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How do you continue to play these MMO's ?

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  • VishiAnandVishiAnand Member Posts: 239
    Originally posted by Impact1986


    I'm in the same boat bro. Seems like 90% of the content in these games is made to keep you PAYING not necessarily to entertain you. Huge constant time sinks are rampant "faction grinds for example". Then you got your tards "god knows there is plenty of them in the MMO community" that think, time sinks = hardcore and challenge. the fact is wasting and devoting tons of time into something doesn't make it challenging at all or even fun for that matter, in fact it makes is tedious, boring, tiresome and dull. 


    You said it right. its the way most gaming companies take to make profit. they would never make an entertaining game at the expense of life span.

  • GungaDinGungaDin Member UncommonPosts: 514
    Originally posted by Theocritus


            Hey OP how did you even survive a year in LoTRO?? I was bored to tears after a month........

    Good question.  I was in BETA and liked how polished the game was, but felt  something was lacking.  I actually purchased LOTRO but didnt play it for the first 3 months of its release.  I went back to Ultima Online during that time and had a decent experience with an old guild and friends.  Nonetheless, I had to leave UO because I just couldnt deal with all the new changes.  I ended up missing how the game was back in 1997-98 too much.

    So, I went started LOTRO up basically because there was nothing else at the time.   I would have quit early on but joined a great guild and had some good times.  Mostly in ventrilo , to be honest.  I really wanted to continue playing an MMO after UO and SWG and this was my best option at the time.  

    Warhammer Online really opened my eyes up because of the RVR and fast gameplay.  Also, didnt have that grind effect.  WAR isnt perfect but it was more entertaining than LOTRO.  That got me to finally cancel my LOTRO acct. 

  • GungaDinGungaDin Member UncommonPosts: 514
    Originally posted by Impact1986


    I'm in the same boat bro. Seems like 90% of the content in these games is made to keep you PAYING not necessarily to entertain you. Huge constant time sinks are rampant "faction grinds for example". Then you got your tards "god knows there is plenty of them in the MMO community" that think, time sinks = hardcore and challenge. the fact is wasting and devoting tons of time into something doesn't make it challenging at all or even fun for that matter, in fact it makes is tedious, boring, tiresome and dull. 
    right now I'm playing world of warcraft after being convinced by friends thats its the greatest mmorpg ever and tons of fun. I have been using refer a friend and I'm about to hit lvl 70 and guess what? I'm bored off my ass due the fact a lot of the content while creative isn't very compelling and is essentially the same through the entire game.
     
    FFXI for something new and fresh or back to age of conan. im undecided on which at the momentany suggestions are appreciated.

    This is an exceptional reply.  I myself fell into this trap in LOTRO.  I felt that all my grinding actually meant I was a great player or I had accomplished something great.   But, anyone with time could easily accomplish what I had. 

    Here is something else to think about.  Say LOTRO your in a guild of 50 great players.  Do you really need anyone else on the server to play the game ?  All I had to do was run with my guild through all the content.  I didnt need to depend on anyone else on the server.  Hell, we could have had our own guild server and I wouldnt have noticed.   

    Now in Warhammer, If you don't have others on the server, there won't be any one to fight in RVR or anyone to defend keeps against.  Its dependent on other people to play.   In a large battle, you can't defend a keep with 6 guild mates when its being attacked by 40 enemy players.   You will need random people to join your WB to help out.  Even if you had 50 great players, your still gonna need 50 people on the other side to fight.

    Same with UO, there werent quests and raids.  The community made towns and players made up quests.To be a player killer, u needed people to kill.  To defend a player run town and people that would shop there, u needed player killers.  To fight against evil players, you needed Player Killers or a guild to war with.   Because there wasnt uber gear / loot drops, you needed crafters.   Your armor and weapons would decay, you needed a smith.  You would get looted, you needed crafters again.  

    You needed a community.   For me, thats what an MMO is about.  Community dependence.  Not 100% developer dependent.  

    Think about that one.

  • GungaDinGungaDin Member UncommonPosts: 514
    Originally posted by VishiAnand

    Originally posted by Impact1986


    I'm in the same boat bro. Seems like 90% of the content in these games is made to keep you PAYING not necessarily to entertain you. Huge constant time sinks are rampant "faction grinds for example". Then you got your tards "god knows there is plenty of them in the MMO community" that think, time sinks = hardcore and challenge. the fact is wasting and devoting tons of time into something doesn't make it challenging at all or even fun for that matter, in fact it makes is tedious, boring, tiresome and dull. 


