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DX10 "Quietly" removed from Test

Well, without warning, it seems the "client" was updated in stealth fashion on Testlive minus a certain DX10 client.

I am unsure of what this means, but I certainly am questioning this decision. I would not mind with notification, but it seems this is not the case. Nothing to report at this time I am afraid.

I guess I now have a thread created for everyone who wishes to speculate, as some posters here also noticed no comments were made in the new presentations for the financials today about DX10 coming.

Craig did an interview with Ten Ton after the 1.04 patch stating it is coming, but dang if this is not weird.

I would not have known about the update if I didn't want to go and test the new ATI 9.2 drivers I just installed...

Anyways...just a bit of strange today. As I find out more I will post it.

Cheers

«1

Comments

  • UnfinishedUnfinished Member Posts: 881

    Okay, that is bizzare.

  • JackdogJackdog Member UncommonPosts: 6,321

    I believe they are doing the right thing here. Graphics was never issue for me or anyone else other than DX10 being a bitching point. I swear I have the original box and nowhere is DX10 mentioned BTW. From what I saw of he DX10 client the game is not losing much anyway. The water effects were great and so was the fog but it was not worth the performance hit.

    I have a feeling that those coders will be put to better use elsewhere.

    I miss DAoC

  • UruktosUruktos Member Posts: 153

    Maybe its just a bug? Or they want to release a new build and messed things up so dx10 ended up being removed.

    Sometimes a cake- is just a cake.

  • VarkingVarking Member UncommonPosts: 542
    Originally posted by Jackdog


    I believe they are doing the right thing here. Graphics was never issue for me or anyone else other than DX10 being a bitching point. I swear I have the original box and nowhere is DX10 mentioned BTW. From what I saw of he DX10 client the game is not losing much anyway. The water effects were great and so was the fog but it was not worth the performance hit.
    I have a feeling that those coders will be put to better use elsewhere.

    Besides is being labeled as a "Games for Windows!" it also has on the back of the box, about halfway down with a green border, it reads "Enhanced for Direct X10".

  • deemtradeemtra Member Posts: 43

    QA already replied to a thread on testlive forums stating that it wasnt included in the 1.04.1 patch but would be in the next patch on testlive.

  • CrashloopCrashloop Member Posts: 885

    Quote from haven from test live forums

    "Dx10 was not included in this build initially, but will be included in the next update to Testlive."

    thread: http://forums-tl.ageofconan.com/showthread.php?p=403923#post403923

    Dx10 will be back next update it seems like.

    Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
    On my radar: TSW, MO
    MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
    MMO's that I have tested: Lotro, L2, Aion, Ryzom

  • CrashloopCrashloop Member Posts: 885
    Originally posted by Varking

    Originally posted by Jackdog


    I believe they are doing the right thing here. Graphics was never issue for me or anyone else other than DX10 being a bitching point. I swear I have the original box and nowhere is DX10 mentioned BTW. From what I saw of he DX10 client the game is not losing much anyway. The water effects were great and so was the fog but it was not worth the performance hit.
    I have a feeling that those coders will be put to better use elsewhere.

    Besides is being labeled as a "Games for Windows!" it also has on the back of the box, about halfway down with a green border, it reads "Enhanced for Direct X10".

     

    Enhanced for Directx10 doesn't necessary mean Dx10 is availble. It's a dodgy way of writing it as they can get away with not implementing dx10 if they can prove that the code itself could support dx10. So far Dx10 looks nice, but graphicwise it woun't be a thing that saves aoc subscriber wise. if peopel come back only based on dx10, well then they are in for a surprise. :P

    Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
    On my radar: TSW, MO
    MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
    MMO's that I have tested: Lotro, L2, Aion, Ryzom

  • ronan32ronan32 Member Posts: 1,418
    Originally posted by Jackdog


    I believe they are doing the right thing here. Graphics was never issue for me or anyone else other than DX10 being a bitching point. I swear I have the original box and nowhere is DX10 mentioned BTW. From what I saw of he DX10 client the game is not losing much anyway. The water effects were great and so was the fog but it was not worth the performance hit.
    I have a feeling that those coders will be put to better use elsewhere.

     

    the game box does mention direct x 10..its in my hand right now.

