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Consensus of the Quest Helper

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Comments

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Daffid011




    The mechanics make it so that you can just click on an npc with an icon above their head
    Skip the text and click accept.
    Run to the spot marked on the map.
    If something is flashing click on it, return to quest giver
    If a friendly npc is standing there talk to it, then run to the new spot marked on the map.
    If hostile npcs are there, kill them and a message will flash across the screen telling you 1/X enemies killed and then return to quest giver.

     
     


     

    Good luck with doing that. Your going to have issues if you do.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • gloine36gloine36 Member UncommonPosts: 28

    Instead of a automatic quest helper, why don't MMO's offer a quest tipster? When you're stuck on a quest and need info, ask a NPC. The old rumormonger, the beggars, the old men siting on a park bench, the bartender......and then pay them.

    There it is! Quest helper and an easy way to get rid of excess cash while having a use for all the beggars in the streets.

    image

  • BarCrowBarCrow Member UncommonPosts: 2,195
    Originally posted by qbangy32


    Me and a friend have recently resub'd and are enjoying LoTRO once again, I personally enjoy the depth of the quest desriptions but I've always been one of those players thats had an issue in being able to focus my game-play, if the location of the quest is not readily available to me I tend to drift off and do something else along the way, yes it means I get to explore the game world but all of a sudden I've got a quest log full of grey/green quests that I keep losing track of.
    I want this new tool to help me focus my time online, what little I have of it due to family life, as it's a tool that can be toggled, both sides of the argument get their own way, either stay as you are and discover the quest through exploration or turn the tool on and go directly to point a and complete the task.
    I still want to enjoy the world around me and I'l still probably meander off and do something totally different to the current quest, but at least this time around I'l have a damn good idea what path I need to take to get back on track.
     
     

           Amen!......or what about some gear I can use. What's with the "Thanks for your help...here's a hammer for your trouble"...can't they see my fondness for daggers?...Damn.

          Seriously...I don't mind a general directional. The quest giver or circumstances of the quest would at least have some idea which compass point to head towards. There could be some exceptions ...like finding a stolen item or abducted person..where the quest giver was unconscious..or dies before all the facts are given.  Maybe even a general area outline.Kind of like AoC uses but without the "x" or "?" or "!" marking the exact spot. There should still be some exploration involved...imo, that's half the fun.

     Edit: Having just read more on the new Quest helper...it seems it works as I desired. Points the general direction...area name glows when you are in the vicinity...but no exact markings for quest items and people..just the glowing rings that were there before. sounds good to me.

     

  • Rayx0rRayx0r Member, Newbie CommonPosts: 2,902

    some really good feedback in this thread.

    Personally I never considered that the complexity of the quest system helped mold the LOtRO community.  As obvious as it probably is, this very well may be the case in many aspects.  I can see some commonalities between instant gratification players vs. players who immerse themselves in quest dialogue and getting assistance from the community to complete quests.

    I really think that the community in the game is strong enough to either weed out, or help guide some of the sour players that may be drawn into a feature like this.  I guess what Im saying is the community in the game is much stronger than the quest helper feature.

    image

    “"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by Mrbloodworth

    Originally posted by Daffid011




    The mechanics make it so that you can just click on an npc with an icon above their head
    Skip the text and click accept.
    Run to the spot marked on the map.
    If something is flashing click on it, return to quest giver
    If a friendly npc is standing there talk to it, then run to the new spot marked on the map.
    If hostile npcs are there, kill them and a message will flash across the screen telling you 1/X enemies killed and then return to quest giver.

     
     


     

    Good luck with doing that. Your going to have issues if you do.

     

    That doesn't work for every quest and like I admitted I don't know how this will work in lotro, but in every other game that has this type of feature I don't have many problems doing that when the quests just stop being well written and just not entertaining. 

    You might be surprised how easy it is when everything is marked down and spelled out in a cliff notes manner. 

