Lawl this game still isnt running bahahahahahahahha
omg wtf LOLOLOLOL
well i do feel sorry for the fans . bet they havent slept, called off of work or even denied their love ones attention pressing f5 all day.
i have a good idea. I go Play some wow or some warhammer. do somthing till av figures how to get their heads out their asses and make this game work. why do you guys sucker up so much pain?
its like if you guys like to be hit or taken as a sucker all the time.
I don't know what people are talking about me and my wife where there at AoC ,war and even cox launchs and i don't ever remember the servers being down for 2 days and fourms too. few kicks and maybe a hour but nothing bad..
Now take those games' budgets divide it by a very, very large number. You now have AV's budget. Seriously, cut them a little slack, they've been on the clock a lot lately trying with very little manpower/resources.
I wish people would stop excusing AV because their budget is "small". They knew what the interest was in the game -- hell, all they had to do was look in their own forums. The bottom line is they made a series of poor decisions based on unrealistic planning. This had a lot to do with the fact that AV were newbies in game developement.
Having said this, it's not their inexperience that makes them look bad, its the way they handled the problems. Keeping customers in the dark was a cowardly decision on their part, and dishonest into the bargin. People will play the game, I'm sure of that (I will), but don't expect those same people to trust AV in the future.
The smartest thing they could have done was to admit they had done a poor job in their planning phase and kept their customers up-do-date on their progress. I think people would have been more forgiving if they said, "Hey, we can only open the game to 5,000 players at first and we'll keep adding groups as we can afford to update our hardware. We're sorry, but the interest was greater than we anticipated." At least people would have known what was going on and would have not spent their evenings in front of their computers hoping the servers to go live. AV would have also avoided most of the billing issues we saw.
A little honesty would have gone a long way towards ensuring that customers felt like the company valued their business.
I don't know what people are talking about me and my wife where there at AoC ,war and even cox launchs and i don't ever remember the servers being down for 2 days and fourms too. few kicks and maybe a hour but nothing bad..
Now take those games' budgets divide it by a very, very large number. You now have AV's budget. Seriously, cut them a little slack, they've been on the clock a lot lately trying with very little manpower/resources.
I wish people would stop excusing AV because their budget is "small". They knew what the interest was in the game -- hell, all they had to do was look in their own forums. The bottom line is they made a series of poor decisions based on unrealistic planning. This had a lot to do with the fact that AV were newbies in game developement.
Having said this, it's not their inexperience that makes them look bad, its the way they handled the problems. Keeping customers in the dark was a cowardly decision on their part, and dishonest into the bargin. People will play the game, I'm sure of that (I will), but don't expect those same people to trust AV in the future.
The smartest thing they could have done was to admit they had done a poor job in their planning phase and kept their customers up-do-date on their progress. I think people would have been more forgiving if they said, "Hey, we can only open the game to 5,000 players at first and we'll keep adding groups as we can afford to update our hardware. We're sorry, but the interest was greater than we anticipated." At least people would have known what was going on and would have not spent their evenings in front of their computers hoping the servers to go live. AV would have also avoided most of the billing issues we saw.
A little honesty would have gone a long way towards ensuring that customers felt like the company valued their business.
the part i honestly do not understand, is why now... after all these years... why now is there suddenly a crunch and rush to get this product out?
ignore all the lies tasos has spit out the past year... why now? did they actually get a huge loan and someone gave them a deadline? or that deadline was part of the loan agreement?
i just don't see another reason WHY their is a rush now, after all these years...
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
I don't know what people are talking about me and my wife where there at AoC ,war and even cox launchs and i don't ever remember the servers being down for 2 days and fourms too. few kicks and maybe a hour but nothing bad..
Yup AoC launch will go down in history as the best launch ever....
....
....................
