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Darkfall: Darkfall Interview

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Comments

  • SoldarithSoldarith Member Posts: 184

    I just had to point out how this interview sounded strikingly similar to one Bill Roper gave for Hellgate: London prior to its launch...

     

    Questions? We don't really answer those.

     

    Specifics? We don't really need those right now.

     

    NDA? We won't comment on that until hours before launch.

     

    Benefits for pre-order? Its a "surprise".

     

    Features? "Its in there! Keep looking while we try to patch"

     

     

  • PolarizationPolarization Member Posts: 1,410

    Secretly I'm a little disappointed that Tasos, Aventurine and Darkfall have finally been revealed to actually be everything I had predicted they might be.

    Only thing left to do now is sit back and watch the final meltdown fireworks when whatever's left of this games passionate community that falls for this trap and actually preorders implodes in on itself and Aventurine on the 25th or whenever this game finally "launches".

  • jimsmith08jimsmith08 Member Posts: 1,039

    Some classics in there,pure Tasos.

    Running guards have been replaced by guard towers because they are more effective and also because more NPCs in the world just take up player spots.

  • OzmodanOzmodan Member EpicPosts: 9,726

    Sorry but I had to reply to all the ridiculous posts about the Darkfall server because their delusional statements need rebuttal.  First off, all the MMO's I know of you multiple servers to form a game server.  Most game companies do not give out server design information, so you can't know that Darkfall is any different than anyone else.

    If you had any inkling of what the biggest load of a MMO is, you would realize that  the I/O access to the database is numero uno when it comes to server delay.  CCP is the only one I know using RamSan technology at the moment and I know that is something Aventurine flat out can't afford.

    Secondly this so called beta has to be one of the shortest in history and with so few testors they have not come close to testing the server code.   It is a well known fact that the servers are down more than they are up.

    So it is a very easy conclusion to make that Aventurine nor anyone else has any inkling what their servers will do with a full load.

    If this game releases you will be looking at a very early beta code at best.  If that thrills you to pay them to test their product have at it. 

    Oh and the reason that the guards were replaced was that the glorious AI stunk, they were quite ineffective.  So much for your superior AI.

  • UnshraUnshra Member UncommonPosts: 381
    Originally posted by CaesarsGhost


    Dark and Light - Interview 8
    Dark and Light - Interview 9
    does anybody else notice the eerily similar responses?

     

    My thoughts exactly, the more I hear about DF the more it reminds me of DnL.

    image
    Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.

  • FordekaFordeka Member Posts: 2

    "The only feature we haven’t had time to implement is the Mahirim 4 legged run. Mahirim characters can of course use mounts until this is implemented."

    According to the beta testers, this is an outright lie. This company is going to turn out to be another Funcom.

    http://s1.zetaboards.com/betaleaks/topic/1226463/3/

     

  • WyldsongWyldsong Member Posts: 271
    Originally posted by Hersaint


    ARAC= All races all characters?
    Just wondering, cuz I thought I heard that term in Shadowbane when I played it a few years ago.



     

     Not sure if this was already answered, but I am not reading all of the replies to see.  I first heard ARAC back in the original EQ days.  It stood for All Races All Classes.  And yeah, the term was thrown around quite a bit SB.

  • Bruticus_XIBruticus_XI Member Posts: 827
    Originally posted by daarco

    Originally posted by ipon


    All hail Javac.. the last ultimate deluded fanboy.
    How pathetic can you get. Stop embarrassing yourself.



     

    Maybe he is beta too?

    Half the members here are in beta you know.

    I am also in the Beta and I must say that Darkfall is absolutely revolutionary. You'd be a moron not to at least try this; I wouldn't go so far as to suggest pre-ordering, because trust is a hard thing to build and Tasos has been doing a terrible job. However, he's not lying. I don't care if the game's feature complete or not; right now, it's fun and incredibly awesome enough to beat down all the AAA MMOs that are out right now.

