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Gameplay question?? DF and M&B comparison

NakedFuryNakedFury Member UncommonPosts: 411

I want to know from current players how is the gameplay.

 

I DON'T WANT TO TROLL OR START A HATER/FLAME WAR....................

 

I'm playing Mount & Balde right now(as in this moment) and I would love, literally, to know if the gameplay is exactly the same.

 

What I mean is:

-Do the character move the same way? Not so fast but no so slow and it also depends on the equipment or encumbrance you have at the moment.

-When you attack with swords is it similar? (I already know DF lacks the 4 dimensional way of M&B but does it look the same?)

-Archery, is it the same? Click to place arrow in bow-release to shoot? (Is there a crosshair?

-Magic I supposed would be the same as archery.

-Horses or any other ground mount, are they the same as normal horses in M&B?

 

Please keep in mind that I will TRY(Read it again) to play the game in a couple of months, once they have a Trial and more servers. I'm asking because all the videos I try to watch are not pleasant to look upon and sometimes are in fast forward so I can't make my comparison. I don't care if there were 15 topics about this, eventually all those 15 turned into some negative post about how this and that Aventurine and DF is doing this and that wrong.


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Comments

  • drago_pldrago_pl Member Posts: 384


    Originally posted by Flex1
    I want to know from current players how is the gameplay.
     
    I DON'T WANT TO TROLL OR START A HATER/FLAME WAR....................
     
    I'm playing Mount & Balde right now(as in this moment) and I would love, literally, to know if the gameplay is exactly the same.
     
    What I mean is:
    -Do the character move the same way? Not so fast but no so slow and it also depends on the equipment or encumbrance you have at the moment.
    -When you attack with swords is it similar? (I already know DF lacks the 4 dimensional way of M&B but does it look the same?)
    -Archery, is it the same? Click to place arrow in bow-release to shoot? (Is there a crosshair?
    -Magic I supposed would be the same as archery.
    -Horses or any other ground mount, are they the same as normal horses in M&B?
     
    Please keep in mind that I will TRY(Read it again) to play the game in a couple of months, once they have a Trial and more servers. I'm asking because all the videos I try to watch are not pleasant to look upon and sometimes are in fast forward so I can't make my comparison. I don't care if there were 15 topics about this, eventually all those 15 turned into some negative post about how this and that Aventurine and DF is doing this and that wrong.

    -Character run same speed but you can sprint and then it's a bit faster. Encumbrance lowers spell dmg and increases spell failure rate. At greater encumbrance it decreases archery dmg. (most likely they will implement reduced character speed later)
    -you can swing sword horizontally or vertically (not to hit friends)
    -archery in DF is slightly different. In M&B you have some round area where arrow will randomly hit (gets smaller with skill increase). In DF you have only small cross and there is no random hit. You aim, arrow fly directly where cross was pointed (look at video)
    -magic looks same as df archery
    -you can't cast spells or use archery while mounted. Although you can use one handed weapons such as swords,clubs and hit enemies while mounted with greatly increased dmg.

  • APEistAPEist Member UncommonPosts: 409

     The melee and archery components of Darkfall combat are very similar to Mount & Blade.  However, I would have to say that Mount & Blade is better at both.  Positioning and aiming feel very alike (and are equally important), mostly since movement speed is very similar.

    The animations in M&B and Darkfall also share a high degree of similitude-- both are very to the point and minimalist.  Some people HATE the animations in Darkfall but I don't get it.  I mean I literally do not understand.  They don't seem that bad to me... but maybe I just don't pay much attention to them?  I played Star Wars Galaxies back in the day and people loved those animations, yet I never gave a crap about them.  I just don't care about them.

    The archery mechanics in DF are exactly the same as they are in M&B, btw... you press and hold LMB to draw your arrow, and then you release the button to let loose the arrow.

