Well Mythic have no excuse for getting this vital part of the game wrong.
WAR is a RvR pvp game so if there were any game to get this right WAR should have been it. This is something that should have been addressed before release, unless it was so deeply imbedded in the engine that it would require a complete engine replacement.
But this is not Mythic's first MMO, so again i say there is no excuse.
Maybe they should have headhunted someone from WoW's dev team so that they ensured that they got this most basic aspect spot on and then some, ie WAR really should be giving best experience of hitting compared to other PVE come PvP games like WoW.
Again I want to emphasize that if anyone is coming to this thread late, I didnt start this post to bash WAR. I have very fond memories of DAOC. And while it had probs of its own I was really hoping that WAR would fulfill every pvp dream immaginable.
Again I want to emphasize that if anyone is coming to this thread late, I didnt start this post to bash WAR. I have very fond memories of DAOC. And while it had probs of its own I was really hoping that WAR would fulfill every pvp dream immaginable.
Lots of people were and therein lies the problem with it now. It was built up by Mythic as a coming giant and after their success with DAoC, everyone fully believed it would be.
No need for you as a customer to apologize for expressing what you thought of it, and nor should anyone else whether they liked it or not. People here didn't make Warhammer so they shouldn't be insulted, and I've never seen one Mythic employee ever on this site explaining their game or their vision for the future, so anyone should feel free to express themselves.
I would still suggest anyone wishing to try it, best time is now during that trial.
This was one of my biggest gripes with the game. it sounds stupid, but it's just so apparent after playing pretty much any other MMO on the market. You just can't really tell when abilities go off..
I never really had a problem with abilities not syncing etc. but the game just didn't feel right. Not the most objective criticism I know but that's what started to turn me off. Immersion is a huge thing for me, and it doesn't take much to break that feeling for me. If I'm hitting someone with a 2 handed sword I want it to sound like it's a piece of sharp metal slicing into flesh, not like I'm whacking a cardboard box.
|Supposedly much better in the upcoming patch but I'd at least wait till live experiences. No telling what might happen between PTS and Live and it's certainly not the first time they mentioned fixing it either
Just signed back today. I also noticed the animations just did not look right. Whenever I would use the Rend ability on my DoK she would actually jump instead of swing. It happened every single time. I didn't notice that before I quit.
It was one of the first let-downs me and a friend of mine noticed when we started playing WAR, that we didn't feel "impact" in the combat. I can't 100% say if it were the sounds itself, the combination of sound and animation or the sync, but the feeling even of mere walking was like feather-weight characters. Alas it is quite common, many LOTRO classes are not much better. Can't say about WOW, but AoC had a very good feeling of weight and impact. (It was flawed in other ways, but I liked that combat feeling, at least with my melee char.)
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Seriously What do you want? Every game to have the same combat movement and fast paced play as WoW? that's not variety thousands of players enjoy things like auto facing, long casts and slow swing timers.
Auto facing, long casts and slow swing timers are fair enough if you enjoy them. But you can have them AND a precise gameplay. If you have a long cast, then the spell should fire exactly when the cast bar reaches its end, the sound, the animation and everything else sould be perfectly synced so you know you just performed your spell without needing to check for additional clues in the GUI. It's a basic matter of user feedback and GUI responsiveness.
Even if LOTRO is slow paced, and has some sort of spell queue, it's much more polished than WAR.
WoW is the best, of course, and saying that a combat ends after 3 seconds of spaming one key is plain wrong. Combats are fast, you need to react extremely quickly and use all your abilities at their best (they even have lots of out-of-GCD spells), but everything just works and reacts fast.
I never really had a problem with abilities not syncing etc. but the game just didn't feel right. Not the most objective criticism I know but that's what started to turn me off. Immersion is a huge thing for me, and it doesn't take much to break that feeling for me. If I'm hitting someone with a 2 handed sword I want it to sound like it's a piece of sharp metal slicing into flesh, not like I'm whacking a cardboard box.