    Go Darkfall 2009!

  • AlandoraAlandora Member Posts: 337

    So there are 1500 beta testers, the servers are down way more than half the time, and they have already turned off 'most' of the mobs in the game and replaced guards with static towers.   Most beta testers are not logged in at the same time.

    Yet we are to believe that he is going to pull off 10,000 players playing at the same time? 

    No open beta

    NDA still in effect

    No stress test

    Beta testers getting banned for mentioning anything negative on the beta forums

    No system specs

    No independant reviews

    The game was 'feature complete' 3 months ago, yet features are being removed as we speak?

    Pre-order money for a 'chance' to play at launch?

    Sersiously.. if you are paying in advance for darkfall, is there anything you wouldn't?

  • EisdracheEisdrache Member UncommonPosts: 41

    This is all very inconviniend.

    I become pretty shure we will not see a launch on the 25th. ;-/

    Unfortunately may EvE testaccount ends in some days...

    Hope dies at last...

  • javacjavac Member Posts: 1,175
    Originally posted by ipon


    All hail Javac.. the last ultimate deluded fanboy.
    How pathetic can you get. Stop embarrassing yourself.

     

    This, from the guy who has been creating and recreating mmorpg.com accounts over and over to troll Darkfall for at least *2 years*, lmao.

     

     

    create mmorpg.com account, post some lies about darkfall, send private messages to people who call you out, get banned by mmorpg.com 2-3 days later, then repeat the cycle. *for over 2 years*

     

    ...and you call other people pathetic?

     

    seriously, what did tasos/aventurine do to you? some rumours say you were employed by them at one point but were fired for incompetence... is that really true? pls clear this up for us, your dedication to slandering darkfall is second to none.

     

  • imbantimbant Member Posts: 1,291
    Originally posted by javac

    Originally posted by ipon


    All hail Javac.. the last ultimate deluded fanboy.
    How pathetic can you get. Stop embarrassing yourself.

     

    This, from the guy who has been creating and recreating mmorpg.com accounts over and over to troll Darkfall for at least *2 years*, lmao.

     

     

    create mmorpg.com account, post some lies about darkfall, send private messages to people who call you out, get banned by mmorpg.com 2-3 days later, then repeat the cycle. *for over 2 years*

     

    ...and you call other people pathetic?

     

    seriously, what did tasos/aventurine do to you? some rumours say you were employed by them at one point but were fired for incompetence... is that really true? pls clear this up for us, your dedication to slandering darkfall is second to none.

     

     

    heh you should see the PM he just sent me in response to a post i made awhile ago...basically calling me an idiot.  ive known a few DF hardcore trolls to do this in the past...based on his join date and overall childish behavior...probably the same guy.

    love how he doesnt realize that he isnt convincing anyone to not play the game, and is actually attracting more people to the game.  oh the irony.

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • PathisPathis Member Posts: 39

    I must say the leaks haven't helped sell me on this game.  Seems like the game on paper is something I yearn for but execution of the game seems off.  There is too much beta in this build and not enough polish.  The lack of positional sound alone would drive me crazy and the regen downtime is a no no.  This game seems like it needs to be delayed some more.  I no longer want to test a game out upon release and hope it becomes what I want. 

    image
    ==============================
    Currently Playing: Lord of the Rings Online since original Open Beta, Atlantica Online
    Waiting On: Knights of the Old Republic, Aion
    Played: World of Warcraft (3 years), Ultima Online (2 years), EvE Online, Dark Age of Camelot, Lineage, Perfect World

  • javacjavac Member Posts: 1,175


    Originally posted by Alandora

    So there are 1500 beta testers, the servers are down way more than half the time, and they have already turned off 'most' of the mobs in the game and replaced guards with static towers.   Most beta testers are not logged in at the same time.


