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Your thoughts on the Skill Queueing system in development

kaydinvkaydinv Member Posts: 208

For those that have not heard, CCP is developing a new skill queueing system that will launch with Apocrypha (the next free expansion) due out in March. If you haven't read anything on it go here:



http://myeve.eve-online.com/devblog.asp?a=blog&bid=621



I think this is going to be amazing and this will be one of the many things in the next expansion that get me excited to play EVE more often.



Thoughts?

 

_________________________________
"Fixed it. Because that wall of text attacked me, killed me and looted my body..."
-George "sniperg" Light

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Comments

  • miagisanmiagisan Member Posts: 5,156

    oh thank god!!! i hated trying to time my real life with when i can train....THANK YOU CCP!

    image

  • NicoliNicoli Member Posts: 1,312

    While it would be nice, I would have to say if its a reason for you to come back and play I would highly doubt it would be worth the money doing so.

  • kaydinvkaydinv Member Posts: 208
    Originally posted by miagisan


    oh thank god!!! i hated trying to time my real life with when i can train....THANK YOU CCP!

     

    Seriously, I have so many 6-16ish hour skills that I am going to be training like crazy come Apocrypha.

    _________________________________
    "Fixed it. Because that wall of text attacked me, killed me and looted my body..."
    -George "sniperg" Light

  • damian7damian7 Member Posts: 4,449

    i would be impressed if they had done this before they nerfed unsubbed training.  200+ page thread about unsubbed training being nerfed and ccp would just ignore the issue?

     

    whatever.  they nerf and break things and then put in items that should've been in game years ago.  bravo for being half a decade behind ccp.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • gingus418gingus418 Member Posts: 128

    I like the idea, but at this point, many of the skills that I need to train take at least 1-2 days to train, meaning that unless I start down a new skill path, or create a new character, this would be completely useless for me. This will be great for new players, but I personally don't see this as being too useful for me.

    image

  • XennithXennith Member Posts: 1,244

    good for my alts, not that useful for my main, but a good feature. also, some people will complain about anything.

  • dhayes68dhayes68 Member UncommonPosts: 1,388

    I don't know enough about all the ins and outs of the game to say if its good or bad but LORD IT'LL BE CONVENIENT!

    Now for the mobile phone app that'll let you log in just to do skills.

  • XantheousXantheous Member Posts: 121

    I think it was expertly done by CCP. You can only queue short skills and you still have to log on often. I know there has been many times in the 4 years I have played that I have missed logging in because of RL and wasted 8 hours. I am at the point that this system does me no good unless I buy an ALT but this is yet another example of CCP listening to player requests. Hats off CCP! o

    image

  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by damian7


    i would be impressed if they had done this before they nerfed unsubbed training.  200+ page thread about unsubbed training being nerfed and ccp would just ignore the issue?
     
    whatever.  they nerf and break things and then put in items that should've been in game years ago.  bravo for being half a decade behind ccp.

     

    & Bitch & Complain  & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain & Bitch & Complain

    Thats all you guys ever do, nothing will make you guys happy.  please just go away.

    now Back on topic, I like the idea. TY CCP

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    This can only happen due to getting rid of ghost training. However I can't help but feel this will just help bridge the gap between old players and the new or the hardcore and the casual. The Hardcore will have a sub going even if they take a break so will constantly train and the casual will take breaks and not be training. So the hardcore will have even more skillpoints than the casual players and go evern further ahead of new players.

    I really think they need to redesign the skill system so that it is more like the SWG system where theres a skill cap and you have to drop skills to learn new ones. This would make the game far more exciting and keep everyone on a level playing field and wouldn't put new players off the game. So really the only advancements in the game would be money and experience. Sure old players will bitch but they'd bitch about any advantages being taken away from them.

  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by John.A.Zoid


    This can only happen due to getting rid of ghost training. However I can't help but feel this will just help bridge the gap between old players and the new or the hardcore and the casual. The Hardcore will have a sub going even if they take a break so will constantly train and the casual will take breaks and not be training. So the hardcore will have even more skillpoints than the casual players and go evern further ahead of new players.
    I really think they need to redesign the skill system so that it is more like the SWG system where theres a skill cap and you have to drop skills to learn new ones. This would make the game far more exciting and keep everyone on a level playing field and wouldn't put new players off the game. So really the only advancements in the game would be money and experience. Sure old players will bitch but they'd bitch about any advantages being taken away from them.

     

    Being casual and hardcore have nothing to do with actually closing your account down.

    Casual only means you play less then a hardcore player not that you keep your sub active.

