The idea that advertising was respondible for WoW's success is laughable.
Really? I guess that's why any mainstream corporation spends millions upon millions on advertising campaigns, endorsements, prime television spots, billboard placements, marketing freebies, etc. These corporations will cut expenses killing product quality & hamper their operations before cutting advertising budgets.
I hate to break it to the WoW fanbois, but the reason Blizzard went so mainstream is because they purposely set it out mainstream with massive advertising. If you were a MMO player at the time, you definitely took notice. The reality is most of the WoW players in here are the new batch who were not playing MMOs then and noticed the transition. The game was significantly easier than other MMOs.
Blizzard took notice of the success and has been progressively dumbing down the game while pumping advertisements. Contrary to what some fanboys think, WoW has high turnover. Each new influx of players is dumber than the previous one. WotLK made the game accessible to retards. The guilds I was in just a few months ago are pretty much done, most players have quit. But the number of utter retards went up significantly, while the overall IQ of community has taken a dive. Lot of new players with bought accounts just to roll Deathtard and be completely clueless.
Blizzard tapped into a demographic that previously unavailable to MMOs. The "bads", "casuals" & easily amused morons. Most people, by a wide margin, are stupid. Hence WoW's position.
There are a great number of mmos that had significant advertising and well history proves you wrong.
There is not one other MMO that has even comes close to Blizzard's marketing. There is no comparison, especially back around launch.
Warhammer did some TV spots, but WoW had multiple times more ads. Warhammer also geared toward cable channels & shows with more serious gamer demographic while WoW was penetrating prime channels. I barely watch TV and I think I saw two WAR ad spots while over 20 WoW spots.
Just think about how much they had to pay Ozzy & Shatner. Their current ad budget is probably higher than other games' development budget.
Nice theory blunt, but if that were that only case then some sizable portion of turnover that you claim would migrate to other mmos. Care to explain why almost every other mmos is on a continual decline when they should be seeing an increase since the entire mmo market has risen so much in the last several years?
I understand that marketing is important. I understand that blizzard had a fanbase. I understand that there is a turnover in the game (maybe you don't understand that there is also a high rate of returns?). None of that I dispute or ignore.
I understand that companies in other markets spend millions on advertising and brand name recognition, because they have competition. Most of those products it is hard to find one that clearly outperforms the other. It isn't like there is a world of difference between detergent a and detergent b.
I also understand that you can advertise a horrible product all you want and it will not get repeat business, fantastic word of mouth, critical acclaim from industry peers and reviewers and so on. People will not flock to it in droves while leaving their superior products behind. Especially if they cannot even log in to play the game and have to wait in line. That just won't happen unless there is something more than marketing smoke and mirrors.
At the end of the day, everything in the mmo market points to the exact opposite of what you guys are claiming. There are plenty of example where high profile heavily marketed games tanked, but that shows a flaw in peoples logic so they ignore that. The same for games with massive followings, but that doesn't fit the opinion so it is ignored. Big budget experienced game development companies.. same story. Rock star software developers putting out independant games... ditto. How many half baked game releases do mmo players have to put up with before people see the truth behind so many failures?
If success is as simple as advertising to stupid people, where are the other mmos that follow this simple road to riches? It should be easy right? Just advertise advertise advertise and nothing can stop the legions of people that will flock to your game and bring all of their friends. Do you see how flawed that logic is?
EQ2 did exactly the same thing as wow with marketing and target market, yet it has a tiny fraction of the success wow had. Do you really think everyone was marketed away from it?
You can label people fanboys all you like, call player retards or whatever other insults make you feel superior in your opinion. The fact is the majority of new players, experienced players and everything in between migrated to warcraft. If you think the only reason for that was advertising then I don't know what else can be said.
There are a great number of mmos that had significant advertising and well history proves you wrong.
There is not one other MMO that has even comes close to Blizzard's marketing. There is no comparison, especially back around launch.
Warhammer did some TV spots, but WoW had multiple times more ads. Warhammer also geared toward cable channels & shows with more serious gamer demographic while WoW was penetrating prime channels. I barely watch TV and I think I saw two WAR ad spots while over 20 WoW spots.
Just think about how much they had to pay Ozzy & Shatner. Their current ad budget is probably higher than other games' development budget.
I hope you realize that wow did not start that type of advertising until several years after it released and already had millions of subscribers. Their budget NOW might be bigger than other games develope with, but that doesn't mean it was the reason it got to where it is now. The television ads are a result of the success, not the cause.
