Ive been thinking and im wondering if all these people saying "they got a city on first day, they exploited" are people that weren't in beta and don't understand the game mechanics behind claiming a clanstone.
If i recall in beta, it was pretty easy to take over a bare city clanstone. (I put the poll up because I was in beta but I didn't get a pre-order so I don't know whats going on ingame)
Clan shards are 10k now. Some people were exploiting but it was not widespread and it will have no lasting effects on the server. They were killing desynced mobs that just stood still. Not like people were activly looking for exploits, more the servers fault.
There are more things to exploit than just stuck mobs. I can pretty much assure you that the bigger clans found exploits and didn't report them during beta so they could use them to their advantage.
There was very nearly a dupe bug that made it to release, too. Someone reported it days before the release date.
Partly your lieng
yes there was a dupe bug discovered a few day's for release.
and that bug was because of a new patch! and they fixed it.
thats why your testing thinks that are being patched! to discover such thinks!
mobs in alfar area were bugged out in a way where they wouldnt move or fight back, so they were basically all on free-farm. including several mobs that dropped 150+ gold EACH.
this is why there is an exploit outcry.
we, without having alfar players, spent 10+ hours farming invisible mobs aiming for blood spatter in the air for 5-15gold per drop and the quests. and several humans lost about 3k total due to the logout/login bug which delayed us a good while.
Cities require time and resources. If you can get a 10-20 people together, getting a clanstone and city going shouldn't be that hard. Its building the city up, maintaining and defending it that will be hard.
Comments
Clan shards are 10k now. Some people were exploiting but it was not widespread and it will have no lasting effects on the server. They were killing desynced mobs that just stood still. Not like people were activly looking for exploits, more the servers fault.
There are more things to exploit than just stuck mobs. I can pretty much assure you that the bigger clans found exploits and didn't report them during beta so they could use them to their advantage.
There was very nearly a dupe bug that made it to release, too. Someone reported it days before the release date.
Partly your lieng
yes there was a dupe bug discovered a few day's for release.
and that bug was because of a new patch! and they fixed it.
thats why your testing thinks that are being patched! to discover such thinks!
mobs in alfar area were bugged out in a way where they wouldnt move or fight back, so they were basically all on free-farm. including several mobs that dropped 150+ gold EACH.
this is why there is an exploit outcry.
we, without having alfar players, spent 10+ hours farming invisible mobs aiming for blood spatter in the air for 5-15gold per drop and the quests. and several humans lost about 3k total due to the logout/login bug which delayed us a good while.
Having a clanstone != having a clan city.
Cities require time and resources. If you can get a 10-20 people together, getting a clanstone and city going shouldn't be that hard. Its building the city up, maintaining and defending it that will be hard.
i am hoping for a server wipe, if its not happening then i can life with it.
its not like my friends and me where going for a hamlet/city stone right away.
we decided it would be best to let the dust settle a bit
people are exploiting...duh. I was killing bugged goblins just yesterday