    1) there are more than 1500 testers
    2) the servers are down half a day each day but then there is a new build released every 1-2 days.
    3) all mobs are in the game except for special/named mobs.
    4) guard towers have been in for over 18 months... where have you been?



    Beta testers getting banned for mentioning anything negative on the beta forums

    lol... a handful of *trolls* have been kicked from the beta for non-constructive whining and replaced with new testers, as they should be -- those guys were morons and most of them had less than 4 hours /played.

    don't let the facts stop you from ignorant hate-spinning though!



    No independant reviews

    you haven't seen the 100+ beta leaks?!? or are they all being paid off, lol.



    The game was 'feature complete' 3 months ago, yet features are being removed as we speak?

    lol what features have been removed "as we speak"? you guys will stop at nothing to lie and distort the truth of the situation, will you?

    "feature complete" is not the same as "fully tested" and "all infrastructure in place"...



    Sersiously.. if you are paying in advance for darkfall, is there anything you wouldn't?

     
    don't like it? don't pay. solved.

    ...just don't cry and whine when you get assraped by people with superior gear/skills 3 months after launch.


    ...though something tells me you're just a WOW carebear hating on a new game that's trying to be different, with no real interest in playing (too scared?)

  • javacjavac Member Posts: 1,175
    Originally posted by imbant

    Originally posted by javac

    Originally posted by ipon


    All hail Javac.. the last ultimate deluded fanboy.
    How pathetic can you get. Stop embarrassing yourself.

     

    This, from the guy who has been creating and recreating mmorpg.com accounts over and over to troll Darkfall for at least *2 years*, lmao.

     

     

    create mmorpg.com account, post some lies about darkfall, send private messages to people who call you out, get banned by mmorpg.com 2-3 days later, then repeat the cycle. *for over 2 years*

     

    ...and you call other people pathetic?

     

    seriously, what did tasos/aventurine do to you? some rumours say you were employed by them at one point but were fired for incompetence... is that really true? pls clear this up for us, your dedication to slandering darkfall is second to none.

     

     

    heh you should see the PM he just sent me in response to a post i made awhile ago...basically calling me an idiot.  ive known a few DF hardcore trolls to do this in the past...based on his join date and overall childish behavior...probably the same guy.

    love how he doesnt realize that he isnt convincing anyone to not play the game, and is actually attracting more people to the game.  oh the irony.

     

    lol i know. i get hate mails full of tears from his various alts all the time.

     

    sometimes i think he is Tasos himself, trolling his own game to perpetuate its cult status.

     

    what other game in history has managed to achieve 350K+ beta applicants and more grassroots hype that we've ever seen with $0 spent on marketing?

     

  • javacjavac Member Posts: 1,175
    Originally posted by Ozmodan


    Sorry but I had to reply to all the ridiculous posts about the Darkfall server because their delusional statements need rebuttal.  First off, all the MMO's I know of you multiple servers to form a game server.  Most game companies do not give out server design information, so you can't know that Darkfall is any different than anyone else.

    here is a little IT background for you:

     

    using separate servers for the database backend and for instance servers is not the same thing as what DF/EVE have done, not even close.

     

    1 DF server == 80 x quad core blades in a fibre channel linked server cluster, located in germany. this is for just 1 world. This info has been released by Aventurine, had you cared to read it.

     

    some of the nodes of the cluster are dedicated to doing nothing but AI, which is why DF has been able to introduce better NPC AI to the game than any other MMO around atm.

     

    The whole reason NPC AI is so bad in current MMOs is because of the CPU bandwidth required for thousands of concurrent NPC mobs. hence the terrible, dumbed-down AI you see in WOW, WAR, AoC, etc, these are all effectively single server worlds connected to fast DB backend systems with a pool of other independent servers used as instance farms. All of this info can be gleaned from following forums like gamasutra.com.

     

    enjoy.