  • VarkingVarking Member UncommonPosts: 542
    Originally posted by Crashloop

    Originally posted by Varking

    Originally posted by Jackdog


    I believe they are doing the right thing here. Graphics was never issue for me or anyone else other than DX10 being a bitching point. I swear I have the original box and nowhere is DX10 mentioned BTW. From what I saw of he DX10 client the game is not losing much anyway. The water effects were great and so was the fog but it was not worth the performance hit.
    I have a feeling that those coders will be put to better use elsewhere.

    Besides is being labeled as a "Games for Windows!" it also has on the back of the box, about halfway down with a green border, it reads "Enhanced for Direct X10".

     

    Enhanced for Directx10 doesn't necessary mean Dx10 is availble. It's a dodgy way of writing it as they can get away with not implementing dx10 if they can prove that the code itself could support dx10. So far Dx10 looks nice, but graphicwise it woun't be a thing that saves aoc subscriber wise. if peopel come back only based on dx10, well then they are in for a surprise. :P

    I didn't say it was. He said he could not recall it being mentioned anywhere on the box so I just wrote that and provided a picture of the box where it does.

  • lornjlornj Member Posts: 334

    perhaps dx10 is not ready to go yet. that might have something to with it not being in there.

  • CrashloopCrashloop Member Posts: 885
    Originally posted by Varking

    Originally posted by Crashloop

    Originally posted by Varking

    Originally posted by Jackdog


    I believe they are doing the right thing here. Graphics was never issue for me or anyone else other than DX10 being a bitching point. I swear I have the original box and nowhere is DX10 mentioned BTW. From what I saw of he DX10 client the game is not losing much anyway. The water effects were great and so was the fog but it was not worth the performance hit.
    I have a feeling that those coders will be put to better use elsewhere.

    Besides is being labeled as a "Games for Windows!" it also has on the back of the box, about halfway down with a green border, it reads "Enhanced for Direct X10".

     

    Enhanced for Directx10 doesn't necessary mean Dx10 is availble. It's a dodgy way of writing it as they can get away with not implementing dx10 if they can prove that the code itself could support dx10. So far Dx10 looks nice, but graphicwise it woun't be a thing that saves aoc subscriber wise. if peopel come back only based on dx10, well then they are in for a surprise. :P

    I didn't say it was. He said he could not recall it being mentioned anywhere on the box so I just wrote that and provided a picture of the box where it does.

     

    not sure if it is noted on the collector's edition, never really looked for it when I think about it. But it should be on the normal box. :)

    Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
    On my radar: TSW, MO
    MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
    MMO's that I have tested: Lotro, L2, Aion, Ryzom

  • WizardryWizardry Member LegendaryPosts: 19,332

    I see no purpose adding in a few Dx10 perks after the game has been designed on DX9.The advanced physics will not be noticed,.For the average user ,well anyone for that matter ,you won't notice the difference.

    I can't wait for the first true DX10/11 game,it will probably be SOE,who else is a leader in the industry?

    The purpose of DX10 was to give the developers more options and a little better physics,more headroom means more objects in the world,therefore a better looking more realistic game.It was to speed up processing as well and allow GPU's to do a lot of the work that the PC has been doing so far.We are still waiting for a developers to code in the agia physics chip,SLI graphics,multi cores,shader4+,how about hi resolution textures everywhere in the game?Most of what you see is just the quality of the textures,dx10 would allow the better physics.

    AOC looks fine the way it is,no sense adding problems to the game,they should work on the rest of the game a bit,there are areas that need touching up or made better.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Darth_OsorDarth_Osor Member Posts: 1,089

    There is a noticeable difference between DX9 and DX10 versions of LotRO IMO.  True, AoC looks great in DX9, but that's not the point.  This game was hyped as a DX10 showcase and says "enhanced for DX10" on the box.  9 months later after hearing how DX10 was "coming soon", still no DX10.

    Some people take getting what was promised seriously, even if it was something minor.  If I buy a 12 pack of something and there are only 11, I can promise you I will bring it to the attention of somebody. 

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Varking

    Originally posted by Jackdog


    I believe they are doing the right thing here. Graphics was never issue for me or anyone else other than DX10 being a bitching point. I swear I have the original box and nowhere is DX10 mentioned BTW. From what I saw of he DX10 client the game is not losing much anyway. The water effects were great and so was the fog but it was not worth the performance hit.
    I have a feeling that those coders will be put to better use elsewhere.