Wow didn't have tv ads at release, but here you say warhammer did (I don't know). Warhammer sold over a million copies, but lost the overwhelming majority of those players. How can that be if they put out marketing at release (more than wow)?
Maybe the gameplay is a bigger factor than you care to admit?
There are a great number of mmos that had significant advertising and well history proves you wrong.
There is not one other MMO that has even comes close to Blizzard's marketing. There is no comparison, especially back around launch.
Warhammer did some TV spots, but WoW had multiple times more ads. Warhammer also geared toward cable channels & shows with more serious gamer demographic while WoW was penetrating prime channels. I barely watch TV and I think I saw two WAR ad spots while over 20 WoW spots.
Just think about how much they had to pay Ozzy & Shatner. Their current ad budget is probably higher than other games' development budget.
So? Sure advertising gets people to TRY out a game.
Advertising does not make people stay. That is marketing 101.
I've only played WoW for 15 mins and I can tell you it is one of the few MMOs that actually has all 3. My guess is the rest of its popularity comes from its "casual" mentality. 75% of the gamer's don't have time nor probably want to spend time "leveling" for 6 - 12 months to get a chance to enjoy the whole game.
WoW was the first MMO that took nothing for granted. Blizzard was determined to make a game that didn't punish people for playing it. I've seen some idiots here bash WoW for having a user-friendly interface. How much of an idiot do you have to be to criticize a game for having a good interface?
WoW was the first MMO that took nothing for granted. Blizzard was determined to make a game that didn't punish people for playing it. I've seen some idiots here bash WoW for having a user-friendly interface. How much of an idiot do you have to be to criticize a game for having a good interface?
Not an idiot. A hardcore veteran MMO specialist.
Yea, the reason why WoW is popular is pretty simple. Unlimited funding, concentrated on funny youth things (april fools day), popular, user-friendly, shatner and mr t.
WoW was the first MMO that took nothing for granted. Blizzard was determined to make a game that didn't punish people for playing it. I've seen some idiots here bash WoW for having a user-friendly interface. How much of an idiot do you have to be to criticize a game for having a good interface?
Some peole just like different hings, that doesn't make them morons, just different from you.
Personally, the only UI I like is Guildwars (Which BTW is made by the guy that made most of Wows UI, but I GWs just fit me better).
But that a UI is easy to use is good in my opinion, my problem with Wow is that I think that the gameplay is to easy. I like a challenge, other people want it easier, it have nothing to do if Wow is a good or bad game, just my personal preferance.
Well you can be sure that any good PR department and by that I don't mean only Blizzards but any company will tell you things about "unicorns and rainbows" so take such announcements always with a good grain of salt portion. Anyway.... for me was, still is and if they don't mess up in the future always be the best developer on MMOs and one of the first ones ever NCsoft. I can't wait for AION and Soul&Blade to go into the beta status or be released! Even Gems like City of Heroes/Villains, Guild Wars and many other games they brought were much better than WoW will ever be. Not to mention what Blizzard ripped from games like that and sold them as "new ideas" which wasn't the case. Heck even free mmos are out there that are more fun than wow. I remember the days where the first C&C came out from a VERY small company that couldn't afford large advertisement and stuff and then all of sudden Warcraft that "surprisingly" were using the exact same system popped out of nothing with the Blizzard name on it, lots of advertisement and money to push things to success which we all know took place. Don't get me wrong, I loved the Warcraft series (except wow of course) till the frozen throne and I still have them. Fact is though that money rules the world in many occassions (sad but unfortunately true) and blizzard is the best example on this.
If my memory serves me well, both C&C and Warcraft were ''surprisingly'' using the same system as Dune II
I think it's quite simple, at least for me when I tried lotro and WAR, it's the feeling of running around with your guy and using skills that is way off. It feels sluggish and not as responsive as in wow and the animations are not as nice. This is basic stuff, this is what you will be doing the rest of your guy's life, (running around and killing stuff), so this is what a company should spen a majority of their time on perfecting. I'm not saying that WoW is perfect in this regard, but at least it plays as good as most single player games (in some cases better) - this I cannot say for the other mmorpgs. Get the movement and gameplay right and the masses will stay.
