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Thinking of coming back but questions

I stopped playing this game July of last year and was wondering how hard it would be to come back.  I had a few maxed characters but not sure if the cap has changed.  Is there any decent new low end content?  How are the sorc and bard classes looking now?  Any major changes to them?

Comments

  • Borror0Borror0 Member Posts: 17


    Originally posted by ANTIverson
    I stopped playing this game July of last year and was wondering how hard it would be to come back.
    If you're talking about June '08, it'll be very easy.

    Originally posted by ANTIverson
    Is there any decent new low end content?
    Turbine revisited the low levels in Module 8.0 to make more newbie friendly. You won't recognize it.

    Originally posted by ANTIverson
    How are the sorc and bard classes looking now?  Any major changes to them?
    If you are talking about July '08, no, they have changed very little. Turbine has focused more their attention to melee classes lately. While we have yet to see Module 9, from the look of it, all their work has paid off and it's very likely that bards and rogues will be the two next on Turbine's list.

    Sorcerer will get new spells in Module 9, so that's what will change most for them.

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  • mindspatmindspat Member Posts: 1,367

    The game is very accessible for a returning player who's not been spoiled by excessively simple formats.  While you might have to undergo a few hours to adapt after playing something like WoW it should be easier then getting back on a bicycle.  ;)

    Level cap is supposed to be raised to 20 with the new module and using a little logic with minor investigative skills I think it will go live no later then the end of April; Turbine is hiring Temporary GM's for a 2-6 week time frame which seems logicial to cover the date of when module 9 might go live. 

     

     

  • SarrSarr Member UncommonPosts: 466
    Originally posted by mindspat


    The game is very accessible for a returning player who's not been spoiled by excessively simple formats.  While you might have to undergo a few hours to adapt after playing something like WoW it should be easier then getting back on a bicycle.  ;)
    Level cap is supposed to be raised to 20 with the new module and using a little logic with minor investigative skills I think it will go live no later then the end of April; Turbine is hiring Temporary GM's for a 2-6 week time frame which seems logicial to cover the date of when module 9 might go live. 
     
     

     

    Exactly. New Module will have many UI (interface) improvements as well, so it should be even easier after Mod 9 than ever.

    Some changes:

    •  chests and shrines to show on maps
    • first person view accesible through zooming via mouse wheel
    • bank tab shared for all your characters of the same server (no more troublesome mailing)
    • 3 default chats (two new) will be now global for major hubs like Khorthos, Harbor, Marketplace etc: General, Help Channel (for newbies) and Trade Channel. In addition, now these channels will be active even in quests, so you can ask for help just when you need it.
    • PvP "challenge" system. New option will be available to use whenever you like. You may challange some other player (or group of players) to PvP fight. First you must choose terms of the fight, then arena (or choose random), then another player(s) need(s) to accept it. If it's accepted, you'll be teleported to fight on PvP arena after the countdown.
    • hirelings will be more willing to follow your commands
    • there may be other tweaks, not announced to date.

    That's only UI changes, there are many others, including some valuable bug fixes. As mindspat said, level cap will go up 4 levels, giving many new prestige enhancements (giving you prestige class) and capstones (lev 20 final enhancements) for those who didn't multiclass, supposedly for balance.

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  • The very beginning content is a bit cooler you get to see a white dragon and stuff.  They redid some stuff added some new stuff.

    The content after level 3 or 4 though is mostly the same and IMO the dead zone of level 7-10 is still there and needs to be addressed.

     

    As far as I can tell there is no reason you can't pick up right where you left off there are always people re-running stuff, at least on Thelanis.  One of the virtues of games that have a lot of types of builds people re-roll alot.  This game and CoX are some of the most re-played because of that.  Turbine just needs to about double the number of character slots.  They  need to take the hint from Cryptic, seriously, people have like 30 alts in that game and probably would in DDO too.

     

     

  • GreenneutronGreenneutron Member Posts: 45

    I'm glad to hear that this game is still going.  I was considering giving it another try, as it really is one of the most unique games out there.  Definitely agreed about the character slots!  Making alts is at least half the fun of this game since it is afterall D&D  ^_^

  • Slider7Slider7 Member UncommonPosts: 75

    Thank you for the information as well...I have been looking at going back to DDO as well for some time...maybe I will be back in game shortly.

     

    Thanks again

     

    -Slider7

    -Slider7

    Looking for that next MMO

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