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I see people (fanboys) telling how massive battle is awesome, how they ganked few noobs, killed macroer... But isnt there anything else to do?
I am looking forward to all games which includes cities building, so how it is in DF? anything good or same shit as AoC, that one player can gather enough mats to build full tier 1 city in few days, and building is just 1 button click, 5 sec wait and building almost magicly pops out...
How about crafting, mats gathering and other stuff?
Comments
There is a lot to do and there is no specific path.
The city building requires a huge amount of resources, only the largest of guilds have completed even the most basic of contructions, atm. Partially built walls look like partially built walls, lol.
I personally like the crafting, as with enough skill, you can make the best items in game pretty much. I have heard rumors that there are some "epic" items dropped by demigods, but those are only rumors at this point. As you cannot repair items coupled with the fact that items wear out and break, there will be a good market for those that like to craft and being primarily a crafter is a viable game play option, (though you will need some combat skills to get some of the mats, or be prepared to pay market price for them).
PvP is the driving force behind everything in game, that means combat, but it also means exploration/discovery, politics and trading as well.
Haha Darkfall is THE pvp mmo on the marked at the moment, and you complain about PvP. It`s like a pvper would go into any mmo forum and ask.
"anything else in this mmorpg except dying without consequences?"
And yes, you can do the normal mmo things is Darkfall. The only difference is that others can kill you while you`re doing it.
I just wanted to say that this is the worst endorsement I've ever heard for anything in my entire life. You should stay far far away from anything related to PR.
My answer would be no, nothing much but PvP, and level up skills, from seeing the game in action.
The world is very nice looking, and there are places to explore, but they are by and large empty.
There is no quest structure really, a few haphazard ones thrown into starter villages to get you going.
Crafting is a rediculous grind, (as is magic progression ) not just long but incredibly tedious, clicking every 11 seconds to harvest a tree or whatever. Its very obvious it was tagged on with very little forethought, and one of the reasons the devs cannot, with a straight face, ban macroing. In this game I wouldnt consider it cheating to macro harvesting, I consider it a necessity to overcome poor game design.
The PvP is, to me , very simplistic, basic hack and slash , although to be fair, no one has higher level skills yet, so comparing it to early level combat in any MMO it stands up well, how it changes further along I have no idea, time will tell. The people playing it, including a long time friend who I sat with for a few hours, enjoy the PvP side, so its obviously good enough for the job.
Haha atleast I made it in a small text and you are not suppose to read that. I guess it`s better to let everybody know what kind of game Darkfall is. If not we might end up with alot of players the whine and cry for some kind of Trammel.
There is a lot to do and there is no specific path.
The city building requires a huge amount of resources, only the largest of guilds have completed even the most basic of contructions, atm. Partially built walls look like partially built walls, lol.
I personally like the crafting, as with enough skill, you can make the best items in game pretty much. I have heard rumors that there are some "epic" items dropped by demigods, but those are only rumors at this point. As you cannot repair items coupled with the fact that items wear out and break, there will be a good market for those that like to craft and being primarily a crafter is a viable game play option, (though you will need some combat skills to get some of the mats, or be prepared to pay market price for them).
PvP is the driving force behind everything in game, that means combat, but it also means exploration/discovery, politics and trading as well.
Politics? there is no system in DF like that. It's down to the players to do there own politics it's not a build in game feature...is it?
Let me show you what i mean by an in game politics feature that is actually part of the game..
www.youtube.com/watch
www.youtube.com/watch
This is a political system ...can you show me a vid of DF political system that you claim it has.
Jah Rasta For I.
The Wicked Shall Fall..
http://www.ethnic2020.com/images/Ebay/black-jesus.jpg
There is a lot to do and there is no specific path.
The city building requires a huge amount of resources, only the largest of guilds have completed even the most basic of contructions, atm. Partially built walls look like partially built walls, lol.
