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Don't reduce this game to Full loot or hardcore PvP - taken from darkfall.cc

LordDevilLordDevil Member UncommonPosts: 253

Taken from darkfall.cc Forums.

"I mean if you look around you read so much about darkfall being only for the die hard pvper due to full loot etc. so that many may get a totally wrong view of this game... maybe its because of the modern MMORPG players who just see points and rankings with some rewards and thus don't understand the meaning of what it means to be in a world, where social interaction and death has true consequences etc.

So I really want to take the opportunity to say that for all the real old school MMORPG players and others, being it only merchants, crafters, adventurers... this game has so much more to offer.

I myself try to avoid pvp (except to defend myself and for sure against the enemies)... and since the game started now, I already had so much fun, just exploring the world, crafting and gathering like mad, learning new things everyday, trying to get more experinced with bows (damn the archery ballistic alone is really awesome - you could make a real braveheart battle in this game) etc. etc.!

Alone the thrill that you are always in danger makes the game so much more rewarding and gives you actually a true meaning in the world. There is so much you can strive for (be a well known rogue or an evil murder - maybe a pirate or a robin hood - or a mercenary - how about a simple crafter and merchant or did you ever think of being a diplomat... and that not even includes all your possiblities in the different kind of clans/alliances). Its mostly just limited by your own imaginations...

In the end this game has so much more to offer than just pvp. Everyday you discover something new.. or you finally get enough money to afford a new skill/item or whatever...

All I can say is, that it sadly took 10 years to finally make another real world MMORPG game again, since the days of UO, where the people in the game actually matters, instead of all the premade feeded content handed to us without any real meanings, risks or rewards...

Just my 2 cents,

LD"

 

Currently playing: Archeage
Waiting for: Black Desert

«13

Comments

  • dembardembar Member Posts: 118

    why bother with thread like this the trolls here ridicuel what ever they can. change the words so that it suits them better, and all because there is a game out there that people like to play.......

    it started with it being vaporware

    now its just a fps with full loot

     

    and all the lies inbetween to scare of any new potential df player that would be slichtly interested.

    why destroy a game other people like to play? because thats what you trolls are trying to do, and when you succeeded you say: see i told you so the game... (Insert lie here).

  • DraklonDraklon Member UncommonPosts: 218

    I'm glad there's posts like these.

     

    Seen too many posts focusing on how "hardcore" Darkfall is and was losing interest thinking that the game isn't more than just  "SouthShore to Tarren Mill Zerg with FFA looting" or "Generic FPS map zerg".

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742

    My experience is that crafting plays a major role in Darkfall. Yea, you dont even have to fight to enjoy DF ..it's not hard to avoid others since there is a lack of CC abilities

  • AviyurAviyur Member Posts: 53

    Im making a tidy profit selling stuff, which i then use to buy raw materials off macroers. To make more stuff to sell.....

     

     

    NOM NOMZ MONEYZ $_$

    WoW nerds beware, I come equipped with lazers and anti-QQ missiles. If you mess with me, I will $%£@ you.

  • droppdropp Member UncommonPosts: 93

    how long have you been playing DF? or better yet, how long it has been out?

    it's easy to say "everyday you find something new" when a game is fresh; hell, i've felt like that with every new MMO i played, even ones that sucked bad. exploring is great but eventually there's nothing to explore. an MMO is not a game you play for a week, it's a game you play for months and years. if you could say what you said in 6 months from now i guess you'd be on to something, but it really doesn't mean much when the game just launched.

    i think some people are praising darkfall way too much way too soon, regardless of what it has to offer. i'm sure the game has its depth and that it's fun, but it's still rather shallow in its approach.

    don't get me wrong, i plan on buying the game. i love FFA PVP and huge worlds, etc, but i still have my doubts. also, i don't get people who say good things about darkfall's crafting. sure, it's great to be able to craft things.. but it seems very mediocre, grindy and tedious.

