* Made several improvements to the Warlord Repadis encounter in Xibaluku.
* Fixed some causes of crashing.
* General improvements made to encounters in the Slaughterhouse and the Cradle of Decay.
COMBAT
* When charmed by an npc, you will always move with jogspeed, regardless of crowd control abilities that slow you down.
* Players who are being knocked back will no longer be able to enter Spellweaving until they get back up.
* Necromancers will no longer automatically receive the Spellweaving buff window upon entering Spellweaving state. The chance to receive this buff window is now equal to that of all other Spellweaving classes.
GUI
* You now get a confirmation popup to verify you really want to loot bind on equip items.
* Waypoints for the new dungeon areas (Xibaluku, Slaughterhouse, Cradle of Decay) have been added to the worldmap and local maps.
PVP
* Con range has been changed to 8 (meaning that you can now attack players 8 levels lower than you without getting murder points or criminal status).
* Players' nametags should show as gray only if they DO give you murderpoints for killing them. Low level players' tags should change to red if they attack you, and back again after about a minute.
* When attacking a target with melee or spells, the damage will no longer splash to nearby targets, unless either of the following is true:
-The current target will also give murderpoints.
-The splash target has previously been attacked by you.
-The splash target will not give you murderpoints.
Thus, when being attacked by a single member of a low level group, that members' nametag should change from gray to red. During the time at which the tag is red, you can freely attack that member, and the damage should not splash to the other players in the group. If you at some point change your mind and attack other (innocent) players of the group, the damage should splash to all nearby targets and keep on doing so even if you go back to your original red-tagged target.
PVP Minigames
* Capture the Skull: It's no longer possible to overwrite the carrying skull debuff by using Last Stand.
I think the most important thing to note here are the changes to the PVP.
Ohh, sweet... low level nose-thumbers, your reign is over.
* When attacking a target with melee or spells, the damage will no longer splash to nearby targets, unless either of the following is true:
-The current target will also give murderpoints.
-The splash target has previously been attacked by you.
-The splash target will not give you murderpoints.
Thus, when being attacked by a single member of a low level group, that members' nametag should change from gray to red. During the time at which the tag is red, you can freely attack that member, and the damage should not splash to the other players in the group. If you at some point change your mind and attack other (innocent) players of the group, the damage should splash to all nearby targets and keep on doing so even if you go back to your original red-tagged target.
* A low level player attacking a high level is now a free kill for about 60 seconds, three times longer than before.
Yay so you have to stealth hide for 60 seconds!!!!!!!!!!!!!
However, this one thing has almost enticed me to go back...and that is reverse griefing....with the right class a 65-70 could roll through level 80s and there would be nothing anyone could do about it do to poor class balance and level/gear bonuses being under whelming.....do to the level diffrence it would be easy to hit PvP lvl 5.
The only think keeping me from doing that is, it would be morally wrong to give money to this company, I already leveled to 80 and don't wish to see the same linear campaign again. Playing an MMO that is in high risk of closing down the servers would be a waste of time. Then there is not much going on after 70 anyway so what is the point? Also, I hear reports that there are fewer instances now, just a short time after mergers, meaning the game's pop is in decline again. Then you have guards everywhere to stop PvP on PvP servers.
So alleviate my concerns so I can reverse gank or jump into so called zergs with 80s....what class would be better a ToS or Barbarian for reverse ganking?
Another Update today on the test servere this might be the last one for the patch before it releases! (just a guess) Added February 13th, 2009 -------------------------------------------------------------------------------- GENERAL
* Made several improvements to the Warlord Repadis encounter in Xibaluku.
* Fixed some causes of crashing.
* General improvements made to encounters in the Slaughterhouse and the Cradle of Decay.
COMBAT
* When charmed by an npc, you will always move with jogspeed, regardless of crowd control abilities that slow you down.
* Players who are being knocked back will no longer be able to enter Spellweaving until they get back up.
* Necromancers will no longer automatically receive the Spellweaving buff window upon entering Spellweaving state. The chance to receive this buff window is now equal to that of all other Spellweaving classes.
GUI
* You now get a confirmation popup to verify you really want to loot bind on equip items.