I personally like the crafting, as with enough skill, you can make the best items in game pretty much. I have heard rumors that there are some "epic" items dropped by demigods, but those are only rumors at this point. As you cannot repair items coupled with the fact that items wear out and break, there will be a good market for those that like to craft and being primarily a crafter is a viable game play option, (though you will need some combat skills to get some of the mats, or be prepared to pay market price for them).
PvP is the driving force behind everything in game, that means combat, but it also means exploration/discovery, politics and trading as well.
Politics? there is no system in DF like that. It's down to the players to do there own politics it's not a build in game feature...is it?
Let me show you what i mean by an in game politics feature that is actually part of the game..
www.youtube.com/watch
www.youtube.com/watch
This is a political system ...can you show me a vid of DF political system that you claim it has.
Check out the Clan system, if you really are interested.
There s a crap load of politicing going on currently, many guilds forming alliances or simply peace traties, while others are setting enemies and/or simply declaring war.
Many clans are now claiming cities and are in the process of building these up, forming alliances with neighboring clans, etc...
So yea, a lot of politics....and the game is only a week old...
(There are also a few individuals that are playing it like an FPS, but these guys are pretty irrelevant in the larger scheme of things, atm.)
I didn't end up subscribing to Darkfall but the battles people are posting about are quite impressive.
There aren't too many mmorpgs around who can boast of such large (mostly problem-free) battles so soon after launch.
Open PvP is the main attraction of Darkfall. Of course that's all people are talking about. Why would they talk about how they spent the day fishing or crafting - people playing mmorpgs don't do that no matter what game they're playing.
There is a lot to do and there is no specific path.
The city building requires a huge amount of resources, only the largest of guilds have completed even the most basic of contructions, atm. Partially built walls look like partially built walls, lol.
I personally like the crafting, as with enough skill, you can make the best items in game pretty much. I have heard rumors that there are some "epic" items dropped by demigods, but those are only rumors at this point. As you cannot repair items coupled with the fact that items wear out and break, there will be a good market for those that like to craft and being primarily a crafter is a viable game play option, (though you will need some combat skills to get some of the mats, or be prepared to pay market price for them).
PvP is the driving force behind everything in game, that means combat, but it also means exploration/discovery, politics and trading as well.
Politics? there is no system in DF like that. It's down to the players to do there own politics it's not a build in game feature...is it?
Let me show you what i mean by an in game politics feature that is actually part of the game..
www.youtube.com/watch
www.youtube.com/watch
This is a political system ...can you show me a vid of DF political system that you claim it has.
Yeahhh, wtf are you smoking. VG is the only game that I know of that uses a "diplomacy" mini-game. Why would anyone ever consider the word "Politics" in a game to revovle around VGs system?
The politics in DF allow clans to declare war etc. Other than that, it is player driven connections, friendships and loyalties.
You really cannot compare this game to AoC. It feels completely different simply because the world is huge and not encapsuled by invisible walls.
The towns you build in DF are actually within the world itself, not just some lame instances to safe server bandwith & resources.
Those two differences between the 2 worlds allow for DF to raise to the best pvp game ever, once the payed beta is over, and they take the right decisions.
It is really just that simple. DF just has the better 3D engine, without instances and with towns being part of one worldmap. Along with this they plan on 10k people per server min.
Again. This world is HUGE and non-instanced without any invisible walls!
There are some concern about the endgame, but i cannot comment on them truly before i reach it.
AV might or might not be one's favorite company. For sure it isn't mine, as i let you know in my other post, but they set the right fundaments for this pvp game to become the best ever pvp mmo in history.
There is a huge amount of work to be done on this still, and i am not sure they will handle it but i am willing to risk it.
Those entering should be warned however. This is a very harsh game, and we all want it to stay this way.
There is enough more carefree games out there you can pick if you do not like this.
The game is brutal and griefers will be everywhere.
