This is one of the biggest design problems of our generation.
How to make a game that people cant debug and start industrializing whatever is most effective.
Having no ridiculously obvious exploits is the least they should have done.
"Darkfall could launch today!"
"We have thousands of bots testing the servers!"
"We have payed professional testers!"
And whats up with the people trying to use the insignificance/lesivity principle on the matter, are them part of the people who benefitted, are them just unaware or just naive?
I'm not sure why they should wipe... the game released, and people found the most effective way of doing something.
if you don't like the effective way of doing something, then I'm not sure what to tell you. I guess Darkfall isn't for you!
But most of all, we all know that Aventurine doesn't give in to Carebear requests that things are too hard or unfair.
In order to accomplish this, they made sure that things were so mundanely easy, that any monkey with an internet connection could beat their mobs... those "Advanced AI" mobs...
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title. "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
If I dont like a game with exploits. If I dont like to exploit. If Im pissed of that others do it. This game is not for me? So thats how YOU "evolved"...
Listen, a huge chunk of players disagree with you.
I believe... and that's not to say that I couldn't be wrong...
But I believe his post was being sarcastic. Hence the crack about 'Advanced AI' and 'Mundane'.
If I dont like a game with exploits. If I dont like to exploit. If Im pissed of that others do it.
This game is not for me?
So thats how YOU "evolved"...
Listen, a huge chunk of players disagree with you.
I believe... and that's not to say that I couldn't be wrong...
But I believe his post was being sarcastic. Hence the crack about 'Advanced AI' and 'Mundane'.
We have a winner.
But I'm sure we can put a huge fanboi spin on the AI problem:
"The programming for the AI is so advanced that the servers running the AI system cannot handle it!"
Sound good to anybody else? Course, that means the AI is completely wrong, because it wasn't designed OR coded correctly.
Like the website, which is still showing the same feature list as 2005... it's just too hard to update those things man, websites are HARD!
Course, we could always politely ask the Developers, or suggest to them how to fix things on the Official Forums... the best place for information, as the fanbois like to say...
...or the IRC server which is on Stratics and "Moderated" so nobody can speak...
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title. "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
Question for the people who argue against a server rollback. Do you disagree with rollbacks in general or do you think in this case players who fought bugged mobs didn't gain enough of an advantage to be worth a rollback?
Consider the following scenarios
scenario 1 - a bug exists at game start that allows people to sell their starter weapon for 1000g
scenario 2 - a bug exists that allows exploitation of mob ai resulting in players gaining 10,000g
scenario 3 - a bug exists that allows item duplication, resulting in players gaining 100,000g
scenario 4 - a bug exist that allows gold duplication, resulting in players gaining 1,000,000g+
Comments
Yeah, never expect players to do the right thing.
This is one of the biggest design problems of our generation.
How to make a game that people cant debug and start industrializing whatever is most effective.
Having no ridiculously obvious exploits is the least they should have done.
"Darkfall could launch today!"
"We have thousands of bots testing the servers!"
"We have payed professional testers!"
And whats up with the people trying to use the insignificance/lesivity principle on the matter, are them part of the people who benefitted, are them just unaware or just naive?
Tanr Gestanfaust PowsterZ End3r-sbg Damian7.... *sniff, sniff, sniff* yep... smell like exploiters to me.
Author of the Amazon kindle book, The Clan and the Crown
I'm not sure why they should wipe... the game released, and people found the most effective way of doing something.
if you don't like the effective way of doing something, then I'm not sure what to tell you. I guess Darkfall isn't for you!
But most of all, we all know that Aventurine doesn't give in to Carebear requests that things are too hard or unfair.
In order to accomplish this, they made sure that things were so mundanely easy, that any monkey with an internet connection could beat their mobs... those "Advanced AI" mobs...
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
Wait, what?
If I dont like a game with exploits. If I dont like to exploit. If Im pissed of that others do it.
This game is not for me?
So thats how YOU "evolved"...
Listen, a huge chunk of players disagree with you.
I believe... and that's not to say that I couldn't be wrong...
But I believe his post was being sarcastic. Hence the crack about 'Advanced AI' and 'Mundane'.
I believe... and that's not to say that I couldn't be wrong...
But I believe his post was being sarcastic. Hence the crack about 'Advanced AI' and 'Mundane'.
We have a winner.
But I'm sure we can put a huge fanboi spin on the AI problem:
"The programming for the AI is so advanced that the servers running the AI system cannot handle it!"
Sound good to anybody else? Course, that means the AI is completely wrong, because it wasn't designed OR coded correctly.
Like the website, which is still showing the same feature list as 2005... it's just too hard to update those things man, websites are HARD!
Course, we could always politely ask the Developers, or suggest to them how to fix things on the Official Forums... the best place for information, as the fanbois like to say...
...or the IRC server which is on Stratics and "Moderated" so nobody can speak...
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
Question for the people who argue against a server rollback. Do you disagree with rollbacks in general or do you think in this case players who fought bugged mobs didn't gain enough of an advantage to be worth a rollback?
Consider the following scenarios
scenario 1 - a bug exists at game start that allows people to sell their starter weapon for 1000g
scenario 2 - a bug exists that allows exploitation of mob ai resulting in players gaining 10,000g
scenario 3 - a bug exists that allows item duplication, resulting in players gaining 100,000g
scenario 4 - a bug exist that allows gold duplication, resulting in players gaining 1,000,000g+
Are any of them rollback worthy?