I should have expressed my distaste for EarthRise with more detail, but I didn't want to hijack the thread with a rant....I just had an absolute adverse reaction to that game after watching their videos and cringe when its compared to FE as apocolyptic.
From what I have seen the two bigest problems people seem to have with FE is the graphics and the aim to hit....the first I simply dont understand and is truly overated as a pivitol pass or fail for a game.
The second i believe stems from ones adverstion to FP shooters...to that I would simply say dont worry...its not like CS or even PlanetSide for that matter. The first time I played an FP type MMO was Neocron...and it added alot to the feel of the game...more control and a sense of freedom during combat rather than standing locked toe to toe. If done right, namley limiting evatic movement while shooting through acuracy penaly via crosshair scaling...you get some awsome game play. An example of not how to do it would be Face of Mankind...everyone running around cirling each other, ignoring cover or any other tactical element of a gun fight (real or unreal) was a key failure IMHO.
The difference is just that in a classical MMORPG (with sticky-targeting), your character is what matters - if your character is a god, you are a god, while in FE or others where you have to aim, no matter how big your guns are, you can still suck - it less about your character and more about yourself.
I would say that it all comes down to what you prefer - building your own skills to become good OR building you character's skills to become good.
I should have expressed my distaste for EarthRise with more detail, but I didn't want to hijack the thread with a rant....I just had an absolute adverse reaction to that game after watching their videos and cringe when its compared to FE as apocolyptic.
From what I have seen the two bigest problems people seem to have with FE is the graphics and the aim to hit....the first I simply dont understand and is truly overated as a pivitol pass or fail for a game.
The second i believe stems from ones adverstion to FP shooters...to that I would simply say dont worry...its not like CS or even PlanetSide for that matter. The first time I played an FP type MMO was Neocron...and it added alot to the feel of the game...more control and a sense of freedom during combat rather than standing locked toe to toe. If done right, namley limiting evatic movement while shooting through acuracy penaly via crosshair scaling...you get some awsome game play. An example of not how to do it would be Face of Mankind...everyone running around cirling each other, ignoring cover or any other tactical element of a gun fight (real or unreal) was a key failure IMHO.
The difference is just that in a classical MMORPG (with sticky-targeting), your character is what matters - if your character is a god, you are a god, while in FE or others where you have to aim, no matter how big your guns are, you can still suck - it less about your character and more about yourself.
I would say that it all comes down to what you prefer - building your own skills to become good OR building you character's skills to become good.
Agreed...It adds an interesting twist on player and character development as a whole right
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I should have expressed my distaste for EarthRise with more detail, but I didn't want to hijack the thread with a rant....I just had an absolute adverse reaction to that game after watching their videos and cringe when its compared to FE as apocolyptic.
From what I have seen the two bigest problems people seem to have with FE is the graphics and the aim to hit....the first I simply dont understand and is truly overated as a pivitol pass or fail for a game.
The second i believe stems from ones adverstion to FP shooters...to that I would simply say dont worry...its not like CS or even PlanetSide for that matter. The first time I played an FP type MMO was Neocron...and it added alot to the feel of the game...more control and a sense of freedom during combat rather than standing locked toe to toe. If done right, namley limiting evatic movement while shooting through acuracy penaly via crosshair scaling...you get some awsome game play. An example of not how to do it would be Face of Mankind...everyone running around cirling each other, ignoring cover or any other tactical element of a gun fight (real or unreal) was a key failure IMHO.
The difference is just that in a classical MMORPG (with sticky-targeting), your character is what matters - if your character is a god, you are a god, while in FE or others where you have to aim, no matter how big your guns are, you can still suck - it less about your character and more about yourself.
I would say that it all comes down to what you prefer - building your own skills to become good OR building you character's skills to become good.
Fallen Earth lacks Funcom, so it has less chance of being a 20k subscriber failure.
I should have expressed my distaste for EarthRise with more detail, but I didn't want to hijack the thread with a rant....I just had an absolute adverse reaction to that game after watching their videos and cringe when its compared to FE as apocolyptic.
From what I have seen the two bigest problems people seem to have with FE is the graphics and the aim to hit....the first I simply dont understand and is truly overated as a pivitol pass or fail for a game.
The second i believe stems from ones adverstion to FP shooters...to that I would simply say dont worry...its not like CS or even PlanetSide for that matter. The first time I played an FP type MMO was Neocron...and it added alot to the feel of the game...more control and a sense of freedom during combat rather than standing locked toe to toe. If done right, namley limiting evatic movement while shooting through acuracy penaly via crosshair scaling...you get some awsome game play. An example of not how to do it would be Face of Mankind...everyone running around cirling each other, ignoring cover or any other tactical element of a gun fight (real or unreal) was a key failure IMHO.
The difference is just that in a classical MMORPG (with sticky-targeting), your character is what matters - if your character is a god, you are a god, while in FE or others where you have to aim, no matter how big your guns are, you can still suck - it less about your character and more about yourself.
I would say that it all comes down to what you prefer - building your own skills to become good OR building you character's skills to become good.
Agreed...It adds an interesting twist on player and character development as a whole right