    Example: Player one is hardcore he plays Eve 80 hours a week, Player two is casual he logs in around 5 hours a week.  Both player one and two keep subscriptions active while playing these hours.  Player one has the time to log in at all hours of the night to train a new skill. Player two would normally miss a few hours here and there during training since certain skills sometimes ended at strange hours. With the March Xpac player Two now never misses a skill switch due to the New que system.

    Advantage in skill training before March Xpac? Player One

    Advantage after March Xpac? none both can train without missing time.

     

    Taking long breaks from the game doesn't have anything to do with being casual or not. Why wouldn't a casual player be able to keep his account active while he wasnt playing? are you trying to say Eve is more important to hardcore players? are you trying to say a casual person has less money to spend on an account?

     

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531
    Originally posted by metalhead980

    Originally posted by John.A.Zoid


    This can only happen due to getting rid of ghost training. However I can't help but feel this will just help bridge the gap between old players and the new or the hardcore and the casual. The Hardcore will have a sub going even if they take a break so will constantly train and the casual will take breaks and not be training. So the hardcore will have even more skillpoints than the casual players and go evern further ahead of new players.
    I really think they need to redesign the skill system so that it is more like the SWG system where theres a skill cap and you have to drop skills to learn new ones. This would make the game far more exciting and keep everyone on a level playing field and wouldn't put new players off the game. So really the only advancements in the game would be money and experience. Sure old players will bitch but they'd bitch about any advantages being taken away from them.

     

    Being casual and hardcore have nothing to do with actually closing your account down.

    Casual only means you play less then a hardcore player not that you keep your sub active.

    Example: Player one is hardcore he plays Eve 80 hours a week, Player two is casual he logs in around 5 hours a week.  Both player one and two keep subscriptions active while playing these hours.  Player one has the time to log in at all hours of the night to train a new skill. Player two would normally miss a few hours here and there during training since certain skills sometimes ended at strange hours. With the March Xpac player Two now never misses a skill switch due to the New que system.

    Advantage in skill training before March Xpac? Player One

    Advantage after March Xpac? none both can train without missing time.

     

    Taking long breaks from the game doesn't have anything to do with being casual or not. Why wouldn't a casual player be able to keep his account active while he wasnt playing? are you trying to say Eve is more important to hardcore players? are you trying to say a casual person has less money to spend on an account?

     



     

    A more "Hardcore" player will keep EVE active even when he's not play because he wants to train skills and keep up with the curve. A more casual player will mostly likely not want to pay a monthly sub when they arn't play and therefore will be left even further behind because you can't ghost train anymore and now being able to queue while paying a monthly sub means you can queue em up and pay and not login for months.

    I'm just trying to say that EVEs skill system is good but flawed and I think it would be the best for everyone if they put a cap in place and let you drop skills to train new ones.

  • metalhead980metalhead980 Member Posts: 2,658

     

    I still don't agree.

    Even a casual person knows the importance of skill training.

    Why would they let thier game time end? 

     

    Seriously though, If you are going to unsub shouldn't you be at a disadvantage to a player that pays CCP?

    Also I actually like the skill system in my two years of playing I went casual for about 4 months (played like 5-10 hours a month due to RL stuff). I loved that i could actually feel like I was progressing even though I had shit going on in RL and couldn't play like I was a college kid with no cares in the world.

    The Eve skill system is unique and actually makes sense if you read the lore.

    Why would i want a Swg type system, eve is a better game imo.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • damian7damian7 Member Posts: 4,449
    Originally posted by John.A.Zoid


    This can only happen due to getting rid of ghost training. However I can't help but feel this will just help bridge the gap between old players and the new or the hardcore and the casual. The Hardcore will have a sub going even if they take a break so will constantly train and the casual will take breaks and not be training. So the hardcore will have even more skillpoints than the casual players and go evern further ahead of new players.
    I really think they need to redesign the skill system so that it is more like the SWG system where theres a skill cap and you have to drop skills to learn new ones. This would make the game far more exciting and keep everyone on a level playing field and wouldn't put new players off the game. So really the only advancements in the game would be money and experience. Sure old players will bitch but they'd bitch about any advantages being taken away from them.



     

    just how many unique features of the game would you like removed?  they already got rid of unsubbed skilling, which is the closest eve had to "rested xp" gain.

     

    what EXACTLY is your complaint?  that you can't be flying a titan within two months of starting the game?  how exactly would you propose someone fly a supercap with the cap on skills? 

    thankfully, ccp won't be listening to posts like the quoted.