  • ZyonneZyonne Member Posts: 259

    Wow, so much hate. I hope this means a lot of people will wait to order so I won't have to get lucky to get a slot at launch. :p Seriously, though, a niche game that generates this much hate must have something going for it. If it was simply bad, people wouldn't give a damn.

    I don't expect Darkfall to be perfect. I don't expect the game to deliver 100% at launch. I am confident that it will be the best MMO on the market for people like me who have waited for a game like Darkfall, though. That's the idea I get from initial impressions too. It's not 100% ready for launch (i.e. it can get better) but there's nothing better out there, so it's worth playing... and if people are wiling to pay to play, why delay the launch?

  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136
    Originally posted by javac

    Originally posted by Ozmodan


    Sorry but I had to reply to all the ridiculous posts about the Darkfall server because their delusional statements need rebuttal.  First off, all the MMO's I know of you multiple servers to form a game server.  Most game companies do not give out server design information, so you can't know that Darkfall is any different than anyone else.

    here is a little IT background for you:

     

    using separate servers for the database backend and for instance servers is not the same thing as what DF/EVE have done, not even close.

     

    1 DF server == 80 x quad core blades in a fibre channel linked server cluster, located in germany. this is for just 1 world. This info has been released by Aventurine, had you cared to read it.

     

    some of the nodes of the cluster are dedicated to doing nothing but AI, which is why DF has been able to introduce better NPC AI to the game than any other MMO around atm.

     

    The whole reason NPC AI is so bad in current MMOs is because of the CPU bandwidth required for thousands of concurrent NPC mobs. hence the terrible, dumbed-down AI you see in WOW, WAR, AoC, etc, these are all effectively single server worlds connected to fast DB backend systems with a pool of other independent servers used as instance farms. All of this info can be gleaned from following forums like gamasutra.com.

     

    enjoy.

     

    I dont' think you have a clue on what you're talking about here.

    I've been on several MMO teams (including setting up hardware on one), I know people still making MMORPGs (who have set up their own hardware on their previous, and current, projects), we are all laughing at you for these statements.

    And yes, I've worked on a MMO that had NO instancing.  I've worked on "seamless world" MMOs that have nowhere near what you are attempting to describe for their server farm.

    What it looks like is they read about server farms, and copied and pasted... only boosting some numbers.  This is not the sort of thing that a MMO uses, revolutionary AI or not.

    EVE's system, which you're trying to compare it to, is very different.  Each individual star system can be it's own server set, with it's own AI, and it's own everything.  Notice the quick loading screen in EVE?  That's your ship's data being transported between serversets.

    If this is the case with Darkfall, then fine.  I expect to be able to seamhop then... for those of us who know what that means...

    So you may enjoy pretending to know what you're talking about, but really you look quite foolish.

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • jaigaiajaigaia Member Posts: 66

    Outside looking in ... this game has nothing but RED FLAGS all over it, and before u start saying im some hater of the game or something im just a onlooker, that comes and looks in from time to time over here cos the game itself interested me while back and w/ it allegedly on the brink of release ive tried to look on a bit more from time to time.

    Right now id say those who do invest and pre order ~ unless some miracle happens, u truly get what u deserve, if it turns out good then u ll be able to pat urself on ur back and know u made the right choice, but as of this moment i dont see that happening.

    The first flag was the pre ordering, come on even the faithful have to admit theres a problem there, though we arent sure of what they are capable of, i will say this much, if they arent capable of handling the load especially 10k they should already pack up and go home,  no excuse why there isnt more availability. And the other part of them maybe having to do in stages should let u know ~ $$ CASH IS TIGHT N ITS NOT RIGHT $$~  The overall constant change on this subject over past few months is phenomenal and surely this has to raise ur eye brows ~ hes not even really specific on what to expect on launch.

    He has specifically said many times, this game could launch today ~ i guess thats why they say its not what u say but how u say it ... from beta leaks and what not it coulda been launched he just didnt say what real state it was in ~ WAIT yes he did ..

