Besides gaining skill with your newbie weapon, how does this change the way PKs in DF will operate? Did they change the damage they do or...? What if they are max skill already. It would mean nothing to them. This basically seems like a nerf for newbies but not the PKs.
This is exactly the problem. Adventurine has no game design ability. They cannot seem to see the effect of their changes ahead of time, so they randomly do weird shit hoping it works. The only people hurt by this are noobs. Starter weapons are still just as good as ever for naked reds. They are not ganking for weapon skill, they are ganking to take people's stuff. A much better fix would have been to allow noob wepons to only level up your skill a certain amount. Now, if this were truly skill based, I would suggest 10 or so, but since it is really just 4 tiers masquerading as 100 skill levels, I think 1st tier, or 25, would be a good place to stop.
I don't think the nerf had anything to do with naked fighting persay.
I believe it was more for the benefit of crafters.
I'm thinking I'll be quiting unless they change this.
The game was difficult enough already and it just makes it harder. It's putting solo and casual players at an extreme disadvantage.
You can't buy a rank 0 weapon without money, and you can't get money if you can't kill anything. The solo mob spawns are even more conjested then they were before. You can't compete with 6-8 guys who are farming solo mobs.
I'm also seeing more gank squads hitting those areas now. It's frustrating to get 2 or 3 skill points over the course of a couple hours and then have to start over again.
I managed to get my sword skill to 3.6 in a little over 3 hours.
Comments
This is exactly the problem. Adventurine has no game design ability. They cannot seem to see the effect of their changes ahead of time, so they randomly do weird shit hoping it works. The only people hurt by this are noobs. Starter weapons are still just as good as ever for naked reds. They are not ganking for weapon skill, they are ganking to take people's stuff. A much better fix would have been to allow noob wepons to only level up your skill a certain amount. Now, if this were truly skill based, I would suggest 10 or so, but since it is really just 4 tiers masquerading as 100 skill levels, I think 1st tier, or 25, would be a good place to stop.
I don't think the nerf had anything to do with naked fighting persay.
I believe it was more for the benefit of crafters.
I'm thinking I'll be quiting unless they change this.
The game was difficult enough already and it just makes it harder. It's putting solo and casual players at an extreme disadvantage.
You can't buy a rank 0 weapon without money, and you can't get money if you can't kill anything. The solo mob spawns are even more conjested then they were before. You can't compete with 6-8 guys who are farming solo mobs.
I'm also seeing more gank squads hitting those areas now. It's frustrating to get 2 or 3 skill points over the course of a couple hours and then have to start over again.
I managed to get my sword skill to 3.6 in a little over 3 hours.
That's bullshit.