  • AviyurAviyur Member Posts: 53
    Originally posted by dropp


    how long have you been playing DF? or better yet, how long it has been out?
    it's easy to say "everyday you find something new" when a game is fresh; hell, i've felt like that with every new MMO i played, even ones that sucked bad. exploring is great but eventually there's nothing to explore. an MMO is not a game you play for a week, it's a game you play for months and years. if you could say what you said in 6 months from now i guess you'd be on to something, but it really doesn't mean much when the game just launched.
    i think some people are praising darkfall way too much way too soon, regardless of what it has to offer. i'm sure the game has its depth and that it's fun, but it's still rather shallow in its approach.
    don't get me wrong, i plan on buying the game. i love FFA PVP and huge worlds, etc, but i still have my doubts. also, i don't get people who say good things about darkfall's crafting. sure, it's great to be able to craft things.. but it seems very mediocre, grindy and tedious.

     

    It is, I hate grinding etc etc, in WoW I got an epic mount then fobbed off gold farming forever.

    I can already see in this game the immense grind its gonna be.

    But its the choice that makes it enjoyable to play, you can focus on ganking people for money at first, or to gear up, or hide in the shadows pop them with an arrow let the mob kill them loot their stuff and sell it back to them. Or you can focus on crafting and trading. Or exploring, or questing.

    But each "option" requires a commitment, if you want to trade and make money you need to focus on getting resources and selling resources,dont really have much time for anything else.

    So I assume that when you start getting bored of what your doing, you can take up another path.

    WoW nerds beware, I come equipped with lazers and anti-QQ missiles. If you mess with me, I will $%£@ you.

  • alakramalakram Member UncommonPosts: 2,301

    Good to know your opinion about the game. I plan on trying it in the future if the game looks good enought. I dont like the pvp aspect of the game, I'm interested on see wich more the game has to offer, things like your post are really interesting. I take note, but still too early for me.

    Thanks for sharing!



  • LordDevilLordDevil Member UncommonPosts: 253

    We play now since the release.. and well why I agree that many games are getting old pretty fast, its mostly the games with premade content.

    Games like Darkfall have it much easier in terms of content, because the whole dynamic of the world, with its Clans, Sieges, Pirates, Ships individual player interests and a real world economy with item decay, makes plenty of content alone... and if I just see now how many skills there are you are able to learn if you want... we mostly just saying... OMG where shall we begin with :)

    So I am pretty sure regardless if you are a pvper or a pveer everyone can find the content he tries to seek and thats what a old school MMORPG is about... the players shaping the world... not the world shaping the player ;)

    The only things people need to overcome is to learn something new... be it the controls, the basics of the game... ! People who dont want to learn something new and everythign handed to them... will for sure not be happy in DF :)

    P.S. Look in now just 10 days of servers being up for a few amount of people (around 10-20k by now) the pure dynamics of the games are already showing... http://www.tirolgaming.at/vBulletin/showpost.php?p=41189&postcount=4 <- if you like to read here you can find an excerpt of a clans experiences yesterday taken from official forums...

    Currently playing: Archeage
    Waiting for: Black Desert

  • R4WkU5R4WkU5 Member UncommonPosts: 66

    Yeah without people taking care of all the carebear side of the game there's no one for the leet pvpers to gankz0r. Ultimately what puts this game at risk.

  • mdkmanmdkman Member UncommonPosts: 108

    Been playing almost 2 weeks now, played atleast 16 hours per day. And i can say i barely done any PVP at all. Me and my guild focus on the guildcityy and we all work for a common goal, Been some skirmishes with neibhor cities but nothing really serious. Smaller raids to keep them on the floor and such. my killcount atm at 35-5 wich shows that i havent PVPed much.

     

    The biggest feature in this game is that you login at your guildcity and you logout there, Only been in NPC city twice to get some skills... In few weeks im not even have todo that since my guildcity will have all the needed NPC, and with only friends around me this game seems more of a carabear game than wow in some way.

