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the game mechanics of Battleground Europe explained

Battleground Europe is very complicated,so this isnt going to be easy,please bear with me.

im going to use the small town of Schilde for my example. times im giving for the timers are based on what i learned a couple years ago,and are different now (i dont know what changes they made).

Schilde has 4 roads leading out to other towns, the north road leads to oostmalle, east road leads to grobbendonk, south road to lier,and the west road leads to antwerp. in order to supply a town with equipment (to populate the spawn list),there has to be a "link" to the next  town down the road. to create this link,we have depo's that correspond to the next town. that means Schilde has 4 depos to link it to the 4 connecting towns: Schilde>oostmalle depo - Schilde>grobbendonk depo - Schilde>lier depo- Schilde>antwerp depo. there are also other depo's: city,railway,boat docks,and factory. each town also has 1 or more army bases that link the depos within a town,creating a supply chain through each town.

in order to capture the town, each depo,along with the army base, has to be captured. inside each depo,and in the bunker of the army base (AB),is a single table with a radio on it. you enter the depo and stand (or lay  down) touching the table. a timer bar appears at the top of your screen and counts down the time (like 2 minutes). during this time you cannot  move away  from the table or fire your weapon or the timer will reset. if you live untill the timer is complete,the flag outside will change to your side and you will "own" the depo. the same rule applies to the radio in the main AB bunker(s).

that was the easy  part,now it get tricky.

not all towns along the front have the radio's "drawn". the high command staff have to place an Attack Objective (AO) on a town in order for the radio's to "draw". however,when you attack the town,you will find that not all the radio's are drawn. the AB, boat docks, and airfiled bunkers wont draw their radio's. when you attack, you fight your way into one of the town connecting depo's(these are the one's that draw when the AO is placed) and capture it. the town is now considered " contested". icons on your map and chat warnings let you know this. once contested,a new timer starts counting down(not visible). last heard its like 15 minutes. if you capture a second depo before the first depo can be liberated,the town will remain "contested" and the timer will continue. if the "contestation" timer reaches zero, then the other radio's (AB,docks,AF) will draw,allowing capture of those facility's.

sounds easy enough right?

Comments

  • kingtommyboykingtommyboy Member Posts: 543

    I don't play the game

    But it is fun to read this

    Because I live in this area^^ (irl)

    for example:

    Lier is 10 minutes of my house

    and my gf lives around oostmalle xD

    -------------------------------------------------------------------
    waiting for ... nothing..

  • Karu403Karu403 Member Posts: 48

    now that we know HOW  to capture a town,we now have to capture it.

    the layout: Schilde is owned by the allies,along with antwerp and lier. oostmalle and grobbendonk are owned by  the germans. the germans are going to attack Schilde.

    the distance between the towns is too far to walk your infantry in,it would take 30-45 minutes to jog from one town to the next. we need a better way to get troops to the fight.

    to shorten the distance to the fight,and to create a between town supply  link, we have what  we call "Forward Bases" ( FB) . at the start of the battle, the Schilde>oostmalle FB and the Schilde>Grobbendonk FB are both allied owned.

    the germans start the attack by sending an infantry  type known as a "Sapper" . a sapper carries satchel charges to destroy  buildings and kill armor.only  sappers can drop an FB. to get your sapper to the FB you can:

    A: run out  there on foot ,takes between 5-10 minutes to run all the way.

    B: ride on a truck/tank. alot faster,but  they might see you coming.

    C: drop in as a paratooper (there is a para equivelant for all infantry types).

    D: someone drives a truck  out  to the the FB and deploys as a "Mobile Spawn" (MS). there is a minimum / maximum distance an MS  can deploy from the target,i dont know what the distances are.

    the germans send sappers out to the the FB's located outside the two towns and are successful in dropping both FB's. new FB's appear outside of Schilde  to the north and east,owned by   the germans. players spawn equipment/troops to begin the attack,some stay at the FB on defense.

