Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Warrior but looks like the Knight is

Looks good so far.



I've been looking for a game like this for awhile.

 

I want to play a Warrior but looks like the Knight is more powerful?

 

Could this sign say "Open Beta has has started on 15 Dec 2008" instead?

At first the message was confusing.

Comments

  • redcap036redcap036 Member UncommonPosts: 1,230

    Play both, you can duel class in this game a knight/warrior or a warrior/knight, i hear it's a good mix for pvp in RoM, what level are you, i think it's tenth level where you get to start your second class, be warned once you make your choice you can't change for something else, anyways great game reminds me alittle bit of  D&D.

  • SilverSwordzSilverSwordz Member Posts: 6

    I plan to stay Warrior , no dual, for more then Lvl 10. If  I do dual, then perhaps

    War/Rog or War/Rangr.



    I’m just worried the Warrior will be much weaker then the Knight ala wow.

    If it is, then perhaps I should start with Knight.

    I can live with the Paly that can heal himself after battle, but

    During battle…is a little bit of a stretch.



    I’m a fan of the Samurai & the Weapon Master.



    I like PvE with the option to flag PK.

    I don’t like open PvP where people more powerful then you

    Just kill you repeatedly. Especially when you’re not in the mood to PvP.

    I’m downloading the client now.

     

  • redcap036redcap036 Member UncommonPosts: 1,230

    I have a knight/ priest which I thought was a good class mix, till I found out the prist pretty much wears robes all the time and which mean I have to keep to sets of armour, one for being a knight and one for when i play a him as a priest, my warrior / scout was a better mix, as both use the same armour type and similar weapons, this char is my highest as yet, 16th level warrior and a 10 level scout, also a very good mix for soloing.

  • Darkheart00Darkheart00 Member Posts: 521
    Originally posted by redcap036


    I have a knight/ priest which I thought was a good class mix, till I found out the prist pretty much wears robes all the time and which mean I have to keep to sets of armour, one for being a knight and one for when i play a him as a priest, my warrior / scout was a better mix, as both use the same armour type and similar weapons, this char is my highest as yet, 16th level warrior and a 10 level scout, also a very good mix for soloing.

     

    well you can always grind with your warr and turn in all the quests once you switch to Priest primary

  • redcap036redcap036 Member UncommonPosts: 1,230

    yer that's what I was planing, you mean my Knight/Priest, but i was also planing to just focus on my main charcter the Warr/Scout, also trying a few other games at the moment, requiem bloodmare, mabinogi, secondhand land's all free to play's.

  • TyrrhonTyrrhon Member Posts: 412

    As it is now, knight is playable (has mana issues though). Warrior is rather unfun, it is specialist for long/AoE fights which simply do not happen (that and I do not like having combo chain in warrior type, leave that to rogues). Also warrior abolutely needs secondary class.

    Patch is coming and warriors are getting buffs which should give them more rage and better mobility. Still. Knight simply works,is essential for PvE and at worst makes great secondary.

     

  • draguleadragulea Member Posts: 249

    Let's clear something first, ok? RoM has a dual class system. It is mandatory to have 2 classes (1 primary + 1 secondary) because the whole class system was created so that no class would be complete without a secondary to round up & buff your primary class. In theory you can just play Warrior/nothing, let's say, but in reality you would suck from start to finish :) First, you will eliminate any possibility to complement and complete your character; second you'd be losing all the elite skills (which - depending on the class combo - can make a hell of a difference).
    You also understand that X/Y (X = primary / Y = secondary) is not the same as Y/X. You have specific class skills that can be used only when that class is your primary and they're very different from one class to another. Further more, each class has its own weaknesses so you realy have to think things through and chose wisely. Some combos work both ways and can be played like 2 chars in 1 (although I personally don't recommend it), others don't.
    Now back to your question: "is the Knight more powerful than a Warrior"? Well, like I said, it's difficult to say...because of the dual class system there are more possible class combos that work differently to some degree. But no matter the combo, one thing is sure: the Knight is superior to the warrior (or any other class) in defence. It can wear the heaviest armour in game (plate) and had a ton of defence. The Warrior has a rather interesting role in RoM: it's a head to head fighter that stands besides the tank (the Knight) and helps in holding & killing the mobs while also protecting the healers, since the warrior can endure a lot of punishment. How good your warrior would be in certain situations (PvE, PvP, dungeons & instances, etc) would depend though on your secondary class, because it can add some bonuses, skill, and elite skills. For more defence take Knight as secondary class, for more survability take the Priest as secondary, or Scout for more dmg power ;)

  • redcap036redcap036 Member UncommonPosts: 1,230
    Originally posted by dragulea


    Let's clear something first, ok? RoM has a dual class system. It is mandatory to have 2 classes (1 primary + 1 secondary) because the whole class system was created so that no class would be complete without a secondary to round up & buff your primary class. In theory you can just play Warrior/nothing, let's say, but in reality you would suck from start to finish :) First, you will eliminate any possibility to complement and complete your character; second you'd be losing all the elite skills (which - depending on the class combo - can make a hell of a difference).

