I dont usually post on these forums but in this case i think it needed it. I think the combat isnt as good as it should of been but im guessing most of you have played games such as Oblivion and Morrowind.......is the combat in them games that much different than them really? When you have built up different skills etc as you progress i think it will be very good. The original poster of the thread is right. I think also if you can button map the game to a controller this could be a really great combat experiance like morrowind etc.
You should go watch some of the videos.
You should bother reading the thread...which specifically aims to give info from someone who has played the game vs watching videos lol.
I dont usually post on these forums but in this case i think it needed it. I think the combat isnt as good as it should of been but im guessing most of you have played games such as Oblivion and Morrowind.......is the combat in them games that much different than them really? When you have built up different skills etc as you progress i think it will be very good. The original poster of the thread is right. I think also if you can button map the game to a controller this could be a really great combat experiance like morrowind etc.
Good post and ty
Uh oh i guess that means a whole 4 people in the world dont think its dumb'd down...oh and all those people who have played in beta....and all those people who have already preordered....im sure maybe 1 or 2 more people of the 10k+ that have already preordered may also think the combat is not dumbd down...maybe even 3 omg!
Skill ? That's rich. I think your hit box has gotten to big for your bodies to carry around. Skilllll.....please spare me..
spare us, and yourself, by convincing yourself to stop posting. you never have anything constructive to say, just standard hot topic troll stuff before its proven wrong and you move on to the next topic.
lol vaporware right?
Ok tell me this, does squatting or jumping change you hit box position. Is combat fast or very slow in regards to attack swings. "let me guess combat breaks down into wasd+ click, Maybe throw in a little range attacks or dodge a few slow range attacks". Putting someone in gray, running to a tower, or putting you shiny armor in storage does not take skill. There are zero tactic's in this game. Who ever has the most peep's will attack and the other side will run away. "a game of chase".
There are very few options to use when it come down to combat in DF. It's very limiting and yes dumb downed.
I know its the third time I post that clip, but it just shows how wrong ur statement and others like it is.
Also i can guarantee u that the 30+ people in this vid does not agree that combat in DFO is simplistic in any way.
About the running.
As ive said before its human nature, when u have pvp with consequence ppl will run away, its a good thing actually, cuz its funny and it creates a lot more randomness to combat.
This is by no means the first time its happend, UO had a LOT of running and Shadowbane has so much running that the famous quote: "Don't run ull only die tired!!" originated.
As the game progresses noobs will run and pros will learn, Its happend before and its happening again.
Adding CC to the game must be done carefully, one guy running away from a ganksquad has no option but to run. Take that option away and he is left with zero options, thats not good gameplay.
I guess what im saying is that if u liked UO or Shadowbane then DFO is for u, if not then u need to "get it" before u can like it.
Skill ? That's rich. I think your hit box has gotten to big for your bodies to carry around. Skilllll.....please spare me..
spare us, and yourself, by convincing yourself to stop posting. you never have anything constructive to say, just standard hot topic troll stuff before its proven wrong and you move on to the next topic.
lol vaporware right?
Ok tell me this, does squatting or jumping change you hit box position. Is combat fast or very slow in regards to attack swings. "let me guess combat breaks down into wasd+ click, Maybe throw in a little range attacks or dodge a few slow range attacks". Putting someone in gray, running to a tower, or putting you shiny armor in storage does not take skill. There are zero tactic's in this game. Who ever has the most peep's will attack and the other side will run away. "a game of chase".
There are very few options to use when it come down to combat in DF. It's very limiting and yes dumb downed.
I know its the third time I post that clip, but it just shows how wrong ur statement and others like it is.
Also i can guarantee u that the 30+ people in this vid does not agree that combat in DFO is simplistic in any way.
About the running.
As ive said before its human nature, when u have pvp with consequence ppl will run away, its a good thing actually, cuz its funny and it creates a lot more randomness to combat.
This is by no means the first time its happend, UO had a LOT of running and Shadowbane has so much running that the famous quote: "Don't run ull only die tired!!" originated.
As the game progresses noobs will run and pros will learn, Its happend before and its happening again.
Adding CC to the game must be done carefully, one guy running away from a ganksquad has no option but to run. Take that option away and he is left with zero options, thats not good gameplay.
I guess what im saying is that if u liked UO or Shadowbane then DFO is for u, if not then u need to "get it" before u can like it.
-Darkstar (no need to thank me for the bump)
heh thanking people for the bump is my way of saying "your trolling is at least usefull to bump my thread"
anyways i didnt bother responding to stayontarget's post because of the part you highlighted....
its laughable to read that he thinks that the side with the most numbers wins out. obviously he isnt in beta and has just reached his breaking point of bitterness and refuses to own up to him being wrong about DF all these years.
Friendly fire my friend...makes a big difference. It is not like WoW when the larger group can lock on to a target and their fireballs magically pass through eachother unharmed and only dmg the target, and their aoes only hurt the enemy...lol.
Also if you are fighting on something other than an open plane, numbers mean nothing to a certain extent.
i have watched alot of the videos and i think the combat does look quite bland but sometimes simple is better. Really..what do you want from the combat? Silly combos where you can spin and jump all over the place lol? Or do you just want the same old crap thats in every other MMO at the moment? i aint saying the games gonna be great, it may well faill like everyone says but when it comes to the combat i think you cant really judge the melee combat of videos...i think alot of people may find a different story when the actually play for themselves. But as i said before is the concept of the melee combat that much different from the elder scrolls.....games that most people love? think about it lol! Id rather have very simple combat like simple swings and normal shots with a bow and arrow rather than the skills you find in every other MMO at the moment as it is more realistic.
Skill ? That's rich. I think your hit box has gotten to big for your bodies to carry around. Skilllll.....please spare me..
spare us, and yourself, by convincing yourself to stop posting. you never have anything constructive to say, just standard hot topic troll stuff before its proven wrong and you move on to the next topic.
lol vaporware right?
