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A "what if " Turbine were to make a Asheron's Call 3 question?

Scubie67Scubie67 Member UncommonPosts: 462

 Alot of people of people who actually did play this game loved (meaning AC 1 ,which includes me as well).Also a lot of people left for Ac 2 and liked that game but enough people were loyal to the first AC that it hindered AC 2 and pretty much caused it to be shut down I believe.



 I loved the gameplay of the first one as well as the size of the navigable land areas.It was massive as well as sandbox.I also believe that a lot of people have moved on to various games that they probably dont enjoy half as much as pre shadow wars AC 1.



 I am wondering how many people would be willing to leave thier current games they play and  try a AC3 game that kept the same gameplay mechanics as AC1 but added new lands to explore with updated graphics engine.Obviously they should shut down the first one so it isnt competing with itself again like with AC 2.



 Any opinions on this.? As I played for 4 1/2 years i saw it in its heyday and it had no problem getting plenty of people playing.Only thing was the 99" era graphics which i didnt care for but  it did have excellant depth which i think   ....Gameplay > Graphics   anyday

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Comments

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    I loved AC1. I hated AC2 with a passion. It was nothing like AC1. If they came out with AC3(never going to happen, btw) I would certainly try it. No harm in trying it.

  • VhalnVhaln Member Posts: 3,159

    Anyone know what the original AC's development budget was like?  It must have been ridiculously low by todays standards.  Makes me wonder if they should try to make a good game, using the same sort of minimal budget.  Just focus on the gameplay.  Afterall, that's what AC was all about.  It certainly wasn't the graphics.

    So many MMOs these days are about bigger and bigger budgets, and then trying to appeal to every possible player type, so as to recover their massive development expenses, and then even when they get 250k subs, it's considered a failure.  AC was a success with like 80k subs, and the devs were able to focus on what they wanted it to be, because they didn't have the huge budget issues looming over them.

    So, yeah an AC3 that truly follows in AC's footsteps would be nice, but I don't see it happening.  Devs are obsessed with making huge games these days, rather than good games.  It's ironic that they just keep failing on both counts, but I don't see them wising up any time soon.

     

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • Magmus_DFMagmus_DF Member Posts: 45

    AC = great

    AC2 = I liked it, but got bored and left after about 6 months

    AC3 = I have a preorder for DF, so I prolly wont play it

  • VarkingVarking Member UncommonPosts: 542

    I would only play it if Dread Og played it!

  • Scubie67Scubie67 Member UncommonPosts: 462

    What I am thinking though  if they follow the old sandbox recipe style of games it would do well because it would be the only old style sandbox game that has been made recently and therefore have no competition and would get high subscriptions just from that.Everyone wanted AOC to be that till they found out it wasnt afterall.

  • ianubisiianubisi Member Posts: 4,201

    Sequels are the antithesis of persistent worlds.

  • StormakovStormakov Member UncommonPosts: 200

    I'd play AC3 only if they don't make the same transitional mistakes they did with 1 to 2.



    I'll be hard pressed to believe it though.

  • Thorien66Thorien66 Member Posts: 2

    Although I have very fond memories with AC I would not play AC3 I have seen what Turbine has done with MMO's, AC2  Dungeons and dragons and even Lord of Rings and I am not impressed

  • csthaocsthao Member UncommonPosts: 1,122

    I havent seen/played AC 1, but saw my brother play AC@ and tried it for a few weeks before it shut down...I loved the movie storyline they implemented in the game, and the combat was a bit different to the other games i've played...Was a good time while I played it...I wouldnt mind trying/playing AC 3 if it comes out. Nothing really is keeping me interested in  the MMORPG right now, so I'm open for new games to play.

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Thorien66


    Although I have very fond memories with AC I would not play AC3 I have seen what Turbine has done with MMO's, AC2  Dungeons and dragons and even Lord of Rings and I am not impressed

     

     

    While you yourself may not enjoy the game, on a technical level, those games made by turbine are some of the most well crafted MMO's to date.

     

    Give credit where credit is due, Turbine is one of the BEST Dev houses out there right now, they are second to blizzard, some would say, better than in knowing how to make a good polished MMO. With such solid theam park games under their belts, imagine if they went back to their sandbox root. I think a lot of people on this board do not know who turbine is, and just how much they have shaped this genres, or who work for them.

    I do not think there is a development house right now that has as many successful MMO's, or the YEARS (Decades) of making them.

    DX9, not even DX10

    DX10

     

    BTW, They ARE currently working on a new MMO. Just an FYI, the AC2 engine powers boath DnD and LOTRO. Updated over the years of course.