     

    Its hard to explain this game for people not playing it, But dont belive the lie its all about PVP.. cus Risk vs Reward makes people that it dosent become a gankfest since you loose all your gear, and those naked fighters you can kill without any problem even 1 vs 2.

  • AcrealAcreal Member Posts: 25

    Darkfall's loot system, combat system, and overall game mechanics are what's bringing it down, I imagine.  Taking that particular combat system to an MMO setting doesn't usually work well.  There's a reason auto-attack was invented, and it's called lag.  What you see on your screen, isn't necessarily what is actually happening, as I hope you all know, and trying to hit someone from a distance with an arrow or a spell in that particular system is a pain the ass.  Now I haven't played it, so take from this what you will, but I did look heavily into the combat mechanics, and all I saw was a constant struggle to wrestle with the spells and bow to TRY and hit a moving target for about 5 minutes before giving up and switching to melee.  Those mechanics work great in games that stick to smaller environments (FPS games for example), but not so much in an MMORPG setting.  Especially on release.

    As for the looting?  It's downright archaic.  You can call it old school all you want, that doesn't make it less of a waste of time.

  • robertbrobertb Member UncommonPosts: 684
    Originally posted by Acreal


    Darkfall's loot system, combat system, and overall game mechanics are what's bringing it down, I imagine.  Taking that particular combat system to an MMO setting doesn't usually work well.  There's a reason auto-attack was invented, and it's called lag.  What you see on your screen, isn't necessarily what is actually happening, as I hope you all know, and trying to hit someone from a distance with an arrow or a spell in that particular system is a pain the ass.  Now I haven't played it, so take from this what you will, but I did look heavily into the combat mechanics, and all I saw was a constant struggle to wrestle with the spells and bow to TRY and hit a moving target for about 5 minutes before giving up and switching to melee.  Those mechanics work great in games that stick to smaller environments (FPS games for example), but not so much in an MMORPG setting.  Especially on release.
    As for the looting?  It's downright archaic.  You can call it old school all you want, that doesn't make it less of a waste of time.

     

    Yup, you haven't played it...

  • BizkitNLBizkitNL Member RarePosts: 2,546
    Originally posted by parrotpholk

    Originally posted by mdkman


    Been playing almost 2 weeks now, played atleast 16 hours per day. And i can say i barely done any PVP at all. Me and my guild focus on the guildcityy and we all work for a common goal, Been some skirmishes with neibhor cities but nothing really serious. Smaller raids to keep them on the floor and such. my killcount atm at 35-5 wich shows that i havent PVPed much.
     
    The biggest feature in this game is that you login at your guildcity and you logout there, Only been in NPC city twice to get some skills... In few weeks im not even have todo that since my guildcity will have all the needed NPC, and with only friends around me this game seems more of a carabear game than wow in some way.
     
    Its hard to explain this game for people not playing it, But dont belive the lie its all about PVP.. cus Risk vs Reward makes people that it dosent become a gankfest since you loose all your gear, and those naked fighters you can kill without any problem even 1 vs 2.

     

    16 hrs a day for 2 weeks? You brag about this? Jesus christ go outside and get a job or meet a girl. Something, anything at all other than be a vampire in the basement.

     

    He wouldn't know where to start........

    10
  • xzyaxxzyax Member Posts: 2,459
    Originally posted by Czzarre


    My experience is that crafting plays a major role in Darkfall. Yea, you dont even have to fight to enjoy DF ..it's not hard to avoid others since there is a lack of CC abilities



     

    The current gathering/harvesting skill mechanic AND the lack of player vendors makes being exclusively a crafter a very daunting proposition.   Perhaps once they get those fixed it might be something that a person could have fun doing.  As it stands now... it definitely isn't something I would find fun. 