If you really want that sensation, you might as well just go to the after Christmas sale at JCPenneys. You won't get it here...
Comments
Well Mythic have no excuse for getting this vital part of the game wrong.
WAR is a RvR pvp game so if there were any game to get this right WAR should have been it. This is something that should have been addressed before release, unless it was so deeply imbedded in the engine that it would require a complete engine replacement.
But this is not Mythic's first MMO, so again i say there is no excuse.
Maybe they should have headhunted someone from WoW's dev team so that they ensured that they got this most basic aspect spot on and then some, ie WAR really should be giving best experience of hitting compared to other PVE come PvP games like WoW.
Again I want to emphasize that if anyone is coming to this thread late, I didnt start this post to bash WAR. I have very fond memories of DAOC. And while it had probs of its own I was really hoping that WAR would fulfill every pvp dream immaginable.
Lots of people were and therein lies the problem with it now. It was built up by Mythic as a coming giant and after their success with DAoC, everyone fully believed it would be.
No need for you as a customer to apologize for expressing what you thought of it, and nor should anyone else whether they liked it or not. People here didn't make Warhammer so they shouldn't be insulted, and I've never seen one Mythic employee ever on this site explaining their game or their vision for the future, so anyone should feel free to express themselves.
I would still suggest anyone wishing to try it, best time is now during that trial.
"TO MICHAEL!"
My biggest frustration,
"Im playing WoW, I want to play something different, I want something great and nothing Ive seen interests me...now what?"
Im left to lvl my underpowered frost mage in WoW and make a go of Arenas.
Arenas and pvp I might add, heavily favor Palladins and Deathknights.
O dare I also mention that pve'rs whined enough and blizzard listened.
PVE gear is as good or better than pvp gear.
What gives?
This was one of my biggest gripes with the game. it sounds stupid, but it's just so apparent after playing pretty much any other MMO on the market. You just can't really tell when abilities go off..
I never really had a problem with abilities not syncing etc. but the game just didn't feel right. Not the most objective criticism I know but that's what started to turn me off. Immersion is a huge thing for me, and it doesn't take much to break that feeling for me. If I'm hitting someone with a 2 handed sword I want it to sound like it's a piece of sharp metal slicing into flesh, not like I'm whacking a cardboard box.
|Supposedly much better in the upcoming patch but I'd at least wait till live experiences. No telling what might happen between PTS and Live and it's certainly not the first time they mentioned fixing it either
Just signed back today. I also noticed the animations just did not look right. Whenever I would use the Rend ability on my DoK she would actually jump instead of swing. It happened every single time. I didn't notice that before I quit.
It was one of the first let-downs me and a friend of mine noticed when we started playing WAR, that we didn't feel "impact" in the combat. I can't 100% say if it were the sounds itself, the combination of sound and animation or the sync, but the feeling even of mere walking was like feather-weight characters. Alas it is quite common, many LOTRO classes are not much better. Can't say about WOW, but AoC had a very good feeling of weight and impact. (It was flawed in other ways, but I liked that combat feeling, at least with my melee char.)
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Auto facing, long casts and slow swing timers are fair enough if you enjoy them. But you can have them AND a precise gameplay. If you have a long cast, then the spell should fire exactly when the cast bar reaches its end, the sound, the animation and everything else sould be perfectly synced so you know you just performed your spell without needing to check for additional clues in the GUI. It's a basic matter of user feedback and GUI responsiveness.
Even if LOTRO is slow paced, and has some sort of spell queue, it's much more polished than WAR.
WoW is the best, of course, and saying that a combat ends after 3 seconds of spaming one key is plain wrong. Combats are fast, you need to react extremely quickly and use all your abilities at their best (they even have lots of out-of-GCD spells), but everything just works and reacts fast.
If you really want that sensation, you might as well just go to the after Christmas sale at JCPenneys. You won't get it here...