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • EvasiaEvasia Member Posts: 2,827

    Still many are  fan of AC2 even tho most think they dont excist anymore.

    This coused mainly failor AC2(CITAN'S ARTICLE ex-developer live team ac2)

    http://www.eldergame.com/2009/02/16/whats-a-qa-team-without-a-spec/

    AC1 are just players tsuck in past they never gave ac2 a chance and did not want progress but only a grafhical upgrade.

     

    AC3 should be a improved ac2 not ac1

     

     

     

     

     

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • IhmoteppIhmotepp Member Posts: 14,495

    Asheron's Calll 3 would not be as good as AC 1, but not suck as bad as AC2?

    That's my prediction. If you don't like it, blame the 8 ball.

    image

  • EvasiaEvasia Member Posts: 2,827

    Thats what i mean even when they make ac3 ac1 players specially the vetrans from early days will only a copy of ac1, that means grafhics update no evolving or improvement, there just stuck in there old ancient game.

     

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • Scubie67Scubie67 Member UncommonPosts: 462

    I wouldnt mind a compromise between the two  ,I could handle that and I think a lot of others could to if they could have servers packed with plenty of others to game with on a well made game



     A compromise between 1 and 2 would still be better than any current game out there

  • BesCirgaBesCirga Member Posts: 806

    I agree, a compromise between AC1 and AC2 would be Turbines best shot at getting it right. I also agree with Evasia, AC1 fans never gave AC2 a chance just because it wasnt AC1 with a graphic update.

    AC1 had many cons and the thing that was game-breaking for me, that made me go from AC1 to AC2, was the melee combat system. It was horrid, period. If a new AC game was made and AC1's combat system was in it, I would simply ignore it. That being said, the Asherson's Call lore is the best fanatsy based lore I have ever encountered in any video game, and reading last Lotro dev chat where they confirmed that there are still old AC1 and AC2 devs in their team, I have faith that AC3 could be a f"#!king great game!

  • DruzDruz Member Posts: 276

    I played AC1 since 1999. I'd be considered one of the players that didn't give AC2 a chance, but I did.

    The beta was an absolute disaster. I found a couple of bugs, it was fun since they were everywhere. Bad ideas were going into the game at a rapid pace.. and supported by the awful MS Staff beta boards. Where normal users were filtered out and idiotic employees are like "YES I LOVED THE PART WHERE THE THING THATS AWFUL WITH THE THING -- KEEP THAT IN."

    AC2 looked back on Everquests' success, not AC1s', and that bothered people loyal to the franchise. The fact that AC1 is still going just shows what a collossal failure 2 was. AC1 did things different, and AC2 would eventually be apart of that TERRIBLE trend in MMOs that pIague EQ, DAOC, WOW and more. 100% dice rolling, no hit detection. Turbine didn't even get Dereth correct post-apocalytic event. Lugians looked completely different, Tumeroks looked different...  old points of interest still standing were terribly done and way otu of perspective. As exciting it was to BE these extra races, it didn't leave many enemies of interest. The game was depressing since Asheron had died or something.

     

    I could go all day really. AC2 was rushed out. Had it been WoW polished it'd be amazing. I still have two copies of the expansion in my closet i never opened because a day before i got them they announced the closing of the servers.

  • BesCirgaBesCirga Member Posts: 806
    Originally posted by Druz


    I played AC1 since 1999. I'd be considered one of the players that didn't give AC2 a chance, but I did.
    The beta was an absolute disaster. I found a couple of bugs, it was fun since they were everywhere. Bad ideas were going into the game at a rapid pace.. and supported by the awful MS Staff beta boards. Where normal users were filtered out and idiotic employees are like "YES I LOVED THE PART WHERE THE THING THATS AWFUL WITH THE THING -- KEEP THAT IN."
    AC2 looked back on Everquests' success, not AC1s', and that bothered people loyal to the franchise. The fact that AC1 is still going just shows what a collossal failure 2 was. AC1 did things different, and AC2 would eventually be apart of that TERRIBLE trend in MMOs that pIague EQ, DAOC, WOW and more. 100% dice rolling, no hit detection. Turbine didn't even get Dereth correct post-apocalytic event. Lugians looked completely different, Tumeroks looked different...  old points of interest still standing were terribly done and way otu of perspective. As exciting it was to BE these extra races, it didn't leave many enemies of interest. The game was depressing since Asheron had died or something.
     
    I could go all day really. AC2 was rushed out. Had it been WoW polished it'd be amazing. I still have two copies of the expansion in my closet i never opened because a day before i got them they announced the closing of the servers.