Ok tell me this, does squatting or jumping change you hit box position. Is combat fast or very slow in regards to attack swings. "let me guess combat breaks down into wasd+ click, Maybe throw in a little range attacks or dodge a few slow range attacks". Putting someone in gray, running to a tower, or putting you shiny armor in storage does not take skill. There are zero tactic's in this game. Who ever has the most peep's will attack and the other side will run away. "a game of chase".
There are very few options to use when it come down to combat in DF. It's very limiting and yes dumb downed.
I know its the third time I post that clip, but it just shows how wrong ur statement and others like it is.
Also i can guarantee u that the 30+ people in this vid does not agree that combat in DFO is simplistic in any way.
About the running.
As ive said before its human nature, when u have pvp with consequence ppl will run away, its a good thing actually, cuz its funny and it creates a lot more randomness to combat.
This is by no means the first time its happend, UO had a LOT of running and Shadowbane has so much running that the famous quote: "Don't run ull only die tired!!" originated.
As the game progresses noobs will run and pros will learn, Its happend before and its happening again.
Adding CC to the game must be done carefully, one guy running away from a ganksquad has no option but to run. Take that option away and he is left with zero options, thats not good gameplay.
I guess what im saying is that if u liked UO or Shadowbane then DFO is for u, if not then u need to "get it" before u can like it.
-Darkstar (no need to thank me for the bump)
heh thanking people for the bump is my way of saying "your trolling is at least usefull to bump my thread"
anyways i didnt bother responding to stayontarget's post because of the part you highlighted....
its laughable to read that he thinks that the side with the most numbers wins out. obviously he isnt in beta and has just reached his breaking point of bitterness and refuses to own up to him being wrong about DF all these years.
Friendly fire my friend...makes a big difference. It is not like WoW when the larger group can lock on to a target and their fireballs magically pass through eachother unharmed and only dmg the target, and their aoes only hurt the enemy...lol.
Also if you are fighting on something other than an open plane, numbers mean nothing to a certain extent.
I noticed, I like it.
It has that je ne sai quoi balance between annoying politeness and in ur face burn.
In anycase we are not out yet, the game needs to come out and prove that it can be succesfull.
The first day will be lag hell (like every other MMO) and they will probably have to take the server down a few times.
This will empower the trolls to no end, their last desperate stand.
nvm the fact its completly natural in an MMO launch.
No they will make more ridiculous assertions, claiming it proves the game is doomed and so on and so on, after this they are left with only the tidbits of the odd dissapointed player the game is bound to bring among its masses of content subscriber.
It has that je ne sai quoi balance between annoying politeness and in ur face burn.
In anycase we are not out yet, the game needs to come out and prove that it can be succesfull.
The first day will be lag hell (like every other MMO) and they will probably have to take the server down a few times.
This will empower the trolls to no end, their last desperate stand.
nvm the fact its completly natural in an MMO launch.
No they will make more ridiculous assertions, claiming it proves the game is doomed and so on and so on, after this they are left with only the tidbits of the odd dissapointed player the game is bound to bring among its masses of content subscriber.
Trolls regenerate very quickly unfortunatly.
-Darkstar
A bit off-topic here, but I like how you quote Yahtzee from ZP to make your sentences look more sophisticated. :P
The rules of Debate are really simple; once you have to stoop to insults instead of facts, logic, or reason to try and win your argument, you've lost.
It has that je ne sai quoi balance between annoying politeness and in ur face burn.
In anycase we are not out yet, the game needs to come out and prove that it can be succesfull.
The first day will be lag hell (like every other MMO) and they will probably have to take the server down a few times.
This will empower the trolls to no end, their last desperate stand.
nvm the fact its completly natural in an MMO launch.
No they will make more ridiculous assertions, claiming it proves the game is doomed and so on and so on, after this they are left with only the tidbits of the odd dissapointed player the game is bound to bring among its masses of content subscriber.
Trolls regenerate very quickly unfortunatly.
-Darkstar
A bit off-topic here, but I like how you quote Yahtzee from ZP to make your sentences look more sophisticated. :P
I quote him alot, even did the charismatic stallion bit in one post.
sorry but no. There is absolutely no skill or depth in ANY part of this game... and for sure not the combat which is nothing more than a mouse click fest while you run around like some kind of a skitzo maniac looking while watching the terrible animations
The above is a commen statement from those that haven't figured it out yet. If you simply circle strafe and spam LMB you die against anyone that has an ounce of skill.
Sorry your wrong lol.
Skill? Okay, I'll bite. What tremendous skill do you actually need?
All I've seen in the videos AND what I've read from beta testers ON Forumfall, where the fans reside, dispute what you are saying.
The MELEE combat appears to be nothing more than jumping, bunny-hopping, running and clicking your mouse over and over. Doesnt matter what weapon you're using either, they all function exactly the same.
So... You're telling me there's actually great skill involved? Maybe... But I know what I saw and read from testers.
The majority of n00bs that dont get the new skills or even just sit and camp n00b hunting grounds ar ethe ones that say this. Step into the BETA discussion and see what it looks like. This the most fun any of us PVPers has had. Even the beta "Trolls" will admit they've had fun in this game moreso than others.
Just because you dont have a hotbar with 9 different skills to use and just have to /follow someone and use these skill sdoesnt mean its a no-skill required came cause you "Just click LMB"
Get ito the game and try to find a fight and see how you fare. What it appears to be, and what it actaully tends to be are completely different things.
I can't believe that the new argument forming against DF is skill-less combat.
I honestly can't believe it.
When you all actually get into the game, remember the name Andreus. If you're rolling with 2 friends, or better yet 1 friend, or better yet none... you're going down.
I won't use stam or pots, and I'll most likely be wearing a combination of studded/chain/banded... armor not good enough to scare you away, but just enough to entice you to fight. I won't be wasting potions on you either. I'll probably eat an apple or some blueberries as the fight starts, and that'll be it.
