I think what the game needs is a system for you to choose what you want to be like a class list, and it provides the minimum set of skills for that class. hell even does it automatically for you. I dont know how to make eve better or more fun for new players but i think its one of those games you really have to be prepared to invest some time in. if you dont your not going to get the best out the game.
Try the revamped tutorial. Aside from the previously implemented Certificate system, the new tutorial guides people towards familiar 'classes' a lot better, and divides up the agents according to the path the player chose to go. Apocrypha also introduced a respec system so after a player decides what they are looking to do, they can go back and rearrange their attributes to be better aligned with their goals.
The Career Guide that was recently done seems to do a good job of helping players identify roles, the benefits of them and how to pursue them.
-- Whammy - a 64x64 miniRPG - RPG Quiz - can you get all 25 right? - FPS Quiz - how well do you know your shooters?
I think one of the hardest aspects of eve is the skill structure knowing what to get first and what it will entail you to do. i know my character has a lot of skill points (not as many as some) but a lot of those skills are pointless to what i want to do in the end. Which was be a scientist and research stuff, however to get to that stage i got to go through a lot of different routes from trader to miner and probbly a bit of combat thrown in. I think people new to the game forget it is totally open ended and what they may expect from some mmos on the market is nothign what you expect in eve.
I think eves biggest problem is that it is so open ended, i would say that warcraft has made mmos open to a lot of people but in the same way its made them affraid of anything new. EVE doesnt have that safety net of "do these quests in this order and you will be cap" that nearly all new mmos have now. Instead your given too much choice. I think what the game needs is a system for you to choose what you want to be like a class list, and it provides the minimum set of skills for that class. hell even does it automatically for you. I dont know how to make eve better or more fun for new players but i think its one of those games you really have to be prepared to invest some time in. if you dont your not going to get the best out the game.
sooooo they should keep dummying down the game until it reaches the point of wow?
how are you getting lvl 4 r&d agents? i would assume your goal is for lvl 4 r&d agents for the research aspect of it...
running nothing but courier missions nonstop? regardless of how you're doing it -- wouldn't you be smart to invest in some social skills?
but, not everyone would care to do that, some folks might just run combat missions and MAYBE train like social to lvl 3 and that's it. s
ome might want to train up navigation in order to do those courier missions quicker... or maybe put some nav rigs on that courier ship and have to train for that... but then, what race's industrial ship are you going to train, and why? which race's corporation's r&d agents will you be working with? will you shoot to work with all 4 races?
now, what science skills are you training for the r&d? that is pretty dependant upon the individual r&d agent. each r&d agent has specific science skills trained to specific levels in order to work with that agent.
those are questions you have to ask yourself if you're going into research. but then... what are you going to do after you have the r&d agents working with you? are you going to just sell datacores? or, are you going to use those in invention? you said scientist and research... would invention be included? then after you invent t2 BPCs, are you going to produce the items yourself, from the BPCs?
and then, keep in mind, every new patch/expansion, new skills are introduced... for example, the 30 skills with apocrypha, which includes 5 (or 10, it's late, i'm not sure which ones to count without looking them up) skills for reverse engineering and building t3 stuffs.
soooooooooooooooo, if they'd work on the certificates to where they're actually useful... that might help. but just listing 'career' and the skills/levels to achieve that career -- JUST picking scientist or research has far too many variables to make universal cookie-cutter builds.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Comments
Try the revamped tutorial. Aside from the previously implemented Certificate system, the new tutorial guides people towards familiar 'classes' a lot better, and divides up the agents according to the path the player chose to go. Apocrypha also introduced a respec system so after a player decides what they are looking to do, they can go back and rearrange their attributes to be better aligned with their goals.
The Career Guide that was recently done seems to do a good job of helping players identify roles, the benefits of them and how to pursue them.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
sooooo they should keep dummying down the game until it reaches the point of wow?
how are you getting lvl 4 r&d agents? i would assume your goal is for lvl 4 r&d agents for the research aspect of it...
running nothing but courier missions nonstop? regardless of how you're doing it -- wouldn't you be smart to invest in some social skills?
but, not everyone would care to do that, some folks might just run combat missions and MAYBE train like social to lvl 3 and that's it. s
ome might want to train up navigation in order to do those courier missions quicker... or maybe put some nav rigs on that courier ship and have to train for that... but then, what race's industrial ship are you going to train, and why? which race's corporation's r&d agents will you be working with? will you shoot to work with all 4 races?
now, what science skills are you training for the r&d? that is pretty dependant upon the individual r&d agent. each r&d agent has specific science skills trained to specific levels in order to work with that agent.
those are questions you have to ask yourself if you're going into research. but then... what are you going to do after you have the r&d agents working with you? are you going to just sell datacores? or, are you going to use those in invention? you said scientist and research... would invention be included? then after you invent t2 BPCs, are you going to produce the items yourself, from the BPCs?
and then, keep in mind, every new patch/expansion, new skills are introduced... for example, the 30 skills with apocrypha, which includes 5 (or 10, it's late, i'm not sure which ones to count without looking them up) skills for reverse engineering and building t3 stuffs.
soooooooooooooooo, if they'd work on the certificates to where they're actually useful... that might help. but just listing 'career' and the skills/levels to achieve that career -- JUST picking scientist or research has far too many variables to make universal cookie-cutter builds.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?