It wasn't just AOC, AO was just as bad. Bioware has many many teams, yet always launch great, polished games, same with Blizzard. Funcom releases broken games way to early. They push the release of games and hope players will suffer through the first 6 months until the game if fixed. You can keep saying 'every company' all you want, but funcom has it's terrible reputation for a reason, the same way Bioware and Blizzard have the opposite reputation for a reason.
Well you do realize to some extent this is your opinion... which may be shared by many. There are also many who don't agree with some of what you say.
Games like any art-form are subjective works.
BioWare... I've never purchased any of their games because they don't appeal to *me*. So while people who enjoy them think they are great... People like me do not.
Blizzard.. never enjoyed any of their single player games. Obviously they have a huge following yet there are other people (like me) who never liked them.
You then continue to crap on Funcom for some track record that you are defining as if you define what is good or bad.
I'll make some comparisons for you...
Ultima Online launches in 1997 and has issues. At some core level its probably issues that M59 had or NwN on AoL... and EQ certainly had issues.
Last year AoC launches and has issues... WAR launches and has issues (yet you make no mention as many do not about that crap fest (my opinion obviously)).
So the real question from the start of graphical MMO's where is the progress? Every game launches with pretty much the same issues... Yet only Funcom is listed as having this bad track record.
Comparing WAR to DAoC I see a far larger negative in the quality of the game Mythic made. While looking at AO it has actually improved and it would be hard to think it doesn't have at least as many subscribers as DAoC has now... AoC launched in better shape than AO.. (which actually shows progress).
The point?
You have your opinon... others have thier opinion. My opinion is its rather stupid to make statements about a game that isn't out. Sure it might be crap... it might not be crap.
We can actually talk about that after it launches or enters beta etc...
One thing that puzzles me is the concept. I would very much like to play a game involving deep conspiracies and finding hidden clues, with a danger more lurking behind the scenes than being involved in actual down-to-earth fistfights. The first released scraps of information seemed to suggest that (by the way, the unveiling of first few pieces of information about this game was brilliantly done and got many people, including me, hopelessly hooked). That seems like a great concept for a single player game, but imho it simply cant be incorporated into a mmo, no way. So, probably, we will get a gameplay more like go to the haunted house and eradicate any supernatural beings you may encounter, ie pretty much the standard mmo stuff, only in different settings. I am a great believer of Ragnar, but I would be greatly suprised If he and the team would come up with something radically new.
The concept of TSW is entirely different from AoC. It is unfair to compare them as a FunCom product at this stage. Similarly it is unrealistic to get hyped up about TSW possibilities. All I can say is please, please, please do NOT make a TSW that is full of instants. That for me was the most miserable aspect of AoC. It never felt like a seamless gaming experience like LoTR, Lineage2 or DAoC.
Lets just quietly keep our fingers crossed for TSW. The fact it deals with modern day interface between banal everyday life and some hidden and dark alterity is interesting in its own right. So in terms of imagination the developers have it right.
I am sorry but it is very fair to look at TSW as a Funcom product unless you can somehow prove that Funcom has no influence on TSW.(Which isnt possible) The way Funcom handeled AoC and more importantly the way they treated their fans was un-acceptable period. I can deal with and understand the AoC problem as I know its a monsterous task. But there is no excuse for the way they treated there fans. For this I will never give funcom another penny of mine. I know I am not alone either. I would rather quit playing MMO's before I would play a Funcom product.
Waiting for:EQ-Next, ArcheAge (not so much anymore) Now Playing: N/A Worst MMO: FFXIV Favorite MMO: FFXI
the problem with aoc wasnt the concept it was the company delivering it. therefore expect the same problems with TSW as with AO and AoC Patches that break more than they fix. {Mod Edit}
Why to people seem to labor under the misconception that a game developement company uses the same team to create every game? Yes AoC was made by FunCom. Yes AoC had a bad release. That doesn't mean that any and every game they ever create going forward will be cast of the same template.
MMO's all share the same issues with patches. Every company releases patches that fix one thing but break another. It's an unavoidable problem caused by the constantly evolving world that exists in any MMO.
It wasn't just AOC, AO was just as bad.
Bioware has many many teams, yet always launch great, polished games, same with Blizzard.
Funcom releases broken games way to early. They push the release of games and hope players will suffer through the first 6 months until the game if fixed.
You can keep saying 'every company' all you want, but funcom has it's terrible reputation for a reason, the same way Bioware and Blizzard have the opposite reputation for a reason.