When the fight ends after a brief chase because you attempted to escape, take a look at my health. It's around 2/3rds. A giant neon "WTF" sign will illuminate in your mind. To turn the annoyingly bright light off, simply acquiesce that skill is a huge factor in DFO.
Or maybe you will roll me. Statistically speaking, that isn't very likely to happen, as I've only been truly trounced by 3 people out of hundreds I've fought in beta. I'm primarily a solo PK btw, roaming alone in enemy territory, rambo style. It's been awesome.
Skill-less combat... lmao, gimme a break.
_______________________________________________ Games looking forward to: Fallen Earth, Mortal Online
The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.
I think we can all agree the combat in mount and blade looks better. You have to do particular moves to block attacks from a particular direction. Really simply system which works well.
My main concern with DF is the running back and forth and the lack of sense of warriors being locked in combat Partly due to the excessive speed and what looks more like "dogfighting" by running past enemies and getting a hit. In MB you could not simply turn around and start running without pretty much dieing or losing lots of health (well on hard anyways). It just doesn't look as cool as MB and every fight seems like it needs "can can" music to it. They really need to do something about the running around. Once your locked into melee then the option is fight. Running is only an option for the beginning or desperate (and unlikely to work) ending.
Likewise where the heck are shields and blocking ? Not seen a single arrow in a shield yet. So much for any 300 style tactics eh ?
sorry but no. There is absolutely no skill or depth in ANY part of this game... and for sure not the combat which is nothing more than a mouse click fest while you run around like some kind of a skitzo maniac looking while watching the terrible animations
The above is a commen statement from those that haven't figured it out yet. If you simply circle strafe and spam LMB you die against anyone that has an ounce of skill.
Sorry your wrong lol.
Skill? Okay, I'll bite. What tremendous skill do you actually need?
All I've seen in the videos AND what I've read from beta testers ON Forumfall, where the fans reside, dispute what you are saying.
The MELEE combat appears to be nothing more than jumping, bunny-hopping, running and clicking your mouse over and over. Doesnt matter what weapon you're using either, they all function exactly the same.
So... You're telling me there's actually great skill involved? Maybe... But I know what I saw and read from testers.
The majority of n00bs that dont get the new skills or even just sit and camp n00b hunting grounds ar ethe ones that say this. Step into the BETA discussion and see what it looks like. This the most fun any of us PVPers has had. Even the beta "Trolls" will admit they've had fun in this game moreso than others.
Just because you dont have a hotbar with 9 different skills to use and just have to /follow someone and use these skill sdoesnt mean its a no-skill required came cause you "Just click LMB"
Get ito the game and try to find a fight and see how you fare. What it appears to be, and what it actaully tends to be are completely different things.
You wont need 9 hotkeys,just left mouse and T to switch attack direction.Unless youre using one of the few available melee skills of course,in which case youll need another 5.
I think we can all agree the combat in mount and blade looks better. You have to do particular moves to block attacks from a particular direction. Really simply system which works well. My main concern with DF is the running back and forth and the lack of sense of warriors being locked in combat Partly due to the excessive speed and what looks more like "dogfighting" by running past enemies and getting a hit. In MB you could not simply turn around and start running without pretty much dieing or losing lots of health (well on hard anyways). It just doesn't look as cool as MB and every fight seems like it needs "can can" music to it. They really need to do something about the running around. Once your locked into melee then the option is fight. Running is only an option for the beginning or desperate (and unlikely to work) ending. Likewise where the heck are shields and blocking ? Not seen a single arrow in a shield yet. So much for any 300 style tactics eh ?
U can block with ur weapon as well, and many ppl do it reduces dmg by 40% i think.
With a shield its 90 %
Never played MB, but with full loot there is no way runnign away isnt an option, im not loosing my gear to some gank squad unless they can catch me.
First person shooters require no skill because all you really hit is LMB.
Do you see how rediculous that is? You are saying the same thing when you say Darkfall doesn't require skill, sure you click the left mouse button a lot, but you have to worry about friendly fire and actually hitting your opponent.
And I hope that they never add crowd control to the game. There is NOTHING more annoying than dieing to something that you can't prevent, like fear effects, stuns, and holds. They really don't take much skill to use, and it takes away all the fun on the opponents part as they just watch in frustration as their character takes a beating, and can't do anything to stop it.
I think we cn all agree the combat in mount and blade looks better.
You know M&B has not to worry about "a complexe world " + "on a different location (server)" + "other human players" + "magic spells"
?
Yes it looks better and its a ton of a lot easier to look better for it, without all that what DarkFall has addiditionally to offer in the way..
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I have mixed feelings when it comes to Mount & Blade combat, I found melee attacks/blocking to be too slow paced, didn't feel any realistic at all, but I admit I prefer this kind of combat compared to any kind of turn based fighting system. Attacking while mounted was a blast though.
I guess melee real time combat is the hardest style to simulate in a game, making it fun/strategic, meaningful. Can't remember of one with a good melee combat.
