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I understand that the order and delivery system is proving to be horribly clunky, and that there is a lengthy wait to get in game. These might be just launch bugs.
As for the early game experience, character customisation is poor but the size and detail of the world is apparently spectacular.
There is very little PVE of any interest because the game focuses primarily on PVP.
As for the PVP, at low levels - and perhaps higher levels too - combat techniques are rudimentary and repetitive. However, people who have experienced PVP say that though it is simple the experience of hunting, ambushing, fighting, defending against or running away from your opponent is intensely enjoyable. At the moment, the prevalence of PKers is distorting the experience.
As for crafting, housing and cities, judgement is still deferred.
Is that about right? Is there anything else I - and other Darkfall potential players - should know?
Comments
I think I give fair reviews, I have played the game and liked it, but I'm far from someone that praises everythiong about it.
Character customization is nowhere near SWG level, but it has enough to make your character distinctive. Early game the biggest obstacle is getting used to the user interface. People quit because it's so awkward, I know I was ready to the first hour. You have a mode that's for menus of all kinds and looting and a mode that's ready to fight and run. It's not too bad after you get used to it, but at first it's a nightmare.
Combat, melee combat is positional at first. To say it's rudimentary is to sell it short. I've seen 1 player take down 3 players, all of which were better equipped. You just don't see that in most MMO's. You have to get used to the controls so that you can move efficiently and it takes more than people are willing to credit. It's so easy to say you just hit one key, and the poor players do just that, but there's so much more depth to it than that. I've been on the losing and winning side of this.
People run away, that's annoying, and stamina potions making chasing someone down a long process some times. New player killers hang around the goblins, they're very annoying. The new players don't have any teamwork so a small group can ruin a lot of new players day. There's a lot of little annoyances like this.
PvE, it's a misconception to say there's very little of interest, because there's a ton of interest, it's just spread WAY out. They're out there, but you don't get to them all easily. There certainly are less pickup groups to go to "x" location and kill things than other games. It's not the central thing for most players, but it is out there and there's just a ton to still discover.
Crafting is just like crafting everywhere to me, repetitive clicking with skill gains. I find it boring, but relaxing so I do a bit here and there. Nothing great, nothing awful, but then again I'm not into crafting.
If you can get past 2 or 3 hours of play and get used to the controls, if you get a group to play with this game's a blast.
Asdar
Listen, this is all you need to know:
Darkfall has a gorgeous game world (Argon) that obviously took many years to make and is incredible. The suns, moons and shadows of the game world are incredible.
Everything else, absolutely sucks...!
Darkfall = Turd Sandwich
____________________________
oddly enough, a number of "haters" have asked numerous questions about the game.
the same fanbois that have spammed the internet for the past year -- are UNABLE to give answers to BASIC questions about the game.
get over the hater thing. TASOS is the one that promoted the super advanced npc ai (completely pve there) and darkfall is the game with the website that talks about TONS of wonderful pve'ness.
any random person going to the website will be confused as soon as they start reading a forum (and quite a number going to forums are)... just because of the contradictions between the official website of an online game (where else would a reasonable person begin to learn about a game? REASONABLE being the keyword here...) and the idiotic ramblings posted on forums about said game.
skill trees.. screen shots of skill trees showing how crafts and other skills branch out... that is such a hard thing for fanbois to produce. much less anything requiring thought.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
read paragus' interview and the IGN review. they are spot on about how the game is.
almost all the haters haven't even played the game, the only reason they're here is just cause they're bored of their current themepark MMO.
decide for yourself.
im fairly in the middle about the game,im neither a troll or fanboy-although my opinions have unfortunately upset a lot of the more hardcore fanbois,though im not really interested in them.
the let downs of the game are the dreadful melee combat and emptiness of the world in general.the Ai is also either broken or totally randomised.
