If that's the case I don't agree. A WL and WH are solid Melee Dps classes and with enough practice you could seriously pwn with them.
Part of something from another site on WL's.. good post actually just long so I didn't bring the whole thing.
Progress tracker:
To track your progress pin a bug list and issue list up on your white board. Remember, you are only as good as your last nerf - so make sure to only include the recent "achievements" relating to the class, a good example for post 1.2 is as follows:
White Lion Pet issues
* Pet "shadowboxing" no target 20 feet away from you has increased
* Pet will often just turn and run back 5-10feet for no reason in passive mode (try this, run through Praag where it is perfectly flat for a good 200 - 300 feet as an example)
* Pet cannot hit/reach snared target (out of range message)
* Pet will return to WL when chasing running target if the target even goes out of LOS for a second (i.e. ran behind a tree, rock, small pebble, invisible object)
This is most noticable in Caledor Woods where there are a number of small rocks, bushes, narrow tall trees etc.
* Pet will often get stuck somewhere for no reason whatsoever - and will not respond to commands of any nature. The only way to get pet to move is to physically go to where the pet is so it is by your side again - or unsummon
This happens frequently, again I have noticed it in Caledor Woords more often than anywhere else (just down the slope from the objective usually).
* Pet will stop attacking target for no reason and just stand there, WL must force pet to attack target again (also reported with Squig pets)
* Pathing is - in general - worse (pathing is better for automatic issues such as lion returning to you, pathing is very bad when controlling lion e.g. sending to attack)
* AI is - in general - worse.
* Pet attack "Bite" from TTH stance is not doing any damage or appearing in combat logs. Originally reported here
* Pet suffering from "running through quicksand" effect to all movement, occurs with and without speed training slotted. Most often reported if lion chasing snared target. Renders speed training worthless if slotted.
* Fetch - not firing and giving "out of range" error when pet is in melee range, WL within 65ft and all other Fetch requirements met. Most often happens if target is snared.
* Pet losing abilities/skills after each kill, needs refresh of stance to bring back
* Pet refusing to follow commands after completing a kill and attacking another player when in defensive
White Lion Issues
* Tactic "Pack Synergy" broken, bonus crit damage not always applied OR wrong damage calculation
* Tactic "Pack Hunting" broken, auto attack increase not functioning for many players even after respec
* Tactic "Flashing Claws" broken, no noticeable effect
* Tactic "Speed training" - Lion can benefit from the effect for some time then the tactic will stop working (again possibly related to snared targets?)
* Tactic "Riposte" which deals unpreventable damage - the "unpreventable" strike is often parried.
* Lions Fury with Lionheart tactic - Skill often greyed out when using tactic and still UI shows "target must be cursed" when used (skill does fire however)
* Pounce - double fly time - this is when you will pounce halfway to target, return to start point from mid air and then fly to target again
* Pounce - 0.5s pause after introduced after triggering skill and 0.5s pause again on landing before damage applied
* Pounce - still taking AP and animating skill when certain z-axis, LoS etc issues prevent the skill from firing
* Pounce - will not fire if target is jumping (often takes 45Ap as above)
TL:DR Version
We've submitted feedback, we have posted on forums, we have bug tested, we have submitted more feedback, we have submitted on official forums. Every new patch breaks the class some more - hotfixes clearly don't exist for the WL. The pet is broken (not slightly borked, totally hosed). Loner is dramatically busted with all the tactic bugs in 1.2
The silence from the guys at Mythic is literally deafening.
What does it take to get something done about the class?
We've submitted feedback, we have posted on forums, we have bug tested, we have submitted more feedback, we have submitted on official forums. Every new patch breaks the class some more - hotfixes clearly don't exist for the WL. The pet is broken (not slightly borked, totally hosed). Loner is dramatically busted with all the tactic bugs in 1.2 The silence from the guys at Mythic is literally deafening. What does it take to get something done about the class?
Seems like the WLs pet has pathing/combat issues LOL!
Sorry to hear that but tbh I think that's a Mythic Bug issue, the Slayer and the Choppa had nothing to do with that.
I hope they finally fix WL's pets and I'm glad I havetn rolled them personally I hate the way the High elves look.
Seems like the WLs pet has pathing/combat issues LOL! Sorry to hear that but tbh I think that's a Mythic Bug issue, the Slayer and the Choppa had nothing to do with that. I hope they finally fix WL's pets and I'm glad I havetn rolled them personally I hate the way the High elves look.
Some vets parked their WLs to do Slayers they claim. If that list isn't just one guy's imagination I could see why, lol.