* Waypoints for the new dungeon areas (Xibaluku, Slaughterhouse, Cradle of Decay) have been added to the worldmap and local maps.
PVP
* Con range has been changed to 8 (meaning that you can now attack players 8 levels lower than you without getting murder points or criminal status).
* Players' nametags should show as gray only if they DO give you murderpoints for killing them. Low level players' tags should change to red if they attack you, and back again after about a minute.
* When attacking a target with melee or spells, the damage will no longer splash to nearby targets, unless either of the following is true:
-The current target will also give murderpoints.
-The splash target has previously been attacked by you.
-The splash target will not give you murderpoints.
Thus, when being attacked by a single member of a low level group, that members' nametag should change from gray to red. During the time at which the tag is red, you can freely attack that member, and the damage should not splash to the other players in the group. If you at some point change your mind and attack other (innocent) players of the group, the damage should splash to all nearby targets and keep on doing so even if you go back to your original red-tagged target. PVP Minigames
* Capture the Skull: It's no longer possible to overwrite the carrying skull debuff by using Last Stand.
I think the most important thing to note here are the changes to the PVP.
Another thing, do you know if this is the last update to 1.04 before it comes out?
One cool thing i just saw on the AOC forum, The Game Director posted this in a Thread.
Tarantia Commons is currently planned to be in the same update cycle as the items and statistics update. (i.e. 1.05) It will certainly be on the public test servers during that cycle. Whether it launches in exactly the same update as the stats update will depend on testing. It may come at the same time, or it may come a little after (i.e. as a 1.05.x update just like we did with Ymir's Pass).
So we are going to get Tarantia Commons also in 1.05 !!! Really nice stuff
Patch 1.04 and 1.05 will make AOC awesome !
------------------------------
Bear Grylls : I need to get out of this frozen hellhole! Bear Grylls : (Holds a beetle in his hand) 4 times more protein then Beef
The question is: How many months can you hype a patch before the player(s) dont care anymore?
Answer: If you live in Norway or your name begins with A: Unlimited....
If WoW = The Beatles and WAR = Led Zeppelin Then LotrO = Pink Floyd
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by finaticd
Originally posted by AmazingAvery
PVP
* A low level player attacking a high level is now a free kill for about 60 seconds, three times longer than before.
Yay so you have to stealth hide for 60 seconds!!!!!!!!!!!!!
The only think keeping me from doing that is, it would be morally wrong to give money to this company, I already leveled to 80 and don't wish to see the same linear campaign again. Playing an MMO that is in high risk of closing down the servers would be a waste of time. Then there is not much going on after 70 anyway so what is the point? Also, I hear reports that there are fewer instances now, just a short time after mergers, meaning the game's pop is in decline again. Then you have guards everywhere to stop PvP on PvP servers.
I think it is safe to say you answered you own questions. If you are really disliking the mechanics coupled with taking huge assuptions and believing them as fact, maybe the point is you may be better off if you moved on. It seems like the game is just not for you and by your own admission and statements it certainly looks that way.
This thread is about the patch that will be deployed, if you haven't experienced it's contents then it isn't really a good start chucking statements in theory around.
Like you said "whats the point?" Move on and be happy maybe? just trying to help
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by Conza
Originally posted by AmazingAvery
Another Update today on the test servere this might be the last one for the patch before it releases! (just a guess) Added February 13th, 2009 -------------------------------------------------------------------------------- GENERAL
* Made several improvements to the Warlord Repadis encounter in Xibaluku.
* Fixed some causes of crashing.
* General improvements made to encounters in the Slaughterhouse and the Cradle of Decay.
COMBAT
* When charmed by an npc, you will always move with jogspeed, regardless of crowd control abilities that slow you down.
* Players who are being knocked back will no longer be able to enter Spellweaving until they get back up.
* Necromancers will no longer automatically receive the Spellweaving buff window upon entering Spellweaving state. The chance to receive this buff window is now equal to that of all other Spellweaving classes.
GUI
* You now get a confirmation popup to verify you really want to loot bind on equip items.