the good points are the graphics,world design,skills system and stability*. character customisation isnt too bad either. id rate the game above warhammer by far and rate it slightly higher than age of conan. conan has better combat and character customisation,and the graphic similarities are more of a personal taste thing. darkfall has better lighting,shadows and directional sound,but a lot of the sound effects are very old fashioned.
crafting is pretty meh,nothing really new about the system,but the gathering is just beyond tedious.
the UI is ok but the hotbar is very clunky and unresponsive. the game gives you a lot of pointers and tutorial options to help you out and is better than a lot of games in this way,so its easy to learn what and how to do something. this doesnt always extend fully as some stuff seems to have been left out;for example,mouse over a gathering spot and it will tell you what the node is and which tool is needed to gather it,yet crafting stations dont tell you which tool to use, meaning you have to scan the merchant window until you see something that fits.
*there are still sync and lag issues however.
classic example of a clueless hater. here's what tasos *actually* said:
"While you can't call Darkfall's AI revolutionary as far as game AI goes, and Mirco
avoided trying to reinvent the wheel, he invested his resources trying to make things
very interesting and fun. Darkfall is a PvP game without leveling so one may think
that we wouldn't pay that much attention to PvE. It's quite the opposite. PvPers have
much higher standards for their combat experience, they like to be challenged, they
like to have fun, they have to train, and I believe that those needs are fully satisfied in
Darkfall’s AI system. "
haters are simply clueless.
tasos *clearly* said their AI wasn't super good, he said it was good enough to count as pvp training. and it succeeds in that very well. PVE mobs act & play a lot like players. yes, a few mobs were/are/will be bugged, but shit happens.
classic example of a clueless hater. here's what tasos *actually* said:
"While you can't call Darkfall's AI revolutionary as far as game AI goes, and Mirco
avoided trying to reinvent the wheel, he invested his resources trying to make things
very interesting and fun. Darkfall is a PvP game without leveling so one may think
that we wouldn't pay that much attention to PvE. It's quite the opposite. PvPers have
much higher standards for their combat experience, they like to be challenged, they
like to have fun, they have to train, and I believe that those needs are fully satisfied in
Darkfall’s AI system. "
haters are simply clueless.
tasos *clearly* said their AI wasn't super good, he said it was good enough to count as pvp training. and it succeeds in that very well. PVE mobs act & play a lot like players. yes, a few mobs were/are/will be bugged, but shit happens.
The AI in Darkfall sucks... is not remotely close to being modern or challenging. No amount of defending is going to make it better or even smarter, so why do you try to pass white lies around these boards.
This game is a FAILURE and will not make it out of summer alive. Therefore it is our responsibility to let people know how awful and laughable this game is, so people do not invest time OR money on such a pethetic project.
____________________________
These game forces you to set priorities in MMORPG's ...It isn't a attempt to please everyone ..
A good source is the reviews from Paragus mentioned above ..or if you know someone who plays the game and can probably visit him..or try for yourself ..
You should avoid the vocal haters here ..who like parrots spread uninformed opinions of others haters countless times without ever have been in game..
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
classic example of a clueless hater. here's what tasos *actually* said:
"While you can't call Darkfall's AI revolutionary as far as game AI goes, and Mirco
avoided trying to reinvent the wheel, he invested his resources trying to make things
very interesting and fun. Darkfall is a PvP game without leveling so one may think
that we wouldn't pay that much attention to PvE. It's quite the opposite. PvPers have
much higher standards for their combat experience, they like to be challenged, they
like to have fun, they have to train, and I believe that those needs are fully satisfied in
Darkfall’s AI system. "
haters are simply clueless.
tasos *clearly* said their AI wasn't super good, he said it was good enough to count as pvp training. and it succeeds in that very well. PVE mobs act & play a lot like players. yes, a few mobs were/are/will be bugged, but shit happens.
The AI in Darkfall sucks... is not remotely close to being modern or challenging. No amount of defending is going to make it better or even smarter, so why do you try to pass white lies around these boards.
