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MMORPG (not dot com) basic rant about making ~

sureissureis Member Posts: 9

MMORPG the gametype makes people think of a big big big space. I have tried a few MMORPG like EVE online and Voyage Century. The start is great. You do and learn and it is as big as they said and loads of people and stuff. To get ahead you repeat stuff like gathering things or killing little things that drop stuff. When you surpass your level at that, you do not change into some new version of theat thing, you get another name like level2 and get to do the same thing powerXpowerXpower of that thing. Lets say you mine level1. Then the difference between lvl1 and lvl2 should be a difference not just a name and money difference. If I get promoted tomorrow from skivvy to international relations manager, I expect to go on an airoplane or something, not get a new phone.

Comments

  • sureissureis Member Posts: 9

    Do MMORPG take in much more money that games you buy in the shops/stores? Do MMORPG outdo games from the shops/stores in terms of gameplay angles like Fallout 3? What MMORPG competes with Fallout 3 or is it just worth it to have a chat box in your game? What MMORPG with more than 100 computer characters is not set in a Lord of the Rings type world? Like it or lump it, does Lord of the Rings fantasy and heavy metal music grow alongside Terry Pratchett and or "sci-fi in the real world" type fantasy with Thumping House music? If so, where is the Terry Pratchett games? Where is the "This sci-fi grew in my house and went crazy" grenre on MMORPG? Plenty of fiction on those lines.

     

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