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Daffid011

    Originally posted by Mrbloodworth

    Originally posted by Daffid011




    The mechanics make it so that you can just click on an npc with an icon above their head
    Skip the text and click accept.
    Run to the spot marked on the map.
    If something is flashing click on it, return to quest giver
    If a friendly npc is standing there talk to it, then run to the new spot marked on the map.
    If hostile npcs are there, kill them and a message will flash across the screen telling you 1/X enemies killed and then return to quest giver.

     
     


     

    Good luck with doing that. Your going to have issues if you do.

     

    That doesn't work for every quest and like I admitted I don't know how this will work in lotro, but in every other game that has this type of feature I don't have many problems doing that when the quests just stop being well written and just not entertaining. 

    You might be surprised how easy it is when everything is marked down and spelled out in a cliff notes manner. 

    well,

     

    For one, the quest helper is just that, a helper, it does not give you the XYZ location like say, the mods for Wow do. Second, LOTRO has some of the best written quests out there, including directions, this wont change. And third, there are many, MANY quests that require some sort of action on your part...not just kill, loot, or click the thing. In fact, some of them require emotes.

     

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • leinad312leinad312 Member UncommonPosts: 319

    I'm liking it, I no longer have to play in windowed mode XD. I'm still reading the quest texts, so it's not really changing anything other than not having to go to an outside webpage.

    Playing - FFXIV,  ESO
    Played - FFXI, WoW, Lineage 2, Guild Wars, Aion, SWToR, LotRO, GW2, TERA, Rift, ArcheAge, TSW

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by Mrbloodworth

    Originally posted by Daffid011

    Originally posted by Mrbloodworth

    Originally posted by Daffid011




    The mechanics make it so that you can just click on an npc with an icon above their head
    Skip the text and click accept.
    Run to the spot marked on the map.
    If something is flashing click on it, return to quest giver
    If a friendly npc is standing there talk to it, then run to the new spot marked on the map.
    If hostile npcs are there, kill them and a message will flash across the screen telling you 1/X enemies killed and then return to quest giver.

     
     


     

    Good luck with doing that. Your going to have issues if you do.

     

    That doesn't work for every quest and like I admitted I don't know how this will work in lotro, but in every other game that has this type of feature I don't have many problems doing that when the quests just stop being well written and just not entertaining. 

    You might be surprised how easy it is when everything is marked down and spelled out in a cliff notes manner. 

    well,

     

    For one, the quest helper is just that, a helper, it does not give you the XYZ location like say, the mods for Wow do. Second, LOTRO has some of the best written quests out there, including directions, this wont change. And third, there are many, MANY quests that require some sort of action on your part...not just kill, loot, or click the thing. In fact, some of them require emotes.

     

     



    I agree and already said lotro has some of the best written quests in the game and know that not all of them follow the basic quest format which can be easily accomplished with quest helper style programming like in Vanguard or Warhammer.  Not player created mods, but developers implemented tools.  I'm still unsure how much information the lotro quest helper will give, but I bet I could finish the majority of quests without reading anything if it shows a general location and direction to travel. 

     

    This really wasn't some sort of knock on lotro, but the overall direction developers seem to be taking in many games and the "need" to create such tools. 

  • gloine36gloine36 Member UncommonPosts: 28

    I really enjoy the lore of the quests and the fact that the LOTRO quests are detailed with good information. In a lot of respects they are more detailed as to where something is than a lot of other games.

    EQ was like, "Talk to person X in the West Karana plains."

    WoW is like, "Talk to person X in the Red Ridge Mountains." He's near person Y."

    LOTRO is like, "See person X. He is north of Bree along the road." Plus a whole page of why and good lore reasons for doing so.

    I have to admit I was playing Wow and got it too easy. I have every addon i needed at my fingertips some of which I would love to see in LOTRO for admin purposes and AH reasons.

    While playing LOTRO time after time I've been stumped on a quest. I go back, read the quest and there's my answer every time. I have purposely avoided using any quest aids with a few exceptions.

     

    image

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