    Besides is being labeled as a "Games for Windows!" it also has on the back of the box, about halfway down with a green border, it reads "Enhanced for Direct X10".

     

    Ok now I feel like a jackass instead of a jack dawg, I missed it somehow LOL. Mine has it also. Thanks for the correction

     

    I miss DAoC

  • VarkingVarking Member UncommonPosts: 542
    Originally posted by Jackdog

    Originally posted by Varking

    Originally posted by Jackdog


    I believe they are doing the right thing here. Graphics was never issue for me or anyone else other than DX10 being a bitching point. I swear I have the original box and nowhere is DX10 mentioned BTW. From what I saw of he DX10 client the game is not losing much anyway. The water effects were great and so was the fog but it was not worth the performance hit.
    I have a feeling that those coders will be put to better use elsewhere.

    Besides is being labeled as a "Games for Windows!" it also has on the back of the box, about halfway down with a green border, it reads "Enhanced for Direct X10".

     

    Ok now I feel like a jackass instead of a jack dawg, I missed it somehow LOL. Mine has it also. Thanks for the correction

     

    Don't feel like that at all. I didn't mean it as a troll type post or have anything negative. I think you are one of the few forum posters here whos posts I rather enjoy.

  • MalthrosMalthros Member Posts: 239
    Originally posted by Jackdog


    I believe they are doing the right thing here. Graphics was never issue for me or anyone else other than DX10 being a bitching point. I swear I have the original box and nowhere is DX10 mentioned BTW. From what I saw of he DX10 client the game is not losing much anyway. The water effects were great and so was the fog but it was not worth the performance hit.
    I have a feeling that those coders will be put to better use elsewhere.

     

    Look on the back, down below the pictures.  You'll see the words 'enhanced for dx10' down with the system specs.  This means if you can use DX10, the graphics are better for you.

     

    When the game launched, having Dx10 or DX9 made 0 difference for what the game looked like on similar or maxxed settings.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Wizardry


    I see no purpose adding in a few Dx10 perks after the game has been designed on DX9.The advanced physics will not be noticed,.For the average user ,well anyone for that matter ,you won't notice the difference.
    I can't wait for the first true DX10/11 game,it will probably be SOE,who else is a leader in the industry?
    The purpose of DX10 was to give the developers more options and a little better physics,more headroom means more objects in the world,therefore a better looking more realistic game.It was to speed up processing as well and allow GPU's to do a lot of the work that the PC has been doing so far.We are still waiting for a developers to code in the agia physics chip,SLI graphics,multi cores,shader4+,how about hi resolution textures everywhere in the game?Most of what you see is just the quality of the textures,dx10 would allow the better physics.
    AOC looks fine the way it is,no sense adding problems to the game,they should work on the rest of the game a bit,there are areas that need touching up or made better.



     

    Actually I can say from personal experience that DX10 on the test server before removed for change in it's test form was better than Lotro / Crysis for effects (minus physx in Crysis). Just before it was taken down (to be added in the next update, probably either later on this week or next) there were some awesome effects that just made you go "WOW".

    Several testers including myself noticed a decrease of CPU usage which was posted and commented on too.

    I was in the process of putting together another video showing what extra's had been added in over the past month. One awesome thing to note was that some spell effects and knockbacks provided an explosion type effect that would be similar to say a planet exploding where it sucked in and then burst out radially where you can actually see the shock wave moving trees and grass etc.

    The simple reason why it was temporarliy taken off was most likely that each zone + instance type (all 98 of them) were being optimized gradually for dx10. With the next update to include Tarantia Commons playfield, it makes sense that this area will need extra work with the dx10 and they come back on test together. That is my educated guess from spending most of my time on the servers there.

    Yes AoC looks fine the way it is, but the DX10 does really enchance gameplay and immersion to a new level in an mmorpg (for me anyway).

    DX10 client downtime is something that several people that don't play don't get, but for it's downtime absence actually makes perfect sense for its locale and immediate future.

    When it comes back up, I'll finish the video at the highest possible setting. On the previous video I made I was running from 2 x 8800gt's and saw improvement in SLi although not officially supported, I just had a change around here at home and have 2xGTX 285 OC on route, I am considering using one of the older 8800 cards as a thrid physx card and if your interested in that I have been getting quite a bit of decent info from the nVidia forums in execution. I'll post my findings too for interest sake.