You are right in quite some things I guess. But still, stuff like being able to keep running no matter what (no staggering, limping or other very realistic consequences of, for instance, having your kneecap shattered) I admire their choice to not have CC in the game, but I would also like to see something to stop the running. But hey who wouldnt try to escape from a fight they know they cant win? Anyways they changed the cool downs of potions to make it harder to sprint for awhile, and they are aware of the issue and will make more changes. Also if you are actually in a fight, you arent going to be able to get away since you still eat up a lot of your stamina taking hits and dishing out attacks, so i guess you can consider that "battle wear and tear" when trying to run away. Since you brought WOW up; In WOW each class has a myriad of unique abilities to use in PVP, each with their own animation and besides anticipating your oponents skills, you have to manage your own sequences perfectly, totally in respect to the specific situation you are in. Next to that you ALSO have to manage 'lifeblood' bars like stamina / mana / rage and the lot. I do agree that pvp is way more real without those neon sign names and in that regard I love the overall realistic aproach of pvp in Darkfall. I completely agree, and the reason i didnt say what you did is i didnt want to go more into a discussion about WoW combat than DF, just wanted the comparison. I havent played WoW in years, but it use to be that you usually had a standard plan of attack vs the other class (since you knew exactly what you were up against usually) and the fights didnt take that much skill after gear and then it was just timing your interupts and maybe getting out of the range of certain attacks. Im not saying DF is more combat exciting that WoW, i compared them because i think they are both involving, just obviously very different mechanic wise. That sounds wierd but i mean it in the sense of the actual thought process that goes into a fight. I yet have to see some more variety in melee, though. That might come when people get to higher skill levels but I will wait and see whether that happens before I buy the game. In the meanwhile I hope they get to update some of the existing animations. The seize melee attack seems to be broken, not sure about whirlwind or other stuff...in beta i really wanted to test out magic and crafting so my melee skills were low, but i still had a lot of experience in melee.
Ok lets try this again since my first response to your post (A lengthy one that i refuse to retype) didnt post.
Thanks for the reply. It suckzors to loose lengthy posts, I am a veteran in that. Can't add much to your reply, really. We pretty much agree I guess. And like someone else wrote: stuff will get updated fairly soon, most probably
I think we can all agree the combat in mount and blade looks better. You have to do particular moves to block attacks from a particular direction. Really simply system which works well. My main concern with DF is the running back and forth and the lack of sense of warriors being locked in combat Partly due to the excessive speed and what looks more like "dogfighting" by running past enemies and getting a hit. In MB you could not simply turn around and start running without pretty much dieing or losing lots of health (well on hard anyways). It just doesn't look as cool as MB and every fight seems like it needs "can can" music to it. They really need to do something about the running around. Once your locked into melee then the option is fight. Running is only an option for the beginning or desperate (and unlikely to work) ending. Likewise where the heck are shields and blocking ? Not seen a single arrow in a shield yet. So much for any 300 style tactics eh ?
U can block with ur weapon as well, and many ppl do it reduces dmg by 40% i think.
With a shield its 90 %
Never played MB, but with full loot there is no way runnign away isnt an option, im not loosing my gear to some gank squad unless they can catch me.
-Darkstar
Grab a trial version of mount and blade and you will see why many people think DF combat is simply not as good.
Also I never said running away was not an option. I said running away during a fight and turning your back on an enemy should be almost always lethal. Fight or flee is a decision for the end of a fight or desperate. All I see is is people fighitng, disengaging, fighting disengaging. If covering your back was important this would meana buddy pair system for combat would be great.
Incidently the AI in MB is not too great at helping one another out but in DF with real players this is a missed opportunity that seemsto leads to "bee swarm" fighting.
I find it pretty dull. TR was far better. AC was better hell even Dungeon Runners is better. As for using skills he who has macroed longest will have the l33t3st skillz.
sorry but no. There is absolutely no skill or depth in ANY part of this game... and for sure not the combat which is nothing more than a mouse click fest while you run around like some kind of a skitzo maniac looking while watching the terrible animations
The above is a commen statement from those that haven't figured it out yet. If you simply circle strafe and spam LMB you die against anyone that has an ounce of skill.
Sorry your wrong lol.
Skill? Okay, I'll bite. What tremendous skill do you actually need?
All I've seen in the videos AND what I've read from beta testers ON Forumfall, where the fans reside, dispute what you are saying.
The MELEE combat appears to be nothing more than jumping, bunny-hopping, running and clicking your mouse over and over. Doesnt matter what weapon you're using either, they all function exactly the same.
So... You're telling me there's actually great skill involved? Maybe... But I know what I saw and read from testers.
The majority of n00bs that dont get the new skills or even just sit and camp n00b hunting grounds ar ethe ones that say this. Step into the BETA discussion and see what it looks like. This the most fun any of us PVPers has had. Even the beta "Trolls" will admit they've had fun in this game moreso than others.
Just because you dont have a hotbar with 9 different skills to use and just have to /follow someone and use these skill sdoesnt mean its a no-skill required came cause you "Just click LMB"
Get ito the game and try to find a fight and see how you fare. What it appears to be, and what it actaully tends to be are completely different things.
You wont need 9 hotkeys,just left mouse and T to switch attack direction.Unless youre using one of the few available melee skills of course,in which case youll need another 5.
This i know, beenin beta since mid december, read again its explaining to the kiddies that play these wow clones that claim this game is skill-less because of the lack of hotbar'd special attacks.
I find it pretty dull. TR was far better. AC was better hell even Dungeon Runners is better. As for using skills he who has macroed longest will have the l33t3st skillz.
He who macroed the longest will get owned cause it would mean he didnt learn how to play the game. Naked n00bs who actually PK are better than most outfitted players cause most of the outfitted players dont even know what is going on. You actaully need to know the dynamics of the game, how to move, when to strike.
TR was crap, AC was a hell of a lot of funa nd this brings back most of the days of good PVP. Dungeon runners........i dont even know where your going with that one.....
Macroes in the game are mainly just to try to reach higher levels in magic and to gather resources, the majority of combat skills (Including but not limited to magic) are best leveled on the battlefield. Not only does it not take long to level these skills but you gain the knowledge of how to properly use them (like in almost any regular FPS) and of course aquire better loot through PVP (and in some PVE). If you havent played beta and only seen some of the trailer videos this is coming from someone who played it first hand.
