The only thing I read is negative thread full of haters that obviously want Darkfall to fail. I haven't read one thread that's postive without bashing DF; I dislike keen reviews so that doesn't count and his review is 1 day early. You guys say that the community on DF's offical forum is crap, well you should have a reality check because this community right here is total garbage... Anyways, I'll be enjoying Darkfall while the rest of you play hello kitty themepark.
hey, enjoy that persistent world fps from the 90s, which is missing ALL the features on the darkfall website which would've made this game special.
and if by hello kitty, you meant eve online, which is leaps and bounds beyond this game, in terms of "hardcore" (you can fully loot whatever is left after the explosion), in terms of completeness, in terms of unique features, in terms of overall coolness... then, yes, i'll be enjoying eve online while you pay to play both a beta AND a poorly done fps.
go emo-rage somewhere else. thanks.
Someone finally articulated what the real "hater" problem is.
DF isn't a sandbox.It's not even remotely close to one. You may not like the IP, but, when it comes to functioning and successful sandbox games, EVE Online is the example by which all others should follow.
DF is a poor subsctiption based game that should be a F2P. When I see DF , I immediately think "Battlefield Heroes" with a fantasy skin. Worth $15 + a month? LOL.
Yea it makes clear what the real "haters" problem is ..they dislike the type of game or the company..and shit talk it .. thanks for proving..
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
I have been in the process of working on doing a Q&A with Tasos. If all goes well I may have some answer to many of the most frequently talked about topics around here, hopefully by Monday if all goes well.
LOL.
You'll have it by Monday? With the amount of unanswered questions floating around here and in the community, and AVs uncanny ability to be significantly tardy, you better clarify which Monday you are speaking of, and in which year. 2009? 2010? 2015?
don't worry......the basic ending will be "it is too hardcore for 99% of mmorpg'rs"
don't worry......the basic ending will be "it is too hardcore for 99% of mmorpg'rs"
Based on the amount of gushing tears I have seen, I believe that you may be correct.
Whose tears are you talking about?
The ones complaining about some people on a public forum posting non-positive things about their new favorite MMO? Heh... that's the only crying I've seen in this forum for quite awhile now.
Kinda funny how some of DarkFall's biggest fans seem to have the thinnest skin.
You need to clarify when the announcement came from Aventurine about the changed Features list, was it posted before or after the game went live?
huh? is it you way to ask trollish questions ?
Private houses / Mahirims run Januar 15 , prior release...
Hirelings / Pets / summon sometime pre public beta (Mai / June i think)
Guard towers instead NPC Guards ..pre public beta - July
Global banks / no game supported caravans / no global tradeboards .. pre beta - October i think during ADW ..but could be wrong.. and it was earlier
I don't understand your hostility towards a genuine question regarding cut features? and you have posted in this very thread about being bullied by posters! perhaps you should lead by example when replying to questions if you want to be treated the same.
However thankyou for pointing out when the features list from the main website where cut, it would still be in Aventurines best interests to then change the features list they have still got on teh main website to stop all this needless arguments about miss selling a product that does not actually include what is advertised on a front facing public website.
The ones complaining about some people on a public forum posting non-positive things about their new favorite MMO? Heh... that's the only crying I've seen in this forum for quite awhile now. Kinda funny how some of DarkFall's biggest fans seem to have the thinnest skin.
You seem to have a very narrow perspective on things. Do you believe that objects only exist if you are actually looking at them, by chance?
No, I am talking about the tears coming from individuals in the actual game that cannot seem to get their heads around a non-linear game that also contains a loss mechanic and limited restrictions on player's actions.
This may be due to what they are accustomed to, as much as anything else, I imagine.
The ones complaining about some people on a public forum posting non-positive things about their new favorite MMO? Heh... that's the only crying I've seen in this forum for quite awhile now. Kinda funny how some of DarkFall's biggest fans seem to have the thinnest skin.
You seem to have a very narrow perspective on things. Do you believe that objects only exist if you are actually looking at them, by chance?
No, I am talking about the tears coming from individuals in the actual game that cannot seem to get their heads around a non-linear game that also contains a loss mechanic and limited restrictions on player's actions.
This may be due to what they are accustomed to, as much as anything else, I imagine.
well since you quoted me originally....are you saying that i cant get my head around a "non-linear game that also contains a loss mechanic and limited restrictions on player's actions." ... cause my sig says differently
The only thing I read is negative thread full of haters that obviously want Darkfall to fail. I haven't read one thread that's postive without bashing DF; I dislike keen reviews so that doesn't count and his review is 1 day early. You guys say that the community on DF's offical forum is crap, well you should have a reality check because this community right here is total garbage... Anyways, I'll be enjoying Darkfall while the rest of you play hello kitty themepark.
The good thing is that here on mmorpg.com, gamers can tell the truth about a game and its bullshit artist developers, like Tasos. Anything negative posted on the official Darkfall forums gets deleted right away by their forum mods. People do hate Darkfall like me due to Tasos doing nothing but bullshiting his way from day one and delivering a garbage game. IMO, DF is worse than any free to play item mall game. When a person says to me (sandbox) I think of the classic days of Ultima Online. Darkfall is in no way anything like classic UO aside from the full loot.
I would rather play WoW than play a free to play asian item mall grinder and to me that is what DF is. It sucks that game developers need to lie just to trick people into buying their game. I want you to go play Darkfall..... have fun!
well since you quoted me originally....are you saying that i cant get my head around a "non-linear game that also contains a loss mechanic and limited restrictions on player's actions." ... cause my sig says differently
No. I believe that I agreed with your statement that this game may not be rght for 99% of mmorpg'ers. or something to that effect.
There is quite a lot of whining in game and on the boards that has nothing to do with the state of the game, per se, but are more about how some individuals are having a real issue with some of the core aspects of the game, like non-linearity and item loss.
You need to clarify when the announcement came from Aventurine about the changed Features list, was it posted before or after the game went live?
huh? is it you way to ask trollish questions ?
Private houses / Mahirims run Januar 15 , prior release...
Hirelings / Pets / summon sometime pre public beta (Mai / June i think)
Guard towers instead NPC Guards ..pre public beta - July
Global banks / no game supported caravans / no global tradeboards .. pre beta - October i think during ADW ..but could be wrong.. and it was earlier
And...