     

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • damian7damian7 Member Posts: 4,449
    Originally posted by metalhead980


     
    I still don't agree.
    Even a casual person knows the importance of skill training.
    Why would they let thier game time end? 
     
    Seriously though, If you are going to unsub shouldn't you be at a disadvantage to a player that pays CCP?
    Also I actually like the skill system in my two years of playing I went casual for about 4 months (played like 5-10 hours a month due to RL stuff). I loved that i could actually feel like I was progressing even though I had shit going on in RL and couldn't play like I was a college kid with no cares in the world.
    The Eve skill system is unique and actually makes sense if you read the lore.
    Why would i want a Swg type system, eve is a better game imo.



     

    there's the key.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • KyleranKyleran Member LegendaryPosts: 44,059
    Originally posted by John.A.Zoid

     This would make the game far more exciting and keep everyone on a level playing field and wouldn't put new players off the game. So really the only advancements in the game would be money and experience. Sure old players will bitch but they'd bitch about any advantages being taken away from them.


    Exciting for who?  I've put in my dues (and paid my fees) to be able to fly the variety of ships that I fly, craft datacores etc.  I rather like the current system and I don't begrudge the players who came before me one bit. I'm more than happy with my place in EVE after 1.75 yrs subbing and only worry about my own progress, not who is ahead of me and by how far. (because in the end, they really aren't)

    Why should this game be fair? You don't understand EVE at all if you think there's any real fairness built into it, you get whatever fair you can grab for yourself and hold on to.

    The system you describe exists in some games, and works well for them. EVE's training system is different in many ways, and it is why many of us enjoy the game so much.

     

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by damian7

    Originally posted by metalhead980


     
    I still don't agree.
    Even a casual person knows the importance of skill training.
    Why would they let thier game time end? 
     
    Seriously though, If you are going to unsub shouldn't you be at a disadvantage to a player that pays CCP?
    Also I actually like the skill system in my two years of playing I went casual for about 4 months (played like 5-10 hours a month due to RL stuff). I loved that i could actually feel like I was progressing even though I had shit going on in RL and couldn't play like I was a college kid with no cares in the world.
    The Eve skill system is unique and actually makes sense if you read the lore.
    Why would i want a Swg type system, eve is a better game imo.



     

    there's the key.

    HAHA! well imo if you aren't going to take advantage of the content CCP tosses at you, why play?

    On my Indy alt i usually keep my in game browser open and read the eve chronicles while i mine ( I enjoy them alot).

    Before anyone takes offense to my Content comment, there's a difference between trying out something in eve and deciding not to participate in it and totally ignoring it and bitching about it on forums.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • damian7damian7 Member Posts: 4,449
    Originally posted by metalhead980

    Originally posted by damian7

    Originally posted by metalhead980


     
    I still don't agree.
    Even a casual person knows the importance of skill training.
    Why would they let thier game time end? 
     
    Seriously though, If you are going to unsub shouldn't you be at a disadvantage to a player that pays CCP?
    Also I actually like the skill system in my two years of playing I went casual for about 4 months (played like 5-10 hours a month due to RL stuff). I loved that i could actually feel like I was progressing even though I had shit going on in RL and couldn't play like I was a college kid with no cares in the world.
    The Eve skill system is unique and actually makes sense if you read the lore.
    Why would i want a Swg type system, eve is a better game imo.



     

    there's the key.

    HAHA! well imo if you aren't going to take advantage of the content CCP tosses at you, why play?

    On my Indy alt i usually keep my in game browser open and read the eve chronicles while i mine ( I enjoy them alot).

    Before anyone takes offense to my Content comment, there's a difference between trying out something in eve and deciding not to participate in it and totally ignoring it and bitching about it on forums.



     

     

    i agree with you.  if more people read the lore, you'd have less questions about "this skill stuff don't make no sense mang", and other items.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • Ascension08Ascension08 Member Posts: 1,980

    Certainly sounds like a good idea to me, and CCP has a unique nerdy sense of humour.

    QueQue more? Yessir!

    --------------------------------------
    A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

    Order of the White Border.

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    See this is just an elitist attitude to people who are happy with the game and don't care for the major flaws as it doesn't matter to them. However like SWG that is the minority view and eventually EVE subs will become stale and decline and for CCP to stay on top there needs to be change because right now the game puts off too many people and they will need to change the system to be more fair and appeal to the everyone crowd. Now that doesn't mean making it easy or putting in 9 classes and 80 levels. It does mean that you need to ve fair to new players and make it easier for them to joint he game rather than punishing them. New players don't want to be punished for being new and want to start having fun and doing PVP right away.