    Mounts in DF handle slightly different than they do in M&B.  The main difference is that they are more agile.  You can make tighter turns on them.  Also, you can't use polearms on mounts, as they count as 2h weapons (and no, you can't couch them).  You can only use 1 handed weps on mounts.  You ride by your target and lean either to the left or the right by pressing either Q or E and you swipe your weapon at them with LMB.  You mount can attack in DF, by the way.  Each mount has a forward attack and a hind-leg kick attack.  I must say that mounted combat in DF is very fun, even if it is different than M&B.

     

    Also, you were correct to assume that magic works the same as archery.   The only difference is that you have to select your spell of choice before you can cast it.  Hit the corresponding hot key and then press LMB to fire, or press and hold LMB to 'hold' the spell so that you can fire once you are ready to release it (pre-casting).

    _______________________________________________
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  • APEistAPEist Member UncommonPosts: 409
    Originally posted by drago_pl


     

    Originally posted by Flex1

    I want to know from current players how is the gameplay.

     

    I DON'T WANT TO TROLL OR START A HATER/FLAME WAR....................

     

    I'm playing Mount & Balde right now(as in this moment) and I would love, literally, to know if the gameplay is exactly the same.

     

    What I mean is:

    -Do the character move the same way? Not so fast but no so slow and it also depends on the equipment or encumbrance you have at the moment.

    -When you attack with swords is it similar? (I already know DF lacks the 4 dimensional way of M&B but does it look the same?)

    -Archery, is it the same? Click to place arrow in bow-release to shoot? (Is there a crosshair?

    -Magic I supposed would be the same as archery.

    -Horses or any other ground mount, are they the same as normal horses in M&B?

     

    Please keep in mind that I will TRY(Read it again) to play the game in a couple of months, once they have a Trial and more servers. I'm asking because all the videos I try to watch are not pleasant to look upon and sometimes are in fast forward so I can't make my comparison. I don't care if there were 15 topics about this, eventually all those 15 turned into some negative post about how this and that Aventurine and DF is doing this and that wrong.

     



    -archery in DF is slightly different. In M&B you have some round area where arrow will randomly hit (gets smaller with skill increase). In DF you have only small cross and there is no random hit. You aim, arrow fly directly where cross was pointed (look at video)

     

    You make it sound as if there is no arrow arc.  To clarify for the OP, I must state that the arrow does not fly directly wherever your crosshair was pointed, but will not deviate horizontally... it will arc corresponding to distance traveled, of course.

    _______________________________________________
    Games looking forward to: Fallen Earth, Mortal Online

    The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.

  • rageagainstrageagainst Member Posts: 618
    Originally posted by APEist

    Originally posted by drago_pl


     

    Originally posted by Flex1

    I want to know from current players how is the gameplay.

     

    I DON'T WANT TO TROLL OR START A HATER/FLAME WAR....................

     

    I'm playing Mount & Balde right now(as in this moment) and I would love, literally, to know if the gameplay is exactly the same.

     

    What I mean is:

    -Do the character move the same way? Not so fast but no so slow and it also depends on the equipment or encumbrance you have at the moment.

    -When you attack with swords is it similar? (I already know DF lacks the 4 dimensional way of M&B but does it look the same?)

    -Archery, is it the same? Click to place arrow in bow-release to shoot? (Is there a crosshair?

    -Magic I supposed would be the same as archery.

    -Horses or any other ground mount, are they the same as normal horses in M&B?

     

    Please keep in mind that I will TRY(Read it again) to play the game in a couple of months, once they have a Trial and more servers. I'm asking because all the videos I try to watch are not pleasant to look upon and sometimes are in fast forward so I can't make my comparison. I don't care if there were 15 topics about this, eventually all those 15 turned into some negative post about how this and that Aventurine and DF is doing this and that wrong.

     



    -archery in DF is slightly different. In M&B you have some round area where arrow will randomly hit (gets smaller with skill increase). In DF you have only small cross and there is no random hit. You aim, arrow fly directly where cross was pointed (look at video)

     

    You make it sound as if there is no arrow arc.  To clarify for the OP, I must state that the arrow does not fly directly wherever your crosshair was pointed, but will not deviate horizontally... it will arc corresponding to distance traveled, of course.