I found lineage 2 much harder than wow. You found L2 to be harder, that means squat. I found breathing to be harder. Bigger: hell even f2P games like rubies of eventide had a bigger world and I dont even need to mention eve, sure wow has Around 7 mil real players but are they all on the same server? most mmos have more or less the same pop per serv Bigger in what aspect? Fun? Map size? Better: Considering wow's community i'd say many games are better than wow. Graphics are old looking, even darkfall looks better and df is truly ugly. Comparing community? How? Comparing the number of people you hate in game? WoW has a large audience, there are obviously more people to hate. Try to find someone to hate in EQ1. Graphics are bad? Ok, I hear you. I would say, WoW has designed a game that plays on a wide span of hardware. That alone is remarkable. Whatever wow does there is a game that does it better, if you want a complex economy there is eve, hardcore raiding isnt wow's stong point considering how fast raid guilds has raped the new expansion so that also shows how good wow's end game is. PvP in wow is better than hello kitty's i'll give you that, but compare it with most other mmos and the pvp is subpar, there is a reason why wow is the carebear game. But we have yet to find a game that offers everything in a parcel and is good in each aspect. Good enuf that a lot more people agree with than any other games can muster. WoW does not need to be the "best" in every aspect, they just need to deliver a game enuf people are willing to pay to subscribe. They did that. So instead of acting all smart because wow has the most subs, go and try a few other mmos (ask your mommy for the cash). Thank you for trying to insult, you look smart enuf with that remarks. If you werent so stupid you might have noticed that I didnt talk about wow killers because I dont htink wow will be killed, all the carebears with shiny raid armor will prolly play this game till the servers are shut down because they cant stand to start over after having spend thousands of hours playing the game. Thank you for calling us stupid, I suddenly realise you are so bright. So bad, being so smart, you are still a Mr nobody, no one care for. I dont really see whats so essential about an auction house, then again I dont see why wow should be the best mmo out there other than it's n°1 at asian gold farmers. You do not see? Oh I thought you were smart. Now I begin to wonder.
The OP must be kidding with this thread saying or doing as if WoW is the best mmo ever or out there. Did the OP try to say that WoW is the "best"? Or did the OP tried to list a few factors why the other games have not yet caught up with WoW, presumably in sub base and such? No bugs? I was there as one of their testers and the game was filled with bugs partially even after the release. Ok a game has bugs during test stage, that must be news. The coding of the game is not bug free after release, that must be news. OK lesson learnt from you. You expect codes to be bug free during testing and after launch. Now I know how wise you are. Spreading lies to make WoW more important than it actually is while it lost players and players over the years is not quite good. Did the OP say WoW is important? The game mainly lives through promotion that had taken place in a huge scale compared to any other developer only because they had the money to do so. Innovative? You must be kidding me? What was/is innovative in WoW? That they ripped everything they saw in other mmos, placed them in one package and sold them as their own work after the original blizzards employs left the company so they can finally be original since Blizzard never was? Oh WoW redesigned a game incorporating features good for gaming, and that is a crime. Oh you steal the alphabets I used for years and try to talk on this message board, that is also a crime. Original blizzard employees left? Oh the company is defined by the employees, when someone died or resigned, blizz should go tank. Oh wise man, now I know how you reason. I'm not here to flame but I won't close my eyes to the truth either and go like " wow is the best of the best and no one can compare". OK keep you eyes open, if you need to. Does that mean anything? I have alpha/beta and play tested almost every mmo game you can find on mmorpg.com, onrpg or any other site so far which means 100+ additionaly to offline games and mods through the years and I can tell you that there are much better mmos out there then wow will ever be. First I need to trust that you are able to alpha almost every game. Its hard to imagine someone so lucky to be involved in almost every beta. As for alphas, how are people usually involved in alpha stage? In house people are used in alpha, as alpha are inhouse stages of development. Wow, you happened to be inhouse in almost every game during the alpha stage, hmm. Yes you said so and I have to believe in you. Now I realise how credible your claims are. The major difference is and always was that blizzard had the money and the huge promotion as also all the warcraft fans through the years that tuned in after the release (many left after they show how the screwed the story and other things from the original story only because vivendi which hides behind the blizzard name for a few years now obviously had no clue of) additionaly to many mmo newbies that started there as their first mmo not knowing anything else when it comes to mmos at all. I hardly know what you are saying, maybe you finally come to terms with your sense of ... nonsense. Keep cooking up more and more nonsense, you know how many fans left, you know how vivendi and blizzard works, maybe you can also tell me how many beans obama ate for dinner tonight. On a sidenote, you can't go out there comparing different types of mmos only because they are both mmo games cause there are major difference between many depending if they are action based, sci fi space (like eve as example), fantasy, racing, jump n run, beat em up and so on.... Nice finally some sense, But what are you saying above? You are comparing WoW to other games. But ... oh well you can compare, then tell us we cannot compare, indeed very wise. Just my two coins.