I think we can all agree the combat in mount and blade looks better. You have to do particular moves to block attacks from a particular direction. Really simply system which works well. My main concern with DF is the running back and forth and the lack of sense of warriors being locked in combat Partly due to the excessive speed and what looks more like "dogfighting" by running past enemies and getting a hit. In MB you could not simply turn around and start running without pretty much dieing or losing lots of health (well on hard anyways). It just doesn't look as cool as MB and every fight seems like it needs "can can" music to it. They really need to do something about the running around. Once your locked into melee then the option is fight. Running is only an option for the beginning or desperate (and unlikely to work) ending. Likewise where the heck are shields and blocking ? Not seen a single arrow in a shield yet. So much for any 300 style tactics eh ?
U can block with ur weapon as well, and many ppl do it reduces dmg by 40% i think.
With a shield its 90 %
Never played MB, but with full loot there is no way runnign away isnt an option, im not loosing my gear to some gank squad unless they can catch me.
-Darkstar
Grab a trial version of mount and blade and you will see why many people think DF combat is simply not as good.
Also I never said running away was not an option. I said running away during a fight and turning your back on an enemy should be almost always lethal. Fight or flee is a decision for the end of a fight or desperate. All I see is is people fighitng, disengaging, fighting disengaging. If covering your back was important this would meana buddy pair system for combat would be great.
Incidently the AI in MB is not too great at helping one another out but in DF with real players this is a missed opportunity that seemsto leads to "bee swarm" fighting.
Yellow and Red statements contradict each other.
Incidently getting hit in the back DOES more damage in DFO, and as u urself can see from the videos most of the running proved fruitless. At least in those videos.
But ppl are new to the game, still experimenting with its mechanics, we have no way of telling how the game will look after players have gotten truly good at it.
oh my, another silly post by op, about how much wow combat blows and how much darkfall combat owns,
wow combat is one of hardest in mmorgps.. im not talking about lvling or just questing.. im talking about high end pvp/pve , so dont bs me.. saying all you do is lock down and hit few keys
go 3v3 5v5 combat.. where you can die in 3s if you move correncly dont use xx spell at same second.. or attacking wrong target... go ahead
this general combat comparison , is getting out of hand.. unless you have proof that you had over 2.2k in arena team ( i wont care about imblance in wow arenas, some stronger some weaker.. strong class with your "lock down , buttom smash, wont beat even weakest class so get real )
i didnt saw anything hard in darkfall , wow horizontal vertical attack.. oh my magic.. which is terrible hard.. point shoot.. archery.. point shoot , just master it in few days.. till you know where to point so it lands there.. = skill
yawn.. oh should i do knockback or normal attack.. or horizontal.. hows that compares to skill
every game compares some sort of skill would be easest game or not.. 90% ppl never reach those 10% in any game
every game is hard in its way, same way its easy, anyone who been playing games for 10 years. will find everything much easer.. than someone who been playing for a year..
Comments
You should go watch some of the videos.
You should bother reading the thread...which specifically aims to give info from someone who has played the game vs watching videos lol.
Watchign the videos does not give merit.
www.imperium-rule.com
Good post and ty
Uh oh i guess that means a whole 4 people in the world dont think its dumb'd down...oh and all those people who have played in beta....and all those people who have already preordered....im sure maybe 1 or 2 more people of the 10k+ that have already preordered may also think the combat is not dumbd down...maybe even 3 omg!
www.imperium-rule.com
spare us, and yourself, by convincing yourself to stop posting. you never have anything constructive to say, just standard hot topic troll stuff before its proven wrong and you move on to the next topic.
lol vaporware right?
Ok tell me this, does squatting or jumping change you hit box position. Is combat fast or very slow in regards to attack swings. "let me guess combat breaks down into wasd+ click, Maybe throw in a little range attacks or dodge a few slow range attacks". Putting someone in gray, running to a tower, or putting you shiny armor in storage does not take skill. There are zero tactic's in this game. Who ever has the most peep's will attack and the other side will run away. "a game of chase".
There are very few options to use when it come down to combat in DF. It's very limiting and yes dumb downed.
Wrong.
I know its the third time I post that clip, but it just shows how wrong ur statement and others like it is.
Also i can guarantee u that the 30+ people in this vid does not agree that combat in DFO is simplistic in any way.
About the running.
As ive said before its human nature, when u have pvp with consequence ppl will run away, its a good thing actually, cuz its funny and it creates a lot more randomness to combat.
This is by no means the first time its happend, UO had a LOT of running and Shadowbane has so much running that the famous quote: "Don't run ull only die tired!!" originated.
As the game progresses noobs will run and pros will learn, Its happend before and its happening again.
Adding CC to the game must be done carefully, one guy running away from a ganksquad has no option but to run. Take that option away and he is left with zero options, thats not good gameplay.
I guess what im saying is that if u liked UO or Shadowbane then DFO is for u, if not then u need to "get it" before u can like it.
-Darkstar (no need to thank me for the bump)
spare us, and yourself, by convincing yourself to stop posting. you never have anything constructive to say, just standard hot topic troll stuff before its proven wrong and you move on to the next topic.
lol vaporware right?
Ok tell me this, does squatting or jumping change you hit box position. Is combat fast or very slow in regards to attack swings. "let me guess combat breaks down into wasd+ click, Maybe throw in a little range attacks or dodge a few slow range attacks". Putting someone in gray, running to a tower, or putting you shiny armor in storage does not take skill. There are zero tactic's in this game. Who ever has the most peep's will attack and the other side will run away. "a game of chase".
There are very few options to use when it come down to combat in DF. It's very limiting and yes dumb downed.
Wrong.
I know its the third time I post that clip, but it just shows how wrong ur statement and others like it is.
Also i can guarantee u that the 30+ people in this vid does not agree that combat in DFO is simplistic in any way.
About the running.
As ive said before its human nature, when u have pvp with consequence ppl will run away, its a good thing actually, cuz its funny and it creates a lot more randomness to combat.
This is by no means the first time its happend, UO had a LOT of running and Shadowbane has so much running that the famous quote: "Don't run ull only die tired!!" originated.