Realistic Weather? minor and of no importance to my gameplay and i think gamers survived a lot ogf MMORPG without it
Political Map? fluff stuff , nothing of importance ..DF offers already 2 big maps and shows what to show..that 1 map is not zoomable is a bug ..
Player to player training? you mean teaching skills ? not importrant functionality is given by NPC ..f you meant fight for gaining skill with mates .. i can do that.
Trade Boards? (Despite what you said up there... there was no mention of Trade Boards being cut) Yes i thought it was in relation to global banks /caravans..because it has been discussed that time as cut out..
10k+ simultaneous players? We getting close if not .. personally i think the server has breached that mark already .. and there was more then 10k on
Arena Events? Most be ancient stuff ..i didnt know such thing should be in lol ..arena is the whole world ol
Migrating mobs? ok i ll give you credit on these because it has been repeated in any live event Aventurine presented DF last months i can only imagine that is being turned off because it has caused trouble and will be turned on, if more important things get sorted..
Mobs attacking player cities? ..same as above
Farming? a clan citys effort and option ..but i dunno cause no option for that in my city..all the private things has been made clan efforts ..as design decision..a good one decision IMO..
Setting snares & traps? carpet of traps/snares cluttering squeremiles of the surrounding landscape of every clancity...nice picture eh ? ..i guess this has been cut with the announcement 1 year ago about no things can be thrown and placed at floor..i am happy they out ..
Baking? cooking ?
Hunting? whats the point ? there are mobs for PvE.. really outdated stuff prior to design decision that this will be mainly PvP game
Racial specialties for all races? Mahirims run ? mentioned..
Scrolls? ancient stuff i guess this has been cut 2003 lol
DarkFall Newsletter? (It was to start coming out when the play-testing began... apparently that hasn't happened yet?)
I think this has nothing to do with features of the game .. is a out of game service ..this guys have no time atm for this.. buy the game so they can emplyee more people and maybe they have the ressources ..
Communication system out of game?
House of Commons style Dev. chats?
SMS messaging?
All of the above is extra fluff not something in the game ..some fluffy things surrounding the game ..
Repetitive monster encounters... a thing of the past?
You would praise your product in same golden words i think on your site. I dont think any company has written .. repeat the instances dungeon 1000 times to get your epic gear
Forgetting about point-click-wait? (So, how would you describe the harvesting process then?)
see above
DarkFall's crafting system is non-repetitive? (Really? So, how do you explaing the very repetitive parts of it?)
see above
Multiple safeguards protecting from cheats and exploits?
How you know what measures they have taken to indetify cheaters ? i saw many people banned
Just a few of the things you forgot to mention.
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
The ones complaining about some people on a public forum posting non-positive things about their new favorite MMO? Heh... that's the only crying I've seen in this forum for quite awhile now. Kinda funny how some of DarkFall's biggest fans seem to have the thinnest skin.
You seem to have a very narrow perspective on things. Do you believe that objects only exist if you are actually looking at them, by chance?
No, I am talking about the tears coming from individuals in the actual game that cannot seem to get their heads around a non-linear game that also contains a loss mechanic and limited restrictions on player's actions.
This may be due to what they are accustomed to, as much as anything else, I imagine.
But haven't you been telling us for quite some time now that the vast majority of those who play the game love it and think it's the best MMO ever?
Why would you care about what a very, very tiny percentage of the players think? Unless of course you are suggesting it's a bigger percentage of players than some of the fans have admitted to in the past?
The ones complaining about some people on a public forum posting non-positive things about their new favorite MMO? Heh... that's the only crying I've seen in this forum for quite awhile now. Kinda funny how some of DarkFall's biggest fans seem to have the thinnest skin.
You seem to have a very narrow perspective on things. Do you believe that objects only exist if you are actually looking at them, by chance?
No, I am talking about the tears coming from individuals in the actual game that cannot seem to get their heads around a non-linear game that also contains a loss mechanic and limited restrictions on player's actions.
This may be due to what they are accustomed to, as much as anything else, I imagine.
But haven't you been telling us for quite some time now that the vast majority of those who play the game love it and think it's the best MMO ever?
Why would you care about what a very, very tiny percentage of the players think? Unless of course you are suggesting it's a bigger percentage of players than some of the fans have admitted to in the past?
1% of all mmorpg'ers is probably a fairly large number in it's own rite.
You are not really being reasonable with your argument, as a result.
The ones complaining about some people on a public forum posting non-positive things about their new favorite MMO? Heh... that's the only crying I've seen in this forum for quite awhile now. Kinda funny how some of DarkFall's biggest fans seem to have the thinnest skin.
You seem to have a very narrow perspective on things. Do you believe that objects only exist if you are actually looking at them, by chance?
No, I am talking about the tears coming from individuals in the actual game that cannot seem to get their heads around a non-linear game that also contains a loss mechanic and limited restrictions on player's actions.
This may be due to what they are accustomed to, as much as anything else, I imagine.
But haven't you been telling us for quite some time now that the vast majority of those who play the game love it and think it's the best MMO ever?
Why would you care about what a very, very tiny percentage of the players think? Unless of course you are suggesting it's a bigger percentage of players than some of the fans have admitted to in the past?
Truth is, that's why there's all of this lashing out from the fanboys. They know that a large percertage of people playing this game are finding it not to be as advertised or even enjoyable. They are crying because they don't want their precious DarkFall to go the way of Tabula Rasa. However, we know that's exactly what's going to happen, whether they like it or not.
You need to clarify when the announcement came from Aventurine about the changed Features list, was it posted before or after the game went live?
huh? is it you way to ask trollish questions ?
Private houses / Mahirims run Januar 15 , prior release...
Hirelings / Pets / summon sometime pre public beta (Mai / June i think)
Guard towers instead NPC Guards ..pre public beta - July
Global banks / no game supported caravans / no global tradeboards .. pre beta - October i think during ADW ..but could be wrong.. and it was earlier
And...
Realistic Weather? minor and of no importance to my gameplay and i think gamers survived a lot ogf MMORPG without it
Is it cut or not? If it is cut, then when was it announced as being cut?
