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THE SOLDIER
Soldiers are the prize warriors of Alganon. Specializing in Weaponry, Tactics and Defense, a soldier is capable of learning how to deal maximum damage and protect his companions. Soldiers are also capable of handling a wide variety of weapons.
Focusing on Strength and Endurance, soldiers utilize their anger during combat to maximize the impact of their special attacks. Soldiers are also capable of energizing their friends and weakening their opponents with a wide variety of battle calls. A strong party always consists of one or more Soldiers, trained and focused in one of the many branches of specializations.
TRAITS
Anger
Unique to Soldiers, Anger represents a "build up" for the Soldier, allowing them to execute special actions. By default a Soldier's anger is empty, but it rises as the soldier engages in combat.
The longer a Soldier is in battle, the more anger they will generate. This allows Soldiers to fill their anger up on a "weaker" foe before they move to a stronger foe, and a Soldier will full anger can quickly unleash a large amount of damage.
Stances
Tactical Stance
A balanced stance with no modifiers, perfect for initial combat.
Weaponry Stance
An aggressive stance in which the soldier is capable of quickly unleashing large amounts of damage.
Defensive Stance
A stance designed to defend and protect the soldier and his/her allies.
SPECIALIZATIONS
Core
The core of a soldier lies in his ability to survive. Clad in heavy armor, they are able to survive blows that would kill his allies. A good soldier takes advantage of this strength and defends his allies by making himself the target of enemy attacks.
Weaponry
By specializing in weaponry, a soldier can hone his skills in combat, damage, and general offense. A soldier who focuses on Weaponry will find himself exceptionally proficient at using a two handed weapon for offense, without losing his core ability to survive.
Tactics
Some solders choose to focus their abilities to gain a tactical advantage, through crowd control and utility support. A soldier who focuses on Tactics will find himself exceptionally proficient at motivating his group mates and controlling the battlefield.
Protection
These specializations focus on defending against great armies. A soldier who focuses on Protection will find himself exceptionally proficient at using a one handed weapon and shield to defend his allies against large numbers of opponents.
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THE RANGER
Rangers are masters of ranged combat and field control. They rely on their companions, animals that can be tamed in the wild, to fight their enemies.
Rangers also possess tracking, traps, and speed enhancing abilities.
TRAITS
Companions
A ranger alone is a vulnerable target, but a Ranger is rarely alone as a Ranger is always accompanied by an animal companion. The Ranger uses her understanding of nature and instinct to transform this companion into a fighting force equal to any class in Alganon.
Toxins
Many rangers control the battlefield by use of toxins they can apply to arrows and other weapons. These toxins allow them to perform a large variety of actions, ranging from slows, to damage over time, to debuffs, and crowd control. A ranger may only apply one toxin per target, so a skilled Ranger plans her attacks in advance, choosing the right toxin for the right target.
Presence
As they learn to communicate with their animal companions, Rangers acquire skills in non-verbal communication. This ability to instill aggression, companionship, fear, confidence, and other emotions in their companions also comes in handy when interacting with more intelligent party members.
SPECIALIZATIONS
Core
The core of a Ranger lies in their ability to control her companions. By building up rapport with her bestial companions, a Ranger can incite the beast, transforming it into a powerful weapon of war. Although the Ranger is best suited for controlling an animal companions, the beasts of the forests are not the only creatures affected by a Ranger's presence. Rangers can also enhance the skills of their human companions, making a Ranger a welcome addition to any party.
Survival
This tree specializes in using toxins to limit the abilities their opponents. With toxins that range from damage-over-time, to the complete shutdown of their opponent's actions, Survival Rangers are effective at reducing their opponent's effectiveness on the field.
Instinct
These specializations provide the Ranger with the ability to perform powerful attacks and do large amounts of damage to a single target. Rangers who follow their Instinct will become predators that no prey can escape.
Guardianship
These specializations enhance the defensive abilities of a Ranger's companion, allowing the beast to stand its ground against wave-after-wave of attackers. Under the guidance of a Guardianship ranger, even the meekest of beasts becomes an unstoppable force.