     

    You pretty much proved Evasias point...Read through your post again and see how rigid you sound. But not a AC2 fan in the world can deny the many bugs there were at release, but what you fail at, is pointing out two thing you think seperate AC1 and AC2. 100% dice rolling - AC1 and AC2 roleplaying system was almost identical. No hit detection - AC2 had the same "twitch" and hit detection as AC1. Imo, this feature is a must have for a AC3 game, it wouldnt be AC otherwise...

  • DruzDruz Member Posts: 276
    Originally posted by BesCirga

    Originally posted by Druz


    I played AC1 since 1999. I'd be considered one of the players that didn't give AC2 a chance, but I did.
    The beta was an absolute disaster. I found a couple of bugs, it was fun since they were everywhere. Bad ideas were going into the game at a rapid pace.. and supported by the awful MS Staff beta boards. Where normal users were filtered out and idiotic employees are like "YES I LOVED THE PART WHERE THE THING THATS AWFUL WITH THE THING -- KEEP THAT IN."
    AC2 looked back on Everquests' success, not AC1s', and that bothered people loyal to the franchise. The fact that AC1 is still going just shows what a collossal failure 2 was. AC1 did things different, and AC2 would eventually be apart of that TERRIBLE trend in MMOs that pIague EQ, DAOC, WOW and more. 100% dice rolling, no hit detection. Turbine didn't even get Dereth correct post-apocalytic event. Lugians looked completely different, Tumeroks looked different...  old points of interest still standing were terribly done and way otu of perspective. As exciting it was to BE these extra races, it didn't leave many enemies of interest. The game was depressing since Asheron had died or something.
     
    I could go all day really. AC2 was rushed out. Had it been WoW polished it'd be amazing. I still have two copies of the expansion in my closet i never opened because a day before i got them they announced the closing of the servers.



     

    You pretty much proved Evasias point...Read through your post again and see how rigid you sound. But not a AC2 fan in the world can deny the many bugs there were at release, but what you fail at, is pointing out two thing you think seperate AC1 and AC2. 100% dice rolling - AC1 and AC2 roleplaying system was almost identical. No hit detection - AC2 had the same "twitch" and hit detection as AC1. Imo, this feature is a must have for a AC3 game, it wouldnt be AC otherwise...

     

    How did I prove the point? More people rejected AC2 than AC1 fans did... I know of many people that tried to like it if not for the prospect of better scenery. I just found it tougher to forgive its major faults since it couldn't even get the shit that would draw in nostalgic and forgiving Asheron's Call fans correct.

    AC2 had cheesy attack animations, everyone had infinite misslie attacks, Turbine heard that players like flashy effects... and in response added awful particle effects.

    Cities were completely barren. Tons of buildings but you couldn't go into any of them which made things just look like this fake hollywood western set.  The voice you heard everywhere was this awful voice actor. it's been so long so I can't remember everything I hate about it (Spent so many hours getting that kings armor, that i do remember) but the system was not almost identical aight cool glad thats settled.

     

    and unfortunately, as alluded to with random quotes ive read from turbine over the years i have a feeling AC3 will be a console MMO if it ever comes out

  • BesCirgaBesCirga Member Posts: 806
    Originally posted by Druz

    Originally posted by BesCirga




     You pretty much proved Evasias point...Read through your post again and see how rigid you sound. But not a AC2 fan in the world can deny the many bugs there were at release, but what you fail at, is pointing out two thing you think seperate AC1 and AC2. 100% dice rolling - AC1 and AC2 roleplaying system was almost identical. No hit detection - AC2 had the same "twitch" and hit detection as AC1. Imo, this feature is a must have for a AC3 game, it wouldnt be AC otherwise...

     

    How did I prove the point? More people rejected AC2 than AC1 fans did... I know of many people that tried to like it if not for the prospect of better scenery. I just found it tougher to forgive its major faults since it couldn't even get the shit that would draw in nostalgic and forgiving Asheron's Call fans correct.

    AC2 had cheesy attack animations, everyone had infinite misslie attacks, Turbine heard that players like flashy effects... and in response added awful particle effects.

    Cities were completely barren. Tons of buildings but you couldn't go into any of them which made things just look like this fake hollywood western set.  The voice you heard everywhere was this awful voice actor. it's been so long so I can't remember everything I hate about it (Spent so many hours getting that kings armor, that i do remember) but the system was not almost identical aight cool glad thats settled.