  • Karu403Karu403 Member Posts: 48

    one of the unit types headed to town is the truck, moving to deploy as an MS. as tanks and trucks get close to town, a warning message goes to all players on the allied side saying " enemy infantry spotted near Schilde" or " enemy armor spotted near Schilde". the allies respond by spawning infantry/armor from Schilde to respond to the attack.

    for the next 1 to 5+ hours, battle ensues inside/outside town. tanks are rolling, MS's are being deployed, paratoopers are dropping,soldiers are infiltrating.

    at some point in the battle, the germans are able to capture the Schilde>Grobbendonk depo. now the "contestation" timer starts,and something new happens. each "depo" is divided into two buildings, the flag building containing the radio table, and a barracks/garage building that can spawn infantry,trucks,light aaa,and ATG's. when the germans capture this depo that is linked to their town,with an active FB up, they made the Schilde>Grobbendonk depo into a "spawnable " depo. they can now spawn infantry ,trucks,light aaa,ATG's IN town.

    more battle ensues and soon the Schilde>Oostmalle depo falls and turns into another enemy spawnable. now they have 2. more battle and soon the city  depo, the Schilde>Antwerp depo, and the Schilde>Lier depo all fall to the germans. all that is left is the Army  Base. more battle ensues and soon the germans have the AB surrounded,are getting troops/armor into it,and soon the AB is completely locked down and "camped",nothing can get out of the spawns alive.

    its been plenty of time for the bunker radio to draw. the bunker will be shure to have many people packed into it, a small "battle for the bunker" ensues,the germans take losses getting in, but eventually get into the bunker,capture the table.

    on the allied side a message appears in everyone chat window saying " Schilde is now owned by the enemy". the battle is over.

    battles can take as little as an hour,some last all day,depos fall,get liberated, fall again, so on and so on.

  • Karu403Karu403 Member Posts: 48

    another aspect of Battleground Europe is supply, and a timeline. each side has city's in the rear area containing factory's. factory's send supply through the supply  chain to the towns. when you spawn a unit, be it infantry / tank / or plane, a resupply "ticket" is sent to the factory. if you lose your unit, it  takes 4 real world hours (last i heard) for that unit to be resupplied from the factory. this introduces attrition into the game, you can run out of stuff to spawn. if you survive in your unit, and are able to " return to base" the ticket will be cancelled and the unit goes back into the supply pool.

    factory's can be bombed to reduce output to both supply  and RDP.

    the factory's also have what we call a "research and developement phase" (RDP). at the time of this post, the allied RDP is at 7% complete,94%output, giving an 8 day 1 hour "phase" untill the next RDP.

    when an RDP completes. new equipment becomes available. there are 3 levels of equipment, im only going to give an example of british air force fighters only, would take the whole page to type all the equipment.

    "teir" 1 is the spitfire Mk1a, teir 2 is the spitfire MkV, and teir 3 is the spitfire MkIX. there is equivelant teirs for french and german, for both aircraft,ATG's and tanks. there are also inbetween "variants" (spitfire Mk1b) for all sides. like i said, too many to type in.

    this post still doesnt cover ALL the aspects of Battleground Europe. it covers the basics. hopefully others will add to this and cover all the "stuff" i havent covered and adjust the times/distances to be more accurate.

  • Karu403Karu403 Member Posts: 48

    here are a few video's i dug up from youtube showing good ground action.

    in this video, svedala captured good action from both sides. the video somehow got into fast motion.

    www.youtube.com/watch

     

    this a recruiting video from the 101st airborne. showing paratroop action.

    www.youtube.com/watch

     

    this video is from one of the game managers using the buzzard cam.looks like the allies are red and the germans are green. maldegem is in the death throws of an attack and the AB is soon going to fall.

    www.youtube.com/watch

     

    here is a short clip of an he-111 boming a factory in england from about 6 km (20,000 ft) altitude. its about an hour flight.

    www.youtube.com/watch

     

    in this video,the germans attempt a para drop on a town. it has good footage of a radio being captured,almost. it also shows how dangerous it can be ridng in a defensless sardine can.

    www.youtube.com/watch

    i decided to throw this one in, its just different.

    www.youtube.com/watch

    a little destroyer / transport ship action on the high seas.

    www.youtube.com/watch

     

    and finally, to show the how much comaraderie there is in the playerbase. Battleground Europe even has monuments to players that have fallen in real life. here is a funeral for a well known and respected player Aothelm, even i had the honor to fight with him. RIP Aothelm.

    www.youtube.com/watch

  • Nerf09Nerf09 Member CommonPosts: 2,953
    Originally posted by kingtommyboy


    I don't play the game
    But it is fun to read this
    Because I live in this area^^ (irl)
    for example:
    Lier is 10 minutes of my house
    and my gf lives around oostmalle xD

     

    I've dropped about 100,000 KG of bombs on your girlfriend's house.

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