    I like the fact the game pushes the expense I laid out in my PC coupled with all upgrades it has. Although for one game doesn't justify for me myself as it has other uses worthy. The fact the game scales well in graphics and at the very top for an mmo it is just another bonus where real beauty in the game shines for those that want it.

    Having the game enchanced for DX10 on it's custom built CUDA engine puts it ahead of any other game. Deliverance of that client in waiting is ok for me, I've enjoyed whats been sampled so far and know that if an iteration of that DX10 came in for launch then it would of been subpar. Getting it done right is the key.



  • bambookbambook Member UncommonPosts: 180

    how about calm down and wait till it gets back into test server.

  • DataDayDataDay Member UncommonPosts: 1,538

    I honestly dont know how you guys can still be playing this pos. Funcom fails to deliver half of the time and usually they tend to break more than they fix while banning players who complain, seen it happen. They essentially lied to everyone who bought the game, told them it would come in a month, then another, and then another, never actually doing what they say. The minigames were actually some of the best parts of the game and those didnt even work half the time. I was there for launch, followed the statements they made, believed in them, ran a 200 person end game guild before we all had to admit that we were playing a pos. Its a good looking pos with a few perks, but its still crap and it still came from the arsehole that is funcom.

     

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Rabenwolf


    I honestly dont know how you guys can still be playing this pos. Funcom fails to deliver half of the time and usually they tend to break more than they fix while banning players who complain, seen it happen. They essentially lied to everyone who bought the game, told them it would come in a month, then another, and then another, never actually doing what they say. The minigames were actually some of the best parts of the game and those didnt even work half the time. I was there for launch, followed the statements they made, believed in them, ran a 200 person end game guild before we all had to admit that we were playing a pos. Its a good looking pos with a few perks, but its still crap and it still came from the arsehole that is funcom.
     



     

    If I remember right mate didn't you leave at the start of August 7/8 months ago? (correct me if I am wrong)

    But before that didn't you say too

    "AoC actually did something to me that actually makes it harder for me to play melee classes as well.

    Its simple, the AoC animations and smooth brutality of fighting where ...i hate to say... godly. I keep expecting someones head to fly off on the last swing before they die, or the smooth manner in which one attack goes into another. That the opponent would die in a more satisfying manner.

    I really hope other games in the future will "borrow" this feature because its amazing how... well how much we need it to our surprise. "

    You know half a year is a long time for updates and changes that have happened.

    Just saying.



  • DataDayDataDay Member UncommonPosts: 1,538
    Originally posted by AmazingAvery

    Originally posted by Rabenwolf


    I honestly dont know how you guys can still be playing this pos. Funcom fails to deliver half of the time and usually they tend to break more than they fix while banning players who complain, seen it happen. They essentially lied to everyone who bought the game, told them it would come in a month, then another, and then another, never actually doing what they say. The minigames were actually some of the best parts of the game and those didnt even work half the time. I was there for launch, followed the statements they made, believed in them, ran a 200 person end game guild before we all had to admit that we were playing a pos. Its a good looking pos with a few perks, but its still crap and it still came from the arsehole that is funcom.
     



     

    If I remember right mate didn't you leave at the start of August 7/8 months ago? (correct me if I am wrong)

    But before that didn't you say too

    "AoC actually did something to me that actually makes it harder for me to play melee classes as well.

    Its simple, the AoC animations and smooth brutality of fighting where ...i hate to say... godly. I keep expecting someones head to fly off on the last swing before they die, or the smooth manner in which one attack goes into another. That the opponent would die in a more satisfying manner.

    I really hope other games in the future will "borrow" this feature because its amazing how... well how much we need it to our surprise. "

    You know half a year is a long time for updates and changes that have happened.

    Just saying.

     



    "you know half a year is a long time for updates and changes that have happened."

     

    ^ How long did it take them to finally announce that they will use a test server because their patches were not even tested? Then they failed to actually meet the time when the test server was supposed to go up, it was delayed again and again. The pvp xp was supposed to be in by june along with all these other magical fixes, changes, and stuff that was left out. It never happened, they just went silent. I remember that every time the monthly subscriptions were going to end, Funcom put out another promise/marketing scheme to get people to stay, in which they never delivered after you did. This is called tricking and lying to the customer.