As the game progresses noobs will run and pros will learn, Its happend before and its happening again.
Adding CC to the game must be done carefully, one guy running away from a ganksquad has no option but to run. Take that option away and he is left with zero options, thats not good gameplay.
I guess what im saying is that if u liked UO or Shadowbane then DFO is for u, if not then u need to "get it" before u can like it.
-Darkstar (no need to thank me for the bump)
heh thanking people for the bump is my way of saying "your trolling is at least usefull to bump my thread"
anyways i didnt bother responding to stayontarget's post because of the part you highlighted....
its laughable to read that he thinks that the side with the most numbers wins out. obviously he isnt in beta and has just reached his breaking point of bitterness and refuses to own up to him being wrong about DF all these years.
Friendly fire my friend...makes a big difference. It is not like WoW when the larger group can lock on to a target and their fireballs magically pass through eachother unharmed and only dmg the target, and their aoes only hurt the enemy...lol.
Also if you are fighting on something other than an open plane, numbers mean nothing to a certain extent.
www.imperium-rule.com
True. And I think we all agree that real life is NOT FUN. If they had tried to make an actual game, then the results would have varied.
The rules of Debate are really simple; once you have to stoop to insults instead of facts, logic, or reason to try and win your argument, you've lost.
i have watched alot of the videos and i think the combat does look quite bland but sometimes simple is better. Really..what do you want from the combat? Silly combos where you can spin and jump all over the place lol? Or do you just want the same old crap thats in every other MMO at the moment? i aint saying the games gonna be great, it may well faill like everyone says but when it comes to the combat i think you cant really judge the melee combat of videos...i think alot of people may find a different story when the actually play for themselves. But as i said before is the concept of the melee combat that much different from the elder scrolls.....games that most people love? think about it lol! Id rather have very simple combat like simple swings and normal shots with a bow and arrow rather than the skills you find in every other MMO at the moment as it is more realistic.
i think simple may prove to be good.
spare us, and yourself, by convincing yourself to stop posting. you never have anything constructive to say, just standard hot topic troll stuff before its proven wrong and you move on to the next topic.
lol vaporware right?
Ok tell me this, does squatting or jumping change you hit box position. Is combat fast or very slow in regards to attack swings. "let me guess combat breaks down into wasd+ click, Maybe throw in a little range attacks or dodge a few slow range attacks". Putting someone in gray, running to a tower, or putting you shiny armor in storage does not take skill. There are zero tactic's in this game. Who ever has the most peep's will attack and the other side will run away. "a game of chase".
There are very few options to use when it come down to combat in DF. It's very limiting and yes dumb downed.
Wrong.
I know its the third time I post that clip, but it just shows how wrong ur statement and others like it is.
Also i can guarantee u that the 30+ people in this vid does not agree that combat in DFO is simplistic in any way.
About the running.
As ive said before its human nature, when u have pvp with consequence ppl will run away, its a good thing actually, cuz its funny and it creates a lot more randomness to combat.
This is by no means the first time its happend, UO had a LOT of running and Shadowbane has so much running that the famous quote: "Don't run ull only die tired!!" originated.
As the game progresses noobs will run and pros will learn, Its happend before and its happening again.
Adding CC to the game must be done carefully, one guy running away from a ganksquad has no option but to run. Take that option away and he is left with zero options, thats not good gameplay.
I guess what im saying is that if u liked UO or Shadowbane then DFO is for u, if not then u need to "get it" before u can like it.
-Darkstar (no need to thank me for the bump)
heh thanking people for the bump is my way of saying "your trolling is at least usefull to bump my thread"
anyways i didnt bother responding to stayontarget's post because of the part you highlighted....
its laughable to read that he thinks that the side with the most numbers wins out. obviously he isnt in beta and has just reached his breaking point of bitterness and refuses to own up to him being wrong about DF all these years.
Friendly fire my friend...makes a big difference. It is not like WoW when the larger group can lock on to a target and their fireballs magically pass through eachother unharmed and only dmg the target, and their aoes only hurt the enemy...lol.
Also if you are fighting on something other than an open plane, numbers mean nothing to a certain extent.
I noticed, I like it.
It has that je ne sai quoi balance between annoying politeness and in ur face burn.
In anycase we are not out yet, the game needs to come out and prove that it can be succesfull.
The first day will be lag hell (like every other MMO) and they will probably have to take the server down a few times.
This will empower the trolls to no end, their last desperate stand.
nvm the fact its completly natural in an MMO launch.
No they will make more ridiculous assertions, claiming it proves the game is doomed and so on and so on, after this they are left with only the tidbits of the odd dissapointed player the game is bound to bring among its masses of content subscriber.
Trolls regenerate very quickly unfortunatly.
-Darkstar
I noticed, I like it.
It has that je ne sai quoi balance between annoying politeness and in ur face burn.
In anycase we are not out yet, the game needs to come out and prove that it can be succesfull.
The first day will be lag hell (like every other MMO) and they will probably have to take the server down a few times.
This will empower the trolls to no end, their last desperate stand.
nvm the fact its completly natural in an MMO launch.
No they will make more ridiculous assertions, claiming it proves the game is doomed and so on and so on, after this they are left with only the tidbits of the odd dissapointed player the game is bound to bring among its masses of content subscriber.
Trolls regenerate very quickly unfortunatly.
-Darkstar
A bit off-topic here, but I like how you quote Yahtzee from ZP to make your sentences look more sophisticated. :P
The rules of Debate are really simple; once you have to stoop to insults instead of facts, logic, or reason to try and win your argument, you've lost.
I noticed, I like it.
It has that je ne sai quoi balance between annoying politeness and in ur face burn.
In anycase we are not out yet, the game needs to come out and prove that it can be succesfull.
The first day will be lag hell (like every other MMO) and they will probably have to take the server down a few times.
This will empower the trolls to no end, their last desperate stand.
nvm the fact its completly natural in an MMO launch.