Political Map? fluff stuff , nothing of importance ..DF offers already 2 big maps and shows what to show..that 1 map is not zoomable is a bug ..
Is it cut or not? If it is cut, then when was it announced as being cut?
Player to player training? you mean teaching skills ? not importrant functionality is given by NPC ..f you meant fight for gaining skill with mates .. i can do that.
Yes, I mean teachable skills and spells by players to other players, as is mentioned on the Web page.
Is it cut or not? If it is cut, then when was it announced as being cut?
Trade Boards? (Despite what you said up there... there was no mention of Trade Boards being cut) Yes i thought it was in relation to global banks /caravans..because it has been discussed that time as cut out..
Trade Boards are not "in relation" to Global banks. I have never seen an annouced cut of Trade Boards. I would love to see the link that shows them being discussed as not making it into the game.
10k+ simultaneous players? We getting close if not .. personally i think the server has breached that mark already .. and there was more then 10k on
LOL! Heh... o.k. sure fine. Since neither of us will be able to prove one way or the other, I'll let that one off the hook.
Arena Events? Most be ancient stuff ..i didnt know such thing should be in lol ..arena is the whole world ol
It's on the web page. You said it's all been announced as being cut. So, it's a fair to add to the list.
Was it cut or not? If it is cut, then when was it announced as being cut?
Migrating mobs? ok i ll give you credit on these because it has been repeated in any live event Aventurine presented DF last months i can only imagine that is being turned off because it has caused trouble and will be turned on, if more important things get sorted..
Heh... thanks for being honest.
Mobs attacking player cities? ..same as above
Again, thanks for the honesty.
Farming? a clan citys effort and option ..but i dunno cause no option for that in the city..
It wasn't said to be a clan only skill, but if Clans can indeed do farming... then I'll let it slide.
Setting snares & traps? carpet of traps/snares cluttering squeremiles of the surrounding landscape of every clancity...nice picture eh ? ..i guess this has been cut with the announcement 1 year ago about no things can be thrown and placed at floor..i am happy they out ..
That seems a bit weak, but o.k. I guess it might apply in a very general way.
Baking? cooking ?
The web page mentions cooking AND Baking. It was you who said they announced everything that isn't there before Release, so I thought it fair to include.
Hunting? whats the point ? there are mobs for PvE.. really outdated stuff prior to design decision that this will be mainly PvP game
Again, it's on the web page. You were the one who said it's all been announced if we just took the time. Just pointing out that some new people visiting the web page and reading it might be decieved by what they see in the game.
Racial specialties for all races? Mahirims run ? mentioned..
Yes, the Mahirim's run was mentioned. But what about the other Racial specialties. The web page mentions that every race is to have special abilites, skills, spells, etc.
Was it cut or not? If it is cut, then when was it announced as being cut?
Scrolls? ancient stuff i guess this has been cut 2003 lol
Again, it's still on the web page. It's valid to mention since you said it's all been announced.
DarkFall Newsletter? (It was to start coming out when the play-testing began... apparently that hasn't happened yet?)
I think this has nothing to do with features of the game .. is a out of game service ..this guys have no time atm for this.. buy the game so they can emplyee more people and maybe they have the ressources ..
Again, something mentioned on the web page as being a service that the company will provide. I feel it's valid since you said everything not included has been announced.
Communication system out of game?
House of Commons style Dev. chats?
SMS messaging?
All of the above is extra fluff not something in the game ..some fluffy things surrounding the game ..
And again they are all mentioned as services that will be provided on the web page. Since they are provided, I am wondering where the announcement of it being cut is at.
Repetitive monster encounters... a thing of the past?
You would praise your product in same golden words i think on your site. I dont think any company has written .. repeat the instances dungeon 1000 times to get your epic gear
It's listed on their web site. Do the goblins in DarkFall live up to the statement?
Forgetting about point-click-wait? (So, how would you describe the harvesting process then?)
see above
Again, from the web site. Does Harvesting live up to the statement?
DarkFall's crafting system is non-repetitive? (Really? So, how do you explaing the very repetitive parts of it?)
see above
From the web site once again. Does Crafting live up to the statement?
Multiple safeguards protecting from cheats and exploits?
How you know what measures they have taken to indetify cheaters ? i saw many people banned
Really, many? So, banning is the "multiple safeguards" they have in place? And were these "many" people that were banned reported first? Or just banned out to the blue from the "multiple safeguards"?
The ones complaining about some people on a public forum posting non-positive things about their new favorite MMO? Heh... that's the only crying I've seen in this forum for quite awhile now. Kinda funny how some of DarkFall's biggest fans seem to have the thinnest skin.
You seem to have a very narrow perspective on things. Do you believe that objects only exist if you are actually looking at them, by chance?
No, I am talking about the tears coming from individuals in the actual game that cannot seem to get their heads around a non-linear game that also contains a loss mechanic and limited restrictions on player's actions.
This may be due to what they are accustomed to, as much as anything else, I imagine.
But haven't you been telling us for quite some time now that the vast majority of those who play the game love it and think it's the best MMO ever?
Why would you care about what a very, very tiny percentage of the players think? Unless of course you are suggesting it's a bigger percentage of players than some of the fans have admitted to in the past?
Truth is, that's why there's all of this lashing out from the fanboys. They know that a large percertage of people playing this game are finding it not to be as advertised or even enjoyable. They are crying because they don't want their precious DarkFall to go the way of Tabula Rasa. However, we know that's exactly what's going to happen, whether they like it or not.
Even the list is ancient lets take a look on the positive list meaning whats has been accomplished and let deside then if the stuff of the negative list was important for the playerbase..
-five continents, countless small islands, trackless underwater depths, and a sprawling underworld.
-six dominant races.
- hundreds of unique monsters, and take them on in their lairs, strongholds and domains.
-geographically diverse regions that are alive with plants, trees, birds and even insects.
-real-world physics and dynamic lighting and shadows. trees sway in the wind as sunlight peeks through passing clouds. movements of Agon's twin moons, which are part of a dynamic planetary system with smooth day/night cycles.
-terrain has been painstakingly hand-crafted by our artists, rather than conveniently auto-generated. non-repetitive, unpredictable, and unique locations to explore, discover and use.
