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I really wonder is there any info about df engine, name, year made? It looks only bit better then tribesrpg. What is really funnny some stuff in tribes looks better then df, like strafing and walking. How old is this engine any info?
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Brand spanking new baby.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
They developed it themselves as far as I know. They had no moneys for buying one.
My brand new bloggity blog.
oh wow. I remember tribes. had some good times with that one. Starseige too.
They developed it themselves as far as I know. They had no moneys for buying one.
True and False. They did develop it themselves, and it is not because they did not have the money.
Oh and Op needs lots of work on his trolling skills, someone help him.
No DF uses the Trollotractor engine, custom built to garner as much negativity as possible.
Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man!
The engine needs to show us something NOT to be negative about.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
but then it wouldnt be doing its job
Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man!
Can we all just accept that the game looks outdated, instead of trying to fool ourselves?
You mean it is the perfect bland of new technology, retro art direction and animations and campy sound effects? :P
It didn't stop us gaming the games of the past, though. As long as the game is exciting and fun to play I won't mind. Gameplay > all. And that is coming from an art director. Of course there is a bottom line where things get too hideous and get too much of an infraction on immersion ... we' ll see.
My brand new bloggity blog.
Darkfall Proprietary Engine
Aventurine developed it.
Woah a DP Engine? Sounds like fun.
Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man!
SHAZBOT
It's gotten to the point where some MMOs have been reduced to little more than success dispensers. Don't think. Don't challenge yourself. Do as little as possible... but still be rewarded for it. Yeah.. *that's* fun.
-- WSIMike
You do realize that engine =/= graphics, right?
The engine is the system controlling object management ingame; you can put into that engine crappy graphics and you'll have a game with crappy graphics, or good ones and have a game with nice graphics.
From the videos we've seen, Darkfall's engine seems faultless; shadows are handled amazingly well and resource-free, and it also offers collision detection and physical recoil reaction.
no the engine that ran the tribes games was still better than the crap engine for DF...
To the OP,
how can you start a thread with "so this game is using tribes engine?" and have no basis for that statement whatsoever? "So" would imply the topic has been talked about before, yet you do not link that statement to anything previously posted or said.
Actually... If they'd licensed the Torque Engine from Garage Games, that could well be true :-p.That's the core engine originally used for Tribes... though it's been updated quite a bit since then.
Though, yeah, it's known they developed their own in-house engine, and, besides, I believe DF's been in development since before GarageGames came on the scene anyway.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
FOR THE LOVE OF GOD, Yes the game looks dated. Im pretty sure everyone except the insanely diehard have excepted that.
Now can others except that many dont care that the game looks dated.
Pretty shinny graphics are nice but when you consider that the two most graphically intense MMOs to come out in the last few years have both tanked im not sure they are everything.
However, if Darkfall does have dated graphics and boring gameplay that is a problem.
Actually... If they'd licensed the Torque Engine from Garage Games, that could well be true :-p.That's the core engine originally used for Tribes... though it's been updated quite a bit since then.
Though, yeah, it's known they developed their own in-house engine, and, besides, I believe DF's been in development since before GarageGames came on the scene anyway.
I used to argue this fact but there's one major difference I noticed in all the videos:
Torque has a working sound component. Darkfall, obviously, does not. Whoever developed the sound portion of the Darkfall engine needs to learn that Ray Tracing is good for visual, not audio... it's a newbie platform development mistake lots of people make. Just take about 2 days and switch to making DirectSound (the sound portion of DirectX) calls instead... if you spend more then a week on it, give me a call.
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
Darkfall has build their own SF3D engine technology. The sound component works.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Technically... yes. But it works on a 2D level... No video, or review, of the sound makes it look (or sound) good.
But I wouldn't concentrate on that if I was Aventurine either, since there's such great packeting reports coming in. Or hacks, read a few things about some of the hacks people are using... and if that's in Beta, wait till it hits full release.
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
Technically... yes. But it works on a 2D level... No video, or review, of the sound makes it look (or sound) good.
But I wouldn't concentrate on that if I was Aventurine either, since there's such great packeting reports coming in. Or hacks, read a few things about some of the hacks people are using... and if that's in Beta, wait till it hits full release.
Hey CaesarsGhost, who made that quote in your sig?
Technically... yes. But it works on a 2D level... No video, or review, of the sound makes it look (or sound) good.
But I wouldn't concentrate on that if I was Aventurine either, since there's such great packeting reports coming in. Or hacks, read a few things about some of the hacks people are using... and if that's in Beta, wait till it hits full release.
BTW Ceaser any idea if they are running TCP/IP or UDP? From what I am seeing with the lag and huge ping spikes people are reporting I would venture TCP (easy to hack and naturally laggy). Another first year ECPI earing boy leet programmer mistake.
I have no problem with dated graphics, hell there are tons of games that are in the $4.99 bin with dated graphics and I look thru them all the time. You can buy the entire EQ up thru the latest expansion for what, $49.99 or so?
I won't pay top dollar for a project released today that was coded in 2003 and looks like it though.
Technically... yes. But it works on a 2D level... No video, or review, of the sound makes it look (or sound) good.
But I wouldn't concentrate on that if I was Aventurine either, since there's such great packeting reports coming in. Or hacks, read a few things about some of the hacks people are using... and if that's in Beta, wait till it hits full release.
Hey CaesarsGhost, who made that quote in your sig?
Interesting thing about that quote in his sig... Back before I became a university grad, the first thing we had to do when learning game design was learn the theory behind a "game" and then create a board game. As far as I know, most places that teach game design always have their students start off with creating a board game, it teaches the concept of "ruleset" in regards to challenges and shows them how hard it really can be. It takes the right frame of mind to think in terms of rules and limitations which in turn create challenges that are fun.
Technically... yes. But it works on a 2D level... No video, or review, of the sound makes it look (or sound) good.
But I wouldn't concentrate on that if I was Aventurine either, since there's such great packeting reports coming in. Or hacks, read a few things about some of the hacks people are using... and if that's in Beta, wait till it hits full release.
Hey CaesarsGhost, who made that quote in your sig?
Interesting thing about that quote in his sig... Back before I became a university grad, the first thing we had to do when learning game design was learn the theory behind a "game" and then create a board game. As far as I know, most places that teach game design always have their students start off with creating a board game, it teaches the concept of "ruleset" in regards to challenges and shows them how hard it really can be. It takes the right frame of mind to think in terms of rules and limitations which in turn create challenges that are fun.
Actually that's my rendition of other famous quotes I've heard at GDC and AGDC. It's my personal little stab at armchair designers I meet at bars or other local places, like a challenge I'm positive they'll fail at.
It's a WONDERFUL practice for anybody who thinks they can design a game. Almost all my work is prototyped in a board/card game now... from the actual game to minigames to even level designs.
The last studio I worked out of had a great programmer... but he didn't understand concepts very well. So I started creating lots of little games with cards, like magic the gathering, to teach him.
On top of being a great lesson in humility, it teaches you how to properly document designs and explain your concepts to others (including investors... they love going hands on).
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."