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The game is actually going just fine, the negative threads mean nothing.

ZerocydeZerocyde Member UncommonPosts: 412

This game isn't a big behemoth MMO like most others. It's meant for a very small niche audience. The only problem right now is how many people are trying to get into the game. If wow had never come out, there wouldn't even be this problem right now.

WoW attracted millions upon millions of mindless drooling drones from the more easy-going casual gaming scene. (i.e. consoles, ect) And all these negative bitch-fest threads? Well that's them for the most part. Let them get it out, let them see the non-perfect graphics and run away, let them see the harsh death penalties and flee back to wow. Once they are all finally gone and the dust settles, Darkfall, the small niche mmo, will be smooth as butter and filled to the brim with the small percentage "hardcore pvp" slice of mmoers having the absolute times of their lives.

"It is in your nature to do one thing correctly; Before me, you rightfully tremble. But, fear is not what you owe me. You owe me awe." ~Francis Dolarhyde

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Comments

  • fyerwallfyerwall Member UncommonPosts: 3,240

    Actually to be fair most of the negative posts are due to customers who have paid to play the game and still as of yet have no access to the game. There are also the paying customers who are looking for some form of input and get nothing but "Oh well, I can get in game" responses.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • DeadDingoDeadDingo Member Posts: 193

    Bugs letting people collect gold is 'nothing'?

    A disastrous launch with 30k people is nothing?

    If they can't handle 30k, it is pretty piss poor. 

    Lack of forum support is nothing?

    Yup... the game is NOTHING!

     

    ...and just because I can....

     

    I told ya so!

  • junzo316junzo316 Member UncommonPosts: 1,712
    Originally posted by Zerocyde


    This game isn't a big behemoth MMO like most others. It's meant for a very small niche audience. The only problem right now is how many people are trying to get into the game. If wow had never come out, there wouldn't even be this problem right now.
    WoW attracted millions upon millions of mindless drooling drones from the more easy-going casual gaming scene. (i.e. consoles, ect) And all these negative bitch-fest threads? Well that's them for the most part. Let them get it out, let them see the non-perfect graphics and run away, let them see the harsh death penalties and flee back to wow. Once they are all finally gone and the dust settles, Darkfall, the small niche mmo, will be smooth as butter and filled to the brim with the small percentage "hardcore pvp" slice of mmoers having the absolute times of their lives.

    I don't think you can just blame WoW for this.  Place the blame where it belongs, Adventurine.  They failed to launch this game properly, pure and simple.  I believe, in time, it will become the game you dream of, but that may be many months away.  If a company accepts money from people and then don't supply said person with the product that they paid for, you can't blame that on another company.  That's all kinds of fail on your part.

  • HerculesSASHerculesSAS Member Posts: 1,272

    I am rather bewildered still, at what "Hardcore PvP" actually means.

     

    For a lot of people, it just means full loot and PvP+ for every player.

     

    For me, it means a game that takes individual skill to defeat another player. Needless to say, I'm not playing DF for that reason. But it's nice to see that you think DF is a hardcore PvP game, when it is in reality, a RvR game more than anything else.

  • SalvatorisSalvatoris Member Posts: 1,360

    Game is just fine.  Nothing at all wrong with game. ;)

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by Zerocyde


    This game isn't a big behemoth MMO like most others. It's meant for a very small niche audience. The only problem right now is how many people are trying to get into the game. If wow had never come out, there wouldn't even be this problem right now.
    WoW attracted millions upon millions of mindless drooling drones from the more easy-going casual gaming scene. (i.e. consoles, ect) And all these negative bitch-fest threads? Well that's them for the most part. Let them get it out, let them see the non-perfect graphics and run away, let them see the harsh death penalties and flee back to wow. Once they are all finally gone and the dust settles, Darkfall, the small niche mmo, will be smooth as butter and filled to the brim with the small percentage "hardcore pvp" slice of mmoers having the absolute times of their lives.



     

    On this i can agree.

    It's a carebear rampage at the moment.

    It will settle down.

