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what game can give me this
6 friends go out and hunt and explore the world have a chat on ts with each other, walking at the foot of a mountain ridge.
Suddenly arrows are landing near our feet we look around and see nothing, one of us looks up the mountain and sees 2/3 person standing there, we ignore them and and walk on, then suddenly even more arrows start to fly past our heads. and again we look up. Now we see around 10 men and another and another shows up at that ridge. we decide that a tactical retreath ( RUN LIKE HELL) is the best option. For what ever reason they dont follow us and we are having a laugh about this on ts.
we contineu exploring and find a fort and we are killing some humanoid monsterrs that seem to habbitat it. after 10 15 min one person on its mount is running our way and starts to hit one of us. we all move in to fight that person of and he runs away. we follow it until a small mountain appears and 6 other horses and there riders are standing on top of it. we decided that running away this time would be no option, and decided we let them come to us so that we can use range attacks before they come close enough for melee battle. they start running our way and we start to fire magic and arrows at them. then suddenly all 7 of them turn around and start running away, we are laughing our asses of 7 good geared men running away from 6 with mostly junk weapon and armor on. we decide we will chase them a litle and try to atleast kill 1/2 of them, The suddenly we see alot of arrows flieng over our heads towards the enemy. we look around and around 8 alfar of a other clan is chasing them. that was so funny we laughed atleat 15 min about hwo we thought we scared them off only to relealise that it was not us but the army in our backs.
next day 5 of us decided to haed out deeper into miirdain terratory and kill some people. packed and sacked we head out from the Hamlet we may use from a friendly clan, and after 5 or 6 min we see a mirdain and give him chase. he runs towards a wilderness bank and when he is about do die suddely we are overrun from our backs by 10 people all shooting arrows and high lvl magic (yep higher lvl magic is starting to be used more and more) because they where better geared and higher lvled as we where they defeated us very fast. so not even 15 min after we left camp we all spawnt back naked in the hamlet. where we laughed our asses of because our pvp night was ubrubted very fast and that we really needed more work on our gear and skills to be able to go enter enemy terratory before we do this again.
Comments
Any game with PvP will give you a similar experience. Or do you mean what game can give you such poor spelling skills?
Anyway, I think Darkfall will be a great game but to suggest it gives you something that most other PvP games don't is seriously drawing a long bow. So to speak.
Sounds much like the recap of a goold old pen and paper dungeons and dragons, except for the spawning after dead.
Seems you had fun.
UO .
10 years ago.
Bah.. You had a great point with the first sentence. The one in blue was a pretty unnecessary cheap shot.
That said... I agree with others... Any PvP MMO I've played has offered the same types of situations.
It's great that you experienced that... must have been a blast. But if your opening question was intended to imply that no other PvP MMO can deliver on that experience... Well.. that would be wrong. Many have, and do.
Frankly, the game only provides the playing field. It's the players who decide to use it in such ways (ambushing from a mountain-top, etc). You should really be thanking the opposing players for the excitement, more-so than the game itself
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Hows this?
The poltergeists actually possessed the relic the Unders wore, and it kept them unaware that they had been taken. As their body would die over the several weeks, the dark magic worked its hold over them. They would enter a dream like state oblivious to their condition until their very mind and soul would become a prisoner in their rotting bodies. Hennesey would never forget the first time he had encountered someone taken by the dark-lights. The eyes were the most obvious sign that someone had been taken. Once their body was dead for maybe a few weeks their eyes would turn grayish white with puss. It would then harden to a cap. The nearly mindless walking dead would be reborn with bright yellow lidless eyes. Hungry feverish eyes that craved all living flesh. They would nourish themselves on an endless feast of flesh and would grow a new form, and become a fellkin.
Fellkin were not mindless, they were simply a shadow in its truest appearance. No two souls are alike and as such, no two fellkin were alike. The longer they lived and could feed, the stranger and more elaborate they would become. Some grew extra limbs, and warped and stretched into inhuman shapes. He had seen one whose head had bloated so large that its body hung there helplessly useless. Everyone in the small hamlet of Greenbrook had met a grim fate to this fellkin. Vine-like tongues reached out of its mouth, finding victims to paralyze and drag them helplessly to be consumed. The grotesque form was found in a cellar; it was the first beast of Harhooth slain by the newly formed Crimson Brotherhood one hundred years ago.
name the game. dont just say any pvp game, Name it!
What?
Name one game and I will sign-up and download straight away.
The only part that isn't in most games, wow, aoc, anything with a pvp server, is the fact that some younger, lesser geared warriors were able to stand up against superiorly geared warriors.
Ah, but that is only because an army of 8 alfar were rushing to their aid.
The game good sir is Warhammer: Age of reckoning.
Can I have a cookie now?
i post a story and the only thing is that people can say Any pvp game not giving any names on witch games, and bashing on my spelling,
I guess you forgot player cities, sieges (even if borked currently), ship combat, mounted combat, skill based.
Yeah every pvp game has all of those.
The only pvp games even close is AoC (but instanced cities make it lame) and EVE. Even UO doesn't have all of these. War doesn't have half of this stuff. WoW doesn't have any of them.
So uh...which game are all of you guys talking about? lol Seems most of the negative posts can't back any of their claims up with facts. Getting pretty common.
nethervoid - Est. '97
[UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1
20k+ subs YouTube Gaming channel
QFT.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
There was only 1 person bashing your spelling, the same person who said: any pvp game.
There was also only 1 other person who agreed on the: any pvp game.
Someone else actually did give a name (i'm not sure if is correct, thats a different matter) he said: UO.
What kind of reply did you expect to your story? At least 2 replies commented one way or other that it's nice that you had fun in the game.
Don't exagerate and present yourself as a victim.
