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So, the devs are still fighting the sync issue and there's no ETA. Maybe I'll get to play tomorrow. Technically, I shouldn't complain about losing my play time since they gave us 3 additional days, but it's still annoying.
There's an interesting post regarding these problems on the cool gaming blog by Keen and Graev that I like to read. It explains the synching problem in detail and how it made exploiting the game possible. See below:
The biggest issue facing the servers today is something being refered to as “synching”. The servers are not synced right now at all - when I say servers I’m referring to how these games have a “mob AI server” and a “loot server” and a “combat server” - I don’t know why it’s called that, but it’s a habit from the old days. Right now the mob AI server is extremely out of synch. Invisible mobs are hitting people, people swinging at visible mobs are seeing nothing happen, and sometimes you’ll even swing at the air and hit a real player who you can’t see. It’s a mess, and it’s having ramifications on the game beyond being simply frustrating.
Some clans have decided to take advantage of this syncing problem by going to the higher level areas and killing mobs, somehow, that don’t fight back. As you can imagine, the result is that they’re getting money and items they should not be able to acquire at this stage of the game. Guilds have already formed (2,000g), clan stones have already been claimed (10,000g), and people are already gearing out beyond their means. It’s… it just plain sucks.
The fact that some guilds already claimed clan stones by farming mobs which do not fight back does not bother me as much as Aventurine's stance on exploiters. First I hear that AFK macroing is, in fact, a legal way to increase your skills, and now we'll probably see no action whatsoever taken against the cheaters.
It's understandable that right now Aventurine has much more important problems at hand (such as actually making the game work), but I hope that they will not tolerate any form of cheating or exploiting in the future. It's especially important for a game focused on PvP and player competition such as Darkfall.
* downtime, exploit, gaming, guild, hack,macro, dupes, issues, mmo, mmorpg, problem, server, servers, syching, sync *
Comments
Not sure when your "source" posted this, but I haven't had sync issues in the past few days (ever since the patch before the last one).
Sure, some mobs are "bugged", meaning that they just stand there and don't do anything, but these mobs greatly lack in numbers in compared to the rest.
So again, I think the whole premise of your post is bonkers.
darkfallblog.com/2009/02/sync-issues-servers-still-down.html 27 feb ,i guess posting this now an anti-DF campaign .