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BEGM: Game Monitor 1.2.2

This is a nice  addon for the game and it works even without subscription, lots of ingame infos...

 

 

Link:

begm.sourceforge.net/

 

Features

* Game status window

o Docked on left or right side of screen for easy access and alt-tabbing while in game

o Sections can be expanded/collapsed and reordered, state is preserved between sessions

o Can be set to launch on startup and/or start minimised

o Multiple monitor support

o Launch game menu with links to different modes (eg, offline, training, beta)

+ Includes server state and population [NEW]

o Spanish, German and French language support [NEW]

o Current campaign and day number [NEW]

* Server status [NEW]

o Current server state (online, locked, etc)

o Live server player population

o Allied v Axis gauges for:

+ Player kills

+ Facility captures

+ Town ownership

+ Firebase ownership

+ Attacks objectives

o Graphs of kills/captures over past hour

o Current server configuration parameters

+ Ability to track changes made

* Recent events

o Lists the last two hours of game events, including things such as:

+ Facilities captured or recaptured

+ Towns under attack, regained, captured, or control changed

+ Attack Objectives placed or withdrawn

+ Firebases blown

+ Brigades or division HQs deployed, moved or routed

+ Factories damaged, destroyed, repaired or halted/resumed production

o Visible events can be filtered by category

o New events are highlighted by time received

o Event list sort order can be set in preferences

* Current attacks

o Shows all towns that are or have been under attack, with their associated events

o Allows you to subscribe to alerts for each attack

o Town AO status and activity level indicator

o Capture progress bar with ownership percentage of town

* Town status

o Displays a detailed report on the status of a town

o Current owner (time since last captured) and controller (time since last changed)

o Contention status (time since contested/regained)

o Attack Objective (time since placed, attacking brigade)

o Activity level indicator [NEW]

o Town(s) where the attack is coming from

o Capture progress bar, weighted by facility type

o List of facilities including owner, how long held for, table & spawnable state

o List of deployed brigades, how long they’ve been deployed, player that last moved them

o List of linked towns, their owner, firebase state and distance

o List of nearby bridges

* Game map

o Pan/zoomable mini game map showing town ownership with:

+ Contention and Attack Objective status

+ Deployed brigade and airfield locations

+ Active firebases

+ Supply and Brigade links

+ Air grid

+ Frontlines

+ Attack arrows

+ Player activity

+ Country borders/names [NEW]

o Lat/long, grid cell reference, and name of town or firebase under cursor

o Jump to town by name

o Configure level of detail drawn on map

o Select a town to view details on:

+ Friendly and enemy links

+ Number and type of facilities

+ Number and type of deployed units

+ Number of supply links (total and available)

+ Original owner

+ Lat/long location (with link to real town in Google Maps)

+ Town altitude in meters/feet

o Selectable map size (optional plugin)

o Set map as windows desktop wallpaper

* Factory status

o Side summaries with output, average health, and production stats for past day/campaign

o RDP cycle number, percent complete, estimated completion

o Stats on each individual factory, including 24 hour damage and production graphs

o Download factory data on startup optional for faster load time

* Order of battle

o Browsable tree of the high command structure for each country and branch

o Contains deployment location, time since last moved and by which player

o Recently moved units are highlighted, routed units are greyed out

o Redeploy countdown timers for both deployed and routed units

o Move pending icon when there is a valid request awaiting completion [NEW]

* Brigade status [NEW]

o Location of brigade in orbat

o Division members

o Deployment information

+ Current location

+ Time deployed

+ Last moved time and player

+ Redeployment timer

o Command information

+ Brigade supply type

+ Commanding officer

+ Acting officer in charge

o List of units stacked in the same location

o Detailed 12-hour movement history, including failed attempts.

* Equipment [NEW]

o Browse the contents of each TOE (Table of Organisation and Equipment)

o Supply numbers for each vehicle per RDP cycle (including next cycle)

o Vehicle preview with rank requirements

o Brigades that contain a specific vehicle and overall supply total

* Pop-up alerts

o Choose which events to be notified of by combination of event type, town and country

o Option to always alert on significant events regardless

o May be postponed while fullscreen or idle (alerts shown on return)

o Configurable position, next event delay, notification sound

o Reshow last alerts menu option

* Networking

o Configurable Wiretap server/port

o Auto detects Internet Explorer proxy details, or override with your own

o Supports proxy authentication, prompting and storing credentials using Windows Credential Management

o Connection test allows you to see if your settings are correct

o Auto retry of failed web requests

o Network usage reporting (current session and total)

o Low bandwidth usage:

+ Static metadata is cached locally and checked for updates hourly

+ Xml data is polled dynamically with only data since last poll downloaded

o Clock skew from Wiretap server detection and correction

* Options

o Configure network, startup, alert, event, map settings and more

o All settings are stored per user

o Reset sections to defaults

* Sleep mode

o Reduced footprint with no network usage

o Can be set to sleep after an idle timeout or when playing Battleground Europe (and wake up afterwards)

* Admin/Debugging

o Log window and log file

o Crash reporting

o Ability to manually check for events

o Ability to flush metadata cache

o Optional version check on startup (once per day)

* Open source

o Source code is available under the GNU General Public License v2 through SourceForge

o Written in C#, ~76,000 lines, ~111 classes

o In development since the release of Wiretap

 

 

 

Comments

  • warcowarco Member Posts: 1

    impressive tnx,

    it looks like a developers program :|

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