-real-time action and your character feels like an extension of yourself.
-You don?t have to spend endless hours playing in order to enjoy yourself, or to become successful. Even if you only play in small doses, your character can be effective within his chosen field, and a lot of fun to play. Whether you?re looking for intense involvement or just casual fun without a huge time investment, Darkfall accommodates your playing style.
-In Darkfall, there?s much more to character development than, say, raising your riding or mining skill by mindlessly killing rats all day. Instead, you'll need to practice your skills if you want to get better at them. Darkfall?s skill based system makes sense, and it saves you from having to waste your playing time leveling.
-You will never have to re-roll your character again. With Darkfall?s flexible character development system, your character simply adapts to the choices you make for him. We give you hundreds of skills to learn and master.
-You have the freedom to follow the rules, or to break them and face the consequences. Darkfall?s Alignment system is hard but fair.
-nearly all items in the world can be made by the players.
-Darkfall is optimized for both player versus player action and for massive battles.
-Protect your home and expand your holdings as you build your empire. In Darkfall, clans struggle for supremacy and survival as they compete over land ownership, resources, and strategic objectives.
-Choose from a great variety of weapons, armors, hundreds of offensive and defensive spells, and special attacks.
-Fight on horseback during a cavalry charge, participate in a naval battle, fight from vehicles and control siege and heavy weapons.
-victories are documented for posterity and success is measurable, so you'll never have to wonder what really happened.
-There are no safe zones in Darkfall. (3% newbie protection ..but you could attack there too)
-Politics, diplomacy, trade agreements, and even player defined legal systems
- no developer imposed safe zones, no realms, factions, PvP zones, or any other roadblocks that limit your game. Anyone can fight anyone, anywhere as long as they are willing to face the consequences - in the form of Darkfall?s alignment system.
- clan management tools
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Even the list is ancient lets take a look on the positive list meaning whats has been accomplished and let deside then if the stuff of the negative list was important for the playerbase..
-five continents, countless small islands, trackless underwater depths, and a sprawling underworld. -six dominant races. - hundreds of unique monsters, and take them on in their lairs, strongholds and domains. -geographically diverse regions that are alive with plants, trees, birds and even insects. -real-world physics and dynamic lighting and shadows. trees sway in the wind as sunlight peeks through passing clouds. movements of Agon's twin moons, which are part of a dynamic planetary system with smooth day/night cycles. -terrain has been painstakingly hand-crafted by our artists, rather than conveniently auto-generated. non-repetitive, unpredictable, and unique locations to explore, discover and use. -real-time action and your character feels like an extension of yourself. -You don?t have to spend endless hours playing in order to enjoy yourself, or to become successful. Even if you only play in small doses, your character can be effective within his chosen field, and a lot of fun to play. Whether you?re looking for intense involvement or just casual fun without a huge time investment, Darkfall accommodates your playing style. -In Darkfall, there?s much more to character development than, say, raising your riding or mining skill by mindlessly killing rats all day. Instead, you'll need to practice your skills if you want to get better at them. Darkfall?s skill based system makes sense, and it saves you from having to waste your playing time leveling. -You will never have to re-roll your character again. With Darkfall?s flexible character development system, your character simply adapts to the choices you make for him. We give you hundreds of skills to learn and master. -You have the freedom to follow the rules, or to break them and face the consequences. Darkfall?s Alignment system is hard but fair. -nearly all items in the world can be made by the players. -Darkfall is optimized for both player versus player action and for massive battles. -Protect your home and expand your holdings as you build your empire. In Darkfall, clans struggle for supremacy and survival as they compete over land ownership, resources, and strategic objectives. -Choose from a great variety of weapons, armors, hundreds of offensive and defensive spells, and special attacks. -Fight on horseback during a cavalry charge, participate in a naval battle, fight from vehicles and control siege and heavy weapons. -victories are documented for posterity and success is measurable, so you'll never have to wonder what really happened. -There are no safe zones in Darkfall. (3% newbie protection ..but you could attack there too) -Politics, diplomacy, trade agreements, and even player defined legal systems - no developer imposed safe zones, no realms, factions, PvP zones, or any other roadblocks that limit your game. Anyone can fight anyone, anywhere as long as they are willing to face the consequences - in the form of Darkfall?s alignment system. - clan management tools
Oh god, so many things wrong in this post.
There are NO physics in darkfall, sorry.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
Even the list is ancient lets take a look on the positive list meaning whats has been accomplished and let deside then if the stuff of the negative list was important for the playerbase..
-five continents, countless small islands, trackless underwater depths, and a sprawling underworld. -six dominant races. - hundreds of unique monsters, and take them on in their lairs, strongholds and domains. -geographically diverse regions that are alive with plants, trees, birds and even insects. -real-world physics and dynamic lighting and shadows. trees sway in the wind as sunlight peeks through passing clouds. movements of Agon's twin moons, which are part of a dynamic planetary system with smooth day/night cycles. -terrain has been painstakingly hand-crafted by our artists, rather than conveniently auto-generated. non-repetitive, unpredictable, and unique locations to explore, discover and use. -real-time action and your character feels like an extension of yourself. -You don?t have to spend endless hours playing in order to enjoy yourself, or to become successful. Even if you only play in small doses, your character can be effective within his chosen field, and a lot of fun to play. Whether you?re looking for intense involvement or just casual fun without a huge time investment, Darkfall accommodates your playing style. -In Darkfall, there?s much more to character development than, say, raising your riding or mining skill by mindlessly killing rats all day. Instead, you'll need to practice your skills if you want to get better at them. Darkfall?s skill based system makes sense, and it saves you from having to waste your playing time leveling. -You will never have to re-roll your character again. With Darkfall?s flexible character development system, your character simply adapts to the choices you make for him. We give you hundreds of skills to learn and master. -You have the freedom to follow the rules, or to break them and face the consequences. Darkfall?s Alignment system is hard but fair. -nearly all items in the world can be made by the players. -Darkfall is optimized for both player versus player action and for massive battles. -Protect your home and expand your holdings as you build your empire. In Darkfall, clans struggle for supremacy and survival as they compete over land ownership, resources, and strategic objectives. -Choose from a great variety of weapons, armors, hundreds of offensive and defensive spells, and special attacks. -Fight on horseback during a cavalry charge, participate in a naval battle, fight from vehicles and control siege and heavy weapons. -victories are documented for posterity and success is measurable, so you'll never have to wonder what really happened. -There are no safe zones in Darkfall. (3% newbie protection ..but you could attack there too) -Politics, diplomacy, trade agreements, and even player defined legal systems - no developer imposed safe zones, no realms, factions, PvP zones, or any other roadblocks that limit your game. Anyone can fight anyone, anywhere as long as they are willing to face the consequences - in the form of Darkfall?s alignment system. - clan management tools
Oh god, so many things wrong in this post.