     

    and unfortunately, as alluded to with random quotes ive read from turbine over the years i have a feeling AC3 will be a console MMO if it ever comes out



     

    You proved the point by saying this: "Turbine didn't even get Dereth correct post-apocalytic event. Lugians looked completely different, Tumeroks looked different... old points of interest still standing were terribly done and way otu of perspective. As exciting it was to BE these extra races, it didn't leave many enemies of interest. The game was depressing since Asheron had died or something." These are pretty trivial changes, and judging a sequal based on these reasons doesnt seems like giving the game a chance, imo. And thank God they changed the texture of the AC1 Lugians and Tumeroks! They look ridiculous in AC1 hehe. 

    I see you just started naming more negatives of AC2. thats fine, I could do that about AC1 to (I wont because I like both games), but thats not the point. The point is that your initial pointers (and probably your strongst reason for leaving AC2, since they were first on your mind) were false, ergo, you and many other AC1 fans, didnt give AC2 a fair chance... These two paragraphs above is offcourse purly based upon my own opinion.

    AC2 was 100% Dice Roll: This statement is a total miss. The balance between player skill and RPG in these two games are the same. Even the RPG system hit vs miss was the same, just gift-wrapped alittle different. The only main difference in these two games was how you accuired your skills.

    AC2 had no hit detection: Again, false.

    I share your feeling about Turbine and consoles, and I dont like it. As I said before, take the best from AC1 and the best from AC2 and dont make it a console game.

  • QuizzicalQuizzical Member LegendaryPosts: 25,499

    The first rule of sequels is that you don't make sequels to games that flopped, as Asheron's Call 2 did.  If they were to make Asheron's Call 3 and call it that, then it would necessarily be a sequel to Asheron's Call 2.  Instead, if the same company wants to make another game kind of like Asheron's Call, the thing to do is to call it something else, such as "Asheron's Call sqrt(2)".

  • LothloreLothlore Member Posts: 34

     

         If can be a pretty big word sometimes lol.  Should Turbine ever decide to do this though I will sooooo be there.  While I do not believe the people who hated ac2 actually killed the game as it  had a number of real major problems such as broken global-chat for a long time I do believe that they  had an impact so that when Turbine  finally had the game really in good shape near the end that  there  were no longer enough players around to keep it afloat which was sad.

                                                                                                                                                           lothlore

  • SplixxSplixx Member Posts: 41

    If Turbine actually took AC1 and basically updated it to today's standards and released it as a game then I would give it a try. In fact I know probably about 50 people that would hop at the chance. I along with quite a few am an advocate for Turbine to just release a game called Darktide using the same rules as the DT server. There has been a multitude of discussions about what people think the game should have or shouldn't have. To me AC was THE only game worth playing, naturally I am in the minority in the gaming community, I can live with that. I am not saying that today's games are worse, they are just simply different. Turbine got it right, you have your "Carebear" servers for the masses and ONE dedicated FFA PvP server for the more intense gamers. Today's game developers want to start out with a hundred PvP servers. I am also a HUGE advocate for developers to make "Carebear" servers and FFA servers different map wise and content wise. The only game that took my mind off AC was WoW, I know GASP! Alas Blizz found it necessary to apply blanket content to all servers, I am sure they are out there but I haven' t run across any players that felt the PvP servers in WoW needed Arena's or BG's, talk about world PvP coming to a screeching halt.

    Devs need to quit thinking that regular and PvP servers are the same, as they are not. I wouldn't like to see a sequal such as AC3 but I would love to see and would die to play AC-Darktide. In the glory days AC was simply a skill based game, you didn't put on armor that increased your stats or that necessarily made you god like. In today's games it is more about gear than it is about anything else.

    Yes I am what would be considered and old school DT'er "Beta +3 years", Blood all the way. <---- Makes you wanna run up and kick me in the shin huh?

  • EvasiaEvasia Member Posts: 2,827

    If ac2 was released with heropatch it would prolly still be alive and kicking.

    After legions was released game was rather good and polished.

    And there is so many things in ac2 thats now common in WoW, btw ac2 was still far away from WoW much more sandbox no instance no savezones no liniair quests or guidance and in many ways so much better.

    It was screwup by ms ac1 fans and poor game release that was to early.

    Skill tree ac2 was superiror to WoW skill tree.

    But its gone it will never comeback.

    AC1 will always win arguement becouse there game is still alive.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • spades07spades07 Member UncommonPosts: 852

    yeah sod AC3. A rereleased AC2 with improvements would be good.

  • Nomax5Nomax5 Member Posts: 9

    I wouldn't be interested

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