    As a NA player id say the fact of no horizon in sight of NA servers doesnt go over well w/ me and ive played on EU servers that have been great but thats not the point, sometimes u want to kn u are more regionalized. Playtimes do differ and thats a huge draw for when playing a game like this.

    I dunno this game , .... closer it gets and the more he talks really sounded great on paper but seems likes its no where close to the potential it has on paper, maybe its been poorly handled on the marketing and business side and the game will pan out and do well , im not wishing them the best cos if they do succeed , they will set a standard for BS allowed by companies and develepors.

    "Everybody wants to go to heaven, but nobody wants to die."

  • javacjavac Member Posts: 1,175
    Originally posted by CaesarsGhost

    Originally posted by javac

    Originally posted by Ozmodan


    Sorry but I had to reply to all the ridiculous posts about the Darkfall server because their delusional statements need rebuttal.  First off, all the MMO's I know of you multiple servers to form a game server.  Most game companies do not give out server design information, so you can't know that Darkfall is any different than anyone else.

    here is a little IT background for you:

     

    using separate servers for the database backend and for instance servers is not the same thing as what DF/EVE have done, not even close.

     

    1 DF server == 80 x quad core blades in a fibre channel linked server cluster, located in germany. this is for just 1 world. This info has been released by Aventurine, had you cared to read it.

     

    some of the nodes of the cluster are dedicated to doing nothing but AI, which is why DF has been able to introduce better NPC AI to the game than any other MMO around atm.

     

    The whole reason NPC AI is so bad in current MMOs is because of the CPU bandwidth required for thousands of concurrent NPC mobs. hence the terrible, dumbed-down AI you see in WOW, WAR, AoC, etc, these are all effectively single server worlds connected to fast DB backend systems with a pool of other independent servers used as instance farms. All of this info can be gleaned from following forums like gamasutra.com.

     

    enjoy.

     

    I dont' think you have a clue on what you're talking about here.

    I've been on several MMO teams (including setting up hardware on one), I know people still making MMORPGs (who have set up their own hardware on their previous, and current, projects), we are all laughing at you for these statements.

    And yes, I've worked on a MMO that had NO instancing.  I've worked on "seamless world" MMOs that have nowhere near what you are attempting to describe for their server farm.

    What it looks like is they read about server farms, and copied and pasted... only boosting some numbers.  This is not the sort of thing that a MMO uses, revolutionary AI or not.

    EVE's system, which you're trying to compare it to, is very different.  Each individual star system can be it's own server set, with it's own AI, and it's own everything.  Notice the quick loading screen in EVE?  That's your ship's data being transported between serversets.

    If this is the case with Darkfall, then fine.  I expect to be able to seamhop then... for those of us who know what that means...

    So you may enjoy pretending to know what you're talking about, but really you look quite foolish.

     

    oh really? PM me your CV and i'll PM you mine. i work on systems equivalent to EVE's on a daily basis. i get paid to go to international conferences to give talks about this shit. not games though. DNA/protein sequence processing and structure modelling. and you work on a hobby-level MMO. please... do you even have a college degree?

     

    OBVIOUSLY games that do not instance do not run instance servers.

     

    i already clearly delineated the EVE/DF approach from the WAR/WOW approach.

     

    the problem here is your reading comprehension.

  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136
    Originally posted by javac

    Originally posted by CaesarsGhost

    Originally posted by javac

    Originally posted by Ozmodan


    Sorry but I had to reply to all the ridiculous posts about the Darkfall server because their delusional statements need rebuttal.  First off, all the MMO's I know of you multiple servers to form a game server.  Most game companies do not give out server design information, so you can't know that Darkfall is any different than anyone else.

    here is a little IT background for you:

     

    using separate servers for the database backend and for instance servers is not the same thing as what DF/EVE have done, not even close.

     

    1 DF server == 80 x quad core blades in a fibre channel linked server cluster, located in germany. this is for just 1 world. This info has been released by Aventurine, had you cared to read it.

