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Warhammer: initial impressions after the 7 day trial

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Comments

  • PheacePheace Member Posts: 2,408
    Originally posted by MrVicchio

    Originally posted by Raztor


     This review is pretty similar to pretty much all reviews out there that have played to around lvl20ish or so. After that it goes downhill fast.

     

    I hit 31 and started having more fun... weird. 

     

    It certainly is if you can't somehow believe there will always be exceptions

    image

  • PheacePheace Member Posts: 2,408
    Originally posted by Popingay1

    Originally posted by Pheace

    Originally posted by MrVicchio

    Originally posted by Raztor


     This review is pretty similar to pretty much all reviews out there that have played to around lvl20ish or so. After that it goes downhill fast.

     

    I hit 31 and started having more fun... weird. 

     

    It certainly is if you can't somehow believe there will always be exceptions

    or maybe it is the norm ?

     

     

    Sure, maybe

    image

  • ghostinfinitghostinfinit Member UncommonPosts: 552
    Originally posted by Surfheart


    The honeymoon period is indeed pretty sweet.



     

    I couldn't have said it better myself

  • firecowfirecow Member Posts: 26

    The game slows down by T3 (21-31) because quest XP doesn't scale well, even now. So you have to do a healthy mix of PVE and SC and over the last month, T1-T3 Open RVR and seiges are happening almost at all times (the RVR inf rewards are exceptional) so it resolves much of that problem of slowing down in T3.

    T4 is extremely fast if you aren't careful. You'll hit 40 with PLENTY of quests to spare and several chapters completely untouched. XP scales much, much better in T4 and you should be able to get a level every 2-4 hours. 38-40 takes 1 day max.

    By endgame, they require that you are responsible for your fun ingame. This is the part where player generated content comes in and where many people who don't understand or don't enjoy that type of gameplay decide to leave or find it unejoyable.

    WAR is a very casual friendly game. Pick up and play. Log off when you want. Even the endgame dungeons can be done in an hour (with experience). It's enjoyable if you play the game without tryign to make the game into somethign else.

  • neller2000neller2000 Member Posts: 130
    Originally posted by firecow


    The game slows down by T3 (21-31) because quest XP doesn't scale well, even now. So you have to do a healthy mix of PVE and SC and over the last month, T1-T3 Open RVR and seiges are happening almost at all times (the RVR inf rewards are exceptional) so it resolves much of that problem of slowing down in T3.
    T4 is extremely fast if you aren't careful. You'll hit 40 with PLENTY of quests to spare and several chapters completely untouched. XP scales much, much better in T4 and you should be able to get a level every 2-4 hours. 38-40 takes 1 day max.
    By endgame, they require that you are responsible for your fun ingame. This is the part where player generated content comes in and where many people who don't understand or don't enjoy that type of gameplay decide to leave or find it unejoyable.
    WAR is a very casual friendly game. Pick up and play. Log off when you want. Even the endgame dungeons can be done in an hour (with experience). It's enjoyable if you play the game without tryign to make the game into somethign else.



     

    Sorry but ermm they "require" you to find your own fun, user generated content for endgame? Who in the world would ever play an MMORPG if endgame was said to be user generated? Is this the new excuse Mythic is using for the complete lack of endgame at all?

    No, Mythic doesn't require you to find your own user-generated content, Mythic failed at providing content at all for endgame and over estimated what they perceived as fun when it came to the subscribers.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Electriceye

    I mean even popinjay enjoyed the T1 experience I think! (and that's saying something).


    Very true. I had fun in this game very early. I rolled a BW at launch and fiddled with a SW. I found the PQs very neat and the artwork was ok, although I don't like Victorian armor and such. I was blown away by nothing, but I wasn't expecting to be either. I did think during this time that WAR might be able to pull the Wow pvp crowd, as it was different enough in that respect, but not as a total and complete game.

    Where the game lost me was around 20ish. I played longer, but I could feel a tangible dip in fun and excitement. It may have had something to do with my server, Tor Archere, being retardedly empty but I know that wasn't all of it. I used that probably as more of an excuse to not log on later.

    The game seemed simple to me, nothing really challenging. It didn't seem innovative playing it except for the PQs. I felt I had did this in GWs to some extent. I freely admit I never got to endgame, but from everything I read it seems I did not miss much that would have changed my mind personally, so it was a win-win leaving that early.

    Enough love Warhammer that it will stay around for years, but only in a niche capacity. But that never bothers those inside the niche, which is all that matters. But the usual "HooHOO! This is the best game EVAH!!!" "OMG this game blows completely" helps no one looking for total info. I always felt loyalty to a company in the face of a substandard product was silly, and it only breeds more of the same from other ones.

    I just attracted my share of the unhinged WARbois, as evidenced by my current fan club naming themselves after versions of my name. Slightly flattering, but somewhat annoying Mods don't see it. Meh.

  • HairwolfHairwolf Member Posts: 43
    Originally posted by popinjay


     

    Originally posted by Electriceye
     
    I mean even popinjay enjoyed the T1 experience I think! (and that's saying something).

     

     

    Very true. I had fun in this game very early. I rolled a BW at launch and fiddled with a SW. I found the PQs very neat and the artwork was ok, although I don't like Victorian armor and such. I was blown away by nothing, but I wasn't expecting to be either. I did think during this time that WAR might be able to pull the Wow pvp crowd, as it was different enough in that respect, but not as a total and complete game.

    Where the game lost me was around 20ish. I played longer, but I could feel a tangible dip in fun and excitement. It may have had something to do with my server, Tor Archere, being retardedly empty but I know that wasn't all of it. I used that probably as more of an excuse to not log on later.

    The game seemed simple to me, nothing really challenging. It didn't seem innovative playing it except for the PQs. I felt I had did this in GWs to some extent. I freely admit I never got to endgame, but from everything I read it seems I did not miss much that would have changed my mind personally, so it was a win-win leaving that early.

    Enough love Warhammer that it will stay around for years, but only in a niche capacity. But that never bothers those inside the niche, which is all that matters. But the usual "HooHOO! This is the best game EVAH!!!" "OMG this game blows completely" helps no one looking for total info. I always felt loyalty to a company in the face of a substandard product was silly, and it only breeds more of the same from other ones.

    I just attracted my share of the unhinged WARbois, as evidenced by my current fan club naming themselves after versions of my name. Slightly flattering, but somewhat annoying Mods don't see it. Meh.

     

    Good post man, still haven't managed to start my full game experience yet (work's a terrible thing ain't it?).

    It'll be interesting to see how i find it when i've actually gotten to the mid levels.

    Played: WoW, Lotro, AoC, Eve, CoX.
    Shortly be playing: WAR and champions if the release date holds.

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