CCP is the perfect example of how to take a small marketing budget and grow a game by being honest with players. Darkfall is the perfect example of how to show you are an amateur.
How is giving blue prints and missile tech to Bob then lieing about doing it and finally the Dev's come clean and admit they helped them. Is that being honest with us.
Notify Training of the skill Excessive Bullshitting level 4 has been completed.
AV is producing a real PVP environment with real consequences. Darkfall will not have an insurance option or the ability to buy as much ingame coin as you want in order to protect or replace your losses. MMOGs that offer insurance and legitimate RMT are sissy and not real PVP oriented. Darkfall will foster a real PvP environment.
Sure it will, just keep telling yourself that.
What's the loss in DF when you die? Oh right, some items, most of which take no time to get back, or you can (maybe) buy some new equipment if you banked money (or other items). That's some real consequence, unlike EVE where when you die:
You lose a ship (insurance is only of some use to T1 ships, and if you forget to get it it's only 40% base mineral value).
You lose modules (full loot) with some being destroyed (you will NEVER get them back, unlike in darkfall where a friend can loot your killer and get all your stuff back).
If you get podded you lose implants, the better implants can cost hundreds of millions, upwards of billions of ISK, and they are gone forever when lost.
If you don't update your clone (a cost which won't exist in DF), you can lose skill points, which take a flat RL amount of time to get back. Go lose a million SP from a lvl 5 battleship skill and tell me how you feel (ro a capital ship skill, bleh).
T3 ships will have a level lost from one of your highest trained T3 related skills everytime your ship pops with you in it. If the highest you have a T3 skill is 4, that's roughly a day, lvl 5 is roughly 5 days, 3 would only be a few hours.
If you want to use your assets halfway across the universe in EVE, you don't hit a nearby bank, walk, then go to another bank, you haul it or have others haul it, it's like a caravan, maybe DF will have those but it's doubtful given the banking system.
End game related things like sovereignty can take weeks, if not months to setup.
EVE can and has had fights of upwards of 1000 players that have been playable to some degree, and at times several hundred man fights that ran with a smoothness other MMOs will only dream of.
The crafting and ecenomy in EVE has more depth than any other MMO out there.
It's fine to go be a little DF fanboy if you want, but try to keep your stupidity where others won't see it. Also, I look forward to seeing, if DF does well, how strong the RMT is in the game, because there will be a huge demand for it, and you're failing to realize that the secure setup CCP has, aside from letting people sell time to other players, kneecaps RMT providers.
CCP released a game before eve-online and sold 10k unit on Iceland( remember Iceland have a population under 300k) DFo is first game for AV
IIRC, the game CCP released you're talking about is a board game. No idea what it's called though, but recall hearing something along those lines once.
People need to also keep in mind CCP didn't have a massive budget given to them like AV has for DF. EVE went from life support to good growth when E&B finally went under, gaining the dozenish CCP employees thousands of players. It kept growing slowly and got a huge break from having the truth of the game's capabilities shown in two instances, The Great Scam by Nightfreeze, and the GHSC heist in 2005 that was all over the place and drew in a TON of players (i started around that time myself).
And when people are talking about honesty and whatnot, they're referring to things like the pre-order for DF, and the repeatedly delayed releases.
Also keep in mind that CCP released EVE after much less time in development, and with less people working on it than DF had. In the amount of time it's taking for DF to come out, EVE in that same timeframe was released, and was likely in Cold War by then, possibly Red Moon Rising, as DF has been in the works for over 7 years, and CCP announced its 10 year anniversary in 2007, and they hadn't been working on EVE since they were founded in 1997. That would only be 6 years to DF's 7 (and counting) if that were true as well.
Going by wikipedia, it looks like CCP got money to fund EVE's creation in April 2000, it was released in May 2003, so 3 years to develop it, starting about a year and a half before AV started on DF, released it after only 3 years, and were around 250k subs according to fanfest videos where the subs were shown during the keynote. Yeah, I'd say AV shouldn't be compared with CCP. I don't see their extra 4 years of development showing something that's all that much more polished than EVE was for friends who have played since release, despite AV spending 2x the time on DF and having more staff.