Funcom will hype their game
Funcom will give lots of details about great, new, cool features
Funcom will launch TSW completely broken and without most of those features working.
They have done it twice already.
And there are people who stuck with Anarchy Online, through and beyond its horrid launch and went on to enjoy the game greatly over the years; some are still playing to this day and have no intention of leaving 'til they bring the servers down.
There are people who stuck with AoC through its poor launch, enjoy the game and continue to play.
The poor launch both games had isn't exactly breaking news. Both have been well covered and discussed and debated. All but the blindest of "rabid fans" will acknowledge they both have had their lion's share of issues.
Anarchy Online improved over time and went on to receive awards. Age of Conan seems to be improving by many accounts (including some who criticized it at launch) and people continue to play and enjoy it, despite its flaws.
I must say, there are some intelligent folks in this game's forums so far. All are grown boys and girls, and I'm certain are all capable of following the game, thinking for themselves, forming their own opinions and making their own decisions whether to play it or not... based on their own criteria... not someone else's.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I think between now and when this finally comes out there will be 300 other mmos that will be released and 20,000 if you count the asian mmos. The proof will be 6 months after it's released for me. None of us want to be negative, it's just none of us want to get burned again.
But not going to give them the benefit of the doubt anymore. If there's a chance to try it for free, sure. If there's decent reviews, good. No more, no less.
Maybe it's because I've been following this game and the news surrounding it for about two years already, but I find it strange that people are calling it a "Horror Game". The game is set in near current time, and contains elements of horror, earth mythology, and conspiracy theory. It will have bits and pieces from other MMO themes too if we are to believe that we have heard about it.
I'm not sure what it is about the information out there now that makes this game sound specifically like a horror title.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Maybe it's because I've been following this game and the news surrounding it for about two years already, but I find it strange that people are calling it a "Horror Game". The game is set in near current time, and contains elements of horror, earth mythology, and conspiracy theory. It will have bits and pieces from other MMO themes too if we are to believe that we have heard about it. I'm not sure what it is about the information out there now that makes this game sound specifically like a horror title.
Interesting question, I guess it depends what you consider horror. Modern horror isn't horror to me, it's just a gross fest and I don't have the stomach for them, Saw, the ending to Silent Hill for example just a waste of time. The Ring though, now that's horror, it's creepy it's frightening, it makes you wonder what's next? It leaves you on an unresolved cliffhanger that creeps you out even more.
So I guess if it has monsters, has a creepy element and makes you jump it would be considered horror. Now it will be interesting to see how and if that translates well in an mmo.
Totally agree with OP, but you might as well spit into the wind as hope for this. Our forums allow us to relieve our need for drama and are the domain of hyperventilating fans. Rational discourse is a laudable aim but as hard to find as one of tSW’s secrets.
The concept of TSW is entirely different from AoC. It is unfair to compare them as a FunCom product at this stage. Similarly it is unrealistic to get hyped up about TSW possibilities. All I can say is please, please, please do NOT make a TSW that is full of instants. That for me was the most miserable aspect of AoC. It never felt like a seamless gaming experience like LoTR, Lineage2 or DAoC.
Lets just quietly keep our fingers crossed for TSW. The fact it deals with modern day interface between banal everyday life and some hidden and dark alterity is interesting in its own right. So in terms of imagination the developers have it right.
Actually the game should have plenty of instances if they want to have good graphics. Instancing is hardly a bad thing and the advantages far outweigh the disadvantages.
You are playing a video game. By definition that means you are not hardcore.
The concept of TSW is entirely different from AoC. It is unfair to compare them as a FunCom product at this stage. Similarly it is unrealistic to get hyped up about TSW possibilities. All I can say is please, please, please do NOT make a TSW that is full of instants. That for me was the most miserable aspect of AoC. It never felt like a seamless gaming experience like LoTR, Lineage2 or DAoC.
Lets just quietly keep our fingers crossed for TSW. The fact it deals with modern day interface between banal everyday life and some hidden and dark alterity is interesting in its own right. So in terms of imagination the developers have it right.
Actually the game should have plenty of instances if they want to have good graphics. Instancing is hardly a bad thing and the advantages far outweigh the disadvantages.
