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Here is what i had after 6 months in WAR.
1. Unbalanced classes makes ppl go on alts just to find out that it's the same shit.
2.Terrible LAG in Fortress and keeps when population is at peak. (MYTHIC you are a joke)
3.No endgame. Even at city raids you have to do PQs and SCenarios.(MYTHIC you are clown)
4.No PvE. Same mobs same shit same nothing.
5.Crafting system is for ..... oops sorry there is no crafting system.
6,Bugs bugs bugs bugs bugs. A server downtime every 2 days !!!!!!!!!!!.
7.Exploits exploits exploits exploits. You can cheat on anything even at fighting the Lord, King, Heroes...
And at the very end of it they don't give a shit to our feedback. They just go on presenting new classes to the game trying to bring more ppl when they can't fix the LAG with the current population !!!!!
MYTHIC YOU ARE A FAILURE.
Comments
The real reason
Realy for me the end of this game was none of the above. For me it was the patcher/laucher. All the bugs with that just drove me nuts: Auth failed, crash on character select, patching totally bugged with a constant loop mid patch. And finally everytime a new patch would come out I had to reinstall the game....was way to much hassel just to get into the game.
Why wouldn't it be. Even if its PvP game, Pve content should still be in play? why cause you can't expect to have opponents to face off all the time. Let say you are logging in 3 am i doubt you would see much action just as well work on other things like gathering material for potions for Pvp or making siege equipment or leveling your blacksmiting.
No, I left because it lacked innovation.
LOL
I don't know what game you are playing but save the crafting, (yes warhammer lacks in crafting, only TWO choices, so if your a crafter...play EQ2, but if you like to pvp its a great game)
All your points are wrong. I see very few bugs, I see NO EXPLOITS at all and endgame is pvp, it's not pve, like your WoW or what ever.
There is Some pve, next patch ALL public quests will be soloable, plus new pve lands *surprise huh?*
The client has become very stable with 200+ players on my screen, any more of that then I may crash because my rig is junk. Upgrading soon!
And unbalanced players pvp? come on geez, people call this foul on EVERY pvp game, adults sill cry about it in WoW
SO What do I Think? = Your a very ticked off DarkFall fan b/c you money got taken and you can't play, so with one of your account, you post to troll here.
I resubbed yesterday , i'll probably enjoy it for a month then get bored again though. they do seem to be making progress though the next patch is quite a big one by the looks of it.
I don't agree w/ the OP on all points, especially the childish & disrepectful insults that are nowhere near true.
But on the core of his points, I think it's vaild.
Personally, I hate the amount of bugs and unbalance in the game. That's in a lot games though. What drives me crazy is how the large patches are touted as these huge game updates like they are doing us a favor, and they're nothing more then balance issues that should have been addressed a long time ago. On top of that, these huge publishes aren't tested nearly enough, and the impact of the changes make more imbalance, to which we wait for the next huge patch. Rinse and repeat.
I found myself more angry at playing the game after the intial "fun" factor wore off, and all the glaring unpolish that's there reared it's ugly head.
Which is dissappointing to me. I really think the lore, setting, look and idea behind WAR could make it the best faction based PVP game out. They just didn't live up to what they were promoting the game as though. It's centered around biggest-zerg-wins" and PVE instances. That's not what I signed up for.
I think most of the OP remarks are biased or just blatently wrong. The biggest issue with WAR is players haveing the sensation of "Same thing, different warband' every night in oRvR
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
Actually most of his points are the reasons myself, my family and almost every friend I know that played left. It gets boring FAST when you realize there's no endgame at all. The bugs are everywhere. A few I can recall are the neverending spell interrupts, regardless of what you're doing. The running animation being messed up. Cast animations messed up. The horrible response time when the inevitable lag hits hard, regardless of your computers abilities. The list is immense and I could go on for ages.
Then the extreme massive class lineup. The core reason most, if not all, MMORPG's don't have more than a handful of classes is the insane amount of balancing that comes along with even just ONE clas being added. 22 or whatever it is now is entirely bad design at the core.
Also the lack of general PvP at all. Most of the game is played with a watered down version of EQ2 or WoW. WAR is everywhere? Sure but not in this game it's not.
The only thing the OP got right was #2, and even then Mythic has improved and will continue to improve it, so far as putting Fortresses on their own seperate server (though that won't be coming anytime soon I bet.) As a company they listen to feedback (why do you think they're willing to put up with bullshit like yours in their own official forums, if not to get closer to their community?) and are making changes and fixing bugs, ALONG with adding two more classes.
/Shrug.
Balance is not that bad, and not the bog problem here. Fortress lag is an issue, but it can be dealt with; they have improved it a lot.
What is really killing this game is that it's boring.
