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Ever wonder why they still come out with game people dont want?

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  • Squal'ZellSqual'Zell Member Posts: 1,803

    the reason companies are making MMOGs that are repetitive is because they are not gamers themselves (or at least the greater part of them)

    the men/women who call the shots have a business background and in business its much easier and less risky to penetrate a market rather than inovate a market.

    EASY and LESS RISK are 3 words that investors like alot

     

    say you had 1 million USD$ and they say you have 2 choices:

    plan A: there is a 85% chance that you will make 3x the amount of money if that million was spent in trying to compete with this game

    plan B: We dont know the consequences of making this new concept of gaming, there is a 10% chance that that million will make 20 million but there is a 50% chance that it will be completely wasted. and a 40% chance that we will cut even.

     

    you being the investor with that million, having no gaming interest. what would you pick?

    A: 15% chance to loose your money.

    B: 90% chance to loose money.

    choice is quite simple.

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  • talismen351talismen351 Member Posts: 1,124
    Originally posted by yukumo


    Its sad because whether or not my idea would of worked...it was something new and that every poster in here wanted the same mould of crap mmo that theyve been fed for the years is appauling



     

    I would say there is nothing new about your ideas. You are basically wanting a FPS game...and call it an MMO so you can charge people for it.

    Nothing new about bout having two sides to a battle n let em duke it out. I used to play this in Tribes...36vs36. Sure it was a blast, but certainly not MMO worthy. Roman times, WW2 times...been done already.

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  • yukumoyukumo Member Posts: 86

    To Squa'zell-

     

    You say theres an 85 % chance..but no one wants to play a game that is just like WoW...so really the game has a rediculously low success chance ex. WAR and AoC and Lotro..they are going but with a very small player base

     

    I think you would find that many people - maybe not this forum but others would like game to break out and be better

  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by yukumo

    but no one wants to play a game that is just like WoW.

     

    On which planet does this such situation exist, because it definitely isn't Earth.

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • Squal'ZellSqual'Zell Member Posts: 1,803
    Originally posted by yukumo


    To Squa'zell-
     
    You say theres an 85 % chance of making 3x as much as initially invested..but no one wants to play a game that is just like WoW...so really the game has a rediculously low success chance ex. WAR and AoC and Lotro..they are going but with a very small player base
     
    I think you would find that many people - maybe not this forum but others would like game to break out and be better

     

    clarified it a bit for you there. not the numbers of WoW but a average success none the less.

     

    i know many people would like games to break out and be better, but out of those many people you really think investors are one of them? investors see only numbers. and rely on business models and statiscs. to them gaming is entertainment and entertainment is a business therefore all business rules apply. and one of those rules stated by statistics, is that its less risky and much easier to penetrate a market rather than inovate a market.

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  • yukumoyukumo Member Posts: 86
    Originally posted by LynxJSA

    Originally posted by yukumo

    but no one wants to play a game that is just like WoW.

     

    On which planet does this such situation exist, because it definitely isn't Earth.

     

    Warhammer lost most its membership because it was WoW in a different package

  • harlequinNnharlequinNn Member Posts: 12
    Originally posted by yukumo

    Originally posted by LynxJSA

    Originally posted by yukumo

    but no one wants to play a game that is just like WoW.

     

    On which planet does this such situation exist, because it definitely isn't Earth.

     

    Warhammer lost most its membership because it was WoW in a different package

     

    No Warhammer lost its members because it had very little content other than grind scenarios all day.

  • yukumoyukumo Member Posts: 86
    Originally posted by harlequinNn

    Originally posted by yukumo

    Originally posted by LynxJSA

    Originally posted by yukumo

    but no one wants to play a game that is just like WoW.

     

    On which planet does this such situation exist, because it definitely isn't Earth.

     

    Warhammer lost most its membership because it was WoW in a different package

     

    No Warhammer lost its members because it had very little content other than grind scenarios all day.

     

    and the difference between this and WoW is? instead of grinding scenarios, in WoW you grind naxx over. and over. and over.

  • Loke666Loke666 Member EpicPosts: 21,441

    I wouldn't mind a true historical MMO, like England 1065 or the crusades.

    WW2 is not really something for me, Vietnam woul make a more intresting MMO since the battles were a lot more small scale (usually of course, we have a few with a lot of people like La drang valley and siege of Khe san).

    Also, Vietnam is more politicaly correct, no hailing nazis there.

  • Moaky07Moaky07 Member Posts: 2,096
    Originally posted by yukumo


    To Squa'zell-
     
    You say theres an 85 % chance..but no one wants to play a game that is just like WoW...so really the game has a rediculously low success chance ex. WAR and AoC and Lotro..they are going but with a very small player base
     
    I think you would find that many people - maybe not this forum but others would like game to break out and be better



     

    Actually LoTRO is the only one that did right as PvE was main focus, and they launched polished. The other 2 cant say the same.

    You launch a polished PvE game somewhere between the difficulty of EQ and WoW, and you have a winner. Whether it is a 300k winner or a 1 million winner will depend on how much content you give them, and how fast you keep refilling that content.