     

    yup, overall, archery is better than M&B's (it would have been much better if you have lower accuracy while moving, but w/e), and arrows are not instantaneous either, only for close targets, they are realistic in nearly every respect other than they don't respond to player movement, other than, of course, there are no head hitboxes to aim at (though you wouldn't know this if you never got out of the newbie goblin area) ).

    Though Melee pales in comparison to M&B's melee. AV had all the tools in game to make melee at least FEEL a lot like M&B's melee, but they made some horrific no skill monster instead. Again, the reason i won't touch DF for several months is that EVERYTHING in game other than archery and partly magic, are implimented in THE WORST WAY POSSIBLE. The game wasn't finished with beta when it released.

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  • NakedFuryNakedFury Member UncommonPosts: 411

    Thanks for the answers. I now have a general idea of how the combat must feel.

     

    From what you guys responded it looks as if running and shooting with the bow doesn't decrease your aim, something M&B does and gives you a big penalty.

     

    It  is starnge that they don't allow lances to be used while mounted in horses since that was a high point in medieval war life and DF is basicly a mmorpg with a strong medieval war theme.

     

    Perhaps later on they will make the corresponding fixes to better balance the combat to be more similar to M&B which feels very real at the moment.

     

    Thanks for the answers.


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  • 0k210k21 Member Posts: 866

    The only thing I'll say is good about Darkfall is the archery, because they've actually made it so that arrows have reasonably realistic gravity and you can even fire them up in the air and they'll come soaring down like you'd expect them to. But even then no one is going to use the only combat mechanic in the game that requires skill because they have many other options that allow them to kill far easier since they do more damage and don't miss as easily.

    I'm not flaming here but if you've come to Darkfall for realistic combat like I did I highly recommend moving along, the only reason you want to play this game is for the freedom to gank people ( which even then is highly limited by the magical see-you-anywhere guard towers and the alignment system ) or to get together with clan mates and play a game that rewards only huge clans or long-term subscribers just like EVE Online.

    There are no tactics in this game, when I played in beta there was barely any flank damage, everyone was running around with two handed weapons because they did the most damage and they didn't even put attack speeds in properly ( I'm aware this has changed but only slightly from what I've heard ) the melee combat in a nut shell is a joke, the weapons are hardly unique in their hit detection or even animation and you can only attack vertically and horizontally.

    In short, I went into this game under the naive belief that Aventurine were catering to people who wanted individual skill to actually mean something, not just through statistics or gear but it seems that half-way through they saw the UO fanbois flocking to the game and decided to turn it into a lame pot spam fest where they thought clicking the left mouse button repeatedly while dancing in circles was some form of skill.

    If you want a game with good combat I highly recommend Mount and Blade ( which now has multiplayer and diplomacy hurray! ) and Age of Chivalry, a half-life mod but don't be fooled by it being just a mod, this mod is basically what I was expecting Darkfall to be except smaller.

    Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place.

  • tombear81tombear81 Member Posts: 810

    Its all one big flame war when ever anyone talks about DF combat especially in realation to a known to be innovative game like MB. The below list was posted by myself  elsewhere and the end of a very lond thread. 

    Below is everything MB has that DF does not.