If it is that rough, then yeah, people will be changing jobs on the Order side for awhile. There is nothing wrong as I read with the WE except a reduction in dps (not broken), and since the Choppa is another melee dps that now offers those wide AoE arcs, put a few together and I can see this will be the new flavor till nerfing. Then people will go back to the WE again, hehe. I'm sure they'll be topping some Top 10 charts in scenarios.
Such is PvP life with Mythic, though. When you play a PvE game, you don't have to worry about all this... mobs don't usually complain about the amount of dps real people do, and most classes don't really care as long as people aren't dying in the raid. The typical "OP, Nerf, OP" cycle is much slower in a PvE game and usually hurts a lot less.
Seems like the WLs pet has pathing/combat issues LOL!
Sorry to hear that but tbh I think that's a Mythic Bug issue, the Slayer and the Choppa had nothing to do with that.
I hope they finally fix WL's pets and I'm glad I havetn rolled them personally I hate the way the High elves look.
Some vets parked their WLs to do Slayers they claim. If that list isn't just one guy's imagination I could see why, lol.
If it is that rough, then yeah, people will be changing jobs on the Order side for awhile. There is nothing wrong as I read with the WE except a reduction in dps (not broken), and since the Choppa is another melee dps that now offers those wide AoE arcs, put a few together and I can see this will be the new flavor till nerfing. Then people will go back to the WE again, hehe. I'm sure they'll be topping some Top 10 charts in scenarios.
Such is PvP life with Mythic, though. When you play a PvE game, you don't have to worry about all this... mobs don't usually complain about the amount of dps real people do, and most classes don't really care as long as people aren't dying in the raid. The typical "OP, Nerf, OP" cycle is much slower in a PvE game and usually hurts a lot less.
Yep, you learn to roll with the punches in pvp games.
Constant rebalancing keeps ya on your toes.
From WAR to EVE nerfs and buffs are a way of life. As they say in Eve "Adapt or Die".
Quote: "I don't understand how can an opposing factions Melee class make your factions melee class extinct?
DO you mean Slayers are making WL and WH extinct? since you feel you need to play a slayer since they do your job better?"
Still trying to figure out if this is a troll post or the poster simply doesnt understand... of course, that would indicated a level of just plain dumbness.. lol
Anyway, as has been said alot, WL and WH.. indeed most any class 'cept tank, dies so fast when hit with the Choppah AoE wall they are unplayable other then to use as ranged units firing from the starting area. Even tanks die in seconds, but at least they can get a swing off before they are mowed down.
Anyone that bothers to check will see that if there are 3 or more choppahs in a SC, Destruction will win, and win so overwhelmingly that often Order scores almost no renown at all.
Another post mentioned the reason Destruction is consistantly OP is that the Devs play Destruction. Heh, hadn't thought of that, but it sure explains alot!
Quote: "I don't understand how can an opposing factions Melee class make your factions melee class extinct? DO you mean Slayers are making WL and WH extinct? since you feel you need to play a slayer since they do your job better?" Still trying to figure out if this is a troll post or the poster simply doesnt understand... of course, that would indicated a level of just plain dumbness.. lol Anyway, as has been said alot, WL and WH.. indeed most any class 'cept tank, dies so fast when hit with the Choppah AoE wall they are unplayable other then to use as ranged units firing from the starting area. Even tanks die in seconds, but at least they can get a swing off before they are mowed down. Anyone that bothers to check will see that if there are 3 or more choppahs in a SC, Destruction will win, and win so overwhelmingly that often Order scores almost no renown at all. Another post mentioned the reason Destruction is consistantly OP is that the Devs play Destruction. Heh, hadn't thought of that, but it sure explains alot!
The developers don't play destruction. Looking at their patches; it is clear they don't play this game at all.
I don't understand how can an opposing factions Melee class make your factions melee class extinct? DO you mean Slayers are making WL and WH extinct? since you feel you need to play a slayer since they do your job better? If that's the case I don't agree. A WL and WH are solid Melee Dps classes and with enough practice you could seriously pwn with them. If the choppa's and Slayer's are OP they will be nerfed down like the WE and BW.
HAHA. When did BW get nerfed? They just got a buff due to the global resistance decrease!