    You also understand that X/Y (X = primary / Y = secondary) is not the same as Y/X. You have specific class skills that can be used only when that class is your primary and they're very different from one class to another. Further more, each class has its own weaknesses so you realy have to think things through and chose wisely. Some combos work both ways and can be played like 2 chars in 1 (although I personally don't recommend it), others don't.

    Now back to your question: "is the Knight more powerful than a Warrior"? Well, like I said, it's difficult to say...because of the dual class system there are more possible class combos that work differently to some degree. But no matter the combo, one thing is sure: the Knight is superior to the warrior (or any other class) in defence. It can wear the heaviest armour in game (plate) and had a ton of defence. The Warrior has a rather interesting role in RoM: it's a head to head fighter that stands besides the tank (the Knight) and helps in holding & killing the mobs while also protecting the healers, since the warrior can endure a lot of punishment. How good your warrior would be in certain situations (PvE, PvP, dungeons & instances, etc) would depend though on your secondary class, because it can add some bonuses, skill, and elite skills. For more defence take Knight as secondary class, for more survability take the Priest as secondary, or Scout for more dmg power ;)



     

    Thank's dragulea, that some excellent advice you've give us to think about, myself I never thought of using the knight as a second class, I always thought the a knight should be first, old habits from older games, my focuse in RoM is my Fighter/scout, all thou i haven't played in the last two weeks, playing in other realm's at the moment,

     it sounds like you play a fair bit, is it true about the gimping of the classes I just read about in another thread http://www.mmorpg.com/discussion2.cfm/post/2716125#2716125  and how bad is it ingame if it is?

  • draguleadragulea Member Posts: 249

    Hehe, depends on what "nerfing" or "gimping" means to you :) I'm a CB player (1st wave) so I've experienced all the major (or minor) changes RoM went through; as you might know, some classes were OPed (Scouts & Rogues especially, even after repeatedly adjustment), while others, such the Warrior, were underpowered (due to the horrendous pre patch rage regen rate). What some immature kids call "major nerfing" I call "back to normality". Here's my 2 cents on the subject:
    1. RoM is a party/group focused game; it seems natural to me the game will push you into that direction, especially regarding the end game content & activities.
    2. the way some combat components are calculated seem more appropriate; stamina is one example, dmg based on weapon DPS is another. Before it was too generic and the class was irrelevant, which was not normal.
    3. ppl don't seem to understand that PvP & PvE chars and combat styles are very different; however, the class combos remain the same, so in the end to some degree the class combo needed to be adjusted so you won't end up with a really OPed char or an unbalanced one.
    4. there is more content to be added (including PvP features, such as guild wars & server wars); since we can't see the big (and complete) picture, we can't really be sure why they've made the changes.
    5. the Frogster team is directly interested in keeping RoM online for as long as possible, so they won't deliberately kill the game, as some poor idiots seem to think. They've considered all the major player petitions and acted accordingly; that tells me they are sensible to ppl's demands.

    All in all, all classes (except the Mages) make now less dmg; some skills were overhauled and also defence now works differently which can really affect your current defence if you were not using the appropriate gear set. But all players got their TP points back so you can reinvest them as you like both on your primary & secondary class. Most instances are nerfed on purpose (mobs hit for insane dmg because when you enter the instance it's like you're having the def lowered to 0) because now some bosses will drop CS items so they want to make sure nobody would farm them util they finish all the patching for release.
    I for example as a 2H warrior got my attack' dmg lowered to almost half, but gained a good rage regen rate and Blasting Cyclone overhaul which now is spammable (combined with the new powerful dmg of MC). My 2H axe is kind of useles since the dmg of 1H wepz was upped a lot and the dmg is now comparable, but still I'm happy :) You can't have it all and I prefer to play a toon with more skill options and a better energy regen rate rather than having the old system back ;)

Sign In or Register to comment.