  • GotyGoty Member Posts: 33

    To be honest, these negative threads hold water no matter how much anyone would like it not to be so. The problem lies in the idea that these issues will NOT be fixed and Aventurine is going to last-be-seen on route to retirement with all our money.

     

    As far as I'm concerned, the game is loads of fun and has incredible potential once all its kinks are pummeled into submission; but this comes from my experiences in Beta. As of yet, I can't even get into the game as it is, because of the never-ending-queue and crashing due to the immense lag I experienced just trying to move past the newbie spawn point. It's not even worth my trying to create new characters after each crash, because I'm already running out of names to name my main character, since my name of choice has been lost to The Nameless Place because of his deletion.

     

    Sure, I'm not happy about. I paid good money to play this game. I paid because I saw the potential and because through all its lack of polish and general amateur design, I feel it has the workings of a great game farther down the line and I wanted to be a part of it. It was a fun time when I played Beta.

     

    Too bad it's launch day has been far worse than even I anticipated, and I always thought it'd go badly.

  • RoYkORoYkO Member Posts: 67

    Yeah theres nothing wrong with the game, I payed for the pre order but by choice i just didnt log in the first 16 hours.

  • Syyth007Syyth007 Member Posts: 250

    Well, seeing that the sync issues have been plauging the game since this morning, bugs where human characters can't play, many people reporting crashes and fatal errors, people charged but accounts not activated, etc, I wouldn't say the launch is going "fine".  Too many people trying to log in? I thought that's why they limited the release..  So far, there is a very small amount of people trying to log in (for a p2p mmorpg, anyway) and it's definately not your average "WoW" player screwing things up.  Hell, your average WoW player probably never even heard of DF..  And hardcore with a harsh death penelty? Well, if you're relatively intelligent, the death penelty isn't really that bad at all.. Gear is pretty easy to stock up on, I haven't run across any gear that isn't easily replaceable, and as long as you bank regularly, and don't go wandering around the wilds full of gold/crafting mats, death isn't that big of a hit.

  • DemarrerDemarrer Member Posts: 25

    Dont worry.. in a few months game will be fine and everyone will enjoy it

    EA will buy it out after a year and add expansion after expansion

    game will become terrible

    Just like UO.

  • aventurinalaventurinal Member Posts: 42

    They wasted 100's of thousands of hours of OUR time simply by NOT updating us a few times a day over the last 3 days.

    Their communication is utter shit, you know it and we all know it - their communication was worse than shit in beta.

    Shitty communication alone is enough to call this launch shit and their business practices a steaming pile of shit.

    Now i wish I could fucking log in to play.

    Good To The Last Drop.

  • ShuttleXpCShuttleXpC Member Posts: 88
    Originally posted by Salvatoris


    Game is just fine.  Nothing at all wrong with game. ;)

     

    hehe

  • RoYkORoYkO Member Posts: 67
    Originally posted by aventurinal


    They wasted 100's of thousands of hours of OUR time simply by NOT updating us a few times a day over the last 3 days.
    Their communication is utter shit, you know it and we all know it - their communication was worse than shit in beta.
    Shitty communication alone is enough to call this launch shit and their business practices a steaming pile of shit.
    Now i wish I could fucking log in to play.

     

    I agree.

  • Yeah the game is just fine. Ignore the fact that the servers are horribly desynched. The interface is terrible with a 3 line text box. No real list of options anywhere easily accessable.

    Invisible monsters killing you is fun? Yeah thats great. No monsters to fight? O yeah thats fun. Lets all hop on this opium train and ride the illusion.

  • weg886weg886 Member Posts: 318

     

    I was a beta tester and the game was great, I love how it takes skill to hit someone along with the skill you build up .

     

    I like how skill gos up slow , this lets everyone work hard for something .

     

    Skill that gos up fast will kill this game because if it gos fast then guess what.

     

    Everyone will beable to do everything in the game. this means that there will be no need for working in this game.  By working i mean a trade skill or a gatherer skill .