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How is giving blue prints and missile tech to Bob then lieing about doing it and finally the Dev's come clean and admit they helped them. Is that being honest with us.
Notify Training of the skill Excessive Bullshitting level 4 has been completed.
Don't forget to set your next skill Elsabolts.
Another example of CCP listening to the players complaints, skill queues coming March.
Sure it will, just keep telling yourself that.
What's the loss in DF when you die? Oh right, some items, most of which take no time to get back, or you can (maybe) buy some new equipment if you banked money (or other items). That's some real consequence, unlike EVE where when you die:
You lose a ship (insurance is only of some use to T1 ships, and if you forget to get it it's only 40% base mineral value).
You lose modules (full loot) with some being destroyed (you will NEVER get them back, unlike in darkfall where a friend can loot your killer and get all your stuff back).
If you get podded you lose implants, the better implants can cost hundreds of millions, upwards of billions of ISK, and they are gone forever when lost.
If you don't update your clone (a cost which won't exist in DF), you can lose skill points, which take a flat RL amount of time to get back. Go lose a million SP from a lvl 5 battleship skill and tell me how you feel (ro a capital ship skill, bleh).
T3 ships will have a level lost from one of your highest trained T3 related skills everytime your ship pops with you in it. If the highest you have a T3 skill is 4, that's roughly a day, lvl 5 is roughly 5 days, 3 would only be a few hours.
If you want to use your assets halfway across the universe in EVE, you don't hit a nearby bank, walk, then go to another bank, you haul it or have others haul it, it's like a caravan, maybe DF will have those but it's doubtful given the banking system.
End game related things like sovereignty can take weeks, if not months to setup.
EVE can and has had fights of upwards of 1000 players that have been playable to some degree, and at times several hundred man fights that ran with a smoothness other MMOs will only dream of.
The crafting and ecenomy in EVE has more depth than any other MMO out there.
It's fine to go be a little DF fanboy if you want, but try to keep your stupidity where others won't see it. Also, I look forward to seeing, if DF does well, how strong the RMT is in the game, because there will be a huge demand for it, and you're failing to realize that the secure setup CCP has, aside from letting people sell time to other players, kneecaps RMT providers.
IIRC, the game CCP released you're talking about is a board game. No idea what it's called though, but recall hearing something along those lines once.
People need to also keep in mind CCP didn't have a massive budget given to them like AV has for DF. EVE went from life support to good growth when E&B finally went under, gaining the dozenish CCP employees thousands of players. It kept growing slowly and got a huge break from having the truth of the game's capabilities shown in two instances, The Great Scam by Nightfreeze, and the GHSC heist in 2005 that was all over the place and drew in a TON of players (i started around that time myself).
And when people are talking about honesty and whatnot, they're referring to things like the pre-order for DF, and the repeatedly delayed releases.
Also keep in mind that CCP released EVE after much less time in development, and with less people working on it than DF had. In the amount of time it's taking for DF to come out, EVE in that same timeframe was released, and was likely in Cold War by then, possibly Red Moon Rising, as DF has been in the works for over 7 years, and CCP announced its 10 year anniversary in 2007, and they hadn't been working on EVE since they were founded in 1997. That would only be 6 years to DF's 7 (and counting) if that were true as well.
Going by wikipedia, it looks like CCP got money to fund EVE's creation in April 2000, it was released in May 2003, so 3 years to develop it, starting about a year and a half before AV started on DF, released it after only 3 years, and were around 250k subs according to fanfest videos where the subs were shown during the keynote. Yeah, I'd say AV shouldn't be compared with CCP. I don't see their extra 4 years of development showing something that's all that much more polished than EVE was for friends who have played since release, despite AV spending 2x the time on DF and having more staff.