  • TalRashaTalRasha Member UncommonPosts: 827
    Originally posted by LordDevil


    Well I read so much about hardcore pvp, full loot etc. so I just wanted to say that for all the real old school MMORPG players and others, being it only merchants, crafters, adventurers... this game has so much to offer.
    I myself try to avoid pvp (except to defend myself and for sure against the evil)... but since the game started now, my friends and me had so much fun, just exploring the world, crafting and gathering like made, getting used to the controls, learning new things everyday, trying to learn the use with bows (damn the archery ballistic alone is really awesome - you could make a real braveheart battle in this game) etc. etc.!
    This game has so much to offer, everyday you find something new.. or you finally get enough money to buy a new skill...
    All I can say is, that it took 10 years to finally make another real MMORPG game again, since the days of UO, where the people in the game actually matters and have something to do, instead of all the premade feeded content handed to us without any real meanings, risks or rewards...
    10/10 for DF, kind regards,

    LD



     

    Good to hear that it has more to offer than pvp and full loot.

    But I could not quite see from your post what it has to offer. Could you (or anyone else) give some examples?

    You talk about the learning curve with the bow, but that isn't really anything the game has to offer in content. Once you are passed the learning curve, that part is done. Same for buying a skill, once that is bought you are finished with that part of the game. These two things are not something that can keep a player bussy day in day out.

    What I would like to hear about is what kind of content other than pvp and full loot there is to experience. For adventurers for example. How do people matter and what do you have to do?

    The crafters and trading was clear of course, but I already knew about those.

  • LordDevilLordDevil Member UncommonPosts: 253
    Originally posted by TalRasha

    Originally posted by LordDevil


    Well I read so much about hardcore pvp, full loot etc. so I just wanted to say that for all the real old school MMORPG players and others, being it only merchants, crafters, adventurers... this game has so much to offer.
    I myself try to avoid pvp (except to defend myself and for sure against the evil)... but since the game started now, my friends and me had so much fun, just exploring the world, crafting and gathering like made, getting used to the controls, learning new things everyday, trying to learn the use with bows (damn the archery ballistic alone is really awesome - you could make a real braveheart battle in this game) etc. etc.!
    This game has so much to offer, everyday you find something new.. or you finally get enough money to buy a new skill...
    All I can say is, that it took 10 years to finally make another real MMORPG game again, since the days of UO, where the people in the game actually matters and have something to do, instead of all the premade feeded content handed to us without any real meanings, risks or rewards...
    10/10 for DF, kind regards,

    LD



     

    Good to hear that it has more to offer than pvp and full loot.

    But I could not quite see from your post what it has to offer. Could you (or anyone else) give some examples?

    You talk about the learning curve with the bow, but that isn't really anything the game has to offer in content. Once you are passed the learning curve, that part is done. Same for buying a skill, once that is bought you are finished with that part of the game. These two things are not something that can keep a player bussy day in day out.

    What I would like to hear about is what kind of content other than pvp and full loot there is to experience. For adventurers for example. How do people matter and what do you have to do?

    The crafters and trading was clear of course, but I already knew about those.



     

    Well its simply the freedom... be it here to help to get your teammates up with enough stuff so you can even start trying to take the harder goblin camps out which actually needs lots of tactics and preparation...

    Or how about working together and crafting your first raft to discover the seas. Or tame some mounts and spy some enemies? Discovering some of the beautifl large world of agon... looking if you are able to kill the bears you just discovered to get some hides?

    Its all about what you want to do and about the dynamics that everything can happen everywhere - you never know in the beginning how your journey works out.

    And if you have a clan -> well help build and equip your army... no need to take 1 mob or 1 player out to be a successful crafter or trader...

    Maybe you just want to seek out the harder dungeons or try getting to the big dragons. Bascially you need to prepare some time before you can even achive this with your friends, not just because you first need to practice and skill up, you may also need to get better equip etc....

    Or how about beeing a diplomat between the major clans, nothing stops you from doing that, same as if you want to be a robin hood, take from rich give the poor... in this game its totally up to you ... there is no rule that keeps you from doing so...