* Waypoints for the new dungeon areas (Xibaluku, Slaughterhouse, Cradle of Decay) have been added to the worldmap and local maps.
PVP
* Con range has been changed to 8 (meaning that you can now attack players 8 levels lower than you without getting murder points or criminal status).
* Players' nametags should show as gray only if they DO give you murderpoints for killing them. Low level players' tags should change to red if they attack you, and back again after about a minute.
* When attacking a target with melee or spells, the damage will no longer splash to nearby targets, unless either of the following is true:
-The current target will also give murderpoints.
-The splash target has previously been attacked by you.
-The splash target will not give you murderpoints.
Thus, when being attacked by a single member of a low level group, that members' nametag should change from gray to red. During the time at which the tag is red, you can freely attack that member, and the damage should not splash to the other players in the group. If you at some point change your mind and attack other (innocent) players of the group, the damage should splash to all nearby targets and keep on doing so even if you go back to your original red-tagged target. PVP Minigames
* Capture the Skull: It's no longer possible to overwrite the carrying skull debuff by using Last Stand.
I think the most important thing to note here are the changes to the PVP.
Another thing, do you know if this is the last update to 1.04 before it comes out?
I am guessing it is, just based on the timeframe they are looking at deploying it previously mentioned / hinted at. I guess they put this out now so to monitor over the weekend for any further issues, with hopefully deployment to live servers by end of next week. If issues with this patch then early week after next.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
So now that Patch 1.04 has been put out on the live servers work is continuing at full pace on the test server.
3 updates in just over a week: 1.041 + 1.042
FIELD OF THE DEAD
* The quest "A Crawling Threat" can now be turned in properly.
CRADLE OF DECAY
* The Lord of Decay now resets correctly.
* The Lord of Decay will no longer run off during battle to find far-off minions to eat.
THUNDER RIVER
* Blood Fang should spawn at the correct location again.
THE SLAUGHTERHOUSE CELLAR
* Enough Seal Fragments should now drop from the Picts in the Slaughterhouse Cellar for players to handily finish this quest in one run.
BLACK RING CITADEL
* Seruah should now both reset and die properly.
* Seruah should now properly use her "Ripped from Within" ability.
* The spawn rate of Seruah's adds has been reduced.
* Seruah's adds no longer spawn after she has been killed.
* The Chatha encounter has been toned down slightly.
THE DRAGON CAVE
* Terrors of Tartaros should now correctly attack players.
GUILD CITIES
* It is now possible to use Guild City Traders after fighting with combat dummies.
TRADESKILLS
* Architect: Heavy Lintel now drops.
GENERAL
* Agroing a seated NPC will no longer cause that npc to appear in a knockback animation.
* Charging a target while mounted should no longer cause players to become stuck in the knockback animation. (Testlive only)
* Dx10 returns in this version
And late last night MST:
Update Notes for Update 1.04.2
**These notes do not necessarily reflect the final version that will be deployed on Live**
GENERAL
* Identified and fixed some memory leaks to improve client performance.
* You can now jump out of water and land correctly again.
* It will not be night every time time you log in anymore. <<<<<<< OPENEDGE FOR YOU
COMBAT
* Neither players nor NPCs can abort the get-up animation during knockbacks any longer.
CLASSES
Ranger
* Silent Shots should apply when hitting a target, not on the combo starter. This was only the case for Shadow Snipe.
GUI
* Friends/Guild members view shouldn't assert/crash now when mousing over people.
* When switching to masterlooter in a raid, the raidleader's masterlooter becomes the masterlooter. If they dont have masterlooter, the leader of that team becomes the masterlooter of the raid.
MASSIVE PVP
* Straight Walls are properly taking damage again.
* Fixed a collision issue with staired walls.
NPCS
* Black Ring Citadel: Fixed an issue which caused Chatha to not reset properly.
* The Ice Fiend in Atzel's Approach will respawn more reliably.
* NPCs will be slightly more responsive when returning from cc abilities like stun or knockback.
* Slaughterhouse Cellar: The Crocodile Retinue Picts are no longer standing around warming their hands on a nonexistent fire.