Tons of Fanbois everywhere...... How can you say "no game managed to compete with WOW as of yet". As a game WoW have good rivals but the Advertising its what really counts here, not the game it self.
uh you uh, know those like, 3 people who left blizzard. yeah they sure went on to big things didnt they. im mean clearly they were the critical parts of the team. yeah. yeah i bet they fucking wish they still had their piece of that pie now! jesus lol barely anyone has left blizzard at all, ever.
you know why? because blizzard is a fucking class company to work for, one of the top rated in the whole games industry. why the fuck would anyone want to leave a job where they have one of the cushtiest dev houses, a huge gym, pool, gardens, pool tables etc. Oh and health insurance, pretty sure blizz are one of the only ones who do that as standard.
mm yeah but lets go leave and make this shitty game and then oh its dead wish I hadnt sold my stocks
Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man!
Tons of Fanbois everywhere...... How can you say "no game managed to compete with WOW as of yet". As a game WoW have good rivals but the Advertising its what really counts here, not the game it self.
Advertising doesn't explain why people want to pay 15 bucks a month to just play a PC game that massively.
... shows that every day more on line playing time is invested in Wow than in any other game .... that is even FREE to play.
And xfire is western based btw.
Give it up : false argument. Advertising shit doesn't sell monthly subscriptions for 4 years in an industry where a game lasts 6 months on average.
If you go to the library and read some books maybe someday you can understand how "Mass Management" actually works.
BTW wtf with Xfire, how can you even know if those stats are real?? Are you the kind of person that believe in everything you see?? Have you ever thought that Xfire and those Stats are nothing but "Advertising/Propaganda"??
no game competes with WoW because the WoW audience are easymode basterds. EQ2 is too hard for them to be playign they would get confused trying to find the mobs they need to kill, and they would whine because the have a experience penalty in death. not gonna make other comparisons you guys catch my drift anyway. Yes im a ex-WoW player and ive quit because blizzard has made content too easy nowadays and evrything is unbalanced (no plans of returning...) Dura Dwarf warrior Outland EU
The fact that nobody could even do the achievement lists 5 months after launch (out of those 5 million players), shows that the challenge in the end game of Wow is fucking hard.
Show me another game where only 1 team of 2, 3 or 5 persons get the Brutal Gladiaor title in a rated ladder based PvP out of 200.000 players (20 servers clustered). Being Brutal Gladiator is a unique title on a server (and a lot of servers don't even have the title).
The same with PVE Raids these days.
Blizzard is the first mmorpg maker where some bosses are SCALED in difficulty, making for a very very small percentage to have the fantastic black or red dragons in its end game. Downing a boss on easy mode is to let everyone enjoy the scenery, but that's NOT the aim of the game anymore.
The aim now is prestige of downing them in a hard setting with all achievements up (like downing Sart has 8 different hard modes).
On my server only ... 0.3% of the Raiders could do all these Raid achievements. That's perhaps 0.01% of total players on a server.
Easy? Only for those not daring the difficult challenges in the Raid or PvP competitions....The others show off with their red and black dragons. Show me your armory and I'll laugh with the "easy" boosts.
No longer the gear is elite, it's the titles and mounts that do the shows these days. And everyone can look at the armory how poorly 99% of the people play. ))
Wait? So the point of raiding now and what decides its difficulty are optional achievements which give you nothing? So your saying if a game made an achievement for a raid that was beat 90 bosses in 3 seconds which would be impossible, then it would therefore be the most challenging end game out there? I'm sorry but that doesn't make any sense.
BAsed on numbers Since TBC the raids have gotten easier. Look at vanilla wow, how many progressed, look at TBC slightly more did, Now in northrend you have guilds full of retarded monkeys clearing every raid.
youve said exactly what i wanted to say.
the achievments are meaningless its show to show your epeen to other players. and with a good grind most of em are not a chalange
the brutal gladiator. m8 let me tell you that me as a PVE prot warrior almost had the gladiator title season 1 (i was off by a few), yes things have changed now i know that but its not a chalange.
people with brutal gladiotor stuff have: no job, too much time on their hands, good gear, and are concentrated enough not to fuck up shit. and alot of luck is also a part of PvP (you cannot control absolutely evry aspect of the whole fight)
Vanila WoW was hardcore PVE we had to do bosses night after night after night.
in tbc it went down hill with a few walls here and there. raids now are nothing. the difrent achievment settings are a aim then but as far as i know most of the guilds on my server now have completed alot of it. so your server m8 must be bullshit.