THE ASSASSIN
Feared by all, the Assassins are masters of stealth and poisons. Assassins rely on stealth to sneak up on their victims, and are adept at bringing death to their foes.
More information about the Assassin to come soon!
THE HEALER
Healers are masters of life. In addition to keeping people alive with the most powerful methods of healing, Healers can dip into the state of Trance to enhance their healing abilities.
Not defenseless by any means, Healers use deadly Words of Power and Touches of Power to smite their enemies. Healers can also use a unique ability called Deathwalk, which turns them into the living dead, able to deliver a monumental amount of damage.
TRAITS
Trance
Trance is an action healers can use to supercharge their other actions with additional effects. Most healer actions can benefit from Trance. However, using Trance also increases the cost of the actions and can quickly drain the healer of power.
Words of Power
Words of Power are a variety of actions with lasting effects. These Words can be anything from reinforcing buffs that the healer places on allies to crippling curses use to devastate foes. Although many Words can be used freely, some Words will prevent the healer from using other Word actions for a time due to their significant drain placed on the speaker.
Touches of Power
Touches of Power are a variety of actions with short term effects. These Touches can instantly infuse an ally with health or deliver retribution on an enemy. Touches usually only affect the immediate target of the healer, but always have significant impact.
Deathwalk
Deathwalk allows the Healer to slip into a state of undeath. In exchange for losing mobility, they gain the ability to deliver incredible amounts of damage.
SPECIALIZATIONS
Core
The core of a healer's power lies in their control over life, and thus, their ability to heal.
Divination
A healer specializing in Divination will find himself the masters of fate. This specialization allows the healer to reach additional targets with their Words and provides healing boosts to their Touches, allowing a healer to stop the inevitable harm coming to his allies.
Spirit Mastery
A healer specializing in Spirit Mastery will find himself the harbingers of death itself. This specialization greatly improves the effect of damaging Words and Touches, and also improves the Deathwalk state by adding benefits and removing penalties.
Channeling
A healer specializing in Channeling will find himself an unstoppable force. This specialization allows a healer to reinforce his allies further with Words and Touches, making it even more difficult for enemies to mitigate the healing. A channeling healer will also find his Trance state less punitive.
THE WARDEN
Pledged to defend the natural world, Wardens are responsible for protecting the lands around them by utilizing their unique, natural magics.
More information about the Warden to come soon!
THE PROPHET
Prophets are servants of the gods, and bringers of death. They can capture the souls of their victims, and bind them to serve their wills.
More information about the Prophet to come soon!
THE MAGUS
Masters of destruction, the Magus embraces the elements to smite their foes. Specializing in the areas of Flame, Frost and Storm, the Magus is greatly feared by all in the world of Alganon.
While they lack tough armor and a high endurance, those who get close enough to strike a Magus will find them agile and well protected by their magic.
TRAITS
Affinities
Every Magus is able to channel energy from several elemental schools efficiently. Each affinity provides passive effects to the Magus and many of his/her spells are changed as well - some are made stronger, some are unavailable or weakened while others gain secondary effects.
Elementals
As they grow in power, Magi gain the ability to summon elementals, living avatars of the elements, that can greatly enhance their powers. Generally, a Magus will infuse herself with the elemental, the two becoming one immensely powerful being. However, in the case of the ice elemental, a Magus will unleash the frozen wrath as a separate entity, capable of defending the Magus from harm.
SPECIALIZATIONS
Core
Magi begin their studies by learning to tap into their own Essence for power. All Magi, no matter their specialization, are capable of unleashing torrents of Essence energy in order to strike multiple foes at the same time.
Flame
These specializations allow the Magus to focus her damage on a single target, raining fire and destruction on a the Magus' chosen foe.
Storm
These specializations provide additional support effects, allowing the Magus to assist her allies and take control of the battlefield.
Ice
These specializations provide additional defensive effects for the Magus, increasing the viability of her ice elemental and the durability of the Magus itself.
