI to anyone interested in this game, AoC is melee-centric. It is quite good for melee too, but if you like casting, healing and etc., it is a dreadful bore.
How in god's name did you level up something as boring as the ToS? I couldn't do it past lvl 40. The spellcasting in this game is horrible, monotonous and unvaried. All I did is hit the same 3-4 buttons over and over again. Your tolerance for a boring grind is more than most.
FYI to anyone interested in this game, AoC is melee-centric. It is quite good for melee too, but if you like casting, healing and etc., it is a dreadful bore.
I agree that casting could use the same combo style as rangers (there's probably not much difference in the mechanics too), but it's no different to other MMO's.
Top 10 Most Misused Words in MMO's
I started up again, and quit a week later.
I have 65, and low level I pvp with (30's) and all people do now on Tyranny is guard hump. Age of conan is a fine game, its the players who only want to pvp when they can kill you for sure, and then guard hump all day long when they can't that ruined it.
I don't even bother getting to 70+ because I don't want to go into the whole which zerg can out zerg my zerg for leveling spots type game. I had more fun on the reroll server, where I was getting jumped by a 34 sin, and 24 ranger on my 24 barb cause at least they stood toe to toe and fought, I don't mind dying.
besides those two gankers, the ONLY fights I have been in where I didn't track down my target and wait for them to leave combat with the mob they were fighting, were from people who would stand just out of range of guards then run to them if they started losing the fight.
Honestly, there should be no guards and I would be happy. Add a little more post 70 content (which is coming, I know) and I would be happy. I am no ganker, but I think guards just help the loser gankers who can't fight one on one even if they get the jump.
The people that are trying to make the world worse never take a day off , why should I. Light up the darkness Bob Marley