The instancing and zoning in AoC has been one of the most pervasive complaints about the game. When you combine these problems with all of the invisible wall / unexplorable areas, you had a large game that felt very, very small. This is one of the main reasons I would never consider giving the game another try. Every time I turned around I was breaking immersion by having to zone, or switch to another instance.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
I'm still disappointed with Funcom for AoC, it just didn't end up the way I was lead to believe it would, but I'm (perhaps foolishly) going to give them another chance with this purely because the theme is a refreshing change and it oozes so much promise.
Originally posted by Joppari I'm still disappointed with Funcom for AoC, it just didn't end up the way I was lead to believe it would, but I'm (perhaps foolishly) going to give them another chance with this purely because the theme is a refreshing change and it oozes so much promise.
I agree, AoC was a big disappointment, but that doesn't mean that FunCom isn't capable of making a good game. Let's hope this one is it.
Myself I find it funny how people mention AoC on a TSW forum. What's the connection? Just because Funcom provided money for both? The teams are completely different!
People mention it (and you know the even more massive failure of Anarchy Online's launch) because the "mistakes" in question were ones of management, not that of the coding team. FunComs problems are fundamental to how they approach the entire process and their potential playerbase, but feel free to ignore that and "give them another chance", some of us will just quietly sit on the sidelines laughing.
Comments
Well you do realize to some extent this is your opinion... which may be shared by many. There are also many who don't agree with some of what you say.
Games like any art-form are subjective works.
BioWare... I've never purchased any of their games because they don't appeal to *me*. So while people who enjoy them think they are great... People like me do not.
Blizzard.. never enjoyed any of their single player games. Obviously they have a huge following yet there are other people (like me) who never liked them.
You then continue to crap on Funcom for some track record that you are defining as if you define what is good or bad.
I'll make some comparisons for you...
Ultima Online launches in 1997 and has issues. At some core level its probably issues that M59 had or NwN on AoL... and EQ certainly had issues.
Last year AoC launches and has issues... WAR launches and has issues (yet you make no mention as many do not about that crap fest (my opinion obviously)).
So the real question from the start of graphical MMO's where is the progress? Every game launches with pretty much the same issues... Yet only Funcom is listed as having this bad track record.
Comparing WAR to DAoC I see a far larger negative in the quality of the game Mythic made. While looking at AO it has actually improved and it would be hard to think it doesn't have at least as many subscribers as DAoC has now... AoC launched in better shape than AO.. (which actually shows progress).
The point?
You have your opinon... others have thier opinion. My opinion is its rather stupid to make statements about a game that isn't out. Sure it might be crap... it might not be crap.
We can actually talk about that after it launches or enters beta etc...
One thing that puzzles me is the concept. I would very much like to play a game involving deep conspiracies and finding hidden clues, with a danger more lurking behind the scenes than being involved in actual down-to-earth fistfights. The first released scraps of information seemed to suggest that (by the way, the unveiling of first few pieces of information about this game was brilliantly done and got many people, including me, hopelessly hooked). That seems like a great concept for a single player game, but imho it simply cant be incorporated into a mmo, no way. So, probably, we will get a gameplay more like go to the haunted house and eradicate any supernatural beings you may encounter, ie pretty much the standard mmo stuff, only in different settings. I am a great believer of Ragnar, but I would be greatly suprised If he and the team would come up with something radically new.
I am sorry but it is very fair to look at TSW as a Funcom product unless you can somehow prove that Funcom has no influence on TSW.(Which isnt possible) The way Funcom handeled AoC and more importantly the way they treated their fans was un-acceptable period. I can deal with and understand the AoC problem as I know its a monsterous task. But there is no excuse for the way they treated there fans. For this I will never give funcom another penny of mine. I know I am not alone either. I would rather quit playing MMO's before I would play a Funcom product.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
Why to people seem to labor under the misconception that a game developement company uses the same team to create every game? Yes AoC was made by FunCom. Yes AoC had a bad release. That doesn't mean that any and every game they ever create going forward will be cast of the same template.
MMO's all share the same issues with patches. Every company releases patches that fix one thing but break another. It's an unavoidable problem caused by the constantly evolving world that exists in any MMO.
It wasn't just AOC, AO was just as bad.
Bioware has many many teams, yet always launch great, polished games, same with Blizzard.
Funcom releases broken games way to early. They push the release of games and hope players will suffer through the first 6 months until the game if fixed.
You can keep saying 'every company' all you want, but funcom has it's terrible reputation for a reason, the same way Bioware and Blizzard have the opposite reputation for a reason.