* Xibaluku: Balko now defends himself more intelligently.
* Xibaluku: The Defender of Acheron now defends himself more intelligently.
* Seruah : Increased the strength of Astral Force.
* Seruah : Fixed a bug where the encounter wouldn't reset and terminate properly.
* Seruah : Seruah should no longer try to attack players outside her room.
* Seruah : Fixed a bug which decreased the spawn rate of Seruah's adds.
* Seruah : Fixed an issue which caused Seruah to not use her "Ripped from Within" ability when she was supposed to.
QUESTS
* Atzel's Approach: Behind the Ice - Yetis will seem to get caught in the ice more often.
* The Maze: A Queen's Carapace - Quest is now correctly classified under 'The Maze'.
* Wild Lands: Devil's Pass - The Enormous Bear will now spawn when entering the Area even if the first attempt failed. Replaced Nestor's small radius with a normal waypoint.
* Wild Lands: Liniment of Pulchritude - Quest no longer breaks if the player fails to wait while Adeonus is mixing the ointment for Juverna.
* Wild Lands: The Curse of Flies - Quest is now working as intended.
TRADESKILLS
* Woodcutting: Black Soulstaff is properly dropping in Kheshatta.
* Woodcutting: Silvercarved Stave now properly drops.
WORLD DESIGN
* Xibaluku: Fixed a collision issue.
* Xibaluku: Blocked off the back of the Jal Kor boss room to avoid exploits.
For those that are not on the test server, it is really obvious they are listening to the feedback especally after a few test server raid groups and siege groups giving direct feedback. If your a current subscriber and want the game to improve or notice something you think could be done better then pop over to the Test Server forums and join the conversation - the evidence is all around that they are listening and doing what the players want.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
I had forgot to add that with the last update DX10 was taken down as per this post with notice:
I had forgot to add that with the last update DX10 was taken down as per this post with notice: February 27th Update - Dx10 temporarily disabled in this build -------------------------------------------------------------------------------- Due to unforseen technical difficulties, we have been forced to focus on today's version (February 27th) without including Dx10. Don't worry! We plan to have a newer build with Dx10 enabled patched out to Testlive on Monday
For anyone wondering why. New DX10 patch Monday! Hurrrah!
<Mod Edit>
Why not play a game like EvE. On March 10 they are introducing a Free Expansion--as they often do, tonnes of content, all kinds of new features, you can even get out of your ship and walk around All of that for free...now there's something you can brag about. Plus DX10 was implemented and they barley mentioned it....no big deal to a capable coder I guess.
Conversely, then there is you who is cheering on the fact that they are introducing DX10 (which was something promised at launch) on a PTR? Are you kidding me?
You are so desperately reaching it's painful to watch...and it really shows...does Famine know how desperate you make AoC look by spamming "fixes" and celebrating the fact that DX10 is just going to PTR now--lol
tell me you don't see the Comedy.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by Blackwell99
Originally posted by AmazingAvery
I had forgot to add that with the last update DX10 was taken down as per this post with notice: February 27th Update - Dx10 temporarily disabled in this build -------------------------------------------------------------------------------- Due to unforseen technical difficulties, we have been forced to focus on today's version (February 27th) without including Dx10. Don't worry! We plan to have a newer build with Dx10 enabled patched out to Testlive on Monday
For anyone wondering why. New DX10 patch Monday! Hurrrah!
<Snip>
Why not play a game like EvE. On March 10 they are introducing a Free Expansion--as they often do, tonnes of content, all kinds of new features, you can even get out of your ship and walk around All of that for free...now there's something you can brag about. Plus DX10 was implemented and they barley mentioned it....no big deal to a capable coder I guess.
Conversely, then there is you who is cheering on the fact that they are introducing DX10 (which was something promised at launch) on a PTR? Are you kidding me?
You are so desperately reaching it's painful to watch...and it really shows...does Famine know how desperate you make AoC look by spamming "fixes" and celebrating the fact that DX10 is just going to PTR now--lol
tell me you don't see the Comedy.
No this thread was about test server updates. It is called follow up. It seems your confused again. Do you have the "we promise for launch link" Please I need to see the word "promise".