    • Directonal attacking and direction blocking
    • Weapons speed all differ and are sensible to weapon type/size
    • Hit model is fantastic so is object collision
    • Good sounds keyed directly into moves in combat. e.g. thud of arrows on shields
    • Shield size and shape affect useage. e.g. some shields are better for mounted combat
    • Being wounded in legs and falling over. Mounts being killed / crippled.
    • Fast Heavy blows from one or more enemies force shield users to block and hope to god some allied AI comes over to help. 
    • Sensible weapons based on historical counterparts not e peen chainsaws
    • No need to magic as game is provides all the "magic" you need to kill an opponent via combat. e..g why have mana missle when archery is sufficient. 
    • No sissy ressurect. You need to protect your troops and yourself. No screaming ress me here kids. You die your out the battle. Hint: Dont die.
    • Specific strategy, equipment and troops for various scearions. Falling into foot-troops, archers and mounted and balance between the three
    • Specific times to play troops. e.g. archering en masse whilst your troops are engaged is not a clever idea
    • Environment actually affects the play. Try night time archery ;)
    • Realistic movment through water.
    • Dieing if you turn your back to an a enemy on hard. This part has got me excited for Internet play
    • Mod for more formations ( Not tried this need to get round to it)
    • Mother fucking shield walls ! Tactics such as standing togather tightly to make mounted opponents easier to kill
    • Mounted archery
    • A great skill based system which means smaller "bullet" spread for thrown weapons as you skill gets higher. Shown in targetiing lock on.
    • Impossible to swap fast between weapons whilst in combat
    •  AI is not too bad at  fighting...

    Finally and these are the killers.

    • The graphics and animation are also much better than DF. Interesting from another much more "indie" developer.
    • Combat is core gameplay which everything else was defined around. Not so in DF combat is just another medicore aspect sold on its a PVP FFA game

    I do not believe for one second that combat in DF is like MB. I believe this was Mr Tasos hyping his game with more unfounded claims.

     

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by tombear81


    Its all one big flame war when ever anyone talks about DF combat especially in realation to a known to be innovative game like MB. The below list was posted by myself  elsewhere and the end of a very lond thread. 
    Below is everything MB has that DF does not.

    Directonal attacking and direction blocking. directional blocking also in DF0
    Weapons speed all differ and are sensible to weapon type/size.  Weapon speed also differ in DFO for weapon types  
    Hit model is fantastic so is object collision.  Fantastic object collision in DFO, even put in its an online game
    Good sounds keyed directly into moves in combat. e.g. thud of arrows on shields
    Shield size and shape affect useage. e.g. some shields are better for mounted combat
    Being wounded in legs and falling over. Mounts being killed / crippled. Mounts being killed/stolen have a back attack in DFO, M&B lacks these options on their mounts


    Fast Heavy blows from one or more enemies force shield users to block and hope to god some allied AI comes over to help. huh  
    Sensible weapons based on historical counterparts not e peen chainsaws. Fantastic art in Weapon design for a Fantasy game
    No need to magic as game is provides all the "magic" you need to kill an opponent via combat. e..g why have mana missle when archery is sufficient.  M&B lacks magic at ll..right no magic in M&B..100+ magic spells in DFO for buffs/damage/heals and any kind of DIFFERENT damage types , fire /acid/water/earth/unholy etc. 
    No sissy ressurect. You need to protect your troops and yourself. No screaming ress me here kids. You die your out the battle. Hint: Dont die. A whole new dimension for support gamepplay..people like support more trhen direct damage are not cut out from combat.. others can care of unconscious team members and bring them back to fight..an additional tactic element for combat what can make the dieffrence ..who is better organized in bring back the fallen ones into the battle..  


    Specific strategy, equipment and troops for various scearions. Falling into foot-troops, archers and mounted and balance between the three. Option to specialize in any form of troop in DFO ..want to go meellee only /caster only/ranger only/ with time people will  specialize ..Real combat between  online players not cumputer generated troops in DarkFall 
    Specific times to play troops. e.g. archering en masse whilst your troops are engaged is not a clever idea. With multiplayer M&B scenarios will be flooded with mounted only players. Whats no clever idea..
    With specialization more strategy and organization will appear in Battlesover time .this is day 9 of DarFall online 
    Environment actually affects the play. Try night time archery ;) hiugh ground , cover , archer in trees , pitch black night time ..DarkFall build the environement to make the difference in Battles in a seamless world ..
    Realistic movment through water. Diving skill, water mobs , underwater dungeons , who cares about the animation if the underwater world is a world in itself 
    Dieing if you turn your back to an a enemy on hard. This part has got me excited for Internet play. huh? Darkfall puts an tactical element of the vulnability of the back and is also realistic
    Mod for more formations ( Not tried this need to get round to it)
    Mother fucking shield walls ! Tactics such as standing togather tightly to make mounted opponents easier to kill
    Mounted archery ..is out to balance overpowered mounted combat and kite techniques ..we will see how M&B online will handle this..
    A great skill based system which means smaller "bullet" spread for thrown weapons as you skill gets higher. Shown in targetiing lock on. Huh ?
    Impossible to swap fast between weapons whilst in combat.  easy in DarkFall
     AI is not too bad at  fighting...yep DarkFall AI is really good at it..