Also the game is not in a final stage, it is more of a paid beta. The AI they were bragging about consists of quite a lot teleporting monsters not finding their path. This needs to get worked on.
In spite of all this, i cannot think of playing anything else at this moment, it IS fun if you are into that kind of MMORPG.
- fix the AI
-add a complex trading system with local banks
-fix the alignment system. having 1 red alt you can kill over and over again to regain full alignment, then what is the point of it? Any guild will have such a red "dummy" to regain full align.. along other issues with this system
this is what most agree on would make the game even better. about 75% of the community
Personally i would also like to see some scripted pve raid encounters in the quality WoW had along with some Arena combat, but this is where 75% or more of the community would probably dissagree with me, so i am fine with if they fix the prior.
It would be really hard anyway, to create such content with friendly fire on. Imagine your mage accidently killing your tank at a boss encounter... now that would be some extreme -dkp.
Listen, none of any of this^^ matters.
When a person wearing full Platemail isn't outdistanced by a more agile and quicker dagger weilding all leatherclad rougue type. This game has absolutly nothing to offer..! There is no skill tree or roles, it just doesn't exists.
People who run around all day in heavy armor and don't consume stamina 2x faster than those wearing cloth..? Then Darkfall is just soft porn and not true HARDCORE. It's just for carebear retards who want to smash things with a hammer. Where does wearing light armor pay off... for the monumental downside that if people get to you, they will make quick work of you..?
Why is all combat basically the same? Isn't it time Aventurine addressed our concerns on this. Even at early stages of a skill, players should be noticing incremental changes and their advantages/disadvantages...! Enticing players to persue an exciting version of mixed lether-cloth, and concintrating on cold magic and basically rarely melees, but when pressed, their mastery in herbalism, allows them to place deadly piosons (dots) on their blades. Costly, but thats your style, avoidance and ranged skirmisher.
Cambat is just too bland and even when approuching mastery in a certain skill, the rank provides little effect for your character. This is whole game is predicated on Skill Based Sytem instead of levels (ie lvl 45 Wizard). Why can't Aventurine start to honestly address these issues. For the last 3 months (During beta/release) there have been a lot of game patches, but they all seem to touch on ancillary issues and never the MEAT of the problem, Each patch just seems to dance around the real issues. (IE: it took them 3 months to implament a group flag to the GUI) Everything they have done has been tweaking weapons or armor, respec certain drops and basically database work..!
Where is the DEPTH Aventurine still claims to have..? This is not a sandbox or even an mmorpg. Until they can really address why Darkfall's newbie casters don't even have minimal aresnal of basic dmg attacks (Cold dmg + 1 sec stun or Fireball with +15 to platemail)...!
Everything in Darkfall is the same, no matter how much they keep trying to make skills do something. People in leather should run twice as fast as those wearing full platmail... unless that person with full plate is a GM in running and has 100 str, stamina, etc.
____________________________
You have a lot of opinions. Maybe you should go into game design...
One of the biggest draws for me is the fact this game has player driven politics. I like that concept of sandbox games. I love the idea of clan wars. Once all the issues with player access, billing and purchasing are ironed out, and if they provide a trial, I will give the game a look and possibly get it.
You have a lot of opinions. Maybe you should go into game design...
What are you talking about?
These games already exist, just not in FPS form and this is what Darkfall has been claiming to be. Most of the public outcry stems from the lack of roles within Darkfall.
As it stands, Darkfall is just a shadow of a mmorpg and ends up being a slower, comical, umpa-lumpa FPS game! Nothing in combat sticks out as difficult, yet even in most battles I don't see many people actually jumping, dunking-swing horizontal, then jump, switch to over-head and come down on them. I have not seen on person counter a blow with a shield then counter with a dunk, then swing...
It is... just as everyone keeps saying; Counter Striek knife fighting.. with a twist. For $15/month..?