Funcom will hype their game
Funcom will give lots of details about great, new, cool features
Funcom will launch TSW completely broken and without most of those features working.
They have done it twice already.
And there are people who stuck with Anarchy Online, through and beyond its horrid launch and went on to enjoy the game greatly over the years; some are still playing to this day and have no intention of leaving 'til they bring the servers down.
There are people who stuck with AoC through its poor launch, enjoy the game and continue to play.
The poor launch both games had isn't exactly breaking news. Both have been well covered and discussed and debated. All but the blindest of "rabid fans" will acknowledge they both have had their lion's share of issues.
Anarchy Online improved over time and went on to receive awards. Age of Conan seems to be improving by many accounts (including some who criticized it at launch) and people continue to play and enjoy it, despite its flaws.
I must say, there are some intelligent folks in this game's forums so far. All are grown boys and girls, and I'm certain are all capable of following the game, thinking for themselves, forming their own opinions and making their own decisions whether to play it or not... based on their own criteria... not someone else's.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I think between now and when this finally comes out there will be 300 other mmos that will be released and 20,000 if you count the asian mmos. The proof will be 6 months after it's released for me. None of us want to be negative, it's just none of us want to get burned again.
The 2 teams are completely different. I myself am eagerly awaiting to see some real gameplay footage.
Nothing to condemn.
But not going to give them the benefit of the doubt anymore. If there's a chance to try it for free, sure. If there's decent reviews, good. No more, no less.
Which Final Fantasy Character Are You?
Final Fantasy 7
Maybe it's because I've been following this game and the news surrounding it for about two years already, but I find it strange that people are calling it a "Horror Game". The game is set in near current time, and contains elements of horror, earth mythology, and conspiracy theory. It will have bits and pieces from other MMO themes too if we are to believe that we have heard about it.
I'm not sure what it is about the information out there now that makes this game sound specifically like a horror title.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Interesting question, I guess it depends what you consider horror. Modern horror isn't horror to me, it's just a gross fest and I don't have the stomach for them, Saw, the ending to Silent Hill for example just a waste of time. The Ring though, now that's horror, it's creepy it's frightening, it makes you wonder what's next? It leaves you on an unresolved cliffhanger that creeps you out even more.
So I guess if it has monsters, has a creepy element and makes you jump it would be considered horror. Now it will be interesting to see how and if that translates well in an mmo.
(,,,)=^__^=(,,,)
Totally agree with OP, but you might as well spit into the wind as hope for this. Our forums allow us to relieve our need for drama and are the domain of hyperventilating fans. Rational discourse is a laudable aim but as hard to find as one of tSW’s secrets.
Actually the game should have plenty of instances if they want to have good graphics. Instancing is hardly a bad thing and the advantages far outweigh the disadvantages.
You are playing a video game. By definition that means you are not hardcore.
Actually the game should have plenty of instances if they want to have good graphics. Instancing is hardly a bad thing and the advantages far outweigh the disadvantages.
The instancing and zoning in AoC has been one of the most pervasive complaints about the game. When you combine these problems with all of the invisible wall / unexplorable areas, you had a large game that felt very, very small. This is one of the main reasons I would never consider giving the game another try. Every time I turned around I was breaking immersion by having to zone, or switch to another instance.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
/agreed
AoC is my favourite mmo these days, mainly for it's pvp, but the constant zoning is annoying. Let's hope TSW won't follow in those footsteps.
"nerf rock, paper is working as intended."
- Scissors.
Head Chop
I'm still disappointed with Funcom for AoC, it just didn't end up the way I was lead to believe it would, but I'm (perhaps foolishly) going to give them another chance with this purely because the theme is a refreshing change and it oozes so much promise.
I agree, AoC was a big disappointment, but that doesn't mean that FunCom isn't capable of making a good game. Let's hope this one is it.
Ragner (developer) mentioned that he don't like instances, so I think we have a good chance of getting a much more open world
____________________________
CASUAL CONFESSIONS - Draccan's blog
____________________________
go take the test you ll see the mood it sets you in .its set a very different vibe.not one shred of aoc when i tested .
men ill be a templar lol
i give a very good score for this test it set a good vibe in a freaky kind of way
People mention it (and you know the even more massive failure of Anarchy Online's launch) because the "mistakes" in question were ones of management, not that of the coding team. FunComs problems are fundamental to how they approach the entire process and their potential playerbase, but feel free to ignore that and "give them another chance", some of us will just quietly sit on the sidelines laughing.