    I really can't explain everything, you need to feel and play this stuff yourselve...! Surely I am sure its not for everyone... many people dont know what to do in those games and if you cant create your own content, its better to play games that make the content for you and you just go through it...

    But I also know for sure that many missed exactly this feeling in a game, that Darkfalls gives you, especially when they have played UO etc.!

    Oh and regarding skill training... first off shooting with a bow is a thing you will maybe never be a master at - Moving targets far away of you in conjuction with arrow ballistics you can only practice a lot but to be a robin hood one day and precisely hit enemies over 200-300m will be hard to master...!

    Regarding the arsenal of the over 400 skills... sure you can try to learn them all... but I dont think you will ever be able to raise them all high enough to see every value each skill mayb give you... so you will have many of times were you advance skills and later on say... damn I dont like that too much, lets go into another branch or direction... you choose what you learn and which skills you want to start raising...

    Kind regards,

    LD

    Currently playing: Archeage
    Waiting for: Black Desert

  • ghoul31ghoul31 Member Posts: 1,955

    Gathering: Instead of roaming the world looking for materials, you just stand in one spot the entire time and left click on your mouse every 11 seconds. Its the worst gathering system ever in a MMORPG.

     

    Crafting: Its much easier to get stuff off of mobs, so crafting is worthless. And there is no auction house so there is no place to sell it so the economy is totally dead.

     

    Exploration: There are hardly and mobs in the game. You can wandering around for an hour and not see one mob. Its the worst exploration of any MMORPG ever.

     

    So you are wrong. PVP is the only thing to do in this game.

     

     

  • TalRashaTalRasha Member UncommonPosts: 827
    Originally posted by LordDevil


     
    Well its simply the freedom... be it here to help to get your teammates up with enough stuff so you can even start trying to take the harder goblin camps out which actually needs lots of tactics and preparation...

    Or how about working together and crafting your first raft to discover the seas. Or tame some mounts and spy some enemies? Discovering some of the beautifl large world of agon... looking if you are able to kill the bears you just discovered to get some hides?

    Its all about what you want to do and about the dynamics that everything can happen everywhere - you never know in the beginning how your journey works out.

    And if you have a clan -> well help build and equip your army... no need to take 1 mob or 1 player out to be a successful crafter or trader...
    Maybe you just want to seek out the harder dungeons or try getting to the big dragons. Bascially you need to prepare some time before you can even achive this with your friends, not just because you first need to practice and skill up, you may also need to get better equip etc....
    Or how about beeing a diplomat between the major clans, nothing stops you from doing that, same as if you want to be a robin hood, take from rich give the poor... in this game its totally up to you ... there is no rule that keeps you from doing so...
    I really can't explain everything, you need to feel and play this stuff yourselve...! Surely I am sure its not for everyone... many people dont know what to do in those games and if you cant create your own content, its better to play games that make the content for you and you just go through it...

    But I also know for sure that many missed exactly this feeling in a game, that Darkfalls gives you, especially when they have played UO etc.!
    Oh and regarding skill training... first off shooting with a bow is a thing you will maybe never be a master at - Moving targets far away of you in conjuction with arrow ballistics you can only practice a lot but to be a robin hood one day and precisely hit enemies over 200-300m will be hard to master...!

    Regarding the arsenal of the over 400 skills... sure you can try to learn them all... but I dont think you will ever be able to raise them all high enough to see every value each skill mayb give you... so you will have many of times were you advance skills and later on say... damn I dont like that too much, lets go into another branch or direction... you choose what you learn and which skills you want to start raising...
    Kind regards,

    LD



     

    Thanks for the examples LD.

    Seems like there is indeed a bit more than just PvP if you are willing to look for it.

    Guess I will just have to try it out myself in a few months (don't want to take part in this limited release hussle) and see if I like it.

    Posts like these sure help to give more insight into the game.