The only hardcore PvE in Vanilla WoW was couple of bugged BwL fights, C'thun before it got nerfed and couple of Naxxramas fights. The rest was easy and cleared very fast. I was raiding from early 2005 and really don't know about this night after night raiding. Maybe if you were in some mediocre casual guild. But the real hardcore guilds cleared the content fast. As I said only exception to this is C'thun and The Four Horsemen. And those are just 2 fights. Both M'uru and Kil' Jaeden are better and harder if you are really looking for something hardcore.
I believe that one of the biggest factors that influenced the flopping of AoC and similar new releases is feature creeping. The publisher demands too many features for the developer to complete in time. The game is subsequently released too early and the game is a shell in comparison to its design which is furtherly made worse with large amounts of hype and disappointment.
MMORPGs as successfull as WoW were released as polished products relative to their design features and aims (bar the natural amount of minor bugs). Blizzard will not hesitate to release a product late, it's always "ready when it's ready." This extra time is crucial. First impressions from players and the media are the most important ones when it comes to a game taking off, these reviews and opinions will resonate the most when potential players look for and research into an MMORPG to play.
WoW has had time to develop upon its release success, adding so many new features and polishing old ones. It is a complete powerhouse. New MMORPGs are expected to be of similar, if not better quality when it comes to content and features to WoW. Consumers will no longer compare new MMORPGs to the release version of WoW, but instead the current feature-riddled gold-plated version of it. Developers must now face this very high standard in order to satisfy your average player.
uh you uh, know those like, 3 people who left blizzard. yeah they sure went on to big things didnt they. im mean clearly they were the critical parts of the team. yeah. yeah i bet they fucking wish they still had their piece of that pie now! jesus lol barely anyone has left blizzard at all, ever. you know why? because blizzard is a fucking class company to work for, one of the top rated in the whole games industry. why the fuck would anyone want to leave a job where they have one of the cushtiest dev houses, a huge gym, pool, gardens, pool tables etc. Oh and health insurance, pretty sure blizz are one of the only ones who do that as standard. mm yeah but lets go leave and make this shitty game and then oh its dead wish I hadnt sold my stocks
Sir. I think you're referring to the founders of Arenanet and I detest your fanboyish rant.
Highest number of subs does not equal "best" MMORPG. It does make it the most popular, as well as one of themost profitable most likely.
WoW introduced an accessible game at just the right time; while EQ2 created a new engine (that half of the computers at the time couldn't run on decent settings) and group-required content all over the place, WoW came in with a game that almost any machine could run, with tons of solo-friendly content. Add in the PvP opportunities they created over time, and they suddenly had a game with polished PvE and some PvP elements.
WoW isn't #1 due to the graphics, or the engine, or the content, or the features. IT is #1 because it does everything just well enough to keep people coming back, and maintains a large enough playerbase that both new and returning players can jump in and have people to play with.
WoW will, in time, die (by that I mean fade into relative obscurity with drastically diminished subs). People will continue to play the original WoW and lament on how much better things were "back then", just as today's purists talk about UO, DAOC, and EQ1 during their primes. However, I expect Blizzard will have a new MMORPG out long before then.
Comments
Really? I guess that's why any mainstream corporation spends millions upon millions on advertising campaigns, endorsements, prime television spots, billboard placements, marketing freebies, etc. These corporations will cut expenses killing product quality & hamper their operations before cutting advertising budgets.
I hate to break it to the WoW fanbois, but the reason Blizzard went so mainstream is because they purposely set it out mainstream with massive advertising. If you were a MMO player at the time, you definitely took notice. The reality is most of the WoW players in here are the new batch who were not playing MMOs then and noticed the transition. The game was significantly easier than other MMOs.
Blizzard took notice of the success and has been progressively dumbing down the game while pumping advertisements. Contrary to what some fanboys think, WoW has high turnover. Each new influx of players is dumber than the previous one. WotLK made the game accessible to retards. The guilds I was in just a few months ago are pretty much done, most players have quit. But the number of utter retards went up significantly, while the overall IQ of community has taken a dive. Lot of new players with bought accounts just to roll Deathtard and be completely clueless.