    You slap them content like SOE does with EQ/EQ2...there is no reason you couldnt have a game that goes for 5+ yrs as well with high ratings.

    When you try to balance the PvP over PvE, or ship without polished content...and lots of it then that isnt what WOW done. And you are gonna fail.

    It is amazing that folks misunderstood what WOW told us till this very day. Polished PvE is where it is at. If you can have some PvP as well that is optional, then you are golden

    Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  • PatchDayPatchDay Member Posts: 1,641
    Originally posted by Dibdabs

    Originally posted by yukumo



    There are two types of players that i have come by in countless MMO's
    People who can be robots and repeat the same game over and over
    and those who want something different and are tired of MMO conformity

    Any game gets repetitive.  Yours will be too.  How many times do you want to stand in a line and fire arrows at people for 20 minutes?  Once.  How many times do you want to butcher your way through Gaul?  Once. 

    Why?  We're not robots that want to repeat the same game over and over.

     

    whatever ignore this post. MMORPGs are nothing but pure repitition. I've played damn near all of them and they are all massive grindfests

  • PatchDayPatchDay Member Posts: 1,641

    People think making a WoW clone is a safe investment for some reason yet all reports we have seen have proven otherwise....

     

    Every WoW clone has flopped. I know people here on this site consider LOTRO a success but it was a huge financial disappointment to its investors I've heard. Tabula Rasa, WAR,  and Age of Conan all had layoffs. Halo MMO got cut. Marvel was cut (might be coming back I've heard).

     

    No one knows what 'mainstream' want. Normally, the process for game development for investors is this process many assume (look at what's hot and steal, steal, steal concepts). However in MMO space publishers don't quite understand gamers aint gonna leave their friends behind. So I believe they consider MMO a huge risk and thus have returned to focus on consoles where clones make sure $$$

    Look at FPS games those never seem to evolve beyond Portal / bioshock for example. Yet they fly off the shelves

     

  • PatchDayPatchDay Member Posts: 1,641
    Originally posted by yukumo


    Me and my Friend were just thinking tonight... why do they come out with games that are just like each other with different look
    So me and my friend came up with 2 different ideas/forms of MMO
     
    1. A roman type MMO where your in an army of other players - (Yes you can do army's of players, many have before & with todays engines its possible) And you dont just run around willy nilly..you fight for your commander and do what he tells you...NO quests or bull crap..no lvling..just fight and win battles...and if you get sick of that you can run and be a rebel. Hopefully you get the idea here that its all about being back in Rome - NOT FANTASY ROME... Im talking 0. B.C rome 2000 years ago as it was! say bye bye to dragons in this one.....
    Additional comments after i posted:
    archer- in the army you have your job not to be running around but be in a an archer line and have a line of arrows in front of you and your sole job is to fire arrows in an arc towards the enemy
    Calvary- you are either charging or flanking to get a decisive advatage over other players
    Spearmen is to protect the army from calvary so you dont get overrun
    Reg. Infantry is the bulk of the army and you fight as a group         TEAM WORK IS EVERYTHING !!
     ....

     

    I hate WW setting I'm not commenting on idea #2. I used to play FPS all the time and everywhere I looked I saw a new WWII mod. I grew sick of them quick. They all want to kill you in one hit and dig trenches and go after hitler (aka wolfeinstein . brothers in arms, world at war, etc). We got too many to choose from. Dont do WW2 setting ppl would rather play the FPS ones they will have more responsive gameplay for sure

     

    Now first concept... I dunno I'm not sick of Fantasy for some reason. I like elves heh. I think a Roman one would be interesting setting but recall there is a Roman MMO out see listing <-----

    Also there was another Roman MMO that got canned.

     

    I'd rather be a spartan I think. Get license to 300 that might be something haha. I believe you could base something on 300 without paying fees if you base it on history

     

    Hm, fighting in those colleseums might be interesting too but you not need MMO for that.

    Still it could be something I'm not sure. You'd need some lore and PVE to pull it off. Start out as a little newb and get raised from birth to fight. It could be a cruel world where you are born into life of soldier and nothing else

  • Master_RazorMaster_Razor Member Posts: 226


    Originally posted by Ilvaldyr
    I like my fantasy settings (both low and high), as well as my sci-fi settings.
    I'm not sold on the concept of historical or contemporary MMOG themes though.
    The chief benefit of setting a game in a sci-fi or fantasy setting is that you have a perfect excuse for doing everything.
    Why is there a big hole in that planet? Aliens did it.
    What's with the floating city? Wizards did it.
    With historical/contemporary themes, you're more restricted. 

    I agree. Besides, I've always thought uniqueness was overrated. Just because something is unique doesn't mean it's any good. I do think that people could benefit from doing something other than traditional fantasy. Why does every fantasy game have to follow Tolkien's model? Why does every fantasy game have to have dwarves and elves and such? I like fantasy, but please bring some new ideas to the table for crying out loud. (And no, making a bunch of half human/half animal races instead is not what I mean).


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