  • MathillasMathillas Member Posts: 31
    Originally posted by Czzarre


    My experience is that crafting plays a major role in Darkfall. Yea, you dont even have to fight to enjoy DF ..it's not hard to avoid others since there is a lack of CC abilities



     

    Seriously, I don't bother buying the crafted gear anymore. I did at first, but I can whack a mob or two and get gear the is negligably lower. I'm not saying the higher gear isn't better, but why sacrifice it in combat and lose to some hacker. This game is far from hardcore as well. I think the title should be Shadowbane 2.0 Combat mechanics are rudimentary. I feel like I'm playing a hack n slash with an option to skill up ranged abilities which wind up getting you killed because everyone tries to jump in front of your arrows or magic bolts to rogue/gank you.

    It does have alot of abilities, but so far it's lacking

  • LordDevilLordDevil Member UncommonPosts: 253
    Originally posted by ghoul31


    Gathering: Instead of roaming the world looking for materials, you just stand in one spot the entire time and left click on your mouse every 11 seconds. Its the worst gathering system ever in a MMORPG.
     
    Crafting: Its much easier to get stuff off of mobs, so crafting is worthless. And there is no auction house so there is no place to sell it so the economy is totally dead.
     
    Exploration: There are hardly and mobs in the game. You can wandering around for an hour and not see one mob. Its the worst exploration of any MMORPG ever.
     
    So you are wrong. PVP is the only thing to do in this game.
     
     



     

    Gathering in one spot? Sorry did you play DF? But after around 5 to 20 mins the spot deplets and you need to find a different one... those also dont replenish in just some mins, it takes hours or a day to fill up again...

    Crafting... you say its easier to get stuff from mobs? Sorry but a full crafted 8-10 piece armor  you dont get out from a mob... especially since you cant kill the mob naked... good luck trying on the better goblins without good equip... you die before you even take them to half HP...

    Well putting some usual animals and stuff in the world wouldnt hurt and I am confident they will add this later anyway. Even though you will find many spots with real scary enemies and full packs of trolls, orcs, goblins, bears and other scary stuff which actually work in groups and attack from far away...

    Gladly there is no AH... trading works great in the local cities and the funny thing is I make lots of money everyday by this... but true I have to communicate and advertise my wares to the people actually (something many people lack these days). Or how about making some good offers like -> If you buy a Full Banded Set now, you will get a 2hnd weapon for free :) (people love this offer actually hehe)

    Sure you are right, its up to you to communicate with the players if you really want to sell your stuff... there is no automated system like an AH that does the work for you... ! Maybe we get some Bulletin Boards someday where we can also advertise our wares... but for now the local chat so far is best to get a good amount of money... I hope they never make things like an AH in DF...

    So in the end all I see in your post is that you definately lack the imagination for a game like DF if you only see it as a pvp game...

    Currently playing: Archeage
    Waiting for: Black Desert

  • damian7damian7 Member Posts: 4,449
    Originally posted by dembar


    why bother with thread like this the trolls here ridicuel what ever they can. change the words so that it suits them better, and all because there is a game out there that people like to play.......
    it started with it being vaporware
    now its just a fps with full loot
     
    and all the lies inbetween to scare of any new potential df player that would be slichtly interested.
    why destroy a game other people like to play? because thats what you trolls are trying to do, and when you succeeded you say: see i told you so the game... (Insert lie here).

     

    yeah, hi, thanks for contributing absolutely nothing to the op.  the op just says there's a lot more other than full loot and some crappy fps gameplay.   he REALLY didn't elaborate, you follow up with your QQ post, again not elaborating...

     

    so, for about the (literal) 30th time -- what else is actually IN THE GAME?   i've asked many times about crafting.  i've found out that it's costly to get into and it's just a grind, nothing deep or involved or innovative about it -- and that's the replies from the darkfall fans.

     

    what's up with exploration?  asked about that a few times.  sure, any game can be "explored".  so what's so great about exploration in darkfall?

     

    i understand i have the freedom to grief in a million different ways, or to be involved in fps battles which make doom2 graphics look pretty damn nice.