     

    some of the nodes of the cluster are dedicated to doing nothing but AI, which is why DF has been able to introduce better NPC AI to the game than any other MMO around atm.

     

    The whole reason NPC AI is so bad in current MMOs is because of the CPU bandwidth required for thousands of concurrent NPC mobs. hence the terrible, dumbed-down AI you see in WOW, WAR, AoC, etc, these are all effectively single server worlds connected to fast DB backend systems with a pool of other independent servers used as instance farms. All of this info can be gleaned from following forums like gamasutra.com.

     

    enjoy.

     

    I dont' think you have a clue on what you're talking about here.

    I've been on several MMO teams (including setting up hardware on one), I know people still making MMORPGs (who have set up their own hardware on their previous, and current, projects), we are all laughing at you for these statements.

    And yes, I've worked on a MMO that had NO instancing.  I've worked on "seamless world" MMOs that have nowhere near what you are attempting to describe for their server farm.

    What it looks like is they read about server farms, and copied and pasted... only boosting some numbers.  This is not the sort of thing that a MMO uses, revolutionary AI or not.

    EVE's system, which you're trying to compare it to, is very different.  Each individual star system can be it's own server set, with it's own AI, and it's own everything.  Notice the quick loading screen in EVE?  That's your ship's data being transported between serversets.

    If this is the case with Darkfall, then fine.  I expect to be able to seamhop then... for those of us who know what that means...

    So you may enjoy pretending to know what you're talking about, but really you look quite foolish.

     

    oh really? PM me your CV and i'll PM you mine. i work on systems equivalent to EVE's on a daily basis. i get paid to go to international conferences to give talks about this shit. not games though. DNA/protein sequence processing and structure modelling. and you work on a hobby-level MMO. please... do you even have a college degree?

     

    OBVIOUSLY games that do not instance do not run instance servers.

     

    i already clearly delineated the EVE/DF approach from the WAR/WOW approach.

     

    the problem here is your reading comprehension.

     

    First off:

    What does a college degree have to do with the statements you claimed?  And yes, I have one (and a minor).  When you lose an argument, or are made to look a fool, do you always go after the person instead of the topic?  Want to tell me what Falacy that is, Mr college man?

    Second:

    You're telling me that number crunching on DNA Sequencing and running a MMO are the same?  ...I'm just curious, I've love for you to tell me that.  I really would.

    Third:

    You made some pretty big claims about the state and conditions of Darkfall's server farm... where is any links?

     

    I think the problem here is your lack of topic comprehension, and debate skills.

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • fyerwallfyerwall Member UncommonPosts: 3,240
    Originally posted by javac

    Originally posted by CaesarsGhost

    Originally posted by javac

    Originally posted by Ozmodan


    Sorry but I had to reply to all the ridiculous posts about the Darkfall server because their delusional statements need rebuttal.  First off, all the MMO's I know of you multiple servers to form a game server.  Most game companies do not give out server design information, so you can't know that Darkfall is any different than anyone else.

    here is a little IT background for you:

     

    using separate servers for the database backend and for instance servers is not the same thing as what DF/EVE have done, not even close.

     

    1 DF server == 80 x quad core blades in a fibre channel linked server cluster, located in germany. this is for just 1 world. This info has been released by Aventurine, had you cared to read it.

     

    some of the nodes of the cluster are dedicated to doing nothing but AI, which is why DF has been able to introduce better NPC AI to the game than any other MMO around atm.

     

    The whole reason NPC AI is so bad in current MMOs is because of the CPU bandwidth required for thousands of concurrent NPC mobs. hence the terrible, dumbed-down AI you see in WOW, WAR, AoC, etc, these are all effectively single server worlds connected to fast DB backend systems with a pool of other independent servers used as instance farms. All of this info can be gleaned from following forums like gamasutra.com.