Quote: "I don't understand how can an opposing factions Melee class make your factions melee class extinct? DO you mean Slayers are making WL and WH extinct? since you feel you need to play a slayer since they do your job better?" Still trying to figure out if this is a troll post or the poster simply doesnt understand... of course, that would indicated a level of just plain dumbness.. lol Anyway, as has been said alot, WL and WH.. indeed most any class 'cept tank, dies so fast when hit with the Choppah AoE wall they are unplayable other then to use as ranged units firing from the starting area. Even tanks die in seconds, but at least they can get a swing off before they are mowed down. Anyone that bothers to check will see that if there are 3 or more choppahs in a SC, Destruction will win, and win so overwhelmingly that often Order scores almost no renown at all. Another post mentioned the reason Destruction is consistantly OP is that the Devs play Destruction. Heh, hadn't thought of that, but it sure explains alot!
How is destro OP? Look at most of the pairings and you can easily see most of the Order versions have an advantage.
Destro is only OP in numbers since more people roll the cool looking races.
Because it's Choppa>slayer you forget about IB>BG, BW>Sorc, ENG>Magus, WP>DoK, SW>Mara (with recent nerfs), RP>ZT and more.
Seriously lets be fair here, Order has clear cut advantages intentionally given to them by mythic to help Order with its Population.
Why don't we just nerf every Destro mirrior and start Order with 250/500 points in every SC so they could stop complaining.
I wish destro players would speak up, Im going down faster then a BW with my Mara with this new patch yet im not calling for Choppa nerfs.
Also what didn't you understand about my question, saying a choppa makes a WL/WH extinct makes no sense, if he would of said a Slayer was taking his job away It would have made sense. thats why I asked for a clarification, it wasn't a troll response at all.
Like when you're surrounded by 3 WEs or WHs or whatever else DPS class you survive that easily.
We're talking about glass cannons here folks and in T1 there's like 10 of them in each scenario. You honestly think this situation will endure up to T4 ? :P Wasnt it the same with Kotbs and BG ? Everyone had one...for 3 days
Those got nerfed. If they hadn't, you'd see tons of KotBS, and their gloriously evil pre-nerf melee deflecting aura.
lol I just finished a scenario with a pre-made twink party, we had 12 choppas and 3 shamans in the scenario...it was beautiful! We won Gates of Ekrund 500 to 27 roflmao
Even though my choppa rocks, I still like WH more. Noone can escape a WH. Alot of classes are situational in this game, choppa and slayer aren't. They are OP, don't get me wrong, it's just easier to play a choppa or slayer.
Like when you're surrounded by 3 WEs or WHs or whatever else DPS class you survive that easily.
We're talking about glass cannons here folks and in T1 there's like 10 of them in each scenario. You honestly think this situation will endure up to T4 ? :P Wasnt it the same with Kotbs and BG ? Everyone had one...for 3 days
Those got nerfed. If they hadn't, you'd see tons of KotBS, and their gloriously evil pre-nerf melee deflecting aura.
Knights of the Blazing Sun and Chosen had some damage-reflection properties that were very powerful when several of these careers were grouped together. This was nerfed. Black Guards always were and remain rather weak compared to the other tanks. They were perhaps the second-weakest tank just ahead of the Swordmaster prior to 1.2. Now they're easily the weakest. Ironbreakers have consistently been the best tanks all-round since release, closely followed by Black Orcs. Black Orcs have been nerfed somewhat recently, however.
I don't find the destruction side overpowered at all. You win some you lose some.
I agree, it depends on the players in the scenario if you have complete mindless people you lose, but if you play organised you can easily win, blast the choppa's to hell engineer ftw
Comments
Part of something from another site on WL's.. good post actually just long so I didn't bring the whole thing.
"TO MICHAEL!"
Seems like the WLs pet has pathing/combat issues LOL!
Sorry to hear that but tbh I think that's a Mythic Bug issue, the Slayer and the Choppa had nothing to do with that.
I hope they finally fix WL's pets and I'm glad I havetn rolled them personally I hate the way the High elves look.
Playing: EvE, Ryzom
Some vets parked their WLs to do Slayers they claim. If that list isn't just one guy's imagination I could see why, lol.
If it is that rough, then yeah, people will be changing jobs on the Order side for awhile. There is nothing wrong as I read with the WE except a reduction in dps (not broken), and since the Choppa is another melee dps that now offers those wide AoE arcs, put a few together and I can see this will be the new flavor till nerfing. Then people will go back to the WE again, hehe. I'm sure they'll be topping some Top 10 charts in scenarios.
Such is PvP life with Mythic, though. When you play a PvE game, you don't have to worry about all this... mobs don't usually complain about the amount of dps real people do, and most classes don't really care as long as people aren't dying in the raid. The typical "OP, Nerf, OP" cycle is much slower in a PvE game and usually hurts a lot less.