    Thats also called incompetence. Logically, if you are a company that is incompetent and cant even make simple changes in the said month, rather after lying 3 or 4 times, it comes out 5 months later and broken... how can you logically assume much will happen in half a year? You cant logically assume a lot of changes will happen in that time.

    Its already a know fact that the team was quickly put on other projects prior to release. Meaning only a small force was left to fix the game and update it accordingly.

    Yes AoC did make it hard for me to play a melee character for other games... In AoC you expected a "cool eye pleasing movement to finish off an opponent". In other games, it was mechanical and the fatality never happened, which is why it was hard to enjoy it. Its merely a graphical eye pleaser that makes melee a bit more realistic. Thats all. Thats hardly the basis for a game being great. AoC's biggest flaw is the company that made it.

    AoC's over all design is still flawed. They even went out of their way to put up a faction based server, but let it die because quite simple fixes were never addressed. Given the research, Funcom hasnt accomplished much, except maybe getting close to giving the game they should have given at launch, not many months later.

     

     

     

     

     

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Rabenwolf

    Originally posted by AmazingAvery

    Originally posted by Rabenwolf


    I honestly dont know how you guys can still be playing this pos. Funcom fails to deliver half of the time and usually they tend to break more than they fix while banning players who complain, seen it happen. They essentially lied to everyone who bought the game, told them it would come in a month, then another, and then another, never actually doing what they say. The minigames were actually some of the best parts of the game and those didnt even work half the time. I was there for launch, followed the statements they made, believed in them, ran a 200 person end game guild before we all had to admit that we were playing a pos. Its a good looking pos with a few perks, but its still crap and it still came from the arsehole that is funcom.
     



     

    If I remember right mate didn't you leave at the start of August 7/8 months ago? (correct me if I am wrong)

    But before that didn't you say too

    "AoC actually did something to me that actually makes it harder for me to play melee classes as well.

    Its simple, the AoC animations and smooth brutality of fighting where ...i hate to say... godly. I keep expecting someones head to fly off on the last swing before they die, or the smooth manner in which one attack goes into another. That the opponent would die in a more satisfying manner.

    I really hope other games in the future will "borrow" this feature because its amazing how... well how much we need it to our surprise. "

    You know half a year is a long time for updates and changes that have happened.

    Just saying.

     



    "you know half a year is a long time for updates and changes that have happened."

     

    ^ How long did it take them to finally announce that they will use a test server because their patches were not even tested? Then they failed to actually meet the time when the test server was supposed to go up, it was delayed again and again. The pvp xp was supposed to be in by june along with all these other magical fixes, changes, and stuff that was left out. It never happened, they just went silent. I remember that every time the monthly subscriptions were going to end, Funcom put out another promise/marketing scheme to get people to stay, in which they never delivered after you did. This is called tricking and lying to the customer.

    Thats also called incompetence. Logically, if you are a company that is incompetent and cant even make simple changes in the said month, rather after lying 3 or 4 times, it comes out 5 months later and broken... how can you logically assume much will happen in half a year? You cant logically assume a lot of changes will happen in that time.

    Its already a know fact that the team was quickly put on other projects prior to release. Meaning only a small force was left to fix the game and update it accordingly.

    Yes AoC did make it hard for me to play a melee character for other games... In AoC you expected a "cool eye pleasing movement to finish off an opponent". In other games, it was mechanical and the fatality never happened, which is why it was hard to enjoy it. Its merely a graphical eye pleaser that makes melee a bit more realistic. Thats all. Thats hardly the basis for a game being great. AoC's biggest flaw is the company that made it.

    AoC's over all design is still flawed. They even went out of their way to put up a faction based server, but let it die because quite simple fixes were never addressed. Given the research, Funcom hasnt accomplished much, except maybe getting close to giving the game they should have given at launch, not many months later.

     

     

     

     

     



     

    The faction based server was a test setup to see how it went and was made quite clear in the sticky on that forum specific, that it wouldn't be as supported as game proper. It was a result from feedback and an interest, that interest proved to be low when the time came. But kudos for its implementation though.

    Like many other 2 months of play and not many changes were the result of your post content from which many can relate to. There is no denying that.

    What you would call incompetence I would call good intentions mixed with poor product management. The result was not nice and you personally voted with your wallet.

    How long before there was a public test server compared to the game you left to play at the time which just only put one up?