Blizzard tapped into a demographic that previously unavailable to MMOs. The "bads", "casuals" & easily amused morons. Most people, by a wide margin, are stupid. Hence WoW's position.
There is not one other MMO that has even comes close to Blizzard's marketing. There is no comparison, especially back around launch.
Warhammer did some TV spots, but WoW had multiple times more ads. Warhammer also geared toward cable channels & shows with more serious gamer demographic while WoW was penetrating prime channels. I barely watch TV and I think I saw two WAR ad spots while over 20 WoW spots.
Just think about how much they had to pay Ozzy & Shatner. Their current ad budget is probably higher than other games' development budget.
Nice theory blunt, but if that were that only case then some sizable portion of turnover that you claim would migrate to other mmos. Care to explain why almost every other mmos is on a continual decline when they should be seeing an increase since the entire mmo market has risen so much in the last several years?
I understand that marketing is important. I understand that blizzard had a fanbase. I understand that there is a turnover in the game (maybe you don't understand that there is also a high rate of returns?). None of that I dispute or ignore.
I understand that companies in other markets spend millions on advertising and brand name recognition, because they have competition. Most of those products it is hard to find one that clearly outperforms the other. It isn't like there is a world of difference between detergent a and detergent b.
I also understand that you can advertise a horrible product all you want and it will not get repeat business, fantastic word of mouth, critical acclaim from industry peers and reviewers and so on. People will not flock to it in droves while leaving their superior products behind. Especially if they cannot even log in to play the game and have to wait in line. That just won't happen unless there is something more than marketing smoke and mirrors.
At the end of the day, everything in the mmo market points to the exact opposite of what you guys are claiming. There are plenty of example where high profile heavily marketed games tanked, but that shows a flaw in peoples logic so they ignore that. The same for games with massive followings, but that doesn't fit the opinion so it is ignored. Big budget experienced game development companies.. same story. Rock star software developers putting out independant games... ditto. How many half baked game releases do mmo players have to put up with before people see the truth behind so many failures?
If success is as simple as advertising to stupid people, where are the other mmos that follow this simple road to riches? It should be easy right? Just advertise advertise advertise and nothing can stop the legions of people that will flock to your game and bring all of their friends. Do you see how flawed that logic is?
EQ2 did exactly the same thing as wow with marketing and target market, yet it has a tiny fraction of the success wow had. Do you really think everyone was marketed away from it?
You can label people fanboys all you like, call player retards or whatever other insults make you feel superior in your opinion. The fact is the majority of new players, experienced players and everything in between migrated to warcraft. If you think the only reason for that was advertising then I don't know what else can be said.
There is not one other MMO that has even comes close to Blizzard's marketing. There is no comparison, especially back around launch.
Warhammer did some TV spots, but WoW had multiple times more ads. Warhammer also geared toward cable channels & shows with more serious gamer demographic while WoW was penetrating prime channels. I barely watch TV and I think I saw two WAR ad spots while over 20 WoW spots.
Just think about how much they had to pay Ozzy & Shatner. Their current ad budget is probably higher than other games' development budget.
I hope you realize that wow did not start that type of advertising until several years after it released and already had millions of subscribers. Their budget NOW might be bigger than other games develope with, but that doesn't mean it was the reason it got to where it is now. The television ads are a result of the success, not the cause.
Wow didn't have tv ads at release, but here you say warhammer did (I don't know). Warhammer sold over a million copies, but lost the overwhelming majority of those players. How can that be if they put out marketing at release (more than wow)?
Maybe the gameplay is a bigger factor than you care to admit?
As I said, advertising won't get people to stay.
There is not one other MMO that has even comes close to Blizzard's marketing. There is no comparison, especially back around launch.
Warhammer did some TV spots, but WoW had multiple times more ads. Warhammer also geared toward cable channels & shows with more serious gamer demographic while WoW was penetrating prime channels. I barely watch TV and I think I saw two WAR ad spots while over 20 WoW spots.
Just think about how much they had to pay Ozzy & Shatner. Their current ad budget is probably higher than other games' development budget.
So? Sure advertising gets people to TRY out a game.
Advertising does not make people stay. That is marketing 101.
Its simple:
- Polished Gameplay
- Stable Servers
- Good GUI
I've only played WoW for 15 mins and I can tell you it is one of the few MMOs that actually has all 3. My guess is the rest of its popularity comes from its "casual" mentality. 75% of the gamer's don't have time nor probably want to spend time "leveling" for 6 - 12 months to get a chance to enjoy the whole game.
