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Hey guys, not to keep spamming the forum with lame questions but here goes.
At this point I feel like money is almost a laughable byproduct of serious play and that seems to drive prices up for a lot of things. My trusty second ship was blown to smitherines by something (I dont even know what to be honest) and subsuquently another 5 newb ships. Is it worth it to save up and get that first upgrade (or something near that) back? or just wait? thanks
Cy
This really is not WoW/EQ where Gear makes the man. Here in eVE, the man with biggest balls, willing to risk the most, will win. It is risk/reward here- not always wear best items 24/7 and beat the crap out of all else.
-PatchDay
Comments
Do not buy any other ship but frigate size ship until you figure out what have blown you up because you will most likely get blown up again and lose even more ISK
If you are on trial the first time, a cruiser is not worth getting. I would advise you to stay in a frigate class ship(merlin/kestrel, punisher, rifter, tristan/incursus) and learn the game. Frigates are cheap, easy to fit and skill wise friendly. Larger ship you fly, more skills you need.
Make several trial accounts until you get to know how the game works and most likely skill up a cruiser to get the 'feeling' how larger ships feel - cruiser is the largest vessel you can fly on trial account.
(You really have to know what do to do in order to fly a cruiser efficiently within trial period.)
Take your time, learn the game and figure out what you want to do in EVE so once you purchase the game, you can focus and devote your skilling towards chosen path. The game will be much more enjoyable because focused skilling is key of being successful ingame.
Note:
Also my advise might be a moot point since the new character changes :-(
hey man, i ended up getting a merlin which i absloutly love the look of. im in the process of 'tricking' it out now with the rest of my money. i suppose it isnt too bad that they are a couple hundred isk for the ships if your patient (and dont mind the jumps). Right now i (as it seems many do) want to try to work my way towards 0.0 so im trying to get used to managing as much as possible, essentially im throwing myself into the center of the deep end of the pool without learning to swim first...should be fun.
This really is not WoW/EQ where Gear makes the man. Here in eVE, the man with biggest balls, willing to risk the most, will win. It is risk/reward here- not always wear best items 24/7 and beat the crap out of all else.
-PatchDay
As Gdemami said, stay in frigate-size until you learn the ropes better. It's much more worth it isk wise, and, well.. Easier.
Train your skills, fly frigates. If you're doing missions, you might want to consider Destroyers, as well. I know my Thrasher served me well during missions.
Edit:
Also, if you want to venture into 0.0, you should either find some NRDS (Not red, don't shoot) space, or join a corp/alliance that has some space already. They'll be able to answer a lot of the questions you have.
Follow my tweet (:
There is no need to hurry to 0.0, it is a very harsh space.
Being in null sec alone ain't easy and corps operating there will be most likely more strict about entry requirements. I do not want to fend you off, far from it, but that's the way it is.
You will definately want to learn ho to survive in compulsory combat area, therefore try to find a low sec PvP or training corp...or just some corp willing to help new players.
Google up guides on how to use directional scanner, using a map, criminal and aggressor flagging system and all low sec related guides.
Once you study all the theory, go for low sec belt ratting.
Your Merlin should look like this:
2x Rocket Launcher
2x Small blaster
1x 1MW AB / MWD
1x scrambler / disruptor
1x webber
1x Medium shield extender
1x Micro Auxiliary Power Core / overdrive / nanofiber
1x Damage control / Micro Auxiliary Power Core
Takes some time to skill up all this but it is a blast fit. Observe how tracking and speed are related to you being hit and how to avoid dmg(not to tank - AVOID). NPC combat is no way similar to PVP but core principles are the same.
The first thing you have to learn is caution and patience. Learn to run. And I mean learn, not just running whenever someone enter a system. You want to be PvP-ready, not PvP-scared.
Once you get more familiarwith the ship and 'new' fitting, ask for corp mates friendly fights or go to look for some - wait at belt for pirate to picked on you(choose your opponents - ALWAYS, the most vital skill in EVE combat), can flipping, asking in local for duel, gank miners, etc.
As for ship suitable for null sec, I would strongly suggest you to train for interceptors - the kings of 0.0.
0.0 might be fun but also very frustrating
Ok here it is clear and simple op, Train your skills and pay your dues, never fly anything your gonna cry over losing, insure all your ships and above all insure your trained skills.
MAGA
There is no need to hurry to 0.0, it is a very harsh space.
Being in null sec alone ain't easy and corps operating there will be most likely more strict about entry requirements. I do not want to fend you off, far from it, but that's the way it is.
You will definately want to learn ho to survive in compulsory combat area, therefore try to find a low sec PvP or training corp...or just some corp willing to help new players.
Google up guides on how to use directional scanner, using a map, criminal and aggressor flagging system and all low sec related guides.
Once you study all the theory, go for low sec belt ratting.
Your Merlin should look like this:
2x Rocket Launcher
2x Small blaster
1x 1MW AB / MWD
1x scrambler / disruptor
1x webber
1x Medium shield extender
1x Micro Auxiliary Power Core / overdrive / nanofiber
1x Damage control / Micro Auxiliary Power Core
Takes some time to skill up all this but it is a blast fit. Observe how tracking and speed are related to you being hit and how to avoid dmg(not to tank - AVOID). NPC combat is no way similar to PVP but core principles are the same.
The first thing you have to learn is caution and patience. Learn to run. And I mean learn, not just running whenever someone enter a system. You want to be PvP-ready, not PvP-scared.
Once you get more familiarwith the ship and 'new' fitting, ask for corp mates friendly fights or go to look for some - wait at belt for pirate to picked on you(choose your opponents - ALWAYS, the most vital skill in EVE combat), can flipping, asking in local for duel, gank miners, etc.
As for ship suitable for null sec, I would strongly suggest you to train for interceptors - the kings of 0.0.
0.0 might be fun but also very frustrating
That merlin fit you posted is an incredibly tight fit for a newbie.
The medium Extender merlin is a great setup but this dude will rack his brain trying to fit that lol.
Playing: EvE, Ryzom
Agreed. However, I tried the fit within trial period myself. Caldari soldier started with Electronics V and decent support skills. You can also adjust the fit as suggested with AB+Scram and dual MAPC which is not that skill intensive.
I think it is also a good way to figure out what skills to train - take a ship and the fitting and get all the skills needed.
as it stands ive spent the past two and a half days just training things that i find to save money (rockets 1 for example because i found a couple rocket launchers) is there any way to get more power out of a ship? or do you just have the 40pts or whatever and just deal with it?
This really is not WoW/EQ where Gear makes the man. Here in eVE, the man with biggest balls, willing to risk the most, will win. It is risk/reward here- not always wear best items 24/7 and beat the crap out of all else.
-PatchDay
train to lvl 4/5 electronics and engineering that help you allot
BestSigEver :P
Engineering will increae your Powergrid by 5% per level.
Electronics will increase your CPU by 5% per level.
Weapon Upgrades(gunnery skill) decrease the CPU need of all weapons by 5% per level
Adv. Weapon Upgrades(not trial friendly as it requires Weapon upgrades V) Decreases the Power grid need of all weapons by 5%
Those are what I refer to as the Big 4 fitting skills, there are other ones but those are the biggies and matter on any ship you fly.