The only desperation is the fact the game is and has improved so much it goes against all your posts for the majority.
What is comical is why are you here? no interest, check, nothing constructive, check, doesn't play, check, doesn't want to play, check. Seen the Ariston advert?
Comments
Another Update today on the test servere this might be the last one for the patch before it releases! (just a guess)
Added February 13th, 2009
--------------------------------------------------------------------------------
GENERAL
* Made several improvements to the Warlord Repadis encounter in Xibaluku.
* Fixed some causes of crashing.
* General improvements made to encounters in the Slaughterhouse and the Cradle of Decay.
COMBAT
* When charmed by an npc, you will always move with jogspeed, regardless of crowd control abilities that slow you down.
* Players who are being knocked back will no longer be able to enter Spellweaving until they get back up.
* Necromancers will no longer automatically receive the Spellweaving buff window upon entering Spellweaving state. The chance to receive this buff window is now equal to that of all other Spellweaving classes.
GUI
* You now get a confirmation popup to verify you really want to loot bind on equip items.
* Waypoints for the new dungeon areas (Xibaluku, Slaughterhouse, Cradle of Decay) have been added to the worldmap and local maps.
PVP
* Con range has been changed to 8 (meaning that you can now attack players 8 levels lower than you without getting murder points or criminal status).
* Players' nametags should show as gray only if they DO give you murderpoints for killing them. Low level players' tags should change to red if they attack you, and back again after about a minute.
* When attacking a target with melee or spells, the damage will no longer splash to nearby targets, unless either of the following is true:
-The current target will also give murderpoints.
-The splash target has previously been attacked by you.
-The splash target will not give you murderpoints.
Thus, when being attacked by a single member of a low level group, that members' nametag should change from gray to red. During the time at which the tag is red, you can freely attack that member, and the damage should not splash to the other players in the group. If you at some point change your mind and attack other (innocent) players of the group, the damage should splash to all nearby targets and keep on doing so even if you go back to your original red-tagged target.
PVP Minigames
* Capture the Skull: It's no longer possible to overwrite the carrying skull debuff by using Last Stand.
I think the most important thing to note here are the changes to the PVP.
Ohh, sweet... low level nose-thumbers, your reign is over.
* When attacking a target with melee or spells, the damage will no longer splash to nearby targets, unless either of the following is true:
-The current target will also give murderpoints.
-The splash target has previously been attacked by you.
-The splash target will not give you murderpoints.
Thus, when being attacked by a single member of a low level group, that members' nametag should change from gray to red. During the time at which the tag is red, you can freely attack that member, and the damage should not splash to the other players in the group. If you at some point change your mind and attack other (innocent) players of the group, the damage should splash to all nearby targets and keep on doing so even if you go back to your original red-tagged target.
Yay so you have to stealth hide for 60 seconds!!!!!!!!!!!!!
However, this one thing has almost enticed me to go back...and that is reverse griefing....with the right class a 65-70 could roll through level 80s and there would be nothing anyone could do about it do to poor class balance and level/gear bonuses being under whelming.....do to the level diffrence it would be easy to hit PvP lvl 5.
The only think keeping me from doing that is, it would be morally wrong to give money to this company, I already leveled to 80 and don't wish to see the same linear campaign again. Playing an MMO that is in high risk of closing down the servers would be a waste of time. Then there is not much going on after 70 anyway so what is the point? Also, I hear reports that there are fewer instances now, just a short time after mergers, meaning the game's pop is in decline again. Then you have guards everywhere to stop PvP on PvP servers.
So alleviate my concerns so I can reverse gank or jump into so called zergs with 80s....what class would be better a ToS or Barbarian for reverse ganking?
thanks.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
Another thing, do you know if this is the last update to 1.04 before it comes out?
One cool thing i just saw on the AOC forum, The Game Director posted this in a Thread.
Tarantia Commons is currently planned to be in the same update cycle as the items and statistics update. (i.e. 1.05) It will certainly be on the public test servers during that cycle. Whether it launches in exactly the same update as the stats update will depend on testing. It may come at the same time, or it may come a little after (i.e. as a 1.05.x update just like we did with Ymir's Pass).