WoW was the first MMO that took nothing for granted. Blizzard was determined to make a game that didn't punish people for playing it. I've seen some idiots here bash WoW for having a user-friendly interface. How much of an idiot do you have to be to criticize a game for having a good interface?
My youtube MMO gaming channel
Not an idiot. A hardcore veteran MMO specialist.
Yea, the reason why WoW is popular is pretty simple. Unlimited funding, concentrated on funny youth things (april fools day), popular, user-friendly, shatner and mr t.
Some peole just like different hings, that doesn't make them morons, just different from you.
Personally, the only UI I like is Guildwars (Which BTW is made by the guy that made most of Wows UI, but I GWs just fit me better).
But that a UI is easy to use is good in my opinion, my problem with Wow is that I think that the gameplay is to easy. I like a challenge, other people want it easier, it have nothing to do if Wow is a good or bad game, just my personal preferance.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
lol...that is a pretty good line. Think I'll use it the next time I go to the club.
Because noone has yet to sell game accounts in bulk to internet cafes in Asia excpet Blizzard ?
If my memory serves me well, both C&C and Warcraft were ''surprisingly'' using the same system as Dune II
'Most powerful is he who controls his own power.'
To answer the OP directly, by its title
"Because they are still TRYING to"
You cannot compete with WoW, that forces you to meet them head on...and on THEIR turf. To "compete" with WoW, you must meet them on YOUR turf.
In other words.....
MAKE SOME NEW CRAP PEOPLE!
I think it's quite simple, at least for me when I tried lotro and WAR, it's the feeling of running around with your guy and using skills that is way off. It feels sluggish and not as responsive as in wow and the animations are not as nice. This is basic stuff, this is what you will be doing the rest of your guy's life, (running around and killing stuff), so this is what a company should spen a majority of their time on perfecting. I'm not saying that WoW is perfect in this regard, but at least it plays as good as most single player games (in some cases better) - this I cannot say for the other mmorpgs. Get the movement and gameplay right and the masses will stay.
Shaking head.
Tons of Fanbois everywhere...... How can you say "no game managed to compete with WOW as of yet". As a game WoW have good rivals but the Advertising its what really counts here, not the game it self.
uh you uh, know those like, 3 people who left blizzard. yeah they sure went on to big things didnt they. im mean clearly they were the critical parts of the team. yeah. yeah i bet they fucking wish they still had their piece of that pie now! jesus lol barely anyone has left blizzard at all, ever.
you know why? because blizzard is a fucking class company to work for, one of the top rated in the whole games industry. why the fuck would anyone want to leave a job where they have one of the cushtiest dev houses, a huge gym, pool, gardens, pool tables etc. Oh and health insurance, pretty sure blizz are one of the only ones who do that as standard.
mm yeah but lets go leave and make this shitty game and then oh its dead wish I hadnt sold my stocks
Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man!
That's the dumbest thing I've read today. Advertising can do a lot, but it sure as hell won't make a game last for 4+ years.
Advertising doesn't explain why people want to pay 15 bucks a month to just play a PC game that massively.
www.xfire.com
... shows that every day more on line playing time is invested in Wow than in any other game .... that is even FREE to play.
And xfire is western based btw.
Give it up : false argument. Advertising shit doesn't sell monthly subscriptions for 4 years in an industry where a game lasts 6 months on average.
If you go to the library and read some books maybe someday you can understand how "Mass Management" actually works.
BTW wtf with Xfire, how can you even know if those stats are real?? Are you the kind of person that believe in everything you see?? Have you ever thought that Xfire and those Stats are nothing but "Advertising/Propaganda"??
The fact that nobody could even do the achievement lists 5 months after launch (out of those 5 million players), shows that the challenge in the end game of Wow is fucking hard.
Show me another game where only 1 team of 2, 3 or 5 persons get the Brutal Gladiaor title in a rated ladder based PvP out of 200.000 players (20 servers clustered). Being Brutal Gladiator is a unique title on a server (and a lot of servers don't even have the title).
The same with PVE Raids these days.
Blizzard is the first mmorpg maker where some bosses are SCALED in difficulty, making for a very very small percentage to have the fantastic black or red dragons in its end game. Downing a boss on easy mode is to let everyone enjoy the scenery, but that's NOT the aim of the game anymore.
The aim now is prestige of downing them in a hard setting with all achievements up (like downing Sart has 8 different hard modes).