     

    If your a gatherer then you dont want to do a trade skill because your skill gos in gatherering .    And it will take you to long to do both. so pick one skill and do that one to make your money .

     

    Crafters need gatherers and gatherers need crafters.

     

    I love the skill decay to this also makes everyone diff because if you stop doing a skill you forget how to do it.

     

    But all in all iam not in the game yet , AND you know what they better have for this game?

     

    A game restart after a week for all the late starters. This way everyone that is in will beable to get the fill of the game and plan how they will play.

     

    I beleave in a fair start , where everyone is even at the start!

    WWIIOnline The Real War!

  • BrianshoBriansho Member UncommonPosts: 3,586

    Ugh, its posts like this that remind me why I stopped impulse buying mmorpgs when they first come out.

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • ZerocydeZerocyde Member UncommonPosts: 412

    Sorry, I didn't mean to say that the game was perfectly flawless, I just meant that the massive out-pour of hatred about it is not truly indicative of what's going on.

    The main problem is that they vastly underestimated the INITIAL interest in the game. But the REAL interest, the LASTING interest, I think will end up being pretty close to the mark. In the end, it will be a relatively small slice of the mmo community that sticks with and loves this game. If this initial burst of players wasn't happening, and just those whom this game was truly made for were the only ones trying to get in, shit would have been a lot smoother so far. Pre-Orders, website traffic the last few days, game server stress now, ect, ect. It would have all gone a lot smoother.

    "It is in your nature to do one thing correctly; Before me, you rightfully tremble. But, fear is not what you owe me. You owe me awe." ~Francis Dolarhyde

  • raystantzraystantz Final Fantasy XI CorrespondentMember UncommonPosts: 1,237

    op is right to an extent.

    noone will argue that darkfall currently has problems.. but of the 8 mmo launches i have been apart of.. not one was smooth. AOC oddly enough was the best of those 8 even though the game was awful afterwards. DF is a niche game, and they expected to have a smaller group than they wound up with.. but the "dumb as dirt" wow crowd.. who have never played anything else.. came in droves.. mainly just to annoy anyone else who is really wanting to play this game. instead of raiding the millionth premade dungeon for purplezzzzz. they are here on the forums trolling. had this game been released before wow.. there would be no issues.. but wow created this mmo frenzy and I'll be glad when they all go back to wow and leave us be.

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    FFXIV on Behemoth, FFXI on Eden, and Gloria Victis on NA. 

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812
    Originally posted by Zerocyde


    Sorry, I didn't mean to say that the game was perfectly flawless, I just meant that the massive out-pour of hatred about it is not truly indicative of what's going on.
    The main problem is that they vastly underestimated the INITIAL interest in the game. But the REAL interest, the LASTING interest, I think will end up being pretty close to the mark. In the end, it will be a relatively small slice of the mmo community that sticks with and loves this game. If this initial burst of players wasn't happening, and just those whom this game was truly made for were the only ones trying to get in, shit would have been a lot smoother so far. Pre-Orders, website traffic the last few days, game server stress now, ect, ect. It would have all gone a lot smoother.

    1) Since you alluded you didn't mean to say there are no problems, I'll let my original distaste of the thread title fade away. Negative feedback is feedback just as positive is and all of that feedback is, at least to me, equally valid/invalid (since I can't confirm deny it).

     

    2) This supposed underestimation...I'm sorry. That excuse doesn't float anymore. Many months back, the interest in the Beta jumped to 300k people who had signed up. By that point they should have realized what kind of interest there was. It was only a month later or so that Tasos admitted to it. And they made a "smart" move by limiting the initial supply of access. Smart, yes, of course, not very much liked by the players.

     

    However, after restricting access through pre-orders to 10k-20k people, they no longer have a right to claim they have TOO many people hitting their servers, or -more- than they anticipated. They themselves set this number and it is with their own estimates that they are having problems.

     

    You can't compare this launch to AOC, WAR, WoW or any other launch, because in comparison, even when factoring in the small team, they are launching with a tiny amount of players and they still can't manage it right.