There are NO physics in darkfall, sorry.
uhm thermo-nuclear phiysics arn't meant here..
for a game ...collision detection and projectile arcs ARE physics enough to expect..and they in..
confronted with the achievemnets of DF is shocking eh ?
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
for a game ...collision detection and projectile arcs ARE physics enough to expect..and they in..
That's not a physics engine. Every MMO has colision detection, some just turn it off for the player class.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
-You don?t have to spend endless hours playing in order to enjoy yourself, or to become successful. Even if you only play in small doses, your character can be effective within his chosen field, and a lot of fun to play. Whether you?re looking for intense involvement or just casual fun without a huge time investment, Darkfall accommodates your playing style. That is true, I've heard you can leave character development to macros.
-You don?t have to spend endless hours playing in order to enjoy yourself, or to become successful. Even if you only play in small doses, your character can be effective within his chosen field, and a lot of fun to play. Whether you?re looking for intense involvement or just casual fun without a huge time investment, Darkfall accommodates your playing style. That is true, I've heard you can leave character development to macros.
If you attending those ..it is allowed . But you missed the point of the paragraph..the point is you can jump on any task from day 1 and having fun.. Up to you, if you just collect 5 ore and then call it a day ..or participate in a clan siege city for hours..both tasks are your decision and you accomplishment without anyone saying ...hey your 5 ore arn't enough to jump to level 10 ..so you cant join us in our high level raid today..well if you have a clan that is .. :P
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
And yet, even today , if you search for information on this game for the first time, that list is what you come to.
Which says everything about how the game is run.
And just lets be clear here, that is the games biggest failing. Hacks, cheats, queues, desyncing, its all irelevant in the face of such ineptitude.
There are pirate game servers for the likes of UO that are more professionally ran.
And ultimately, when they are charging the same entry fee as the big boys, it is simply laughable. Its also an untenable position for a developer to be in, regardless of how good or not the actual game is.
I was surprised to see no weather effects at all,unless everytime ive played its been a sunny spell. At one point,Tasos had described a dynamic weather system that allowed you tactical advantage in battle.
heavy fog for sneaking up on enemy cities or those at mob spawns,heavy rain storms that disguised your footsteps,thunder storms,snow,heavy winds..and now thats an unimportant feature? It was described as a key part of warfare for a while,not only by Tasos by also the fans.there was even a map put up which showed the weather symbols on the map,with little clouds and suns and stuff,all of which you could predict by the way the wind was travelling that day..That isnt in game.
wind was also supposed to change the trajectory of arrows and spells and change the way your ships sailed if I remember right.
Comments
hey, enjoy that persistent world fps from the 90s, which is missing ALL the features on the darkfall website which would've made this game special.
and if by hello kitty, you meant eve online, which is leaps and bounds beyond this game, in terms of "hardcore" (you can fully loot whatever is left after the explosion), in terms of completeness, in terms of unique features, in terms of overall coolness... then, yes, i'll be enjoying eve online while you pay to play both a beta AND a poorly done fps.
go emo-rage somewhere else. thanks.
Someone finally articulated what the real "hater" problem is.
DF isn't a sandbox. It's not even remotely close to one. You may not like the IP, but, when it comes to functioning and successful sandbox games, EVE Online is the example by which all others should follow.
DF is a poor subsctiption based game that should be a F2P. When I see DF , I immediately think "Battlefield Heroes" with a fantasy skin. Worth $15 + a month? LOL.
Yea it makes clear what the real "haters" problem is ..they dislike the type of game or the company..and shit talk it .. thanks for proving..
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
huh? is it you way to ask trollish questions ?
Private houses / Mahirims run Januar 15 , prior release...
Hirelings / Pets / summon sometime pre public beta (Mai / June i think)
Guard towers instead NPC Guards ..pre public beta - July
Global banks / no game supported caravans / no global tradeboards .. pre beta - October i think during ADW ..but could be wrong.. and it was earlier
And...
Realistic Weather?
Political Map?
Player to player training?
Trade Boards? (Despite what you said up there... there was no mention of Trade Boards being cut)
10k+ simultaneous players?
Arena Events?
Migrating mobs?
Mobs attacking player cities?
Farming?
Setting snares & traps?
Baking?
Hunting?
Racial specialties for all races?
Scrolls?
DarkFall Newsletter? (It was to start coming out when the play-testing began... apparently that hasn't happened yet?)
Communication system out of game?
House of Commons style Dev. chats?
SMS messaging?
Repetitive monster encounters... a thing of the past?
Forgetting about point-click-wait? (So, how would you describe the harvesting process then?)
DarkFall's crafting system is non-repetitive? (Really? So, how do you explaing the very repetitive parts of it?)
Multiple safeguards protecting from cheats and exploits?
Just a few of the things you forgot to mention.
LOL.
You'll have it by Monday? With the amount of unanswered questions floating around here and in the community, and AVs uncanny ability to be significantly tardy, you better clarify which Monday you are speaking of, and in which year. 2009? 2010? 2015?
don't worry......the basic ending will be "it is too hardcore for 99% of mmorpg'rs"
don't worry......the basic ending will be "it is too hardcore for 99% of mmorpg'rs"
Based on the amount of gushing tears I have seen, I believe that you may be correct.
don't worry......the basic ending will be "it is too hardcore for 99% of mmorpg'rs"
Based on the amount of gushing tears I have seen, I believe that you may be correct.
Whose tears are you talking about?
The ones complaining about some people on a public forum posting non-positive things about their new favorite MMO? Heh... that's the only crying I've seen in this forum for quite awhile now.
