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Spellcasting systems

  I recently have been looking through my fantasy books and my fantasy games and found out that the games' spellcasting systems aren't really that good.

  So I'd like to ask everyone:

  What spellcasting system would you like to see in a mmorpg? (explain)

  What spellcrafting system would you like to see in a mmorpg? (explain)

Here are some of my own ideas:

 First of all, spellcrafting and spellcasting would be kinda merged. For example you want to cast some complicated dragon summoning spell or something like that, then you have to run around the world, and collect all sorts of weird ingridients, like dragon blood and stuff, and then go to a special place (or the place where you want to summon it) and put the ingridients together and perform the ritual, maybe even typing magic words into the chatbox, for a more inmersive spellcasting.

That would be for bigger spells, now for the smaller spells. My idea is that you have to buy a weapon, for example a sword or a staff, or maybe a bow, depending on the type of mage you are, and craft runes into it, with other spells, that you learn when you become a mage. Then, when you finish crafting those spells, you can use them whenever you use the weapon you crafted them into, for example a sword with enchant, and fireball and fire elemental crafted into its hilt, so you can have powerfull magically enchanced sword able to summon fire elementals and hurl fireballs. That way you would have to plan your combat ahead of time, giving a more challenging and inmersive way of playing a mage.

This is only my opinion, I want to hear yours. I didn't make this thread to hear things like EQ2 r0x0rz, so please don't say things like that. I want you to state your opinion in an respectable and intelligent way, no insults or flames of other people's posts either, please.

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Everything in the world has a reason, but not every reason in the world has its everything.
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Everything in the world has a reason, but not every reason in the world has its everything.
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