"TO MICHAEL!"
Some vets parked their WLs to do Slayers they claim. If that list isn't just one guy's imagination I could see why, lol.
If it is that rough, then yeah, people will be changing jobs on the Order side for awhile. There is nothing wrong as I read with the WE except a reduction in dps (not broken), and since the Choppa is another melee dps that now offers those wide AoE arcs, put a few together and I can see this will be the new flavor till nerfing. Then people will go back to the WE again, hehe. I'm sure they'll be topping some Top 10 charts in scenarios.
Such is PvP life with Mythic, though. When you play a PvE game, you don't have to worry about all this... mobs don't usually complain about the amount of dps real people do, and most classes don't really care as long as people aren't dying in the raid. The typical "OP, Nerf, OP" cycle is much slower in a PvE game and usually hurts a lot less.
Yep, you learn to roll with the punches in pvp games.
Constant rebalancing keeps ya on your toes.
From WAR to EVE nerfs and buffs are a way of life. As they say in Eve "Adapt or Die".
Playing: EvE, Ryzom
Quote: "I don't understand how can an opposing factions Melee class make your factions melee class extinct?
DO you mean Slayers are making WL and WH extinct? since you feel you need to play a slayer since they do your job better?"
Still trying to figure out if this is a troll post or the poster simply doesnt understand... of course, that would indicated a level of just plain dumbness.. lol
Anyway, as has been said alot, WL and WH.. indeed most any class 'cept tank, dies so fast when hit with the Choppah AoE wall they are unplayable other then to use as ranged units firing from the starting area. Even tanks die in seconds, but at least they can get a swing off before they are mowed down.
Anyone that bothers to check will see that if there are 3 or more choppahs in a SC, Destruction will win, and win so overwhelmingly that often Order scores almost no renown at all.
Another post mentioned the reason Destruction is consistantly OP is that the Devs play Destruction. Heh, hadn't thought of that, but it sure explains alot!
The developers don't play destruction. Looking at their patches; it is clear they don't play this game at all.
HAHA. When did BW get nerfed? They just got a buff due to the global resistance decrease!
How is destro OP? Look at most of the pairings and you can easily see most of the Order versions have an advantage.
Destro is only OP in numbers since more people roll the cool looking races.
Because it's Choppa>slayer you forget about IB>BG, BW>Sorc, ENG>Magus, WP>DoK, SW>Mara (with recent nerfs), RP>ZT and more.
Seriously lets be fair here, Order has clear cut advantages intentionally given to them by mythic to help Order with its Population.
Why don't we just nerf every Destro mirrior and start Order with 250/500 points in every SC so they could stop complaining.
I wish destro players would speak up, Im going down faster then a BW with my Mara with this new patch yet im not calling for Choppa nerfs.
Also what didn't you understand about my question, saying a choppa makes a WL/WH extinct makes no sense, if he would of said a Slayer was taking his job away It would have made sense. thats why I asked for a clarification, it wasn't a troll response at all.
Also try to chill with the insults.
Playing: EvE, Ryzom
My appoligies, JGMIII
Those got nerfed. If they hadn't, you'd see tons of KotBS, and their gloriously evil pre-nerf melee deflecting aura.
lol I just finished a scenario with a pre-made twink party, we had 12 choppas and 3 shamans in the scenario...it was beautiful! We won Gates of Ekrund 500 to 27 roflmao
Even though my choppa rocks, I still like WH more. Noone can escape a WH. Alot of classes are situational in this game, choppa and slayer aren't. They are OP, don't get me wrong, it's just easier to play a choppa or slayer.
doesn't matter they'll just be more fodder for the t4 aoe.
Give it some time, they're both simply FotM class for the time being.
Those got nerfed. If they hadn't, you'd see tons of KotBS, and their gloriously evil pre-nerf melee deflecting aura.
Knights of the Blazing Sun and Chosen had some damage-reflection properties that were very powerful when several of these careers were grouped together. This was nerfed. Black Guards always were and remain rather weak compared to the other tanks. They were perhaps the second-weakest tank just ahead of the Swordmaster prior to 1.2. Now they're easily the weakest. Ironbreakers have consistently been the best tanks all-round since release, closely followed by Black Orcs. Black Orcs have been nerfed somewhat recently, however.
I don't find the destruction side overpowered at all. You win some you lose some.
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Real as Reality Television!!!
I agree, it depends on the players in the scenario if you have complete mindless people you lose, but if you play organised you can easily win, blast the choppa's to hell engineer ftw
Sometimes 1+1 makes 3