     

    enjoy.

     

    I dont' think you have a clue on what you're talking about here.

    I've been on several MMO teams (including setting up hardware on one), I know people still making MMORPGs (who have set up their own hardware on their previous, and current, projects), we are all laughing at you for these statements.

    And yes, I've worked on a MMO that had NO instancing.  I've worked on "seamless world" MMOs that have nowhere near what you are attempting to describe for their server farm.

    What it looks like is they read about server farms, and copied and pasted... only boosting some numbers.  This is not the sort of thing that a MMO uses, revolutionary AI or not.

    EVE's system, which you're trying to compare it to, is very different.  Each individual star system can be it's own server set, with it's own AI, and it's own everything.  Notice the quick loading screen in EVE?  That's your ship's data being transported between serversets.

    If this is the case with Darkfall, then fine.  I expect to be able to seamhop then... for those of us who know what that means...

    So you may enjoy pretending to know what you're talking about, but really you look quite foolish.

     

    oh really? PM me your CV and i'll PM you mine. i work on systems equivalent to EVE's on a daily basis. i get paid to go to international conferences to give talks about this shit. not games though. DNA/protein sequence processing and structure modelling. and you work on a hobby-level MMO. please... do you even have a college degree?

     

    OBVIOUSLY games that do not instance do not run instance servers.

     

    i already clearly delineated the EVE/DF approach from the WAR/WOW approach.

     

    the problem here is your reading comprehension.

    Actually Zones/chunks/blocks are all housed on individual servers. One entire game world in any MMO consists of multiple servers (farms) not 1 single server.

     

    To cross a zone line or 'seamhop' is to go from one server to another (mind you server, not world server). Depending on the tech used you will either have a load screen or a hiccup.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • miagisanmiagisan Member Posts: 5,156
    Originally posted by javac

    Originally posted by CaesarsGhost

    Originally posted by javac

    Originally posted by Ozmodan


    Sorry but I had to reply to all the ridiculous posts about the Darkfall server because their delusional statements need rebuttal.  First off, all the MMO's I know of you multiple servers to form a game server.  Most game companies do not give out server design information, so you can't know that Darkfall is any different than anyone else.

    here is a little IT background for you:

     

    using separate servers for the database backend and for instance servers is not the same thing as what DF/EVE have done, not even close.

     

    1 DF server == 80 x quad core blades in a fibre channel linked server cluster, located in germany. this is for just 1 world. This info has been released by Aventurine, had you cared to read it.

     

    some of the nodes of the cluster are dedicated to doing nothing but AI, which is why DF has been able to introduce better NPC AI to the game than any other MMO around atm.

     

    The whole reason NPC AI is so bad in current MMOs is because of the CPU bandwidth required for thousands of concurrent NPC mobs. hence the terrible, dumbed-down AI you see in WOW, WAR, AoC, etc, these are all effectively single server worlds connected to fast DB backend systems with a pool of other independent servers used as instance farms. All of this info can be gleaned from following forums like gamasutra.com.

     

    enjoy.

     

    I dont' think you have a clue on what you're talking about here.

    I've been on several MMO teams (including setting up hardware on one), I know people still making MMORPGs (who have set up their own hardware on their previous, and current, projects), we are all laughing at you for these statements.

    And yes, I've worked on a MMO that had NO instancing.  I've worked on "seamless world" MMOs that have nowhere near what you are attempting to describe for their server farm.

    What it looks like is they read about server farms, and copied and pasted... only boosting some numbers.  This is not the sort of thing that a MMO uses, revolutionary AI or not.

    EVE's system, which you're trying to compare it to, is very different.  Each individual star system can be it's own server set, with it's own AI, and it's own everything.  Notice the quick loading screen in EVE?  That's your ship's data being transported between serversets.

    If this is the case with Darkfall, then fine.  I expect to be able to seamhop then... for those of us who know what that means...