So we are going to get Tarantia Commons also in 1.05 !!! Really nice stuff
Patch 1.04 and 1.05 will make AOC awesome !
------------------------------
Bear Grylls : I need to get out of this frozen hellhole!
Bear Grylls : (Holds a beetle in his hand) 4 times more protein then Beef
The question is: How many months can you hype a patch before the player(s) dont care anymore?
Answer: If you live in Norway or your name begins with A: Unlimited....
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
Yay so you have to stealth hide for 60 seconds!!!!!!!!!!!!!
The only think keeping me from doing that is, it would be morally wrong to give money to this company, I already leveled to 80 and don't wish to see the same linear campaign again. Playing an MMO that is in high risk of closing down the servers would be a waste of time. Then there is not much going on after 70 anyway so what is the point? Also, I hear reports that there are fewer instances now, just a short time after mergers, meaning the game's pop is in decline again. Then you have guards everywhere to stop PvP on PvP servers.
I think it is safe to say you answered you own questions. If you are really disliking the mechanics coupled with taking huge assuptions and believing them as fact, maybe the point is you may be better off if you moved on. It seems like the game is just not for you and by your own admission and statements it certainly looks that way.
This thread is about the patch that will be deployed, if you haven't experienced it's contents then it isn't really a good start chucking statements in theory around.
Like you said "whats the point?" Move on and be happy maybe? just trying to help
Another thing, do you know if this is the last update to 1.04 before it comes out?
I am guessing it is, just based on the timeframe they are looking at deploying it previously mentioned / hinted at. I guess they put this out now so to monitor over the weekend for any further issues, with hopefully deployment to live servers by end of next week. If issues with this patch then early week after next.
So now that Patch 1.04 has been put out on the live servers work is continuing at full pace on the test server.
3 updates in just over a week: 1.041 + 1.042
FIELD OF THE DEAD
* The quest "A Crawling Threat" can now be turned in properly.
CRADLE OF DECAY
* The Lord of Decay now resets correctly.
* The Lord of Decay will no longer run off during battle to find far-off minions to eat.
THUNDER RIVER
* Blood Fang should spawn at the correct location again.
THE SLAUGHTERHOUSE CELLAR
* Enough Seal Fragments should now drop from the Picts in the Slaughterhouse Cellar for players to handily finish this quest in one run.
BLACK RING CITADEL
* Seruah should now both reset and die properly.
* Seruah should now properly use her "Ripped from Within" ability.
* The spawn rate of Seruah's adds has been reduced.
* Seruah's adds no longer spawn after she has been killed.
* The Chatha encounter has been toned down slightly.
THE DRAGON CAVE
* Terrors of Tartaros should now correctly attack players.
GUILD CITIES
* It is now possible to use Guild City Traders after fighting with combat dummies.
TRADESKILLS
* Architect: Heavy Lintel now drops.
GENERAL
* Agroing a seated NPC will no longer cause that npc to appear in a knockback animation.
* Charging a target while mounted should no longer cause players to become stuck in the knockback animation. (Testlive only)
* Dx10 returns in this version
And late last night MST:
Update Notes for Update 1.04.2
**These notes do not necessarily reflect the final version that will be deployed on Live**
GENERAL
* Identified and fixed some memory leaks to improve client performance.
* You can now jump out of water and land correctly again.
* It will not be night every time time you log in anymore. <<<<<<< OPENEDGE FOR YOU
COMBAT
* Neither players nor NPCs can abort the get-up animation during knockbacks any longer.
CLASSES
Ranger
* Silent Shots should apply when hitting a target, not on the combo starter. This was only the case for Shadow Snipe.
GUI
* Friends/Guild members view shouldn't assert/crash now when mousing over people.
* When switching to masterlooter in a raid, the raidleader's masterlooter becomes the masterlooter. If they dont have masterlooter, the leader of that team becomes the masterlooter of the raid.
MASSIVE PVP
* Straight Walls are properly taking damage again.
* Fixed a collision issue with staired walls.
NPCS
* Black Ring Citadel: Fixed an issue which caused Chatha to not reset properly.