     

    This is sad, because from 90% of the beta-accounts and other glimpses, the game would be a "good" game for those people who enjoy this kind of gameplay. Not the game that was originally promised, but a good, solid FFA PvP game with an alternate combat and Full Loot. Many people want that, and I just hope Aventurine somehow manages to pull the cart out of the dirt it's stuck in at the moment.

     

    Oh...I also hope the fanbots quit acting as though nothing here is going wrong OR this launch isn't a big screw-up on Aventurine's part. Doesn't mean the game is bad/sucks. Only means Aventurine couldn't mnage this launch.

     

    Just my 2 cents though.

  • harmonicaharmonica Member Posts: 339
    Originally posted by aventurinal


    They wasted 100's of thousands of hours of OUR time simply by NOT updating us a few times a day over the last 3 days.



     

    There are "100's of thousands of hours" in 3 days for you?

     

  • Syyth007Syyth007 Member Posts: 250

    I don't get how it's all these new "wow" players that are causing the "huge demand" for DF.. UO had 300,000 players at it's peak..  Darkfall MAY have had 10k preorders.  I highly doubt 9K of those are WoW players.  At least a thousand are those that beta-tested. I think the majority of the "hate threads" are those that didn't beta-test the game, preordered, and believed the hype that some of the more "rabid" fanboys posted all over the place.  There have been WAY more then 10K players of mmos before WoW..  DF is not getting battered from millions, let along a hundred thousand, of players trying to log in at the same time.  Trying to blame the success of WoW, for the failure of DF's failure is incredibly stupid, in my opinion.  98% of those "wow players" are probably happily playing WoW, raiding heroic shatt for the 20th time.

  • SlampigSlampig Member UncommonPosts: 2,342

    "...game server stress now..."

     

    I thought they had already "stress tested" the server and all was fine...guess those WoW dorks jacked that up too...

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • ZerocydeZerocyde Member UncommonPosts: 412


    Originally posted by singsofdeath
    2) This supposed underestimation...I'm sorry. That excuse doesn't float anymore. Many months back, the interest in the Beta jumped to 300k people who had signed up. By that point they should have realized what kind of interest there was. It was only a month later or so that Tasos admitted to it. And they made a "smart" move by limiting the initial supply of access. Smart, yes, of course, not very much liked by the players.


    I'm gonna have to agree with that. I think I need to change my stance of "they underestimated the initial interest" to "they got more people than they thought they would and then handled the situation like blithering dumbasses."

    I just hope that the people who are looking for a sandbox game world with meaningful pvp (i.e. cities to defend, gear to loose) don't get turned off by this giant dust storm. I hope they wait for the dust to settle before making their final judgment.

    "It is in your nature to do one thing correctly; Before me, you rightfully tremble. But, fear is not what you owe me. You owe me awe." ~Francis Dolarhyde

  • Syyth007Syyth007 Member Posts: 250

    I really hope they can recoup and do a great job with Darkfall.  I got a chance to test DF in beta (very briefly) and I think they can make a great game out of what they've created.  I've always suggested people wait to see how things work out, rather then jump into the release day hoping for perfection.. I just got the sense things wouldn't work out for the best after the way Aventurine was acting the last few months before release.  If they do a great job in working out thier problems, fix some features I believe were implemented wrong, I could very well end up buying DF and becoming a fan in a few months.  Let's just hope they get to work quickly, and don't blow their chance.  Today is only a small blip, how they handle things in the next 2-3 months will realy show what type of company Aventurine is.

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221
    Originally posted by HerculesSAS


    I am rather bewildered still, at what "Hardcore PvP" actually means.
     
    For a lot of people, it just means full loot and PvP+ for every player.
     
    For me, it means a game that takes individual skill to defeat another player. Needless to say, I'm not playing DF for that reason. But it's nice to see that you think DF is a hardcore PvP game, when it is in reality, a RvR game more than anything else.



    Im not sure if it can be qualified as RvR since it has FFA PvP elements. Would clans from the same realm be able to fight each other for keeps and other booty? Or would most of the fighting be done amongst different races?

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
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