    So you may enjoy pretending to know what you're talking about, but really you look quite foolish.

     

    oh really? PM me your CV and i'll PM you mine. i work on systems equivalent to EVE's on a daily basis. i get paid to go to international conferences to give talks about this shit. not games though. DNA/protein sequence processing and structure modelling. and you work on a hobby-level MMO. please... do you even have a college degree?

     

    OBVIOUSLY games that do not instance do not run instance servers.

     

    i already clearly delineated the EVE/DF approach from the WAR/WOW approach.

     

    the problem here is your reading comprehension.

    lol....what an ignorant person, EVERY MMORPG RUNS ON SERVER CLUSTERS. EVE's are one of the biggest and most powerful in the world......god i hate people who THINK they know everything.

    image

  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by javac

    Originally posted by Ozmodan


    Sorry but I had to reply to all the ridiculous posts about the Darkfall server because their delusional statements need rebuttal.  First off, all the MMO's I know of you multiple servers to form a game server.  Most game companies do not give out server design information, so you can't know that Darkfall is any different than anyone else.

    here is a little IT background for you:

     

    using separate servers for the database backend and for instance servers is not the same thing as what DF/EVE have done, not even close.

     

    1 DF server == 80 x quad core blades in a fibre channel linked server cluster, located in germany. this is for just 1 world. This info has been released by Aventurine, had you cared to read it.

     

    some of the nodes of the cluster are dedicated to doing nothing but AI, which is why DF has been able to introduce better NPC AI to the game than any other MMO around atm.

     

    The whole reason NPC AI is so bad in current MMOs is because of the CPU bandwidth required for thousands of concurrent NPC mobs. hence the terrible, dumbed-down AI you see in WOW, WAR, AoC, etc, these are all effectively single server worlds connected to fast DB backend systems with a pool of other independent servers used as instance farms. All of this info can be gleaned from following forums like gamasutra.com.

     

    enjoy.

    Your ignorance amuses me.  You don't have a clue what goes into making a successful MMO so you through around technical terms like you actually might know something about them.  Believe me, I have no axe to grind with Darkfall, I hope they eventually achieve making a decent game, but please don't try professing knowledge of an area you know very little about.  The largest problem with multiple CPU configurations is actually being able to design software to utilitize them in anything close to a efficient manner.   The more CPU's the less efficient you get.  Even the best computer scientists have not yet evolved an adequete solution to this.  The only reason supercomputers work is they have an extremely narrow focus of just crunching numbers and even they fail if the software is not smart enough to look ahead when it is parceling out threads to run.

    Good for Aventurine for trying something new, the genre needs more of that, but please save the constant silly rebuttals for the rabid lemmings who blindly follow this game.

    It is clear, just like most of the MMO's today, that this game is far from release ready, but I think Aventurine will bite the bullet and go ahead with a limited release. 

    I would recommend to anyone to wait 6 months to see what Aventurine can do with it, once they start getting feedback from somewhat populated servers.  If you are so anxious to play, have at it, but expect a lot of problems initially.   They are a small outfit and don't have the manpower to fix things fast.

    My prediction is this will be somewhat close to what everyone experienced when AO released.  This is a game where you will have to have patience as they work through the problems.

  • javacjavac Member Posts: 1,175
    Originally posted by fyerwall


    Actually Zones/chunks/blocks are all housed on individual servers. One entire game world in any MMO consists of multiple servers (farms) not 1 single server.

     
    To cross a zone line or 'seamhop' is to go from one server to another (mind you server, not world server). Depending on the tech used you will either have a load screen or a hiccup.

     

    i'm well aware of that. i was focusing on the distinction between true cluster-based MMO's with truly distributed worlds and shared state versus MMOs that use a statically assigned divide and conquer model. dumbing it down for mmorpg.com of course.

     

    WOW's world is still effectively one server, putting outland on a physically different CPU than kalimdor doesn't change the model used.

     

     

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