    Like I said and was just putting out there, things have changed and the game playing current subscribers agree on the whole. The direction is good with a new guy at the helm and every single patch that has come out since then has been on time and on the whole well received by the paying subcribers.

    In the case of DX10, since it's delayment announcement there has not been a single I promise it "insert specific date". It is doing the rounds on the test server and it's contents are far more than originally planned in this area than originally announced. This is a good thing. An example of how things have changed overall for the better in deployment of critical patches.

    A lot of the "beef" you describe is describing the game way back then, I was there too, it was not enough for me to quit though and I evaluated that stance several times during last summer.

    I am happy with the progress now, if anything I would wish a smaller more frequent patch process and concentration on one sole item for delivery with more follow up.

    Yes there are still bugs, no more than other games out there that have been out longer though.

    Getting that test server up not long after launch has proven key in fixing the majority of those bugs which are now a distant memory. I cite the Ymir's pass update, which produced less than a handful of bug reports in comparison to the past when you played. I also have to note the most recent patch which had bad BAD issues immediately after but were solved asap due to that focus with further small issues fixed in the next couple of days (none gamebreaking)  Focus on the game itself is underway with more attention now.

    It left that bad taste in your mouth and I can relate to that, honestly. All I am saying things are a lot better in this area now. It's evolving quite nicely and the DX10 fixes have been great on the test server so far.



  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Varking

    Originally posted by Jackdog

    Originally posted by Varking

    Originally posted by Jackdog


    I believe they are doing the right thing here. Graphics was never issue for me or anyone else other than DX10 being a bitching point. I swear I have the original box and nowhere is DX10 mentioned BTW. From what I saw of he DX10 client the game is not losing much anyway. The water effects were great and so was the fog but it was not worth the performance hit.
    I have a feeling that those coders will be put to better use elsewhere.

    Besides is being labeled as a "Games for Windows!" it also has on the back of the box, about halfway down with a green border, it reads "Enhanced for Direct X10".

     

    Ok now I feel like a jackass instead of a jack dawg, I missed it somehow LOL. Mine has it also. Thanks for the correction

     

    Don't feel like that at all. I didn't mean it as a troll type post or have anything negative. I think you are one of the few forum posters here whos posts I rather enjoy.

    Never thought of it as a troll type post, and I really do not mind it when people point out a obvious mistake. Ever walked around all morning and wondering why people are grinning then discover your zipper was down and then you realize you forgot to wear any undies? OOOPS!!!! Anyway thanks for the kind words.

    I miss DAoC

  • DaveTTDaveTT Member Posts: 405
    Originally posted by openedge1


    Well, without warning, it seems the "client" was updated in stealth fashion on Testlive minus a certain DX10 client.
    I am unsure of what this means, but I certainly am questioning this decision. I would not mind with notification, but it seems this is not the case. Nothing to report at this time I am afraid.
    I guess I now have a thread created for everyone who wishes to speculate, as some posters here also noticed no comments were made in the new presentations for the financials today about DX10 coming.
    Craig did an interview with Ten Ton after the 1.04 patch stating it is coming, but dang if this is not weird.
    I would not have known about the update if I didn't want to go and test the new ATI 9.2 drivers I just installed...
    Anyways...just a bit of strange today. As I find out more I will post it.
    Cheers



     

    I found this post on TL forum.

    Haven-QA Tester =

    Dx10 was not included in this build (Update 1.04.1) initially, but will be included in the next update to Testlive.

    Hope this helps you

    ------------------------------


    Bear Grylls : I need to get out of this frozen hellhole!
    Bear Grylls : (Holds a beetle in his hand) 4 times more protein then Beef

  • openedge1openedge1 Member Posts: 2,582
    Originally posted by DaveTT


     
    I found this post on TL forum.
    Haven-QA Tester =
    Dx10 was not included in this build (Update 1.04.1) initially, but will be included in the next update to Testlive.
    Hope this helps you

    No, it doesn't. Now people are left to speculate which is what is happening now.

    There was no post like previous updates, just a "Hey dude" to a single poster with a "It's out...for now" post.

    I want to know why they felt the need to take it out? And it is testlive, so, if they are testing raids, or whatever...guess what...people can switch to DX9. That is the major point here. Anyone can switch to DX9, and NOT run DX10. No one was forced to run that client...

    It is fishy, suspicious, and I want to know what the motives were.

    Thanks

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