    I think that eventually the skill system will become to bloated and CCP will want to change it laong with the horrible Learning skills and now what I said is just a suggestion but I expect a skill revamp to come withing the next 3 years because once the Ambulation period is over I think growth will turn into decline.

  • NicoliNicoli Member Posts: 1,312
    Originally posted by John.A.Zoid


    See this is just an elitist attitude to people who are happy with the game and don't care for the major flaws as it doesn't matter to them. However like SWG that is the minority view and eventually EVE subs will become stale and decline and for CCP to stay on top there needs to be change because right now the game puts off too many people and they will need to change the system to be more fair and appeal to the everyone crowd. Now that doesn't mean making it easy or putting in 9 classes and 80 levels. It does mean that you need to ve fair to new players and make it easier for them to joint he game rather than punishing them. New players don't want to be punished for being new and want to start having fun and doing PVP right away.
    I think that eventually the skill system will become to bloated and CCP will want to change it laong with the horrible Learning skills and now what I said is just a suggestion but I expect a skill revamp to come withing the next 3 years because once the Ambulation period is over I think growth will turn into decline.

     

    Doesn't matter to us... Could that be because most of us vets started with far less and had it far harder at the beginning. and that I have 50mil+ less skill points then the highest character and I still don't care or worry about it.  Reality is there is no need for a character to catch up in EVE, Only in some peoples mind where they have to have the biggest E-Peen in the game as quick as possible does it matter. I would Highly coubt a skill Revamp will ever happen, Another New player boost maybe, probably boosting a starting players learning skills across the board. But a massive Skill revamp would kill eve, and would probably see the first time EVE would take a massive hit in subscriptions, My account would be closed the day it happens as at that point the relative stability of the game is shot. No matter how good SWG gets its forever tarnished by most gamers because they know everything they work for could be radically changed and be forced to start from scratch, or heavily restricted at the whim of a Dev.

  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by John.A.Zoid


    See this is just an elitist attitude to people who are happy with the game and don't care for the major flaws as it doesn't matter to them. However like SWG that is the minority view and eventually EVE subs will become stale and decline and for CCP to stay on top there needs to be change because right now the game puts off too many people and they will need to change the system to be more fair and appeal to the everyone crowd. Now that doesn't mean making it easy or putting in 9 classes and 80 levels. It does mean that you need to ve fair to new players and make it easier for them to joint he game rather than punishing them. New players don't want to be punished for being new and want to start having fun and doing PVP right away.
    I think that eventually the skill system will become to bloated and CCP will want to change it laong with the horrible Learning skills and now what I said is just a suggestion but I expect a skill revamp to come withing the next 3 years because once the Ambulation period is over I think growth will turn into decline.

     

    well for the last five years eve has done nothing but gain subscriptions and activity on its server.

    I like the skill system. when I first started I specialized so i am now as good as a 5 year vet in a few ships/roles. I think you're too hung up on the "Never gonna catch up" thing.

    Every day CCP makes this game more new player friendly, in march they revamp the new player experience and improve the missions system so noobs dont get bored and leave.

    While I don;t have my crystal ball out I can almost promise you that after ambulation eve will not lose subs.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • miagisanmiagisan Member Posts: 5,156

    i love the skills system, i dont have to grind hours on end, i play when i want andd don't fall behind on where i want to be, and i can do whatever i want. 6.1 mil sp, and i feel i can contribute fairly well in pvp since i specialized and streamlined my training

    image

  • kaydinvkaydinv Member Posts: 208
    Originally posted by John.A.Zoid
    ...now being able to queue while paying a monthly sub means you can queue em up and pay and not login for months...

     

    You might want to actually read the devblog before you start talking about how the queue is going to work because this line clearly demonstrates that you came to your own conclusion and just started ranting like a baby.



    The queue only works up to 24 hours.

    _________________________________
    "Fixed it. Because that wall of text attacked me, killed me and looted my body..."
    -George "sniperg" Light

  • sgtalonsgtalon Member UncommonPosts: 129

    THat stupid Skill Cap bull is why i quit playing SWG.

    I hated that i spent all that time working up my skills only to give them away forever if i wanted to advance any farther. No thanks.

    The best thing about Eve is how it realistically portrays a future were humans are not too stupid to live in space... like now. No free healthcare in Eve - you pay for your insurance, cloning, and implants... just like God intended!

    Simple fact. The world is not fair. Anyone that tells you it should be is a loser.

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