Launches can be bad in different ways, DF is obviously having a bad launch, but to say they fail because of it is ridiculous as they are hardly the first to do it. What matters is how fast and efficiently they rebound.
no one is saying that there are not bad launches... what i am contesting is that there are never good launches.
there have been. so the "no one ever has a smooth launch" chant may now cease.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Comments
Lawl this game still isnt running bahahahahahahahha
omg wtf LOLOLOLOL
well i do feel sorry for the fans . bet they havent slept, called off of work or even denied their love ones attention pressing f5 all day.
i have a good idea. I go Play some wow or some warhammer. do somthing till av figures how to get their heads out their asses and make this game work. why do you guys sucker up so much pain?
its like if you guys like to be hit or taken as a sucker all the time.
theres games that work go play them.
Im going to sell you a dream.
Now take those games' budgets divide it by a very, very large number. You now have AV's budget. Seriously, cut them a little slack, they've been on the clock a lot lately trying with very little manpower/resources.
I wish people would stop excusing AV because their budget is "small". They knew what the interest was in the game -- hell, all they had to do was look in their own forums. The bottom line is they made a series of poor decisions based on unrealistic planning. This had a lot to do with the fact that AV were newbies in game developement.
Having said this, it's not their inexperience that makes them look bad, its the way they handled the problems. Keeping customers in the dark was a cowardly decision on their part, and dishonest into the bargin. People will play the game, I'm sure of that (I will), but don't expect those same people to trust AV in the future.
The smartest thing they could have done was to admit they had done a poor job in their planning phase and kept their customers up-do-date on their progress. I think people would have been more forgiving if they said, "Hey, we can only open the game to 5,000 players at first and we'll keep adding groups as we can afford to update our hardware. We're sorry, but the interest was greater than we anticipated." At least people would have known what was going on and would have not spent their evenings in front of their computers hoping the servers to go live. AV would have also avoided most of the billing issues we saw.
A little honesty would have gone a long way towards ensuring that customers felt like the company valued their business.
Now take those games' budgets divide it by a very, very large number. You now have AV's budget. Seriously, cut them a little slack, they've been on the clock a lot lately trying with very little manpower/resources.
I wish people would stop excusing AV because their budget is "small". They knew what the interest was in the game -- hell, all they had to do was look in their own forums. The bottom line is they made a series of poor decisions based on unrealistic planning. This had a lot to do with the fact that AV were newbies in game developement.
Having said this, it's not their inexperience that makes them look bad, its the way they handled the problems. Keeping customers in the dark was a cowardly decision on their part, and dishonest into the bargin. People will play the game, I'm sure of that (I will), but don't expect those same people to trust AV in the future.
The smartest thing they could have done was to admit they had done a poor job in their planning phase and kept their customers up-do-date on their progress. I think people would have been more forgiving if they said, "Hey, we can only open the game to 5,000 players at first and we'll keep adding groups as we can afford to update our hardware. We're sorry, but the interest was greater than we anticipated." At least people would have known what was going on and would have not spent their evenings in front of their computers hoping the servers to go live. AV would have also avoided most of the billing issues we saw.
A little honesty would have gone a long way towards ensuring that customers felt like the company valued their business.
the part i honestly do not understand, is why now... after all these years... why now is there suddenly a crunch and rush to get this product out?
ignore all the lies tasos has spit out the past year... why now? did they actually get a huge loan and someone gave them a deadline? or that deadline was part of the loan agreement?
i just don't see another reason WHY their is a rush now, after all these years...
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
lol @ the thread title, and he's still not even playing.
Played:
EQ1, AO, WoW, AoC
Best thread ever:
http://www.mmorpg.com/discussion2.cfm/post/2680105/thread/225957#2680105
Yup AoC launch will go down in history as the best launch ever....
....
....................
Launches can be bad in different ways, DF is obviously having a bad launch, but to say they fail because of it is ridiculous as they are hardly the first to do it. What matters is how fast and efficiently they rebound.
no one is saying that there are not bad launches... what i am contesting is that there are never good launches.
there have been. so the "no one ever has a smooth launch" chant may now cease.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?