This game is a FAILURE and will not make it out of summer alive. Therefore it is our responsibility to let people know how awful and laughable this game is, so people do not invest time OR money on such a pethetic project.
Power to the people my brother!
"It is my opinion, that my opinions are always right"
I have not gotten DF either but it one of those games you have try for yourself.You can't listen to outside opinions,I have real question about the game but they won't answer until i try the game
classic example of a clueless hater. here's what tasos *actually* said:
"While you can't call Darkfall's AI revolutionary as far as game AI goes, and Mirco
avoided trying to reinvent the wheel, he invested his resources trying to make things
very interesting and fun. Darkfall is a PvP game without leveling so one may think
that we wouldn't pay that much attention to PvE. It's quite the opposite. PvPers have
much higher standards for their combat experience, they like to be challenged, they
like to have fun, they have to train, and I believe that those needs are fully satisfied in
Darkfall’s AI system. "
haters are simply clueless.
tasos *clearly* said their AI wasn't super good, he said it was good enough to count as pvp training. and it succeeds in that very well. PVE mobs act & play a lot like players. yes, a few mobs were/are/will be bugged, but shit happens.
The AI in Darkfall sucks... is not remotely close to being modern or challenging. No amount of defending is going to make it better or even smarter, so why do you try to pass white lies around these boards.
This game is a FAILURE and will not make it out of summer alive. Therefore it is our responsibility to let people know how awful and laughable this game is, so people do not invest time OR money on such a pethetic project.
I have just for played DF for two hours. Did only PvE. And compared to my other MMO, WoW, the AI is amazing. If you like to have control and win then DF is not good at all. Its very hard to fight the mobs. PvP is much easier, you alweays know what a player will do. But the mobs are really dangerous.
So if you are a control freak afraid of loosing your face infront of others....then stay away from Darkfall.
PS I had to log because the dragon hunted me for 20 minutes. Im waiting under a tree right now, friends will login and help me soon.
I'm not qualified to answer this.. I've trolled DF too much. Damn what have I become...
Oh well. I'll say this. The NDA went so far up to release it was not funny. Information about this game was like gold dust around three months ago. I suspect this was AV way of covering up its raw nature.
Whereas I could say the games got potential.... every games got potential. The big problem is I dont see AV improving any time soon. Best scenario game hovers on the zerg guilds subscriptions, worst case servers go off... and Tasos is seen boarding a plane to Tuvalu.
If you've got the money to burn and can hit refresh quick enough (and you dont mind the possiblity your CC card details are stored as plaintext before AV manually enter them inot global collect ... ) then give it a whirl.
you're right, it's much better than modern MMOs. thx for clearing that up.
gogo auto-targeting auto-attacking random number generator static mobs all over the landscape yeah!!!!111
you're right, it's much better than modern MMOs. thx for clearing that up.
gogo auto-targeting auto-attacking random number generator static mobs all over the landscape yeah!!!!111
the AI sucks and you all of sudden bring up auto attack? lol you failz so hard if you think that AI is smart then the last game you probly pla yed was eq1
gogo auto-targeting auto-attacking random number generator static mobs all over the landscape yeah that rocks yeah!!!!111 scripted boss with gimmicks like pressing buttons and standing in certain places for 20 hours a week for epix is SO MUCH FUN YEAH!!!111
why are there so many WOW fanbois in the *Darkfall* forums anyway? is it cause WOW sucks?
classic example of a clueless hater. here's what tasos *actually* said:
"While you can't call Darkfall's AI revolutionary as far as game AI goes, and Mirco
avoided trying to reinvent the wheel, he invested his resources trying to make things
very interesting and fun. Darkfall is a PvP game without leveling so one may think
that we wouldn't pay that much attention to PvE. It's quite the opposite. PvPers have
much higher standards for their combat experience, they like to be challenged, they
like to have fun, they have to train, and I believe that those needs are fully satisfied in
Darkfall’s AI system. "
haters are simply clueless.
tasos *clearly* said their AI wasn't super good, he said it was good enough to count as pvp training. and it succeeds in that very well. PVE mobs act & play a lot like players. yes, a few mobs were/are/will be bugged, but shit happens.