Any update coming on the Assassin class?
Good info on the classes by the way.
Soldier = Warrior
Ranger = Hunter
Assassin = Rogue
Healer = Priest
Warden = Druid
Prophet = Warlock
Magus = Mage
If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan
WoW = Garbage
Same classes found in any rpg game. Dont compare to WoW. Since the creation of Dungeons and Dragons this are the basic classes, the CORE classes for any rpg fantasy game.
What makes a game different is how they implement, change, and use them.
WoW didnt make them, he just copy pasted them into crap.
All these class have been around way befor WoW and even way befor online gameing itself. DnD was the 1st to make most of the races and class's in what we know today. So honestly no biggy when a MMO takes these over used yet effective class's into there MMO. But in general these look sweet and i hope to play this game when it comes out. But has any one seen the homepage i get an old EQ feeling to it.
CENTER]Take the Magic: The Gathering 'What Color Are You?' Quiz.[/CENTER]
Absolutely, this is nothing like WoW... ok the art direction is identical, the zones are the same, as are classes, but the trees move, so it's nothing like Wow.
I can't wait to roll my Undeed Worlack, summon my first Emp and start killing Murlacks.
Ascension - EU Mature, Friendly, Laid Back SW:TOR Guild now recruiting.
I am looking forward to rolling a hunter/ranger and getting my pet
Flame Magus for me (I think that they are called that) I'm just tired of the weak melee classes in other MMORPG's.
In every darn MMORPG the Necromancer/Warlock/Wizard/Mage is always OP, atleast in the first weeks/months after launch.
So I just want to play one of those OP classes for a change.
LMAO
It looks like the warrior class even has some sort of rage dynamic and stances. Looking at this game was sort of like seeing the top half of some playboy picture, I got excited until after looking further I saw that she wasn't really a she.
It's gotten to the point where some MMOs have been reduced to little more than success dispensers. Don't think. Don't challenge yourself. Do as little as possible... but still be rewarded for it. Yeah.. *that's* fun.
-- WSIMike
LMAO
It looks like the warrior class even has some sort of rage dynamic and stances. Looking at this game was sort of like seeing the top half of some playboy picture, I got excited until after looking further I saw that she wasn't really a she.
Good!
Then we won't see anymore of you I hope?
cracks me up people are so quick to compair games to WoW like it was the first mmo.....when all games should actually be compaired to eq
I didn't play EQ for very long. Didn't like the downtime. I was in the Asheron's Call camp.
The issue that I see isn't with the graphics, those are easy to overlook. It's with the direct comparison to classes. Specifically the soldier and warrior.
I made my point in the other thread. If you would like to discuss it with some semblence of civility I'll see you here. If not, enjoy the game.
It's gotten to the point where some MMOs have been reduced to little more than success dispensers. Don't think. Don't challenge yourself. Do as little as possible... but still be rewarded for it. Yeah.. *that's* fun.
-- WSIMike
"Forget the unwritten, uncollected works of the poet
You never were." - a song lyric from Saetia, my fave band in the world.
While D&D "invented" the classes we see in most MMO's they function quite differently than what is described above.
WoW is the only game I have played that gives warriors rage and anger sounds identical. That soldier's have stances that sound identical to warriors in WoW makes it worse.
this wouldn't be such a huge issue except as another poster pointed out there are so many other similairites.
Yes every game copies or borrows from the ones that came before it but Alganon is doing it too much from WoW, that some people don't see it boggles my mind. More likely they do see it but they hope to suck up in the hopes they can get into beta.
On the other hand I have said in the past if i were to make a game to compete with WoW I would jusy copy as much of it as possible. Blizzard did it right and no one else can seem to even imitate them much less do something good an original. So Alganon will probably be a success.
How are the classes now?
Still the same 4 classes you have info on for release, the other 3 got scrapped until later. And the ranger and magus arent fully functional yet.
I wouldn't even go so far as to say the Soldier and Healer are fully functional, either. Especially with the anger generation at the moment. I'd say they're just a little bit further on the road towards being fully functional.