No they will make more ridiculous assertions, claiming it proves the game is doomed and so on and so on, after this they are left with only the tidbits of the odd dissapointed player the game is bound to bring among its masses of content subscriber.
Trolls regenerate very quickly unfortunatly.
-Darkstar
A bit off-topic here, but I like how you quote Yahtzee from ZP to make your sentences look more sophisticated. :P
I quote him alot, even did the charismatic stallion bit in one post.
I do it for fun.
-Darkstar
The above is a commen statement from those that haven't figured it out yet. If you simply circle strafe and spam LMB you die against anyone that has an ounce of skill.
Sorry your wrong lol.
Skill? Okay, I'll bite. What tremendous skill do you actually need?
All I've seen in the videos AND what I've read from beta testers ON Forumfall, where the fans reside, dispute what you are saying.
The MELEE combat appears to be nothing more than jumping, bunny-hopping, running and clicking your mouse over and over. Doesnt matter what weapon you're using either, they all function exactly the same.
So... You're telling me there's actually great skill involved? Maybe... But I know what I saw and read from testers.
The majority of n00bs that dont get the new skills or even just sit and camp n00b hunting grounds ar ethe ones that say this. Step into the BETA discussion and see what it looks like. This the most fun any of us PVPers has had. Even the beta "Trolls" will admit they've had fun in this game moreso than others.
Just because you dont have a hotbar with 9 different skills to use and just have to /follow someone and use these skill sdoesnt mean its a no-skill required came cause you "Just click LMB"
Get ito the game and try to find a fight and see how you fare. What it appears to be, and what it actaully tends to be are completely different things.
I can't believe that the new argument forming against DF is skill-less combat.
I honestly can't believe it.
When you all actually get into the game, remember the name Andreus. If you're rolling with 2 friends, or better yet 1 friend, or better yet none... you're going down.
I won't use stam or pots, and I'll most likely be wearing a combination of studded/chain/banded... armor not good enough to scare you away, but just enough to entice you to fight. I won't be wasting potions on you either. I'll probably eat an apple or some blueberries as the fight starts, and that'll be it.
When the fight ends after a brief chase because you attempted to escape, take a look at my health. It's around 2/3rds. A giant neon "WTF" sign will illuminate in your mind. To turn the annoyingly bright light off, simply acquiesce that skill is a huge factor in DFO.
Or maybe you will roll me. Statistically speaking, that isn't very likely to happen, as I've only been truly trounced by 3 people out of hundreds I've fought in beta. I'm primarily a solo PK btw, roaming alone in enemy territory, rambo style. It's been awesome.
Skill-less combat... lmao, gimme a break.
_______________________________________________
Games looking forward to: Fallen Earth, Mortal Online
The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.
I think we can all agree the combat in mount and blade looks better. You have to do particular moves to block attacks from a particular direction. Really simply system which works well.
My main concern with DF is the running back and forth and the lack of sense of warriors being locked in combat Partly due to the excessive speed and what looks more like "dogfighting" by running past enemies and getting a hit. In MB you could not simply turn around and start running without pretty much dieing or losing lots of health (well on hard anyways). It just doesn't look as cool as MB and every fight seems like it needs "can can" music to it. They really need to do something about the running around. Once your locked into melee then the option is fight. Running is only an option for the beginning or desperate (and unlikely to work) ending.
Likewise where the heck are shields and blocking ? Not seen a single arrow in a shield yet. So much for any 300 style tactics eh ?
The above is a commen statement from those that haven't figured it out yet. If you simply circle strafe and spam LMB you die against anyone that has an ounce of skill.
Sorry your wrong lol.
Skill? Okay, I'll bite. What tremendous skill do you actually need?
All I've seen in the videos AND what I've read from beta testers ON Forumfall, where the fans reside, dispute what you are saying.
The MELEE combat appears to be nothing more than jumping, bunny-hopping, running and clicking your mouse over and over. Doesnt matter what weapon you're using either, they all function exactly the same.
So... You're telling me there's actually great skill involved? Maybe... But I know what I saw and read from testers.
The majority of n00bs that dont get the new skills or even just sit and camp n00b hunting grounds ar ethe ones that say this. Step into the BETA discussion and see what it looks like. This the most fun any of us PVPers has had. Even the beta "Trolls" will admit they've had fun in this game moreso than others.
Just because you dont have a hotbar with 9 different skills to use and just have to /follow someone and use these skill sdoesnt mean its a no-skill required came cause you "Just click LMB"
Get ito the game and try to find a fight and see how you fare. What it appears to be, and what it actaully tends to be are completely different things.
You wont need 9 hotkeys,just left mouse and T to switch attack direction.Unless youre using one of the few available melee skills of course,in which case youll need another 5.
U can block with ur weapon as well, and many ppl do it reduces dmg by 40% i think.
With a shield its 90 %
Never played MB, but with full loot there is no way runnign away isnt an option, im not loosing my gear to some gank squad unless they can catch me.
-Darkstar
First person shooters require no skill because all you really hit is LMB.
Do you see how rediculous that is? You are saying the same thing when you say Darkfall doesn't require skill, sure you click the left mouse button a lot, but you have to worry about friendly fire and actually hitting your opponent.
And I hope that they never add crowd control to the game. There is NOTHING more annoying than dieing to something that you can't prevent, like fear effects, stuns, and holds. They really don't take much skill to use, and it takes away all the fun on the opponents part as they just watch in frustration as their character takes a beating, and can't do anything to stop it.
You know M&B has not to worry about "a complexe world " + "on a different location (server)" + "other human players" + "magic spells"
?
Yes it looks better and its a ton of a lot easier to look better for it, without all that what DarkFall has addiditionally to offer in the way..
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I have mixed feelings when it comes to Mount & Blade combat, I found melee attacks/blocking to be too slow paced, didn't feel any realistic at all, but I admit I prefer this kind of combat compared to any kind of turn based fighting system. Attacking while mounted was a blast though.