Kinda funny how some of DarkFall's biggest fans seem to have the thinnest skin.
huh? is it you way to ask trollish questions ?
Private houses / Mahirims run Januar 15 , prior release...
Hirelings / Pets / summon sometime pre public beta (Mai / June i think)
Guard towers instead NPC Guards ..pre public beta - July
Global banks / no game supported caravans / no global tradeboards .. pre beta - October i think during ADW ..but could be wrong.. and it was earlier
I don't understand your hostility towards a genuine question regarding cut features? and you have posted in this very thread about being bullied by posters! perhaps you should lead by example when replying to questions if you want to be treated the same.
However thankyou for pointing out when the features list from the main website where cut, it would still be in Aventurines best interests to then change the features list they have still got on teh main website to stop all this needless arguments about miss selling a product that does not actually include what is advertised on a front facing public website.
You seem to have a very narrow perspective on things. Do you believe that objects only exist if you are actually looking at them, by chance?
No, I am talking about the tears coming from individuals in the actual game that cannot seem to get their heads around a non-linear game that also contains a loss mechanic and limited restrictions on player's actions.
This may be due to what they are accustomed to, as much as anything else, I imagine.
You seem to have a very narrow perspective on things. Do you believe that objects only exist if you are actually looking at them, by chance?
No, I am talking about the tears coming from individuals in the actual game that cannot seem to get their heads around a non-linear game that also contains a loss mechanic and limited restrictions on player's actions.
This may be due to what they are accustomed to, as much as anything else, I imagine.
well since you quoted me originally....are you saying that i cant get my head around a "non-linear game that also contains a loss mechanic and limited restrictions on player's actions." ... cause my sig says differently
The good thing is that here on mmorpg.com, gamers can tell the truth about a game and its bullshit artist developers, like Tasos. Anything negative posted on the official Darkfall forums gets deleted right away by their forum mods. People do hate Darkfall like me due to Tasos doing nothing but bullshiting his way from day one and delivering a garbage game. IMO, DF is worse than any free to play item mall game. When a person says to me (sandbox) I think of the classic days of Ultima Online. Darkfall is in no way anything like classic UO aside from the full loot.
I would rather play WoW than play a free to play asian item mall grinder and to me that is what DF is. It sucks that game developers need to lie just to trick people into buying their game. I want you to go play Darkfall..... have fun!
well since you quoted me originally....are you saying that i cant get my head around a "non-linear game that also contains a loss mechanic and limited restrictions on player's actions." ... cause my sig says differently
No. I believe that I agreed with your statement that this game may not be rght for 99% of mmorpg'ers. or something to that effect.
There is quite a lot of whining in game and on the boards that has nothing to do with the state of the game, per se, but are more about how some individuals are having a real issue with some of the core aspects of the game, like non-linearity and item loss.
huh? is it you way to ask trollish questions ?
Private houses / Mahirims run Januar 15 , prior release...
Hirelings / Pets / summon sometime pre public beta (Mai / June i think)
Guard towers instead NPC Guards ..pre public beta - July
Global banks / no game supported caravans / no global tradeboards .. pre beta - October i think during ADW ..but could be wrong.. and it was earlier
And...
Realistic Weather? minor and of no importance to my gameplay and i think gamers survived a lot ogf MMORPG without it
Political Map? fluff stuff , nothing of importance ..DF offers already 2 big maps and shows what to show..that 1 map is not zoomable is a bug ..
Player to player training? you mean teaching skills ? not importrant functionality is given by NPC ..f you meant fight for gaining skill with mates .. i can do that.
Trade Boards? (Despite what you said up there... there was no mention of Trade Boards being cut) Yes i thought it was in relation to global banks /caravans..because it has been discussed that time as cut out..
10k+ simultaneous players? We getting close if not .. personally i think the server has breached that mark already .. and there was more then 10k on
Arena Events? Most be ancient stuff ..i didnt know such thing should be in lol ..arena is the whole world ol
Migrating mobs? ok i ll give you credit on these because it has been repeated in any live event Aventurine presented DF last months i can only imagine that is being turned off because it has caused trouble and will be turned on, if more important things get sorted..
Mobs attacking player cities? ..same as above
Farming? a clan citys effort and option ..but i dunno cause no option for that in my city..all the private things has been made clan efforts ..as design decision..a good one decision IMO..
Setting snares & traps? carpet of traps/snares cluttering squeremiles of the surrounding landscape of every clancity...nice picture eh ? ..i guess this has been cut with the announcement 1 year ago about no things can be thrown and placed at floor..i am happy they out ..
Baking? cooking ?
Hunting? whats the point ? there are mobs for PvE.. really outdated stuff prior to design decision that this will be mainly PvP game
Racial specialties for all races? Mahirims run ? mentioned..
Scrolls? ancient stuff i guess this has been cut 2003 lol
DarkFall Newsletter? (It was to start coming out when the play-testing began... apparently that hasn't happened yet?)
I think this has nothing to do with features of the game .. is a out of game service ..this guys have no time atm for this.. buy the game so they can emplyee more people and maybe they have the ressources ..
Communication system out of game?
House of Commons style Dev. chats?
SMS messaging?
All of the above is extra fluff not something in the game ..some fluffy things surrounding the game ..
Repetitive monster encounters... a thing of the past?
You would praise your product in same golden words i think on your site. I dont think any company has written .. repeat the instances dungeon 1000 times to get your epic gear
Forgetting about point-click-wait? (So, how would you describe the harvesting process then?)
see above
DarkFall's crafting system is non-repetitive? (Really? So, how do you explaing the very repetitive parts of it?)
see above
Multiple safeguards protecting from cheats and exploits?
How you know what measures they have taken to indetify cheaters ? i saw many people banned
Just a few of the things you forgot to mention.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
You seem to have a very narrow perspective on things. Do you believe that objects only exist if you are actually looking at them, by chance?
No, I am talking about the tears coming from individuals in the actual game that cannot seem to get their heads around a non-linear game that also contains a loss mechanic and limited restrictions on player's actions.
This may be due to what they are accustomed to, as much as anything else, I imagine.
But haven't you been telling us for quite some time now that the vast majority of those who play the game love it and think it's the best MMO ever?