    Finally and these are the killers.

    The graphics and animation are also much better than DF. Interesting from another much more "indie" developer. Graphics /Animations something about my ass cares
    Combat is core gameplay which everything else was defined around. Not so in DF combat is just another medicore aspect sold on its a PVP FFA game. huh ? DArkFall is an MMORPG with combat as one of the core feature. And a well done aspect of it ..very fun and very entertaining.. 

    I do not believe for one second that combat in DF is like MB. I believe this was Mr Tasos hyping his game with more unfounded claims.
     It is similar to M&B not exactly but close enough to call it an online and MMORPG  version of M&B combat style ..

     Also M&B has a gay ..PC dice for me the result and fight an entire battle , button ..DarkFall does not have it you have to win all you fights by yourself ..

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  • tombear81tombear81 Member Posts: 810
    Originally posted by DarthRaiden

    Originally posted by tombear81


    Its all one big flame war when ever anyone talks about DF combat especially in realation to a known to be innovative game like MB. The below list was posted by myself  elsewhere and the end of a very lond thread. 
    Below is everything MB has that DF does not.

    Directonal attacking and direction blocking. directional blocking also in DF0
    All of two directions? Block I do not beleive is directional at all. You do not hold down a button to block as in DF. Nor do you hold down a button to fiegh attacks. Do not lie about known basic game features
    Weapons speed all differ and are sensible to weapon type/size.  Weapon speed also differ in DFO for weapon types  
    I see little difference. Speed is more akin to some manga fest. I do not see anyone using anything but e peen chainsaws
    Hit model is fantastic so is object collision.  Fantastic object collision in DFO, even put in its an online game
    ANy video on youtube shows awful clipping with objects
    Good sounds keyed directly into moves in combat. e.g. thud of arrows on shields
    Yeah lol.. dont say anything about sounds cause NO ONE is so daft as to sy there good.!
    Shield size and shape affect useage. e.g. some shields are better for mounted combat
    Agree then!
    Being wounded in legs and falling over. Mounts being killed / crippled. Mounts being killed/stolen have a back attack in DFO, M&B lacks these options on their mounts


    Sorry but you cannot taget legs to cripple in DF cause it all one shitty hitbox
    DF mounts are lame. Slow moving and no stratagies to fighting foot men against mounts. Its all ru around beny hill crap
    Fast Heavy blows from one or more enemies force shield users to block and hope to god some allied AI comes over to help. huh  
    Huh indeed .. you siply have no idea what a shield us actually for ... or teamplay.
    Sensible weapons based on historical counterparts not e peen chainsaws. Fantastic art in Weapon design for a Fantasy game
    No need to magic as game is provides all the "magic" you need to kill an opponent via combat. e..g why have mana missle when archery is sufficient.  M&B lacks magic at ll..right no magic in M&B..100+ magic spells in DFO for buffs/damage/heals and any kind of DIFFERENT damage types , fire /acid/water/earth/unholy etc. 
    Copy and pastes skills tree oh joy. Even you fanbots are writing threads to justify why no one is using anything but mana missle.
    No sissy ressurect. You need to protect your troops and yourself. No screaming ress me here kids. You die your out the battle. Hint: Dont die. A whole new dimension for support gamepplay..people like support more trhen direct damage are not cut out from combat.. others can care of unconscious team members and bring them back to fight..an additional tactic element for combat what can make the dieffrence ..who is better organized in bring back the fallen ones into the battle..  