No Way.. but to those who do, do you really intend to stay with Darkfall till September..? If you don't, then that means you already know that Darkfall is a flop and the only reason you support or argue for it, is non other than you just want to play it..! Even if you don't like it, just to try somthing new and even if later you feel the $50 was a waste..!
Thats all of us, just have had such a braod experience in so many games, THIS game won't temp us. Specially after being bit by Dark & Light or Horizons. It comes down to player experience. But, if you think Darkfall will still have it doors open by this chrismass, you certainly have a educational 6 months..!
____________________________
There is a lot to do and there is no specific path.
The city building requires a huge amount of resources, only the largest of guilds have completed even the most basic of contructions, atm. Partially built walls look like partially built walls, lol.
I personally like the crafting, as with enough skill, you can make the best items in game pretty much. I have heard rumors that there are some "epic" items dropped by demigods, but those are only rumors at this point. As you cannot repair items coupled with the fact that items wear out and break, there will be a good market for those that like to craft and being primarily a crafter is a viable game play option, (though you will need some combat skills to get some of the mats, or be prepared to pay market price for them).
PvP is the driving force behind everything in game, that means combat, but it also means exploration/discovery, politics and trading as well.
Politics? there is no system in DF like that. It's down to the players to do there own politics it's not a build in game feature...is it?
Let me show you what i mean by an in game politics feature that is actually part of the game..
www.youtube.com/watch
www.youtube.com/watch
This is a political system ...can you show me a vid of DF political system that you claim it has.
Check out the Clan system, if you really are interested.
There s a crap load of politicing going on currently, many guilds forming alliances or simply peace traties, while others are setting enemies and/or simply declaring war.
Many clans are now claiming cities and are in the process of building these up, forming alliances with neighboring clans, etc...
So yea, a lot of politics....and the game is only a week old...
(There are also a few individuals that are playing it like an FPS, but these guys are pretty irrelevant in the larger scheme of things, atm.)
Politics should be dictated by the players and not the Devs. It sounds like Darkfall has given players the tools to create their own political agendas.
There is a lot to do and there is no specific path.
The city building requires a huge amount of resources, only the largest of guilds have completed even the most basic of contructions, atm. Partially built walls look like partially built walls, lol.
I personally like the crafting, as with enough skill, you can make the best items in game pretty much. I have heard rumors that there are some "epic" items dropped by demigods, but those are only rumors at this point. As you cannot repair items coupled with the fact that items wear out and break, there will be a good market for those that like to craft and being primarily a crafter is a viable game play option, (though you will need some combat skills to get some of the mats, or be prepared to pay market price for them).
PvP is the driving force behind everything in game, that means combat, but it also means exploration/discovery, politics and trading as well.
100% wrong on the crafting, i'm sure it will be fixed in 2ish months (when the game gets out of beta and opens the doors), but atm crafting is almost 100% useless. You can get nearly everything craftable from mobs, except it costs much less in time and money to get it from mobs. Sure crafters can make the best items, have fun grinding your way to the highest level crafting, all the while you could have been farming mobs and minting money.
When I'm energetic I'm:
the Magic: The Gathering 'What Color Are You?' Quiz.
When I'm at default I'm:
WHITE/BLUE
Lol according to this I'm bipolar :O
I agree, crafting in this game is not a "profession" that is typically found in real MMORPGs. Like everything in Darkfall it's just a husk of an actual game mechanic that needs MONTHS of revision and coding to get it fixed.
But, so does almost every game mechanic within Darkfall. How do you think Aventurine is going to fix ALL of the issues within 2 months time..? These were the same things the fanbois were saying back in December on the beta boards... "Just wait a few months" It's now March!
How many times do we have to keep hearing about "Time" solving Aventurine's problems. At some point, Aventurine is going to have to really get into the "meat" of their problems and stop dancing around the issues. Which they have repeatedly shown they are incapable of.
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Politics and Vanguard?
If you want the most complex politics in an MMO right now, your looking for Eve.