     

    the pvp here isn't hardcore.  not when you see posts about "we held back the naked aesir for a second wave of attacks"... seriously?  what's the point of having full loot if you've got a huge chunk of people playing naked in a city siege???????????????????????????????????????????????????????????????????????????????????????

    all of those naked people OBVIOUSLY don't enjoy full looting.

     

    but aside from the QQ whining that i've quoted --- give me information.  "oh it's got great stuff"... well, homemade bread has great stuff too.  the only difference is that if i ask my wife what great stuff comprises the homemade bread, she CAN and DOES elaborate instead of saying "ya know, great STUFF".  which is what darkfall players do.

     

    and again, LOOK UP THE DEFINITION OF VAPORWARE,  IF YOU ARE NOT INTELLIGENT ENOUGH TO USE THE TERM CORRECLTY THEN NOTHING YOU SAY FOLLOWING SAID MISUSE WILL HOLD WATER.  and i say vaporware, because where this game is concerned, if you haven't gotten definitions of vaporware, from mutiple sites, or you're clinging to a definition that suits YOU; then again, your intelligence is going to be questioned.

    oh it's not vaporware.  psshaaw, it's not vaporware if i ignore the definitions (plural) of the term and find one single definition that suits me.

     

    so, again -- what else does it have?  specifically.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • damian7damian7 Member Posts: 4,449
    Originally posted by LordDevil

    Originally posted by TalRasha

    Originally posted by LordDevil


    Well I read so much about hardcore pvp, full loot etc. so I just wanted to say that for all the real old school MMORPG players and others, being it only merchants, crafters, adventurers... this game has so much to offer.
    I myself try to avoid pvp (except to defend myself and for sure against the evil)... but since the game started now, my friends and me had so much fun, just exploring the world, crafting and gathering like made, getting used to the controls, learning new things everyday, trying to learn the use with bows (damn the archery ballistic alone is really awesome - you could make a real braveheart battle in this game) etc. etc.!
    This game has so much to offer, everyday you find something new.. or you finally get enough money to buy a new skill...
    All I can say is, that it took 10 years to finally make another real MMORPG game again, since the days of UO, where the people in the game actually matters and have something to do, instead of all the premade feeded content handed to us without any real meanings, risks or rewards...
    10/10 for DF, kind regards,

    LD



     

    Good to hear that it has more to offer than pvp and full loot.

    But I could not quite see from your post what it has to offer. Could you (or anyone else) give some examples?

    You talk about the learning curve with the bow, but that isn't really anything the game has to offer in content. Once you are passed the learning curve, that part is done. Same for buying a skill, once that is bought you are finished with that part of the game. These two things are not something that can keep a player bussy day in day out.

    What I would like to hear about is what kind of content other than pvp and full loot there is to experience. For adventurers for example. How do people matter and what do you have to do?

    The crafters and trading was clear of course, but I already knew about those.



     

    Well its simply the freedom... be it here to help to get your teammates up with enough stuff so you can even start trying to take the harder goblin camps out which actually needs lots of tactics and preparation... crafting makes stuff so people can use it to kill mobs...

    Or how about working together and crafting your first raft to discover the seas. Or tame some mounts and spy some enemies? Discovering some of the beautifl large world of agon... looking if you are able to kill the bears you just discovered to get some hides? what?  seriously, what?  you make a raft, ok great.  you tame some mounts... is there only 5 types of mounts to be tamed, and only one per race?  is there a plethora of mounts to tame?  can you tame other pets?  is this comparable to the taming in pre-cu swg, or in UO?  or is it just another ble feature?   killing bears to get hides is definitely not something i'd harp on as a selling feature.

    Its all about what you want to do and about the dynamics that everything can happen everywhere - you never know in the beginning how your journey works out.  the shadows, the shadows, zomg that game is just so wonderful.  please

    And if you have a clan -> well help build and equip your army... no need to take 1 mob or 1 player out to be a successful crafter or trader...again, crafting helping your guild... specifics please?  