    No its because most magic other than offensive spells are poorly implemented after thoughts. There no such thing as support in the game because EVERYONE does the same run around spamming left lcick fest. Please dont delude people into thinking there are roles in this game
    Specific strategy, equipment and troops for various scearions. Falling into foot-troops, archers and mounted and balance between the three. Option to specialize in any form of troop in DFO ..want to go meellee only /caster only/ranger only/ with time people will  specialize ..Real combat between  online players not cumputer generated troops in DarkFall 
    Rubbish everyone in all video is doing the same thing. Mana missle/ bow/ run round melee. Dont talk rubbish... there is little to no combat specialization
    Specific times to play troops. e.g. archering en masse whilst your troops are engaged is not a clever idea. With multiplayer M&B scenarios will be flooded with mounted only players. Whats no clever idea..
    With specialization more strategy and organization will appear in Battlesover time .this is day 9 of DarFall online 
    YEah try pullling your bow in A MB and blade fighting whilst in the fray and see what happens. ORder your troops to shoot enemies from a hill whilst people are engaged. Are you any good at MB by they way ? Or do you play on easy ?
    Environment actually affects the play. Try night time archery ;) hiugh ground , cover , archer in trees , pitch black night time ..DarkFall build the environement to make the difference in Battles in a seamless world ..
    High ground.. thats it. Light level sot not affect shows. Nor do weather. Tasos lied again !
    Realistic movment through water. Diving skill, water mobs , underwater dungeons , who cares about the animation if the underwater world is a world in itself 
    Dieing if you turn your back to an a enemy on hard. This part has got me excited for Internet play. huh? Darkfall puts an tactical element of the vulnability of the back and is also realistic
    Mod for more formations ( Not tried this need to get round to it)
    Mother fucking shield walls ! Tactics such as standing togather tightly to make mounted opponents easier to kill
    Just don';t answer the most import bit of  large scale battles whch composed DF combat. Tasos lies again!
    Mounted archery ..is out to balance overpowered mounted combat and kite techniques ..we will see how M&B online will handle this..
    A great skill based system which means smaller "bullet" spread for thrown weapons as you skill gets higher. Shown in targetiing lock on. Huh ?
    If you don't know what bullet spread is I suggest going and playing a decent FPS !
    Impossible to swap fast between weapons whilst in combat.  easy in DarkFall
    YEs ands STUPID which is why role specialization is none existant !. Duh "
     AI is not too bad at  fighting...yep DarkFall AI is really good at it..
    No its not.. it gets stuck in path finding decision all the fricking time. Lies !

    Finally and these are the killers.

    The graphics and animation are also much better than DF. Interesting from another much more "indie" developer. Graphics /Animations something about my ass cares
    Fair enough.. though 90% of people balk at DF poor animation which is not a performance thing its simply poorly done.
    Combat is core gameplay which everything else was defined around. Not so in DF combat is just another medicore aspect sold on its a PVP FFA game. huh ? DArkFall is an MMORPG with combat as one of the core feature. And a well done aspect of it ..very fun and very entertaining.. 
    No its poor. Like every other feature that was done so fast in this game. is supecy half of it was done in the last year. What the hell where they doing for X years ?!?!?!

    I do not believe for one second that combat in DF is like MB. I believe this was Mr Tasos hyping his game with more unfounded claims.
     It is similar to M&B not exactly but close enough to call it an online and MMORPG  version of M&B combat style ..
    No not similar at al in any dynamic. He leeched of MB

     Also M&B has a gay ..PC dice for me the result and fight an entire battle , button ..DarkFall does not have it you have to win all you fights by yourself ..

    So this is your final comment. Yes everything is "gay" to a DF player ! Your dont win fights by yourself because you fanbots have spent ages telling us it s a group game. Time to make your mind up  kiddo. What is  it ?

    Df in a nutshell.

    • Run round
    • Swap between everything.
    • Spam it with your button

    I am in awe of this revolution. Erm... not ! And this is supposed to be the CORE of this frickin overpriced "indie" game. No wonder crafting is even more shite !

     

     

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