* The Ice Fiend in Atzel's Approach will respawn more reliably.
* NPCs will be slightly more responsive when returning from cc abilities like stun or knockback.
* Slaughterhouse Cellar: The Crocodile Retinue Picts are no longer standing around warming their hands on a nonexistent fire.
* Xibaluku: Balko now defends himself more intelligently.
* Xibaluku: The Defender of Acheron now defends himself more intelligently.
* Seruah : Increased the strength of Astral Force.
* Seruah : Fixed a bug where the encounter wouldn't reset and terminate properly.
* Seruah : Seruah should no longer try to attack players outside her room.
* Seruah : Fixed a bug which decreased the spawn rate of Seruah's adds.
* Seruah : Fixed an issue which caused Seruah to not use her "Ripped from Within" ability when she was supposed to.
QUESTS
* Atzel's Approach: Behind the Ice - Yetis will seem to get caught in the ice more often.
* The Maze: A Queen's Carapace - Quest is now correctly classified under 'The Maze'.
* Wild Lands: Devil's Pass - The Enormous Bear will now spawn when entering the Area even if the first attempt failed. Replaced Nestor's small radius with a normal waypoint.
* Wild Lands: Liniment of Pulchritude - Quest no longer breaks if the player fails to wait while Adeonus is mixing the ointment for Juverna.
* Wild Lands: The Curse of Flies - Quest is now working as intended.
TRADESKILLS
* Woodcutting: Black Soulstaff is properly dropping in Kheshatta.
* Woodcutting: Silvercarved Stave now properly drops.
WORLD DESIGN
* Xibaluku: Fixed a collision issue.
* Xibaluku: Blocked off the back of the Jal Kor boss room to avoid exploits.
For those that are not on the test server, it is really obvious they are listening to the feedback especally after a few test server raid groups and siege groups giving direct feedback. If your a current subscriber and want the game to improve or notice something you think could be done better then pop over to the Test Server forums and join the conversation - the evidence is all around that they are listening and doing what the players want.
I had forgot to add that with the last update DX10 was taken down as per this post with notice:
February 27th Update - Dx10 temporarily disabled in this build
--------------------------------------------------------------------------------
Due to unforseen technical difficulties, we have been forced to focus on today's version (February 27th) without including Dx10.
Don't worry! We plan to have a newer build with Dx10 enabled patched out to Testlive on Monday
For anyone wondering why.
New DX10 patch Monday! Hurrrah!
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Why not play a game like EvE. On March 10 they are introducing a Free Expansion--as they often do, tonnes of content, all kinds of new features, you can even get out of your ship and walk around All of that for free...now there's something you can brag about. Plus DX10 was implemented and they barley mentioned it....no big deal to a capable coder I guess.
Conversely, then there is you who is cheering on the fact that they are introducing DX10 (which was something promised at launch) on a PTR? Are you kidding me?
You are so desperately reaching it's painful to watch...and it really shows...does Famine know how desperate you make AoC look by spamming "fixes" and celebrating the fact that DX10 is just going to PTR now--lol
tell me you don't see the Comedy.
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Why not play a game like EvE. On March 10 they are introducing a Free Expansion--as they often do, tonnes of content, all kinds of new features, you can even get out of your ship and walk around All of that for free...now there's something you can brag about. Plus DX10 was implemented and they barley mentioned it....no big deal to a capable coder I guess.
Conversely, then there is you who is cheering on the fact that they are introducing DX10 (which was something promised at launch) on a PTR? Are you kidding me?
You are so desperately reaching it's painful to watch...and it really shows...does Famine know how desperate you make AoC look by spamming "fixes" and celebrating the fact that DX10 is just going to PTR now--lol
tell me you don't see the Comedy.
No this thread was about test server updates. It is called follow up. It seems your confused again. Do you have the "we promise for launch link" Please I need to see the word "promise".
The only desperation is the fact the game is and has improved so much it goes against all your posts for the majority.
What is comical is why are you here? no interest, check, nothing constructive, check, doesn't play, check, doesn't want to play, check. Seen the Ariston advert?