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Okay, I am an old school UO player. Played that game in '97 and pretty much until SE, then I went and did the whole private shard thing, which reverted the game to it's Golden Age.
From what I've been reading, as far as reviews here, I like what I read. Bugs are bugs... adapt and overcome and wait until they get fixed, so no biggy there. I've noticed people who bitch about the way the spawns/honor system is.... it sounds ALOT like Ultima in that regard. This I am exstatic about, as it brings the idea of CHOOSING your actions wisely... something MMO's lack entirely nowadays.
But I would like the oppinion of the players who played back in '97-'98 to tell lme how it compares, and if you can see it reach its goal.
Comments
I'm sorry to say almost everyone who actually played UO in its glory days most likely has kids or some other form of more-than-full-time occupations, and didn't have time to hammer the piss out of the account management page while the pre-orders were open.
But by all means, please correct me if you guys are out there and respond.
DF is by no means perfect, but it's only thing available for us craving for old school pvp fix...and it fills that hole pretty well. Give it few months and it'll be a decent game.
I'm an old school UO player, played since launch until they started talks about KR being the only client. That was the last straw, I just couldn't take anymore changes to UO so I finally called it quits.
Anyways, yeah the alignment system is much like UO's with some nice twists. When you go red, there is no wait for x amount of time and you will go back blue. The only way to go back blue is to kill reds or enemy races.
DFO however is not a UO reborn type of thing. It's truly it's own game. While you can see a lot of influence from UO and some other games, DFO is far from a clone and not exactly the second comming of UO either. The manual combat alone changes everything. The graphics are a nice change, it's good to have gameplay and graphics for once. If you really did like old school UO, then theres a good chance you will like DFO. It's worth a try atleast, just don't go in expecting UO 2. Theres a lot that is different. Clans in DFO >Guilds in UO. What I mean by that is the whole system is so much better, it feels like a partial RTS game considering how the clan cities etc work.
In many ways it's SB and UO combined and made new. Not sure if you will understand what I mean by that, but thats the best way I can say it. A lot of influence from both, but done on a completely different level or in an entirely new way.
If you hit someone of your race once (asuming you and him are blue) you turn grey for 10seconds. If you hit him a second time you turn grey for 2 or 5mins.
If you are grey people can kill you without an alingment hit (while your grey), and if you are near starter towns you get zapped by guard towers.
If you kill some1 you receive an alignment hit for doing final blow and ganking him while hes incapicated. If you have an alignment of lets say zero you will now become -8. If you are negative you are red, people can kill you and get alignment points for it. You do not turn back normal untill you kill evil races and get your alignment back to 0 or +xx. each enemy race kill is 2 points.
If you have an alignment of lets say +80 and you kill someone you only turn grey because your alignment points are good enough to stay blue.
The alignment is alright IMO although it could use some minor tweaks.
Lol so true
That's why I am not ingame yet
But I did play the beta, and the game has an UO feeling, although DF is a little bit more Guild oriented than UO.
UO was more for for people who like to play on their own terms.
I'm liking the the reviews alot guys. This is giving me more incite in regards to the way the game is.
I wasn't going to get this game expecting UO 2. I am expecting a completely immersive world, where the choices of your actions dictate the fate of your character. I'm well aware that there is no "end-game" in the sense most people think of. In UO the end-game was PvPing pretty much. But there was no REAL end-game, since you can ALWAYS do more stuff, and you never get the feeling of "I've done it all".
But the way everyone is making it sound, the allignment system is similar to UO's, except you can't macro off kills (which was a pain in the ass), so that's more good news.
Is the game still to new for people to have farmed gold for houses and the like? I know there was supposed to be player housing (Another thing that made UO fucking awesome).
Well, I started UO back on my 10th birthday (even I think thats crazy now, looking back on it ) 11 years ago, so I'm just now in my prime
However, I have yet to get in game, so I'll let you know when I do and what my thoughts are.
As of right now, there is no player housing. That may change, it may not. Seems more effort was spent on clan city building instead. It sucks, but it's an acceptable loss considering for me atleast. Instead of a house right now, your clan can get a city, that is destructable, buildable, repairable and conquerable lol. You have to claim it, build it, repair it and defend it. Thats kind of your endgame right there for clans atleast.
I only use the endgame refference due to the amount of work needed to build up the cities and what it's going to take to keep them.
I have been playing since launch and am an "older" gamer, myself.
I imagine that if you are a fan of a quest-based type mmo, you may be dissapointed. That said, if you like PVP and political meta-gaming, I think you will like DFO.
The meta-gaming has already started, clans "blueing" each other, lol. A lot of clans rushed to get their city claims, but currently none of these , to my knowledge, can actually be defended.
I think that after a month or two, we'll begin to see the beginnings of empire building.
In other words, as an EVE player, myself, I feel right at home.
The game is really, really good. If you lik the old school stuff, I think you'll definitely like DFO.
yes! been waiting for this thread! let the UO v DF debate begin!
It's a proven historical fact that beer saved humankind.
UO took skill in PvP, 1v1s, 2v2s, etc.
DF's only "skill" is organization. I guess you can call it "skill".
If you're looking for a game with INDIVIDUAL skill, and that affects your performance in PvP... then DF really falls far short. If you want a gankfest with your guild, this is a great game.
Darkfall is the most exciting game ive played of any genre since UO died with trammel.. I was in since December 1st and I managed to get a preorder.. its a very different game, its not reskinned UO.. but it has many of the same core concepts...
if you want to play an MMO its not like you really have a choice anyway... its this or garbage...