    You said it right. its the way most gaming companies take to make profit. they would never make an entertaining game at the expense of life span.

     

    lol

  • chrswlfchrswlf Member Posts: 5

    How do I continue?  Not easily.

    Since UO, only AC and Shadowbane have kept my attention for any significant period of time.  But I'm also open to other "genres" of MMOs, too.  LOTRO, recently, has been enjoyable to me because of its narrative structure and the sense of exploration I get from it.  I wish Turbine wasn't tied to the lore, though what they've done in presentation keeps me coming back.

    I really want to play EVE, but my trial experience with it was very...intimidating.  I don't know anybody who plays so I'm left reading updates from time to time.  A real shame since I think it'd be a lot of fun in a corp.

    It just kills me that the first MMO I played hasn't been matched, though. UO was a game in which I could just run around and have fun without caring about my level or any quests.  That would be such a relief now.

  • GungaDinGungaDin Member UncommonPosts: 514
    Originally posted by chrswlf


    How do I continue?  Not easily.
    Since UO, only AC and Shadowbane have kept my attention for any significant period of time.  But I'm also open to other "genres" of MMOs, too.  LOTRO, recently, has been enjoyable to me because of its narrative structure and the sense of exploration I get from it.  I wish Turbine wasn't tied to the lore, though what they've done in presentation keeps me coming back.
    I really want to play EVE, but my trial experience with it was very...intimidating.  I don't know anybody who plays so I'm left reading updates from time to time.  A real shame since I think it'd be a lot of fun in a corp.
    It just kills me that the first MMO I played hasn't been matched, though. UO was a game in which I could just run around and have fun without caring about my level or any quests.  That would be such a relief now.

     

    Yea, people say you can't match your first MMO experience.  Since mine was UO,  its even harder. 

  • EnkinduEnkindu Member Posts: 1,098

    Most of the things you guys are asking for you can find in EvE.  Hell, it practically IS one big player run event.  I tried WoW and LOTRO and quit out of boredom after a couple months in each.  I've been subbed to EvE with a couple accounts for the better part of 4 years now.. and I still frequently find it as fascinating as I did in my first months.  I consider it money well spent, and I'll be staying with EvE for many more years I imagine.

    After 4 years with multiple characters there are still parts of the game that I know almost nothing about... always a new frontier.

    deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)

  • FibsdkFibsdk Member Posts: 1,112
    Originally posted by GungaDin


     MMO's I enjoyed, UO and early SWG.   Tried WOW for 2 weeks and couldnt stand it.  Then I joined LOTRO, because UO had changed, SWG went down the shitter and there was nothing else that  I was interested in.  
    Played LOTRO for a year, grinding, questing, exploring..........over and over.
    How do you guys keep playing games like this?  How can you stand it?  The only MMO i'm playing now is WAR because I can just log in and start playing right away.  Do a scenario, some PVP or a PQ with a group.  Quests ?  Havent done any in 2 months.  I'll never go back to that kind of gameplay.  
    Now I know everyone has their opinion and likes a certain gameplay, but how do you play WOW type clone for so long?  Do you just like the torture ?  
    You like playing with your friends , ok I understand.  You want to play with others somehow and feel part of a community.   This type of gameplay just seems so boring to me now.   I don't know, guess i'm just and angry UO veteran looking for an MMO with more freedom and where the community itself created content.  Making up player run event, setting up a player run town and waring other guilds whenever u wanted.  
    Sorry for my rant, Warhammer is great but I think we can do better still.  I just feel we have taken a step back from what UO offered us in terms of an online world.

     

    The reason i play and love these games is because i have real life friends to play with. There is a big difference in buying a mmorpg as a single individual sharing your gaming experience with random people online, be it a guild you joined or online friendships. To having 2 or 3 real life friends you meet with in real life. That increases the game experiences 200%. Even crappy VG was awesome despite all it's flaws because of this. The perks are obvious

    You have more loyalty.

    No loot whoring.

    You never have to look for a group. You and your rl friends are the group.

    Planning your tradeskills amongst each other and you will never need anything from anybody.

    You don't have to worry about paying for tradeskill materials.

    You can spend endless hours discussing the game when you meet in rl about ingame experiences.

    You just can't beat the team play experiences AND the game experiences you get from it.

     

    If you start playing a game alone and start looking for friends in the game to do stuff with i can completely understand why people find these types of games off putting. It becomes even more difficult to get into if you are an introverted person that prefers to solo most of the time.

     

     

     

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