Done one keep done em all. Random drop gear treadmill. And the famed city sieges are actually a pve grind.
Game is fundamentally poor. It can be fixed, but still needs a lot more work. A massive injection of content that appeals to all sizes of groups. Many more entertaining features (moveable orcapults anyone?). Tactical options. (not many tactics when the only way to get into a keep is to bash down a door and run up a ramp) Small group objectives.
I certainly hope they get there, but I am surely not paying for anymore of it until its significantly improved.
The other stuff people can live with. The fact that the game is plain boring they can't.
I don't know how some people can disagree with most of the OP's points. Sure, he went a little overboard in dramatizing them - but they are valid.
There are bugs (not nearly as many as he would like us to think though) and the end game is BORING.
If you don't think there is unbalance to classes then try playing a Shadow Warrior. Even Mythic says they aren't powerful enough.
The PVE is basically the same as every other MMO (run here, kill 10 of these, run back and report).
As for the exploits - I have only seen 1 since launch and that is somehow the Order killed the keep Lord through the keep floor without even stepping foot in the room at the top of the ramp. It was interesting - I'm still not sure how the hell they did it.
Crafting sucks - there's no denying this.
Lag has gotten better, but it still rears it's ugly head sometimes.
Overall I am totally bored with the game. Reached 40, raided keep after keep after keep and got completely bored. Basically if any other WB shows up to defend the keep, most people just leave. It's not even a battle back and forth - it's either snag it quick or abandon ship. That makes it even less exciting. I just can't get into doing the same damn thing and maybe - MAYBE trying to push past the fortresses into the city.
I just think the core game design is flawed. People wanted zones like darkness falls. Instead they got keep swapping and the most bugged out horrid city sieges.
Why stop there though, completely unmoderated server transfers that completely ruin any type of pairing balance. Iron rock for instance.
Maybe I will come back when the tomb lords darkness falls style zone is brought in. At least the developers realized they fucked up and are trying to put it in asap.
http://baneoflife.com
No, really. Like NO crafting system.
EQOA had a better crafting system, and I was playing that on the PS2 years ago. It would take more than a patch to make this worthwhile. Like the addition of an economy.
Oh, and a world to put it in.
For me the problem with WAR is WoW already came out and does everything WAR does but better and all your friends are already playing WoW and as everyone knows games are more fun when you play with friends.
YES! I completely agree. Its just like with any game really. When you reach a point in it where you basically do the same thing day in and day out it will get boring no matter how good the game is. With that said I hope they do something about it.
I must be playing a different game then as currently the only bug I have found in six month's play is one item graphically displaying as cup instead of a sword - oh and one where you couldn't get credit for killing a mob when in a group. For me, that makes it about the least buggy game I have ever played.
Player come and go as their interest waxes and wanes. I agree that crafting is not good, but hopefully the next patch will improve things.
Lack of PvE, well I think they could improve that a bit. Some PQ are really good, others are a bit repetitive. I still yet to be convinced that the three realm works terrible well. I think a race starter zone and then core after that would have been better; but then players would be moaning that there was insufficent world to explore.
As for end game, well more is on the way - of course we could argue that it should have been in from the start, but that a bit pointless now really. As for class balance, again you must be playing a different game. Both realms have mirror classes, with a few subtle differences, and therefore things are pretty balanced. Obviously classes have different strenghts and weakness, and since there isn't either an over powered class or an "i-win" button, I suspect that this game is not best suited to those who expect to win all the time.
YES! I completely agree. Its just like with any game really. When you reach a point in it where you basically do the same thing day in and day out it will get boring no matter how good the game is. With that said I hope they do something about it.
That pretty much describes all MMOs.
Playing: EvE, Warhammer free unlimited trial, Allods Online
Played: Anarchy Online, WoW, Warhammer, AoC, Ryzom. Aion
Strongly Recommend: Ryzom, EvE, Allods Online
Something Ive felt is that there is no real penalty for dying.....there is no risk in blindly going head first into a battle. No player looting, no death penalty. After awhile , without actually risking anything then there is no sense in accomplishment and it just gets...well...boring.
Thats what you get when Devs build a game for casual players and PUG mentaility folks in RVR.
A Borring dumbed down MMO a donkey with no ears could contend in..
I'm still enjoying myself.
When I stop enjoying myself, I will simply move on, without complaint.
It's funny how worked up some of you kids like to get.
Its also funny how some of you kids get worked up over post like this.
Well i played DAOC on launch and 6 months after launch it had less to do then WAR does. Also all they re adding soon and the future is insane> Not comparing DAOC and WAR, they re different games, but it has improved and is only getting better. DAOC is still my all time fave yet it s funny how quickly people forget how little there was to do in that game so close after launch.