Just give it some time, I'm sure you get other replies.
Shadowbane, DAOC, L2, Planetside. All of these games offer you what you just said there. Albeit different but the same and done much better IMO. The problem is that these games have much more to do then just that, DFO is getting boring for many as I said it would more and more are saying I was right everyday. These games do it better to IMO
QFT.
To be honest, UO didn't have city building and destruction or ship combat (by that I mean you can fire ship weapons). It also didn't have real time archery, which is awesome.
UO was a great game, no doubt in anyone's mind, but DF pushes that envelope out further by giving reason to PvP. UO had no reason for PvP other than maybe PKing for loot.
DF is like if they took UO, SB, and an FPS and put them in a blender.
nethervoid - Est. '97
[UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1
20k+ subs YouTube Gaming channel
QFT.
To be honest, UO didn't have city building and destruction or ship combat (by that I mean you can fire ship weapons). It also didn't have real time archery, which is awesome.
Yes it does. FPS like archery, this is true it did not have that, but what it did have is about 600 times the features of darkfall.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
QFT.
To be honest, UO didn't have city building and destruction or ship combat (by that I mean you can fire ship weapons). It also didn't have real time archery, which is awesome.
UO was a great game, no doubt in anyone's mind, but DF pushes that envelope out further by giving reason to PvP. UO had no reason for PvP other than maybe PKing for loot.
DF is like if they took UO, SB, and an FPS and put them in a blender.
What reason does DF give other then pking for loot?
QFT.
To be honest, UO didn't have city building and destruction or ship combat (by that I mean you can fire ship weapons). It also didn't have real time archery, which is awesome.
UO was a great game, no doubt in anyone's mind, but DF pushes that envelope out further by giving reason to PvP. UO had no reason for PvP other than maybe PKing for loot.
DF is like if they took UO, SB, and an FPS and put them in a blender.
I totally agree with the blender part. They put those games in a blender and came up with a disgusting brown diarrhea-like fluid.
QFT.
To be honest, UO didn't have city building and destruction or ship combat (by that I mean you can fire ship weapons). It also didn't have real time archery, which is awesome.
UO was a great game, no doubt in anyone's mind, but DF pushes that envelope out further by giving reason to PvP. UO had no reason for PvP other than maybe PKing for loot.
DF is like if they took UO, SB, and an FPS and put them in a blender.
What reason does DF give other then pking for loot?
Territorial control.
nethervoid - Est. '97
[UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1
20k+ subs YouTube Gaming channel
Territorial control.
I first want to point out the OP asked what game could give him the story he told in his opening post.
I answered UO, 10 years ago. Which it did, and is , in fact, the truth.
None of tyhe things you have since brought up have anything to do with the OP's 'story' , thus have little relevance to the fact the you could, indeed, do everything in the story in UO 10 years ago.
UO also had infinitely more varied skills, and more useful crafting than current DF.
Having said that, I'll address this point.
There is no territorial control in darkfall.
And before you jump in frothing, I'll explain.
There is an illusion of control, but it is, infact , meaningless, because the essential game mechanics, like a lot of the game, arent there.
You have a city. You 'control' it, except you dont.
It has no gates, no way to stop others going in , you cannot really do anything in the city that you cannot do anywhere else (it saves a trip to capitals for NPCs when you get to a certain point I guess), the city doesnt effect the world itself in any way.
So in reality, you dont actually control anything in darkfall, because the game simply doesnt allow that depth of play.
Now, if NPC guards were int he game as promised, and those patrolling your city and its surrounding auto attacked anyone not in your clan or its allies, then they would have a genuine reason for control, but all they have put in is basic 'city nodes' rather than an actual player driven environment.
It could have been good, but they simply didnt put any depth to the thing.
Little experience i had this morning
Which is the whole point of DFO.
_______________________________________________
Games looking forward to: Fallen Earth, Mortal Online
The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.
Territorial control.
Good points. I agree they need to implement city guards and gates that close.
Can enemy guilds bind at your city bind stone? If they can't, that's about all the control you can muster, because your city is a local bind point for you and yours, while they must respawn elsewhere.
I'm not sure I'm going to like the city warfare aspect while the city defense mechanics are not in game.
*edit* I will agree then with the UO comment if all the OP wants is basically random pvp running around in the world. Hell, even EQ on a pvp server has that.
nethervoid - Est. '97
[UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1
20k+ subs YouTube Gaming channel
Good points. I agree they need to implement city guards and gates that close.
Can enemy guilds bind at your city bind stone? If they can't, that's about all the control you can muster, because your city is a local bind point for you and yours, while they must respawn elsewhere.
I'm not sure I'm going to like the city warfare aspect while the city defense mechanics are not in game.
*edit* I will agree then with the UO comment if all the OP wants is basically random pvp running around in the world. Hell, even EQ on a pvp server has that.
In reality, any PvP game could give what the OP described, in fact, even in early swg if you 'declared' and flagged PvP you could have the same thing , I only specifically mentioned UO because it was the first example of this gameplay.
People have fun in darkfall, and there is absolutely nothing wrong with that, but it isnt a groundbreaking game, it does absolutely nothing that hasnt been done before, it even makes the same mistakes that 10 year old games have made, and since learned from.
The combat system isnt to my taste, its a far too simplistic melee clickfest for me, although archery is well implimented, but Darkfalls biggest gameplay problem is its complete lack of depth to the very few game mechanics there are.
Nothing is beyond the basic shell , and there is no way for players to effect the gameworld in any way (which is where the game fails as a sandbox, no sand, never mind no buckets to make the castles).
There is still time for it to improve on that front though, the biggest obstacle is twofold, the ever increasing prevelence of cheating, and the dev teams inability to offer even the most basic customer support for the product.