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I am one of many that are waiting for a copy of Darkfall during the weekdays whenever time permits me. As I thought about stability of Darkfall over the weekend, something brought up to my attention and it concerns me. As I know so far, I know there is one server for this MMO that has a big capacity to hold large sums of people, but how will this server be stable as time goes on with the constant flow of people outside the gate squeezing through the tiny gate entrance to embrace the experience of the game.
I am worried that the DF team is very focused on trying to handle the subscriptions and trying to produce as much revenue to invest on their game without no plans what they might do with it. Isn't it far-fetched that they are pouring thousands and thousands of people into a server, and then realize it could lead to overpopulation and possibly create havok and displeasure of playing the game under huge stress and connections from not only from EU but in the US as well. By the time I grab hold of the account purchase online, I am worried that it will be so overpopulated that the server may just go to crap and ruin the experience for many.
Overpopulation is not a bad thing in a Pvp-oriented game like Darkfall because it brings out more competition, more organizations, and more livihood into the ares. I guess this is the only benefit I can see from this if the servers are stable to hold more than what people were saying. It would create a giant mass of wars and rivales that would create some fun gameplay experiences.
Overall if the DF team don't act up soon then maybe the server will not be able to hold up and create some shitty pvp outcomes that would force people to quit until added servers come up for all we know with Tasos reputation going down the drain.
What you guys think about this theory? Are they acting upon these issues or were in for the long haul with little changes in the future until they finish dealing with the account subscriptions pouring through daily?
Keep it on topic and share your opinion. Ty
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