    Maybe you just want to seek out the harder dungeons or try getting to the big dragons. Bascially you need to prepare some time before you can even achive this with your friends, not just because you first need to practice and skill up, you may also need to get better equip etc....so, you're saying this game is like any other random game out there.  gotcha.

    Or how about beeing a diplomat between the major clans, nothing stops you from doing that, same as if you want to be a robin hood, take from rich give the poor... in this game its totally up to you ... there is no rule that keeps you from doing so...meta gaming, freedom to grief how ever you like... still no examples of great craftings, explorations, et cetera.

    I really can't explain everything, could you explain anything other than "zomg it's a religious experience where you can do the same stuff you do in any other game) ?

    you need to feel and play this stuff yourselve...! Surely I am sure its not for everyone like people who want a deeper experience other than zerg pvp? ... many people dont know what to do in those games and if you cant create your own content, its better to play games that make the content for you and you just go through it... except in games like ryzom, eve, uo (three sandbox type games off the top of my head), there's a lot deeper play involved than anything you've listed in regards to crafting, and even exploration.

    But I also know for sure that many missed exactly this feeling in a game, that Darkfalls gives you, especially when they have played UO etc.!  i have no idea what you're talking about STILL... getting hides from bears and making gear so people can run a dungeon?  ??? ????? seriously.  this is the deep crafting??????????

    Oh and regarding skill training... first off shooting with a bow is a thing you will maybe never be a master at - Moving targets far away of you in conjuction with arrow ballistics you can only practice a lot but to be a robin hood one day and precisely hit enemies over 200-300m will be hard to master...!

    Regarding the arsenal of the over 400 skills... sure you can try to learn them all... but I dont think you will ever be able to raise them all high enough to see every value each skill mayb give you... so you will have many of times were you advance skills and later on say... damn I dont like that too much, lets go into another branch or direction... you choose what you learn and which skills you want to start raising...

    Kind regards,

    LD

     

    with the exception of the boats, you pretty much described wow.

     

    could you maybe give examples of the crafting?  when i say examples, do not confuse this with just any random crafting you can do... what makes crafting here special? what sets it apart from other games?  what makes crafting, exploration, etc a selling point?

     

     

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • BenthonBenthon Member Posts: 2,069

    I also agree with some other posters that people are praising too much too fast.

    I'd like to hear your thoughts 3-4 months from now. MMO's are long term things and this one is only a few days old.

    He who keeps his cool best wins.

  • LordDevilLordDevil Member UncommonPosts: 253

    @damian7:



    Okay I really wonder why I write here... I dont need to explain anything further, if some of you just dont want to accept it than just bash the game and have fun with it... noone makes you need to play this game if you dont like it. I just advise people who are curious at this game to TRY it out by themselve to see if it caters to them or not...

    We at least all love it and we have had the most fun since UO in a MMORPG... thats all I can say... :) -

    No need to explain everything again and again to you... oh and you tell I just just described wow.... hmm sorry but I really needed to smile about this... tell me where in WoW you could be 1 kind of diplomat, where is there clan drama (maybe because of DKP points and items?), are there politics and people interaction in this game (except wanna join Nax raid!?)? Oh and you can be a robin hood in WoW? I didnt know you can take from rich and give it to poor... (can you even take anything and give someone - isnt most of the items bound?)

    I even dont think that anyone can shape or influence the world in WoW just by 1 bit, maybe some can brag with their leet PvP ranks they got from some kind of game in game where he had to CTF something...

    Please rethink your post...

     

    Currently playing: Archeage
    Waiting for: Black Desert

  • miagisanmiagisan Member Posts: 5,156

    awww but every one, including some well know reviewers, keeps telling us if you aren't hardcore, then this game isn't for you.

     

    This is why the terms carebear and hardcore should gtfo, and whoever uses them should never write another review again. They are intermingled, and both sides need both.

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This discussion has been closed.