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I had some home computers (z80 chip and all that) we bought them for games and insisted on them. When a new game came out there would be mind blistering graphicvs on the advert. We'd go WOOOOWW. Then we'd get the new game and slot it in the computer. It was like pac-man united. Anybody who played a few hours of home computer regular played space invaders no problem for hours. The funny thing was, slot machines had full quality graphics for maybe two decades before the PC. Anyways, 3D art forums are brimming full of fine 3D art. Where does it all go/Where is it all gone? I see some in these adverts for games and sometimes in the in-game movies. Where could all the rest of it be gone?
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WTF????
I said "Wow! Even though games like Crysis live up the graphics in their adverts, MMORPGs don't! Even though they seem to get paid WAY more money. I can buy Fallout 3 and keep it forever for less than the price of EVE online for two months. Whats the difference?"
Don't get me wrong, in the likes of EVE Online, I don't see any lack of skill from the makers but when it comes to little control buttons and twitchy eyebrows stuff they just don't give a shit sorry.
You're asking why MMORPGs don't have amazing graphics?
Simple, bottom line. That's the problem Vanguard had before they dumbed it down...if you have a top of the line graphics game, not many people are going to buy it.
Mne eto nado kak zuby v zadnitse.
Nowdays console games OWN alot of PC games. That is the problem. I immediately regretting buying a pc for MMORPGs this past year when I realized I could be playing FO3 and some other actuall mmorpgs ont he X Box 360 at full settings for hours on end! No overheating that wouldn't be replaced for me free of charge etc.
why does a single player rpg with one person ingame have better graphics than an mmo rpg where 3000 people can be online in a persistent world, well it's got me stumped anyone have any ideas????
you do realise there is a reason PCs cos 5x that of consoles right?
fyi what does this have to do with lfg?
Please tell me you're not calling Fallout 3 an mmorpg. And name these other actual mmorpgs that you are playing on the Xbox 360. Can't wait to hear this.
I regret you buying a PC for mmorpgs too. If you computers overheating, you have a big problem. If you have a stable build you should be able to play games on full for hours and hours and hours. And if you BOUGHT your computer from a manufacturer then if it overheated and you didnt break into it, you would be refunded or the unit replaced.
Also xbox360 doesnt play graphics on full, it plays them on high, High and Full are different. you cannot set xbox360 graphics to full, its stuck at high.Ever play a game, set graphics to high or ultra high and it still doesnt set everything up?
Another thing. Fallout3 is NOT a mmorpg its just an rpg. its not masivily multiplayer, its not even multiplayer.
What you call 3d art is usually pre rendered.
When Everquest 2 was released and Age of Conan today are not too much behind graphic wise if you compare to some of console/pc singleplayer games. Eq2 had better textures and animation than a lot of single player games at its release, but for obvious reasons it is much more easier for a single player game to have more advanced graphics.
But remember, dont confuse advanced graphics with good and "advanced" artstyle in games, when we talk about artstyle, there are a lot of MMORPGs with good art, but if you take Crysis, the artstyle is poor if you compare to some MMOs and to some singleplayer games like Bioshock, GoW etc.
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what you need to understand is there are two aspects to an MMO. there is the front line client, this contains all your graphics and artwork, then you have a server which contains litteraly EVERYTHING in the game if it moves it has to be logged within the server.
The server has to keep your client up to date with everything that is happening to that character within a certain radius. which is why you end up with poor viewing distances in mmo's (probbly not so bad now) but thats still data that has to be recieved by your computer and processed before passing the data to the client.
So effectivly a MMO is already doing twice the amount of work as an offline game, it has to comunicate where you are and process everything you are doing to whatever is on screen. Even if your stood still doing nothing but chatting the game still has to be updating your screen with everything thats going on around you.
Now you use fallout 3 as an example which i also have and it is a really really pretty game with vast viewing distances and amazing partical effects and realistic facial expressions. Now you consider if you had to go around the starting town (megaton) and there were 30 people all like you all doing the same thing interacting with different parts of the town with different people doing different things and one of them starts shooting the guards. Your machine has to be processing each of those different things. if your talking to an NPC and suddenly they are shot you have ot be updated.
The other problem with MMO companies is most MMO's i would say have a shelf life of around 5 years before people get bored. Some are much much logner due to expansions or the design of the game. You have to supply everything from the bandwidth to the server to the customer support reps the forum moderators, customer relations. billing there is a lot you have to provide. and if 1 thing goes wrong it could loose you hundreds of thousands of pounds/dollars in revenue.
i would also say that people who play mmo's (everyone probbly on these forums) will not just play for the eye candy most will play for the interaction between other people.