Remember Old School Ultima Online
I played UO from 1997-2000 -
Over the years I have played SWG, Lineage II, WoW, Eve looking for that next Ultima Online. I started following Darkfall in 2004 and I had hopped it would basically be what I had been waiting for - UO II
I played Beta and was pretty disappointed.... not in the graphics, not in the animations, but in the depth and content.
The game Aventurine has been advertising on their website for the last 5 years is NOT what I beta tested. So many features that had been promised simply weren’t in the game and the ones that were in game were so dumbed down it was almost pathetic.... for example... crafting and resource gathering was pretty pathetic, the advertised 500 skills were really just like variations of the same skills and the melee PvP combat (or should I say button mash hack and slash) were horrible.
To me it seemed like they spent 8 years building a game engine and creating a game map (a map almost totally empty by the way)
I didnt bother to do a Pre-Order and I am glad I didn’t…. With Mortal Online going to beta in 17 days.... I'll wait.
Maybe Aventurine will improve on Darkfall over the next month or 2... who knows.. if so maybe I will buy it if they open a North American server... maybe Mortal Online will kick ass and i can forget Darkfall even existed? But at the moment Darkfall sucks balls from an old school UO players perspective
I have come here to chew bubble gum and kick ass... and Im all out of bubble gum
Only thing Darkfall and Ultima Online has incommon is PVP with full loot.
If it's not broken, you are not innovating.
I played UO shortly after launch till around 2000. I'm kinda pissed that after all these years DF has so little to show for. I've stayed away from MMOs since UO for the most part, I was already way into online FPS games and that's where I've pretty much been all this time.
Maybe Earthrise will get me back into MMOs, maybe not. Darkfall wont.
Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. ... There's a bad moon on the rise.
BS. You were just horrible.
Darkfall truely facilitates individual skill. I attest to this as a solo pker who was constantly in enemy lands. Probably 4 out of every 5 fights I was outnumbered and out geared. I'll admit that some of the time I took down 2+ on my own is after or while they were killing something, but most of the time I would just run right out and start firing, if it was just 1 or 2... even 3, a few times.
If you disagree, you were just bad. End of story.
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Games looking forward to: Fallen Earth, Mortal Online
The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.
Seriously if you guys want free roaming pvp just go play Lineage 2, go ctrl click someone and watch the ensuing war that breaks out. Also the castle sieges are fairly fun in the game.
Also in the game if you pk someone outright, then you have an extremely high chance of being killed yourself and losing your gear. Gotta love the karma systems.
I beta tested UO, played up until the crap changes, and have gotten a fair taste of DF's gameplay in the beta. My main game until they get the account issues sorted or I get fed up is actually still UO, a shard with early days ruleset.
Folks have already mentioned the organization and rush to blue other groups. UO wasn't very clan/guild based early on, you and a few running buddies mainly - at least in my experience.
Its also harder in UO to "accidently" go grey or get tricked into it. Lots of room in DF for asshattery as far as that goes.
Housing of course in UO was pretty cool, for the time - DF has a ways to go here. Though the towns are a new and perhaps better angle.
I think it should cost gold upkeep to keep treaties going in DF, or some other mechanic that makes blueing everyone in sight less desirable. The current mechanic means that some fool who fancies himself a salesman goes out spamming for allies, blues every clan they can find - and that tends to be a cumulative, recursive issue.
What should imo be avoided at all costs is six months from now an oligarchy of major alliances. That turns personal and fireteam oriented efforts into simply a zerg. If it goes that way many, many of Darkfalls strong points will go right out the window. Alliances and clan organization is great, but there is a middle ground to be found and made.
Limit allied clans, put in various incentives for clans to stay reasonably sized (30-50ish rather than several hundred), etc.
It absolutely does have the potential to be a better game than UO was in its time. It obviously is stacked right next to it now as UO is very outdated. But UO was the first giant leap out of MUDs and shook up the gaming world. Darkfall doesn't bring anything like that level of revolution to the table - but it brings a lot more potential than UO had for personal skill to shine because of the first person perspective.
That will only shine if the natural gravity/tendency for super alliances to form is worked against, in my view.
Aventurine truly screwed the launch up and has a lot of ground to make up. I'm irate at them over this billing stuff, which has cost our folks countless hours of time, which is not without value.
But if you are a UO launch era player Darkfall is worth a go. I can't in good consience recommend taking it up though until they truly sort out the account problems, it has cost us far too much frustration and is likely to do so with you as well.
If you want old-school UO go play UO on the Siege Perilous shard.
Same. No kids, but definitely not as much time as I did when I was in UO. I'm working on pulling a Homer Simpson to get really fat and work from home. I was lucky enough to get a beta invite at the beginning of February, though and I loved the game. Very much UO-esque.
My 2 cents:
The alignment system is amateur compared to UO. In UO, if you were grey and got attacked by outsiders - you could defend yourself without penalty. In DF, you get penalized for defending yourself. I'm hoping they revise the system. As a whole, the alignment system doesn't seem to matter all that much.
In terms of needing skill to PvP in DF - the answer is definitely Yes. However, I think UO still reigns supreme as taking the most skill. This is something most people won't be able to comment on until people get maxed out in their skills more, since I'd say the majority of beta testers doing PvP were doing so as a newbie. It'd be like hearing about PvP from a UO player with an empty spellbook and jouneryman level skills.
The most important part is that Darkfall FEELS almost exactly like UO. When you're running around doing stuf in the world you get that same feeling of "danger" that no other MMOs (except UO) would give you. There's also that same competition for guilds that UO had. The war system in DF is better than UO's with the clan cities thing.
Definitely worth trying, but I'd wait a couple of weeks unless you are incredibly forgiving of the launch screw-ups.