Why would you care about what a very, very tiny percentage of the players think? Unless of course you are suggesting it's a bigger percentage of players than some of the fans have admitted to in the past?
You seem to have a very narrow perspective on things. Do you believe that objects only exist if you are actually looking at them, by chance?
No, I am talking about the tears coming from individuals in the actual game that cannot seem to get their heads around a non-linear game that also contains a loss mechanic and limited restrictions on player's actions.
This may be due to what they are accustomed to, as much as anything else, I imagine.
But haven't you been telling us for quite some time now that the vast majority of those who play the game love it and think it's the best MMO ever?
Why would you care about what a very, very tiny percentage of the players think? Unless of course you are suggesting it's a bigger percentage of players than some of the fans have admitted to in the past?
1% of all mmorpg'ers is probably a fairly large number in it's own rite.
You are not really being reasonable with your argument, as a result.
You seem to have a very narrow perspective on things. Do you believe that objects only exist if you are actually looking at them, by chance?
No, I am talking about the tears coming from individuals in the actual game that cannot seem to get their heads around a non-linear game that also contains a loss mechanic and limited restrictions on player's actions.
This may be due to what they are accustomed to, as much as anything else, I imagine.
But haven't you been telling us for quite some time now that the vast majority of those who play the game love it and think it's the best MMO ever?
Why would you care about what a very, very tiny percentage of the players think? Unless of course you are suggesting it's a bigger percentage of players than some of the fans have admitted to in the past?
Truth is, that's why there's all of this lashing out from the fanboys. They know that a large percertage of people playing this game are finding it not to be as advertised or even enjoyable. They are crying because they don't want their precious DarkFall to go the way of Tabula Rasa. However, we know that's exactly what's going to happen, whether they like it or not.
huh? is it you way to ask trollish questions ?
Private houses / Mahirims run Januar 15 , prior release...
Hirelings / Pets / summon sometime pre public beta (Mai / June i think)
Guard towers instead NPC Guards ..pre public beta - July
Global banks / no game supported caravans / no global tradeboards .. pre beta - October i think during ADW ..but could be wrong.. and it was earlier
And...
Realistic Weather? minor and of no importance to my gameplay and i think gamers survived a lot ogf MMORPG without it
Is it cut or not? If it is cut, then when was it announced as being cut?
Political Map? fluff stuff , nothing of importance ..DF offers already 2 big maps and shows what to show..that 1 map is not zoomable is a bug ..
Is it cut or not? If it is cut, then when was it announced as being cut?
Player to player training? you mean teaching skills ? not importrant functionality is given by NPC ..f you meant fight for gaining skill with mates .. i can do that.
Yes, I mean teachable skills and spells by players to other players, as is mentioned on the Web page.
Is it cut or not? If it is cut, then when was it announced as being cut?
Trade Boards? (Despite what you said up there... there was no mention of Trade Boards being cut) Yes i thought it was in relation to global banks /caravans..because it has been discussed that time as cut out..
Trade Boards are not "in relation" to Global banks. I have never seen an annouced cut of Trade Boards. I would love to see the link that shows them being discussed as not making it into the game.
10k+ simultaneous players? We getting close if not .. personally i think the server has breached that mark already .. and there was more then 10k on
LOL! Heh... o.k. sure fine. Since neither of us will be able to prove one way or the other, I'll let that one off the hook.
Arena Events? Most be ancient stuff ..i didnt know such thing should be in lol ..arena is the whole world ol
It's on the web page. You said it's all been announced as being cut. So, it's a fair to add to the list.
Was it cut or not? If it is cut, then when was it announced as being cut?
Migrating mobs? ok i ll give you credit on these because it has been repeated in any live event Aventurine presented DF last months i can only imagine that is being turned off because it has caused trouble and will be turned on, if more important things get sorted..
Heh... thanks for being honest.
Mobs attacking player cities? ..same as above
Again, thanks for the honesty.
Farming? a clan citys effort and option ..but i dunno cause no option for that in the city..
It wasn't said to be a clan only skill, but if Clans can indeed do farming... then I'll let it slide.
Setting snares & traps? carpet of traps/snares cluttering squeremiles of the surrounding landscape of every clancity...nice picture eh ? ..i guess this has been cut with the announcement 1 year ago about no things can be thrown and placed at floor..i am happy they out ..
That seems a bit weak, but o.k. I guess it might apply in a very general way.
Baking? cooking ?
The web page mentions cooking AND Baking. It was you who said they announced everything that isn't there before Release, so I thought it fair to include.
Hunting? whats the point ? there are mobs for PvE.. really outdated stuff prior to design decision that this will be mainly PvP game
Again, it's on the web page. You were the one who said it's all been announced if we just took the time. Just pointing out that some new people visiting the web page and reading it might be decieved by what they see in the game.
Racial specialties for all races? Mahirims run ? mentioned..
Yes, the Mahirim's run was mentioned. But what about the other Racial specialties. The web page mentions that every race is to have special abilites, skills, spells, etc.
Was it cut or not? If it is cut, then when was it announced as being cut?
Scrolls? ancient stuff i guess this has been cut 2003 lol
Again, it's still on the web page. It's valid to mention since you said it's all been announced.
DarkFall Newsletter? (It was to start coming out when the play-testing began... apparently that hasn't happened yet?)
I think this has nothing to do with features of the game .. is a out of game service ..this guys have no time atm for this.. buy the game so they can emplyee more people and maybe they have the ressources ..
Again, something mentioned on the web page as being a service that the company will provide. I feel it's valid since you said everything not included has been announced.
Communication system out of game?
House of Commons style Dev. chats?
SMS messaging?
All of the above is extra fluff not something in the game ..some fluffy things surrounding the game ..
And again they are all mentioned as services that will be provided on the web page. Since they are provided, I am wondering where the announcement of it being cut is at.
Repetitive monster encounters... a thing of the past?
You would praise your product in same golden words i think on your site. I dont think any company has written .. repeat the instances dungeon 1000 times to get your epic gear
It's listed on their web site. Do the goblins in DarkFall live up to the statement?
Forgetting about point-click-wait? (So, how would you describe the harvesting process then?)
see above
Again, from the web site. Does Harvesting live up to the statement?