I guess melee real time combat is the hardest style to simulate in a game, making it fun/strategic, meaningful. Can't remember of one with a good melee combat.
Ok lets try this again since my first response to your post (A lengthy one that i refuse to retype) didnt post.
Thanks for the reply. It suckzors to loose lengthy posts, I am a veteran in that. Can't add much to your reply, really. We pretty much agree I guess. And like someone else wrote: stuff will get updated fairly soon, most probably
My brand new bloggity blog.
U can block with ur weapon as well, and many ppl do it reduces dmg by 40% i think.
With a shield its 90 %
Never played MB, but with full loot there is no way runnign away isnt an option, im not loosing my gear to some gank squad unless they can catch me.
-Darkstar
Grab a trial version of mount and blade and you will see why many people think DF combat is simply not as good.
Also I never said running away was not an option. I said running away during a fight and turning your back on an enemy should be almost always lethal. Fight or flee is a decision for the end of a fight or desperate. All I see is is people fighitng, disengaging, fighting disengaging. If covering your back was important this would meana buddy pair system for combat would be great.
Incidently the AI in MB is not too great at helping one another out but in DF with real players this is a missed opportunity that seemsto leads to "bee swarm" fighting.
I find it pretty dull. TR was far better. AC was better hell even Dungeon Runners is better. As for using skills he who has macroed longest will have the l33t3st skillz.
The above is a commen statement from those that haven't figured it out yet. If you simply circle strafe and spam LMB you die against anyone that has an ounce of skill.
Sorry your wrong lol.
Skill? Okay, I'll bite. What tremendous skill do you actually need?
All I've seen in the videos AND what I've read from beta testers ON Forumfall, where the fans reside, dispute what you are saying.
The MELEE combat appears to be nothing more than jumping, bunny-hopping, running and clicking your mouse over and over. Doesnt matter what weapon you're using either, they all function exactly the same.
So... You're telling me there's actually great skill involved? Maybe... But I know what I saw and read from testers.
The majority of n00bs that dont get the new skills or even just sit and camp n00b hunting grounds ar ethe ones that say this. Step into the BETA discussion and see what it looks like. This the most fun any of us PVPers has had. Even the beta "Trolls" will admit they've had fun in this game moreso than others.
Just because you dont have a hotbar with 9 different skills to use and just have to /follow someone and use these skill sdoesnt mean its a no-skill required came cause you "Just click LMB"
Get ito the game and try to find a fight and see how you fare. What it appears to be, and what it actaully tends to be are completely different things.
You wont need 9 hotkeys,just left mouse and T to switch attack direction.Unless youre using one of the few available melee skills of course,in which case youll need another 5.
This i know, beenin beta since mid december, read again its explaining to the kiddies that play these wow clones that claim this game is skill-less because of the lack of hotbar'd special attacks.
He who macroed the longest will get owned cause it would mean he didnt learn how to play the game. Naked n00bs who actually PK are better than most outfitted players cause most of the outfitted players dont even know what is going on. You actaully need to know the dynamics of the game, how to move, when to strike.
TR was crap, AC was a hell of a lot of funa nd this brings back most of the days of good PVP. Dungeon runners........i dont even know where your going with that one.....
Macroes in the game are mainly just to try to reach higher levels in magic and to gather resources, the majority of combat skills (Including but not limited to magic) are best leveled on the battlefield. Not only does it not take long to level these skills but you gain the knowledge of how to properly use them (like in almost any regular FPS) and of course aquire better loot through PVP (and in some PVE). If you havent played beta and only seen some of the trailer videos this is coming from someone who played it first hand.
U can block with ur weapon as well, and many ppl do it reduces dmg by 40% i think.
With a shield its 90 %
Never played MB, but with full loot there is no way runnign away isnt an option, im not loosing my gear to some gank squad unless they can catch me.
-Darkstar
Grab a trial version of mount and blade and you will see why many people think DF combat is simply not as good.
Also I never said running away was not an option. I said running away during a fight and turning your back on an enemy should be almost always lethal. Fight or flee is a decision for the end of a fight or desperate. All I see is is people fighitng, disengaging, fighting disengaging. If covering your back was important this would meana buddy pair system for combat would be great.
Incidently the AI in MB is not too great at helping one another out but in DF with real players this is a missed opportunity that seemsto leads to "bee swarm" fighting.
Yellow and Red statements contradict each other.
Incidently getting hit in the back DOES more damage in DFO, and as u urself can see from the videos most of the running proved fruitless. At least in those videos.
But ppl are new to the game, still experimenting with its mechanics, we have no way of telling how the game will look after players have gotten truly good at it.
-Darkstar
oh my, another silly post by op, about how much wow combat blows and how much darkfall combat owns,
wow combat is one of hardest in mmorgps.. im not talking about lvling or just questing.. im talking about high end pvp/pve , so dont bs me.. saying all you do is lock down and hit few keys
go 3v3 5v5 combat.. where you can die in 3s if you move correncly dont use xx spell at same second.. or attacking wrong target... go ahead
this general combat comparison , is getting out of hand.. unless you have proof that you had over 2.2k in arena team ( i wont care about imblance in wow arenas, some stronger some weaker.. strong class with your "lock down , buttom smash, wont beat even weakest class so get real )
i didnt saw anything hard in darkfall , wow horizontal vertical attack.. oh my magic.. which is terrible hard.. point shoot.. archery.. point shoot , just master it in few days.. till you know where to point so it lands there.. = skill
yawn.. oh should i do knockback or normal attack.. or horizontal.. hows that compares to skill
every game compares some sort of skill would be easest game or not.. 90% ppl never reach those 10% in any game
every game is hard in its way, same way its easy, anyone who been playing games for 10 years. will find everything much easer.. than someone who been playing for a year..