On my server only ... 0.3% of the Raiders could do all these Raid achievements. That's perhaps 0.01% of total players on a server.
Easy? Only for those not daring the difficult challenges in the Raid or PvP competitions....The others show off with their red and black dragons. Show me your armory and I'll laugh with the "easy" boosts.
No longer the gear is elite, it's the titles and mounts that do the shows these days. And everyone can look at the armory how poorly 99% of the people play. ))
Wait? So the point of raiding now and what decides its difficulty are optional achievements which give you nothing? So your saying if a game made an achievement for a raid that was beat 90 bosses in 3 seconds which would be impossible, then it would therefore be the most challenging end game out there? I'm sorry but that doesn't make any sense.
BAsed on numbers Since TBC the raids have gotten easier. Look at vanilla wow, how many progressed, look at TBC slightly more did, Now in northrend you have guilds full of retarded monkeys clearing every raid.
youve said exactly what i wanted to say.
the achievments are meaningless its show to show your epeen to other players. and with a good grind most of em are not a chalange
the brutal gladiator. m8 let me tell you that me as a PVE prot warrior almost had the gladiator title season 1 (i was off by a few), yes things have changed now i know that but its not a chalange.
people with brutal gladiotor stuff have: no job, too much time on their hands, good gear, and are concentrated enough not to fuck up shit. and alot of luck is also a part of PvP (you cannot control absolutely evry aspect of the whole fight)
Vanila WoW was hardcore PVE we had to do bosses night after night after night.
in tbc it went down hill with a few walls here and there. raids now are nothing. the difrent achievment settings are a aim then but as far as i know most of the guilds on my server now have completed alot of it. so your server m8 must be bullshit.
The only hardcore PvE in Vanilla WoW was couple of bugged BwL fights, C'thun before it got nerfed and couple of Naxxramas fights. The rest was easy and cleared very fast. I was raiding from early 2005 and really don't know about this night after night raiding. Maybe if you were in some mediocre casual guild. But the real hardcore guilds cleared the content fast. As I said only exception to this is C'thun and The Four Horsemen. And those are just 2 fights. Both M'uru and Kil' Jaeden are better and harder if you are really looking for something hardcore.
'Most powerful is he who controls his own power.'
I believe that one of the biggest factors that influenced the flopping of AoC and similar new releases is feature creeping. The publisher demands too many features for the developer to complete in time. The game is subsequently released too early and the game is a shell in comparison to its design which is furtherly made worse with large amounts of hype and disappointment.
MMORPGs as successfull as WoW were released as polished products relative to their design features and aims (bar the natural amount of minor bugs). Blizzard will not hesitate to release a product late, it's always "ready when it's ready." This extra time is crucial. First impressions from players and the media are the most important ones when it comes to a game taking off, these reviews and opinions will resonate the most when potential players look for and research into an MMORPG to play.
WoW has had time to develop upon its release success, adding so many new features and polishing old ones. It is a complete powerhouse. New MMORPGs are expected to be of similar, if not better quality when it comes to content and features to WoW. Consumers will no longer compare new MMORPGs to the release version of WoW, but instead the current feature-riddled gold-plated version of it. Developers must now face this very high standard in order to satisfy your average player.
Sir. I think you're referring to the founders of Arenanet and I detest your fanboyish rant.
en.wikipedia.org/wiki/Mike_O%27Brien_(game_developer) "
en.wikipedia.org/wiki/Jeff_Strain
en.wikipedia.org/wiki/Patrick_Wyatt
These men are highly skilled professionals and you, sir, are a schmuck! The game was a success - hence the sequal.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Highest number of subs does not equal "best" MMORPG. It does make it the most popular, as well as one of themost profitable most likely.
WoW introduced an accessible game at just the right time; while EQ2 created a new engine (that half of the computers at the time couldn't run on decent settings) and group-required content all over the place, WoW came in with a game that almost any machine could run, with tons of solo-friendly content. Add in the PvP opportunities they created over time, and they suddenly had a game with polished PvE and some PvP elements.
WoW isn't #1 due to the graphics, or the engine, or the content, or the features. IT is #1 because it does everything just well enough to keep people coming back, and maintains a large enough playerbase that both new and returning players can jump in and have people to play with.
WoW will, in time, die (by that I mean fade into relative obscurity with drastically diminished subs). People will continue to play the original WoW and lament on how much better things were "back then", just as today's purists talk about UO, DAOC, and EQ1 during their primes. However, I expect Blizzard will have a new MMORPG out long before then.