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Im all for it and sounds like fun tbh. I mean WoW type games dont have any type of appeal for me, and in fact SWG was no longer a thrill after they nerfed Perma Death for Jedi although i will say that was way too harsh and although i did enjoy the XP loss aspect of the game with a death as a jedi, and outside of item Decay there was no real penalty for other players. wich kinda made it suck tbh after the little kids started crying about jedi being so Uber...
I play EVE for my main game now and tbh i love the whole system of nobody can stop you from being a pirate and basically make your income by killing other players but they have a -security status and in the end it can be a rather hard life for the weak at heart.
And as an example over the weekend me and friend went pirate hunting for the sake of killing somebody and got one guy who wasnt paying attention or mabey just too high on himself in a bad place all alone and i was in a ceptor and my buddy was in a geddon and we popped his HAC(Zealot) and then his buddies showed up and tbh i knew we where in Deep Sh*T , a few HICs,HACS,AFs with ceptors showed up and started the Jam
So i decided in my last few moments of that clones life to POP the wreck as one big FU anyway! turned out thats what they really wanted was all his faction fits back .. since we couldnt get them i just destroyed them ...imagine our suprise when we saw the kill mail
All i would like to see is the full loot system have a Value of some kind of content in itself as in penalties BHs and faction loss adding risk for the looter and also the destruction of corpse's for a strategic value of being an assulting or defending force.
Being in a large alliance in EVE we do this if we are in hostile turf and dont have the time to enjoy the rewards we just leave a few behind to clear the battle of wrecks that can be of value to our enemy if we have no way of getting it out...
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There are two other threads about full loot on the first page of this forum. Was it absolutely necessary to start a third?