Yup, that's a pretty good quote to emphasis your opinion of the NPC AI.
However, you must have not seen a couple of these other quotes from Tasos on the subject as well. Read through these as well, and you might be able to see why a person could come up with the opinion that Tasos really was promoting the DarkFall AI as something very special.
"In Darkfall the game doesn't really distinguish between a player and the AI. The AI are bots actually living their life and skilling up within the game. The AI has been helping us test a large part of the game almost as if players were in it. "
www.warcry.com/articles/view/devjournals/darkfalljournals/3570-Darkfall-Dev-Journal-25-Philosophy
"MOBs have kill-on-sight lists. The player characters are on most of them, and in some cases other MOBs as well. Monsters can detect players through sight, sound, and smell. You can probably sneak up on a monster from behind, while moving crouched and downwind. "
www.warcry.com/articles/view/devjournals/darkfalljournals/3329-Darkfall-Developer-Journal-3-Artifical-Intelligence
"Darkfall NPCs go about their lives and level up as they age. Because the NPC AI is so sophisticated and seems exactly like a player to the servers, the NPCs themselves are doing a fair amount of game testing just by running around and exploring."
www.massively.com/2008/04/13/darkfall-producer-talks-about-beta-testing-and-setting-release/
"Darkfall's real-time combat system, advanced monster AI, dynamic spawning, and interconnected adventure areas make for a uniquely challenging player vs. environment experience."
rpgvault.ign.com/articles/713/713375p1.html
I'll let the quotes I posted with their links speak for themselves.
I think the readers here are smart enough to come up with their own opinion of whether Tasos promoted DarkFall's PvE with "ADVANCED AI" or "NOT REVOLUTIONARY".
But then again... I may just be clueless.
was it me or did the players who got you at the end appear to be moving a little too fast? zipping around you rather too quickly
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Never let forum people decide for you whether or not you like a game.
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Wiser words were never spoken. You'll never figure out if you like a game from forum posts if you are on the fence, so just go give it a shot, how much can you really lose.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I agree. This game is going to be a love or hate relationship based on each persons tastes.
Personally, I think many old schoolers will give it a try. While many of the MMO newcomers that just started in one of the recent titles (WoW, LoTR etc) will not even give it a chance.
Especially not this PvE forum. There seems to zero understanding for other types of gameplay here. Very sad since we all share an interest in MMORPGs.
If you see a review that seems overly positive or overly negative, just do a search on the poster's history.
If that person has been a rabid crazed fan, it's probably not as good a picture as they are painting.
Conversely, if you see someone with a history of DF bashing long before the game was released ("This game will fail" "Won't launch" "Won't get more than 1,000 subs") then you can bet the game is no where as near as bad as they are portraying it either.
Take the "reviewers" words with a grain of salt. But by this time, you should be able to pick out who hates the game so bad that they'd want it to tube yesterday.
"TO MICHAEL!"
Wise words indeed. I am playing and I like the game.
This
The only way to really tell if you like a game, is to try it yourself. Sure, you can look at videos and read reviews, but videos only show so much, and reviews are just another person's opinion of the game. The only way to know for sure is to try it. Good Luck.
So says the guy with the "Order of the White Border" on his avatar, who had his fun going along with the "vaporware" trolls who have now made new accounts to bash the game anonymously now because of their embarrassment of being so wrong about it.
Really, you should remove that if you want to try and pass for some type of "balanced" reviewer of Darkfall, or wonder why you upset hardcore fans.
Kind of like someone wearing a swastika lapel pin saying he's not really biased against minorities, then goes on to give an "honest" opinion of the Holocaust Day activities.
"TO MICHAEL!"