DarkFall's crafting system is non-repetitive? (Really? So, how do you explaing the very repetitive parts of it?)
see above
From the web site once again. Does Crafting live up to the statement?
Multiple safeguards protecting from cheats and exploits?
How you know what measures they have taken to indetify cheaters ? i saw many people banned
Really, many? So, banning is the "multiple safeguards" they have in place? And were these "many" people that were banned reported first? Or just banned out to the blue from the "multiple safeguards"?
Just a few of the things you forgot to mention.
You seem to have a very narrow perspective on things. Do you believe that objects only exist if you are actually looking at them, by chance?
No, I am talking about the tears coming from individuals in the actual game that cannot seem to get their heads around a non-linear game that also contains a loss mechanic and limited restrictions on player's actions.
This may be due to what they are accustomed to, as much as anything else, I imagine.
But haven't you been telling us for quite some time now that the vast majority of those who play the game love it and think it's the best MMO ever?
Why would you care about what a very, very tiny percentage of the players think? Unless of course you are suggesting it's a bigger percentage of players than some of the fans have admitted to in the past?
Truth is, that's why there's all of this lashing out from the fanboys. They know that a large percertage of people playing this game are finding it not to be as advertised or even enjoyable. They are crying because they don't want their precious DarkFall to go the way of Tabula Rasa. However, we know that's exactly what's going to happen, whether they like it or not.
In fact, that is not true.
Even the list is ancient lets take a look on the positive list meaning whats has been accomplished and let deside then if the stuff of the negative list was important for the playerbase..
-five continents, countless small islands, trackless underwater depths, and a sprawling underworld.
-six dominant races.
- hundreds of unique monsters, and take them on in their lairs, strongholds and domains.
-geographically diverse regions that are alive with plants, trees, birds and even insects.
-real-world physics and dynamic lighting and shadows. trees sway in the wind as sunlight peeks through passing clouds. movements of Agon's twin moons, which are part of a dynamic planetary system with smooth day/night cycles.
-terrain has been painstakingly hand-crafted by our artists, rather than conveniently auto-generated. non-repetitive, unpredictable, and unique locations to explore, discover and use.
-real-time action and your character feels like an extension of yourself.
-You don?t have to spend endless hours playing in order to enjoy yourself, or to become successful. Even if you only play in small doses, your character can be effective within his chosen field, and a lot of fun to play. Whether you?re looking for intense involvement or just casual fun without a huge time investment, Darkfall accommodates your playing style.
-In Darkfall, there?s much more to character development than, say, raising your riding or mining skill by mindlessly killing rats all day. Instead, you'll need to practice your skills if you want to get better at them. Darkfall?s skill based system makes sense, and it saves you from having to waste your playing time leveling.
-You will never have to re-roll your character again. With Darkfall?s flexible character development system, your character simply adapts to the choices you make for him. We give you hundreds of skills to learn and master.
-You have the freedom to follow the rules, or to break them and face the consequences. Darkfall?s Alignment system is hard but fair.
-nearly all items in the world can be made by the players.
-Darkfall is optimized for both player versus player action and for massive battles.
-Protect your home and expand your holdings as you build your empire. In Darkfall, clans struggle for supremacy and survival as they compete over land ownership, resources, and strategic objectives.
-Choose from a great variety of weapons, armors, hundreds of offensive and defensive spells, and special attacks.
-Fight on horseback during a cavalry charge, participate in a naval battle, fight from vehicles and control siege and heavy weapons.
-victories are documented for posterity and success is measurable, so you'll never have to wonder what really happened.
-There are no safe zones in Darkfall. (3% newbie protection ..but you could attack there too)
-Politics, diplomacy, trade agreements, and even player defined legal systems
- no developer imposed safe zones, no realms, factions, PvP zones, or any other roadblocks that limit your game. Anyone can fight anyone, anywhere as long as they are willing to face the consequences - in the form of Darkfall?s alignment system.
- clan management tools
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Oh god, so many things wrong in this post.
There are NO physics in darkfall, sorry.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Oh god, so many things wrong in this post.
There are NO physics in darkfall, sorry.
uhm thermo-nuclear phiysics arn't meant here..
for a game ...collision detection and projectile arcs ARE physics enough to expect..and they in..
confronted with the achievemnets of DF is shocking eh ?
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
uhm thermo-nuclear phiysics arn't meant here..
for a game ...collision detection and projectile arcs ARE physics enough to expect..and they in..
That's not a physics engine. Every MMO has colision detection, some just turn it off for the player class.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
If you attending those ..it is allowed . But you missed the point of the paragraph..the point is you can jump on any task from day 1 and having fun.. Up to you, if you just collect 5 ore and then call it a day ..or participate in a clan siege city for hours..both tasks are your decision and you accomplishment without anyone saying ...hey your 5 ore arn't enough to jump to level 10 ..so you cant join us in our high level raid today..well if you have a clan that is .. :P
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
And yet, even today , if you search for information on this game for the first time, that list is what you come to.
Which says everything about how the game is run.
And just lets be clear here, that is the games biggest failing. Hacks, cheats, queues, desyncing, its all irelevant in the face of such ineptitude.
There are pirate game servers for the likes of UO that are more professionally ran.
And ultimately, when they are charging the same entry fee as the big boys, it is simply laughable. Its also an untenable position for a developer to be in, regardless of how good or not the actual game is.
I was surprised to see no weather effects at all,unless everytime ive played its been a sunny spell. At one point,Tasos had described a dynamic weather system that allowed you tactical advantage in battle.
heavy fog for sneaking up on enemy cities or those at mob spawns,heavy rain storms that disguised your footsteps,thunder storms,snow,heavy winds..and now thats an unimportant feature? It was described as a key part of warfare for a while,not only by Tasos by also the fans.there was even a map put up which showed the weather symbols on the map,with little clouds and suns and stuff,all of which you could predict by the way the wind was travelling that day..That isnt in game.
wind was also supposed to change the trajectory of arrows and spells and change the way your ships sailed if I remember right.
An MMORPG without full loot is a pile of dogshit. Therefore, Darkfall is one of a very select few mmorpgs that aren't piles of dogshit.
Are you a Pavlovian Fish Biscuit Addict? Get Help Now!
I will play no more MMORPGs until somethign good comes out!